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1423699243807.Pdf 620_88000 CHMCoreRulesPDF2.qxd 8/22/02 9:07 AM Page i 620_88000 CHMCoreRulesPDF2.qxd 8/22/02 9:07 AM Page 1 Credits Design and Development: Bruce R. Cordell, Mike Donais, David Eckelberry, Skaff Elias, Robert Gutschera, Rob Heinsoo, Chris Pramas, Charles Ryan, Jonathan Tweet, Jennifer Clarke Wilkes, and Skip Williams Sundered Empire Design and Flavor Text: Chris Pramas and Rob Heinsoo Rulebook Text: Rob Heinsoo and Jonathan Tweet Modeling Text: Mike McVey and Jason Soles Editor: Jennifer Clarke Wilkes Business Manager: Chris Toepker Project Manager: Douglas Steves Art Directors: Mike McVey and Rick Achberger Cover Artist: Stephen Tappin Interior Artists: Jeff Easley, Adrian Smith, Stephen Tappin, and Sam Wood Terrain and Diagram Artist: Todd Gamble Miniatures Terrain Artist: Jason Soles Sculptors: Roy Eastland, Will Hannah, Bobby Jackson, Jerry Knowles, Jerzy Montwill, Paul Muller, Ben Siens, Jim Warner, Jason Wiebe, and John Winter Model Painting: Jason Soles and Joe Hill Additional Terrain Materials: Armorcast Photographer: Craig Cudnohufsky Graphic Designers: Rick Achberger and Cynthia Fliege Typographer: Erin Dorries Production Manager: Kristopher Walker Thanks to all our project team members and to the many others too numerous to mention who have contributed to this product. This d20™ system game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN PACIFIC & HEADQUARTERS LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 620-88000-001-EN Belgium Questions? 1-800-324-6496 +32-70-23-32-77 WIZARDS OF THE COAST, DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, Chainmail, and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 and the d20 system logo are trademarks of Wizards of the Coast. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2002 Wizards of the Coast. Made in the U.S.A. Visit our website at wizards.com/chainmail. 620_88000 CHMCoreRulesPDF2.qxd 8/22/02 9:07 AM Page 2 Chapter 6: Special Abilities and Spells. 49 Table of Contents Rules for Special Abilities and Spells . 49 Special Abilities . 51 Chapter 1: Godwar. 3 Special Ability Descriptions. 51 Ahmut’s Legion . 4 Spells . 65 Drazen’s Horde . 6 Spell Descriptions . 67 Kilsek . 8 Chapter 7: Terrain . 78 Mordengard . 10 Terrain Pieces. 78 Naresh . 12 Terrain Descriptions. 78 Ravilla . 14 Terrain and Environment . 78 Thalos . 16 Terrain and Movement Costs . 78 Mercenaries . 18 Movement Costs . 78 Chapter 2: Model Statistics . 20 Impassable Terrain. 79 Name, Cost, Faction, and Type. 20 Terrain, Line of Sight, and Line of Effect. 79 Level . 20 Terrain and Cover . 80 Speed, Armor, Health, and Save . 20 When Terrain Provides Cover . 80 Combat Abilities . 21 Terrain Special Effects . 81 Special Abilities and Spells. 22 Custom Terrain . 84 Base Size . 22 Chapter 8: Scenarios. 86 Set . 22 Two-Player Scenarios . 86 Chapter 3: Warbands . 23 Aboveground Scenarios . 86 Models in Your Warband . 23 Underground Scenarios . 86 Point Value . 23 Rapid Strike . 86 Faction . 23 Deployment Conditions . 88 Command Capacity. 23 Special Scenario Conditions . 89 Good and Evil Models . 24 Scenario Victory Conditions . 90 Multiple Copies of the Same Model . 24 Story Scenarios . 91 In-Reserve Model . 24 Blood Harvest . 91 Tactical Advantage . 24 Eternal Battle (“Death-O-Rama”) . 93 Warband Environment . 24 Homeland Invasion . 93 Warband Terrain . 24 Team Scenarios . 95 Optional Rule: Pool and Warbands. 24 Multiplayer Scenarios. 97 Chapter 4: Skirmishes. 25 Alternative Scenario Formats . 98 Rounds . 25 Chapter 9: Running a Chainmail Campaign . 99 Setup . 25 Setting Up the Campaign. 99 Roll Initiative. 25 Playing a Round. 101 Activate Models . 26 After a Round . 103 Actions . 26 Warlord Experience . 104 Movement . 29 Magic Items. 114 Melee Attacks and Ranged Attacks . 30 Magic Item Effects . 114 Casting Spells . 35 Assigning Magic Items . 115 Special Actions. 37 Chapter 10: Chainmail and Conditions . 37 DUNGEONS & DRAGONS . 117 Morale . 39 Miniatures in the D&D Game . 117 Orders . 40 Chainmail Rules in the D&D Game . 117 Optional Rule: Squads . 42 D&D Characters and Monsters in Chainmail . 118 End of a Turn . ..
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