Experimental Digital Media 1 New Node Mobile Smart Mobs Distributed Systems 7

Total Page:16

File Type:pdf, Size:1020Kb

Experimental Digital Media 1 New Node Mobile Smart Mobs Distributed Systems 7 Art/Art History Music Context Cultural Studies/Communications Computer Science Course Design Strategies Historical Critical Performative Preparation 3 Software 4 Subversive and Syncretic Notions Solo OVERVIEW 14 Integrating Course With Performance 15 Ambient AUDIO Personnel linear Rhythmic narrative design non-linear Performance Design Stratgegies 2 Main Audio Mix Video Mixer Live Camera VIDEO Personnel Live Camera Assist/Effects DataMosh Vocabularies 6 Pitch Correction Documentation Camera YouTube Video Wall 8 Experimental Digital Media 1 New node Mobile Smart Mobs Distributed Systems 7 Multiple Screens Approachs Database Film NEW & EMERGING: Search Engine Art 9 Flarf Poetry new idea . Populist: App Culture 11 Controllers: Multitouch 10 Boutique (ReacTable) 12 iPod Opera 13 Convergence: Performance Horizons Avant Dinner Theatre Conclusions 5 Notes 1) Experimental Digital Media Performative media--including video jamming, live and networked media colaboration, and mobile-device based performance--is reaching a critical mass in digital culture. in Experimental Media Horizons, we will examine a number of outlying practices where the materials of digital culture are beginning to coalesce, and place current activity into a broader historical and aesthetic context. Included is an overview of tech requirements and performance suggestions for developing your own course. 2) Performance Design Stratgegies Perhaps the most exciting development (among countess, rich and diverse developments) is the emergence of an open platform for visual and sonic improvisation--video jam, VJ, audio/visual culture. This movement has begun to appear in venues other than the dance club, specifically in gallery spaces, installations, and as visual accompaniment to live music events outside pop genres. 3) Preparation PREPARATION 1) build library of video clips, both sound and silent, 2) build a library of interactive clips (entry level: Flash. More advanced: Max/Jitter, or Processing) 3) Build a three part sonic library: - Sustained, evolving ambience - Rhythmic backgrounds - Narrative through-lines (voice overs) VIDEO Video clips should be short (under two or three minutes), and they should either posess an ambient soundtrack, or one which makes clear connections between visual and sonic events (i.e., a visual event accompanied by a synch sound), or they should have no soundtrack. For now, the most useful format is uncompressed photo-Jpeg Quicktime movies, at 24 frames per second, at about DV frame size or a bit smaller (640 X 480 pixels or so - - DV is 720 X 480). Any file size with a larger dimension is a waste of precious processing energy. FLASH/PROCESSING: Try out your generative programs (Flash, Processing, etc.) in your VJ software to make sure it actually works, and to discover the further limits of both your authoring and your mixing software. We build Flash animations in Flash CS3, with Actionscript 2.0, since these work fine in Arkaos NuVJ. These clips cannot have preloaders, and all the actionscript has to execute on Flash's main stage/ main timeline. Also, Flash clips cannot be scratched, time-shifted, or reversed, nor can they contain dynamically loaded media. Clips with sound, and videos compressed in .flv format do not work. SOUND Uncompressed .wav or .aif files are preferred, but compressed .mp3 or .aac files are usually good enough. PRESENTATION STRUCTURE If time and resources permit, build an ensemble around six or seven devoted and talented individuals. If this is not possible, try to produce a complete audio soundtrack to play back while the ensemble is creating a live visual performance. In subsequent performances, leave more and more audio elements out of the soundtrack (such as a narrative voice-over component, or a solo interludes) so they can be supplied live during performance and mixed in. Ultimately, create an ensemble where all sonic and visual elements are performed and mixed live. Video jams can also be inserted as impromptu seques between short student films. Members of the ensemble should follow a division of labor that clearly distinguishes each member's role (see chart below). While it's not optimal, pre-produced material can replace any of the members of the ensemble. Also, each member should lear how to automate his particular function, in the even he would need to contribute in another role. A set of about 20 minutes can include short, individual jams created by four to six individuals. Remember, the author of a video jam does not necessarily need to perform his own work. Video jams can be notated ( see blog entry) or improvised with whatever degree of structure is necessary. An experienced ensemble can easily give three or four performances in a semester; if this is a new (WHAT'S IT CALLED? ADVENTURE? EXPERIMENT? ), it's probably best to prepare one show per semester. Because of their open narrative structure and inclusive approach (APPROACH? OR SOMETHING ELSE?), experimental media performances are great venues for collaboration. Ask a dancer to improvise on stage, invite readings by poets or storytellers, invite (solicit?) scores or electronic compositions from local composers as a background for video experimentation. 4) Software Final Cut Pro, Motion (video); Flash CS3 or CS4, Quartz Composer, Processing, Isadora, MaxMSP/Jitter (additional generative visuals); SoundHack, Audacity, and Energy XT2, Circle, MetaSynth, and Live (demo or full versions), sound and music design; iTunes Visualizer, Arkaos Grand VJ, Livid Union, 3rLL (Thrill), Resolume Avenue (demo or full versions), Arkaos NuVJ (full version), video jam and visualizing software. Most essential in the production stage of a program, is to encourage the student to not worry if there seems to be something missing from the work he produces. If he's doing it right, there should be at least TWO things missing (these things are added during the performance/mixing). Each of the library elements are designed to be modular and remixable. The only way to achieve this is to under-design these modules so they don't have two of the three main elements of a live performance: visuals (usually in motion), multi track (multi-function) sound, and some sort of narrative strand that holds our attention and engages us in the performance. This doesn't mean a visual progression of images should not suggest one or many narratives, nor does it mean an ambient soundtrack should not imply or evoke a rhythmic or solo musical utterance. It only means there should be multiple evocations, suggestions, and implications, and none of them should come to fruition. The more suggestive and implicit a visual or sonic element, the richer the total collage of multiple suggestive and implicit elements. DEMO SOFTWARE: Try out a vast number of software tools as demos for two reasons: First, you'll eventually find the software you can actually work with, which seems intuitive and useful to you, and second, use demos to generate material which might be captured in part by just recording material on your monitor with an HD camera. The quality is not as good as an export to file option from a full version, but it might be just good enough to generate placeholder material you'll rework in one of the visual or audio editing programs, plus this process may also push your work in a different direction. 5) Conclusions Certainly, the path for experimental media, if it is to be viable, must be weird, unintelligible, bordering on irrelevance, unpredictable. And yet, the most immediate and fecund source of new material is surely the subversion of code and process itself: transforming the technology by subverting it, by asking it to do that which it was never designed to do, to render that piece of software useless in its original intention, but useful to the expressive digital artist. 6) Vocabularies The next vocabulary may well derive from the tools, process, and shortcomings themselves. One only needs to examine techniques such as pitch-correction (T.Pain) and data moshing (Kanye West, THAT OTHER BAND) to realize that digital artifacts and byproducts of attempts to achieve perfection (pitch) are prima materia for the next generation of digital media artists. 7) Distributed Systems Mass "spontaneous" performances (such as smart mobs) and technology-based performance ensembles (including laptop ensembles and collaborative online groups, i.e., YouTube bands) tend to distribute structural elements among its members, creating an effective contemporary approach to the ensemble convention of division of labor. 8) YouTube Video Wall A relatively new development in experimental digital media is the utilization of the digital object as part of a distributed performance system. Applying simple principles of division of labor to a system like YouTube, it is easy to create a random chaotic video wall from even a modest collection of videos - - as little as four videos playing side by side can easily saturate the sonic and visual landscape. Recent artists like (DOOD IN Bb) have restrained visual and musical vocabulary into a neo-minimalist ambience of 16 (CHECK THIS). Tan Dun's highly underwritten and over exposed YouTube Symphony, in contrast, fails to use digital means to break through the conceptual framework of the 19th century western orchestra: the work is still a 9) Search Engine Art Marshaling the means of outstanding success (the Google search engine) can also result in memorable mashups, as the present author's image search-engine database film Projek Iaght confirms. 10) Controllers: Multitouch Multitouch technology is a critical shift in the digital landscape because it essentially eliminates the interface. We no longer approach data through the interface, we merely interface with data. The absolute genius behind this development will forever be Jeff Han (with perhaps an assist from Mr. Spielberg's Minority Report). Multitouch technology has simply and effectively subverted the principles of screen interface design as espoused by Jacob Nielsen and others. The vocabulary of multitouch is the language of the iPhone/iPod Touch, and also the Palm Pre: drag, scroll, tap, pinch.
Recommended publications
  • FCJ-170 Challenging Hate Speech with Facebook Flarf: the Role of User Practices in Regulating Hate Speech on Facebook
    The Fibreculture Journal issn: 1449-1443 DIGITAL MEDIA + NETWORKS + TRANSDISCIPLINARY CRITIQUE issue 23: General Issue 2014 FCJ-170 Challenging Hate Speech With Facebook Flarf: The Role of User Practices in Regulating Hate Speech on Facebook. Benjamin Abraham University of Western Sydney Abstract: This article makes a case study of ‘flarfing’ (a creative Facebook user practice with roots in found-text poetry) in order to contribute to an understanding of the potentials and limitations facing users of online social networking sites who wish to address the issue of online hate speech. The practice of ‘flarfing’ involves users posting ‘blue text’ hyperlinked Facebook page names into status updates and comment threads. Facebook flarf sends a visible, though often non-literal, message to offenders and onlookers about what kinds of speech the responding activist(s) find (un)acceptable in online discussion, belonging to a category of agonistic online activism that repurposes the tools of internet trolling for activist ends. I argue this practice represents users attempting to ‘take responsibility’ for the culture of online spaces they inhabit, promoting intolerance to hate speech online. Careful consideration of the limits of flarf’s efficacy within Facebook’s specific regulatory environment shows the extent to which this practice and similar responses to online hate speech are constrained by the platforms on which they exist. 47 FCJ-170 fibreculturejournal.org FCJ-170 Challenging Hate Speech With Facebook Flarf Introduction A recent spate of high profile cases of online abuse has raised awareness of the amount, volume and regularity of abuse and hate speech that women and minorities routinely attract online.
    [Show full text]
  • Spam As the Inheritor of High Modernism
    forty-five.com / papers /22 W@r aga1nst the F1lters: Spam as the Inheritor of High Modernism Octavian Esanu For some time, I have been captivated by a form of writing Reviewed by David Gissen that has been captivating my email inbox. Dictionaries define spam as intrusive, internet-mediated a d v e r t i s i n g — a d e fi n i t i o n w h o s e i n t e r e s t l i e s i nits s u g g e s t i o n o f h o w m u c h n o n - i n t r u s i v e a d v e r t i s i n g i s a l r e a d y a r o u n d u s . S p a m i s n o t l i k e t h i s a m b i e n t a d v e r t i s i n g , o f c o u r s e . I t i s p u r e i n t e n t i o n a l i t y . It resembles those bloodthirsty rainforest leeches with s u c k e r s a t b o t h e n d s t h a t w i l l g e t t o y o u r b l o o d n o m a t t e r h o w s a f e y o u m i g h t f e e l b e n e a t h l a y e r s o f p a n t s , s o c k s , a n d s n e a k e r s .
    [Show full text]
  • Agenda Items Meeting of the Board of Regents
    Agenda Items Meeting of the Board of Regents September 1, 2016 REVISED 8/25/2016 AGENDA ITEMS MEETING OF THE BOARD OF REGENTS THE TEXAS A&M UNIVERSITY SYSTEM September 1, 2016 College Station, Texas 1. COMMITTEE ON FINANCE 1.1 Adoption of a Resolution Authorizing the Issuance of the Board of Regents of The Texas A&M University System Permanent University Fund Bonds, A&M System 1.2 Adoption of a Resolution Authorizing the Issuance of the Board of Regents of The Texas A&M University System Revenue Financing System Bonds, Series 20__, A&M System 2. COMMITTEE ON AUDIT 2.1 Approval of System Internal Audit Plan for Fiscal Year 2017, A&M System 3. COMMITTEE ON BUILDINGS AND PHYSICAL PLANT 3.1 Approval of System Capital Plan for FY 2017 – FY 2021, A&M System 3.2 Approval of the Project Scope and Budget, Appropriation for Pre-Construction and Construction Services, and Approval for Pre-Construction and Construction for the RELLIS Campus Infrastructure Project, The Texas A&M University System RELLIS Campus, Bryan, Texas (Project No. 01-3228) 3.3 Approval of the Project Scope and Budget, Appropriation for Construction Services, and Approval for Construction for the Joint Library Facility Module 2 Project, The Texas A&M University System RELLIS Campus, Bryan, Texas (Project No. 02-3193) 3.4 Approval of the Project Scope and Budget, Appropriation for Construction Services, and Approval for Construction for the McAllen Multipurpose Academic Building Project, Texas A&M University Higher Education Center, McAllen, Texas (Project No. 02-3212), Texas A&M 3.5 Approval of the Project Scope and Budget, Appropriation for Construction Services, and Approval for Construction for the Fabrication Center Project, Prairie View A&M University, Prairie View, Texas (Project No.
    [Show full text]
  • Perlow Lyric Ignorance
    LYRIC IGNORANCE: TECHNOLOGIES OF AMERICAN POETRY A Dissertation Presented to the Faculty of the Graduate School of Cornell University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Seth Michael Perlow January 2013 © 2013 Seth Michael Perlow LYRIC IGNORANCE: TECHNOLOGIES OF AMERICAN POETRY Seth Michael Perlow, Ph.D. Cornell University 2013 This study argues that the rhetoric of ignorance has helped to define the lyric genre in US poetry and its criticism. It examines how differentiations between poetic thought and knowledge have informed recent responses to Emily Dickinson, Gertrude Stein, and Frank O’Hara—altering both their reputations as lyric poets and the material histories of their texts. Whereas new media scholars often link technology with rationality and information, “Lyric Ignorance” challenges critiques of the lyric by showing how textual equipment enables lyrical claims against knowledge. It thereby explores how the language of ignorance has informed the social and historical values of US lyric poetry in the postwar and contemporary periods. BIOGRAPHICAL SKETCH Seth Michael Perlow was raised in Atlanta, GA and attended college at Brown University, where he concentrated in Comparative Literature, earning an AB (2005) with Highest Honors and departmental honors. His undergraduate thesis, a translation of work by the Argentine poet Karina Macció, won the Rosalie Colie Prize in Comparative Literature. He then enrolled in the Master of Arts Program in the Humanities a the University of Chicago, earning an MA in Humanities (2006). A revision of his master’s thesis on Wallace Stevens’ early poetry, “The Other Harmonium: Toward a Minor Stevens,” appeared in The Wallace Stevens Journal 33.2 (Fall 2009).
    [Show full text]
  • Reconceiving the Actual in Digital Art and Poetry
    humanities Article Code and Substrate: Reconceiving the Actual in Digital Art and Poetry Burt Kimmelman Department of Humanities, New Jersey Institute of Technology, Newark, NJ 07102, USA; [email protected] Received: 12 December 2016; Accepted: 5 July 2017; Published: 14 July 2017 Abstract: The quality of digital poetry or art—not merely as contained within our aesthetic reaction to digitally expressive works but as well our intellectual grounding in them—suggests that the digital’s seemingly ephemeral character is an indication of its lack of an apparently material existence. While, aesthetically, the digital’s ephemerality lies in the very fact of the digitally artistic enterprise, the fact is that its material substrate is what makes the aesthetic pleasure we take in it possible. When we realize for ourselves the role played by this substrate, furthermore, a paradox looms up before us. The fact is that we both enjoy, and in some sense separately understand the artwork comprehensively and fully; we also allow ourselves to enter into an ongoing conversation about the nature of the physical world. This conversation is not insignificant for the world of art especially, inasmuch as art depends upon the actual materials of the world—even digital art—and, too, upon our physical engagement with the art. Digital poetry and art, whose dynamic demands the dissolution of the line that would otherwise distinguish one from the other, have brought the notion of embodiment to the fore of our considerations of them, and here is the charm, along with the paradoxical strength, of digital art and poetry: it is our physical participation in them that makes them fully come into being.
    [Show full text]
  • Textframe: Cosmopolitanism and Non-Exclusively Anglophone Poetries
    City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 9-2019 TextFrame: Cosmopolitanism and Non-Exclusively Anglophone Poetries Michael N. Scharf The Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/3447 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] TextFrame: Cosmopolitanism and Non-Exclusively Anglophone Poetries by Michael Scharf A dissertation submitted to the Graduate Faculty in English in partial fulfillment of the requirements for the degree of Doctor of Philosophy, The City University of New York 2019 MICHAEL SCHARF, 2019 Attribution 4.0 International (CC BY-SA 4.0) ii TextFrame: Cosmopolitanism and Non-Exclusively Anglophone Poetries by Michael Scharf This manuscript has been read and accepted for the Graduate Faculty in English in satisfaction of the dissertation requirement for the degree of Doctor of Philosophy. ______________________ _________________________________________ Date Ammiel Alcalay Chair of Examining Committee ______________________ _________________________________________ Date Kandice Chuh Executive Officer Supervisory Committee: _________________________________________ Ammiel Alcalay __________________________________________ Matthew K. Gold __________________________________________
    [Show full text]
  • Digital Media, Remediation, and North American Poetry in the Twenty-First Century
    1 BORROWED COUNTRY: DIGITAL MEDIA, REMEDIATION, AND NORTH AMERICAN POETRY IN THE TWENTY-FIRST CENTURY A dissertation presented by Jim McGrath to The Department of EngLish in partiaL fuLfiLLment for the degree of Doctor of Philosophy in the field of English Northeastern University Boston, Massachusetts August 2015 2 BORROWED COUNTRY: DIGITAL MEDIA, REMEDIATION, AND NORTH AMERICAN POETRY IN THE TWENTY-FIRST CENTURY A dissertation presented by Jim McGrath ABSTRACT OF DISSERTATION Submitted in partiaL fuLfiLLment of the requirements for the degree of Doctor of Philosophy in English in the CoLLege of SociaL Sciences and Humanities of Northeastern University August 2015 3 ABSTRACT How have our ideas about reading and writing poetry been transformed by digitaL media? In “’Borrowed Country: DigitaL Media, Remediation, and North American Poetry in the Twenty-First Century,” I discuss five American poets who have variousLy discussed and made use of particuLar forms of digitaL media in their work: John Ashbery, Anne Carson, Kevin Young, Steve Roggenbuck, and Patricia Lockwood. I am interested in these poets because they circuLate work via traditionaL sites and networks of pubLication – individuaL voLumes and poetry journaLs in print – whiLe maintaining investments in the ways digitaL modes of writing and pubLishing have both changed these conventionaL sites of transmission and created additionaL venues in which to circulate poetry: e-books, web sites, sociaL media networks. The work of Ashbery, Carson, Young, Roggenbuck, and Lockwood reminds us in various ways that constant remediation is a condition of our hypermediated Lives. The poets surveyed here aLL write about culturaL objects as they change over time: they demonstrate how works are overshadowed or otherwise obscured by historicaL imperatives that desire broad strokes and tidy narratives, fragmented or erased by poor care or inattention over the passage of time, reprinted and resituated across various print and digitaL editions.
    [Show full text]
  • US Experimental Poetry: a Social Turn? Catherine Wagner Miami University, Department of English, Oxford, OH 45056, USA [email protected]
    US Experimental Poetry: A Social Turn? Catherine Wagner Miami University, Department of English, Oxford, OH 45056, USA [email protected] Four trends in recent US experimentally oriented poetry (conceptualist writing, flarf, new visual poetries, and writing that foregrounds and experiments with affect) are discussed as representatives of a “social turn” distinct from the “linguistic turn” often identified with experimental poetries. Keywords: American poetry / experimental poetry / conceptual writing / flarf / new visual poetry / emo poetry For a number of reasons, contemporary experimental poetry communi- ties in the US have in recent years swerved away from the linguistic turn to- ward what I’ll call a “social turn.” To sketch this tendency in US experimen- tal poetry, I will discuss four trends: conceptualist writing, flarf, experimen- tal visual rhetoric, and “emo,” or writing that foregrounds and experiments with affect.1 The Moscow Conceptualist Lev Rubinstein wrote several years ago that “the problematic of the avant­garde is not solved on the level of the text,” and though Rubinstein is part of a quite different tradition, his statement might be accepted by many now writing experimentally in the United States.2 My paper will examine what might count as linguistic ex- perimentation when language’s referential function is not under pressure. What might be termed a “linguistic turn” in US poetry dates to the 70s and 80s and is most prominently represented by the writing of the Language poets, whose “disrupt[ion] of [linguistic] convention as com- municative transparency,” was a socially radical critique of speech­based poetries of the previous era.3,4 As Dubravka Djurić’s paper explains, Language poetry’s influence has not died out, but has been supported institutionally and expanded in various ways.
    [Show full text]
  • Nodes of Contemporary Finnish Literature
    Nodes of Contemporary Finnish Literature Edited by Leena Kirstinä Studia Fennica Litteraria The Finnish Literature Society (SKS) was founded in 1831 and has, from the very beginning, engaged in publishing operations. It nowadays publishes literature in the fields of ethnology and folkloristics, linguistics, literary research and cultural history. The first volume of the Studia Fennica series appeared in 1933. Since 1992, the series has been divided into three thematic subseries: Ethnologica, Folkloristica and Linguistica. Two additional subseries were formed in 2002, Historica and Litteraria. The subseries Anthropologica was formed in 2007. In addition to its publishing activities, the Finnish Literature Society maintains research activities and infrastructures, an archive containing folklore and literary collections, a research library and promotes Finnish literature abroad. Studia fennica editorial board Markku Haakana, professor, University of Helsinki, Finland Timo Kaartinen, professor, University of Helsinki, Finland Kimmo Rentola, professor, University of Turku, Finland Riikka Rossi, docent, University of Helsinki, Finland Hanna Snellman, professor, University of Jyväskylä, Finland Lotte Tarkka, professor, University of Helsinki, Finland Tuomas M. S. Lehtonen, Secretary General, Dr. Phil., Finnish Literature Society, Finland Pauliina Rihto, secretary of the board, M. A., Finnish Literary Society, Finland Editorial Office SKS P.O. Box 259 FI-00171 Helsinki www.finlit.fi Nodes of Contemporary Finnish Literature Edited by Leena Kirstinä Finnish Literature Society • Helsinki Studia Fennica Litteraria 6 The publication has undergone a peer review. The open access publication of this volume has received part funding via a Jane and Aatos Erkko Foundation grant. © 2012 Leena Kirstinä and SKS License CC-BY-NC-ND 4.0 International A digital edition of a printed book first published in 2012 by the Finnish Literature Society.
    [Show full text]
  • Poetry's Afterlife: Verse in the Digital Age / Kevin Stein
    POETRY'S AFTERLIFE DIgITALCULTUREBDDKS is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Poetry's Afterlife VERSE IN THE DIGITAL AGE Kevin Stein The University of Michigan Press and The University of Michigan Library ANN ARBOR Copyright © by the University of Michigan 20IO Some rights reserved This work is licensed under the Creative Commons Attribution-Noncommercial­ No Derivative Works 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Published in the United States of America by The University of Michigan Press and The University of Michigan Library Manufactured in the United States of America r§ Printed on acid-free paper 2013 2012 2011 2010 4 3 2 I A CIP catalog record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Stein, Kevin, 1954- Poetry's afterlife: verse in the digital age / Kevin Stein. p. cm. - (Digitalculturebooks) ISBN 978-0-472-07099-2 (cloth: alk. paper) - ISBN 978-0-472-05099-4 (pbk.: alk. paper) I. American poetrY-21st century-History and criticism. 2. Poetry-Appreciation­ United States-HistorY-2Ist century. 3. Poetry-Appreciation-United States­ HistorY-20th century. 4. American poetrY-20th century-History and criticism. I. Title. ps326s74 2010 811.509-dc22 ISBN 978-0-472-02670-8 (e-book) For Deb, with daisies, And for Kirsten and Joseph, who question everything.
    [Show full text]
  • The Importance of the Poetry Book in the Digital
    The Importance Of The Poetry Book In The Digital Age How Far Digital Technology Has Influenced Contemporary Poetry And The Status Of The Poetry Book & The Birth of Romance A Poetry Collection A thesis submitted for the degree of Doctor of Philosophy in Creative Writing at the University of Birmingham by Philip Monks Submitted 27th September 2017 This corrected version 1st March 2018 University of Birmingham Research Archive e-theses repository This unpublished thesis/dissertation is copyright of the author and/or third parties. The intellectual property rights of the author or third parties in respect of this work are as defined by The Copyright Designs and Patents Act 1988 or as modified by any successor legislation. Any use made of information contained in this thesis/dissertation must be in accordance with that legislation and must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the permission of the copyright holder. ABSTRACT An examination through the creation and curation of a printed poetry collection, together with other practice-based and wider research, of how far digital technology has influenced contemporary poetry and the status of the poetry book. Personal practice is considered and analysed and, from this, and research leading out from this, a more general survey provided of the impact of digital technology on the poet’s persona, the creation of the poems themselves and on their dissemination. These wider issues, and the practice-based research that underlies them, inform the specific consideration of the extent to which digital technology has affected the nature and importance of the single collection poetry book in the early part of the twenty-first century.
    [Show full text]
  • Adventures at the Interplay of Poetry and Computer Games
    DUAL WIELD: ADVENTURES AT THE INTERPLAY OF POETRY AND COMPUTER GAMES JONATHAN STONE A thesis submitted in partial fulfilment of the requirements of the University of the West of England, Bristol for the degree of Doctor of Philosophy Faculty of Arts, Creative Industries and Education, University of the West of England, Bristol August 2019 1 Abstract In recent years, poets and digital game developers alike have begun to experiment with the possibilities of poem-game interplay and hybrid poetry games. The results of such experiments are intimately connected to poetry’s expansion into digital-interactive space, a process described by Loss Pequeño Glazier as extending “the physicality of reading”. This experiential augmentation runs both ways: the technologies associated with game development permit the reader’s cybernetic incorporation into the world of the poem, while poetry may be used to lend shape and meaning to the bodily sensations experienced by the player of computer games. Additionally, computer game culture, long underprivileged in arts discourse, represents a new frontier of emergent assimilable dialect for the poet. The components of the computer game – its rules, content, interface, hardware – may all be absorbed into the textuality of the poem, recruited as units of poetic meaning, not just verbally but ideogrammically, imagistically or calligrammically. This is, in short, an abundant new playground for poets, while on the other side of the equation, the organisational strategies of poetry make for an equally rich resource for game developers. This project takes the form of a hybrid of more conventional theoretical analysis and practice-based research, analysing the existing state of poem-game hybridity and testing ways that it might be advanced through the creation of various example artefacts.
    [Show full text]