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The Definitive Guide to Online Gaming and Betting in the U.S. TABLE of CONTENTS
The Definitive Guide to Online Gaming and Betting in the U.S. TABLE OF CONTENTS I. INTRODUCTION II. HISTORY OF ONLINE GAMING III. SPORTS BETTING IV. LEGAL STATUS OF ONLINE GAMING IN THE UNITED STATES: CURRENT AND PENDING V. ONLINE GAMING FUNDING AND VIRTUAL CURRENCY VI. FANTASY SPORTS AND LOTTERY VII. ESPORTS AND OTHER GAMES VIII. AFFILIATE MARKETING IX. ABOUT IFRAH LAW I. INTRODUCTION ©2019 Ifrah Law 3 y 2010, the internet had become an indispensable part of virtually every as- pect of our lives. We read newspapers, books, and magazines online instead of on paper, we shopped online instead of visiting the mall, and we streamed movies directly from the internet rather than renting them from a video store. BAlso by this time, much of our daily interactions with other human beings occurred over the internet, through email and social media. Entertainment of all forms had migrated online. Consumers across age groups were increasingly turning to computers and mobile devices for music, television shows, and the news. Yet in 2010, there was no legal internet-based, real money gaming in the United States. A number of companies, largely located offshore, offered online poker and other games, but did so in a legal gray area. In 2011, the federal government announced that online domestic sites offering gaming were functioning illegally under applicable legislation and ordered the shut-down of the largest internet poker websites in the U.S. This created a vacuum that several states sought to fill by passing laws to legalize online intrastate iGaming. In the years that followed, a growing number of states began permitting real money online poker and other internet games. -
Esports Insights
GLOBAL eSports Insights Making Sense of the Economics There has been much discussion regarding eSports team valuation recently, particularly given that Blizzard is currently seeking franchise investors for its Overwatch League (LINK). In general, eSports franchise valuations have varied significantly, with estimated valuation ranges from $2m-$5m in non-major market to upwards of $30m in major markets. We expect valuations to continue to vary widely based on various factors, with roughly three distinct levels. (Keep in mind that much of the valuation is driven by Macquarie’s eSports Thesis the future expected revenue from sponsorship and/or tournament winnings). 1. eSports is becoming an important part of 1. Semi-pro level teams are valued from $1m-$5m USD. These teams have publishers’ product and marketing strategy. one or two years of track record and less mature organizational structure. 2. eSports to gain mainstream traction as Team Echo Fox (purchased by Rick Fox for $1-2m) and Cloud9 Challenger advertisers capitalize on the growing and engaged viewers. (purchased by Milwaukee Bucks co-owner Wesley Edens for $2.5m) are examples of this category. 3. Professionalization of eSports will lead to industry consolidation and greater media rights. 2. Pro level teams are valued from $5m-$15m USD. Recall that the 76ers 4. Pro sports teams to invest in eSports to hedge invested in Team Dignitas last September reportedly at these levels. Our against the decline in traditional sports viewing. conversations with industry professionals and eSports team owners suggested 5. eSports could gain Olympics status as the IOC that pro team valuations are approximately $10m USD. -
2006 NBJ November
Vicky VanMeetren, CEO of the San Martín campus of St. Rose Dominican Hospitals COMMENTARY LYLE E. BRENNAN Publisher Doing Business in Nevada? www.nbj.com is Critical If you haven’t visited our website in the last month, now is the perfect time to log on. We have just finished a complete redesign of www.nbj.com. It’s easier to navigate and jam- packed with historical data, all in a format that can be easily searched. The website offers many opportunities to promote your business – many of them at no charge. s an online user and larger competitors by offering per- releases. While it is impossible to subscriber, you’ll have sonalized service and innovative publish all these news items in the A access to our free busi- products. Our other ranking system, magazine, we now have an online ness listings, allowing Nevada’s Choice, allows online outlet. Our paid subscribers can now you to post up-to-date information users to vote for the best in Nevada post their press releases on our web- about your company and show how business. We want to know, so we site at no charge. We at Nevada Busi- your business is different from the can pass that information on to you. ness Journal are especially pleased competition. Your posting automati- Nevada’s Choice will highlight to provide this service, as postings cally makes your organization eligi- the top vote-getters for each type of on www.nbj.com are searchable by ble for ranking in two ways: business: Best Bank, Best Private all search engines and can be ac- TopRank Nevada is a comprehen- Golf Course, Best Public Relations cessed by readers throughout the sive listing of Nevada companies Firm, etc. -
Park Lane White Paper Series: Esports
PARK LANE WHITE PAPER SERIES: ESPORTS The Big Business of Competitive Gaming Spring 2017 prkln.com INDUSTRY OVERVIEW ESPN President John Skipper once entrepreneur Angel Munoz founded the declared competitive gaming as “not a Cyberathlete Professional League. It real sport,” but it has evolved into a was not until 1999, however, after the $892 million juggernaut. Projected to be Asian financial crisis, that esports began worth $1.1 billion by 2018, according to to take off. The South Korean estimates by SuperData and Newzoo, government invested heavily in the esports industry is one that has improving their broadband and captivated a rapidly growing global telecommunications capacity to audience of almost 300 million people. stimulate their economy. With improved Internet connectivity, online Broadly defined, esports describes gaming took off in South Korea and competitive gaming, with the spread to the rest of the world.2 The professional designation of the sport early 2000s brought about additional involving full-time, pro players rather professional esports organizations, such than part-time amateurs. Much like in as the Electronic Sports World Cup in traditional sports, fans value skill of the 2000 and Major League Gaming in players first and foremost and loathe 2002.3 seeing results influenced by outside factors (like the AI) rather than the talent and performance of the players.1 The first esports event is widely considered to be the 1997 Red Annihilation tournament, with the winner taking home a new Ferrari. Major League Gaming -
Esports an Emerging Industry
eSports An Emerging Industry Rohan Bose Mercer Capital www.mercercapital.com BUSINESS VALUATION & FINANCIAL ADVISORY SERVICES eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms as well as the improvement in mobile technology has allowed the industry to grow from its arcade hall beginnings in the 1970s to compet- itors streaming games to millions of viewers globally. In addition to being highly visible (192 million frequent viewers in 2017), the eSports industry is also lucrative ($906 million projected industry revenue in 2018). The History of eSports Sprouting from humble beginnings, researchers trace the roots of the eSports industry to informal competitions held at video game arcades in the 1970s. One of the first breakthroughs came in 1980 when Atari’s National Space Invaders Championship drew 10,000 participants across the U.S. As a spectator sport, eSports first took off in South Korea, when cable networks broadcast StarCraft tourna- ments in the early 2000s. By 2004, StarCraft stadium events in South Korea drew 100,000 fans. In the U.S., the coming of age moment arrived in 2013 when 13,000 people flooded the Staples Center to watch the world championship final of League of Legends. A Growing Audience The eSports industry has experienced rapid growth in recent years. According to data from Newzoo, an eSports researcher, the global eSports audience totaled 204 million in 2014. Approximately 56% (114 million) were considered frequent viewers/enthusiasts while the remaining 44% (90 million) were categorized as occasional viewers. By 2017, the global audience grew to 335 million, a compound annual growth rate of approximately 36% and the viewership ratio was approximately the same (57% categorized as frequent viewers/enthusiasts and 43% as occasional viewers). -
Sport Investing Bible What Is Esports? from Tiny Eventsashton to Kutcher, Sold Mark out Cuban, Nationalomay Hamoui and Jay H
https://bit.ly/3ofrlhB https://bit.ly/3ofrlhB InvestiE-Sport With a viewership bigger than Stanley cup or masters and the prizeng funds of over 200millions, Esport is quickly becoming the Next Big Thing! Even still, not many are aware of this, but there is serious money flowing through the E-sportsBible sports industry. The game you love doesn’t have to just be a hobby anymore. With the right tools, anyone can be very successful and profitable betting eSports. Our book is designed to jump start your winnings on eSports! We will take you by the hand and show you the most profitable systems and strategies to help you be a consistent winner! Jake Zywiol &Trey Richards zCodesystem.com https://bit.ly/3ofrlhB Contents What is eSports? From tiny events to sold out national stadiums 6 History of competitive gaming 11 Is eSport really a sport? 15 Streaming video games to the wider audience 18 eSports in Cinemas 21 Esports on TV, in the past and in the future 23 Anti-Doping regulations are in place 26 Structure of each competitive game 29 Counter Strike Global Offensive 29 League of Legends 32 Defense of the Ancients 2 33 Call of Duty 35 Smite 37 Starcraft 2 38 World of Tanks 40 Quake 41 Halo 42 Heroes of the Storm 44 Hearthstone 45 Fifa 48 https://bit.ly/3ofrlhB Betting on eSports: Where to begin 50 Money management and systems for betting eSports 57 Idea of a recovery system for betting 64 Fantasy eSports, get a piece of the $17 million pie 67 Word from the zCode eSports investor 73 Conclusion: Esports in the years to come 83 https://bit.ly/3ofrlhB https://bit.ly/3ofrlhB E-Sport Investing Bible What is eSports? From tiny eventsAshton to Kutcher, sold Mark out Cuban, nationalOmay Hamoui and Jay H. -
The Future Prospect of Fantasy Sports Betting Amongst Organized Multiplayer Video Game Competitions
[Type here] FANTASY (E)SPORTS: THE FUTURE PROSPECT OF FANTASY SPORTS BETTING AMONGST ORGANIZED MULTIPLAYER VIDEO GAME COMPETITIONS Matthew R. Tsai* INTRODUCTION There seems to be a general understanding that the exponential growth in technological advancements has left the legal field lagging behind significantly.1 Harold F. Kelley, President of Datapoint Corporation in the 1980s, has appropriately summarized the recent phenomenon of interplay between legal issues and a society dominated by technology: Technology holds the greatest opportunity to improve productivity and cost in American business. But it will also create legal questions and issues. A new field of experts is called for. It will probably be a group, like the patent attorneys, who will be at the leading edge of understanding what computers and technology can and can’t do.2 Information technology is the incorporation of computer technology, the Internet, as well as wireless and telecommunications technologies to store, retrieve, transmit and manipulate data.3 In recent decades, the increased accessibility to computers, smartphones, tablets, and related technologies has created an indispensable reliance on information technology.4 For instance, the estimated number of Internet users in the world as of 2015 has exceeded 3 billion.5 In 2014, the United States ranked second in terms of Internet usage, * Notes Editor, UNLV Gaming Law Journal, Juris Doctor Candidate, May 2016, William S. Boyd School of Law, University of Nevada, Las Vegas. 1 See MICHAEL D. SCOTT, SCOTT ON INFORMATION TECHNOLOGY §1.01 (2014), Westlaw 2014 WL 5412052. 2 Id. (quoting Notable & Quotable, WALL ST. J., (Nov. 6, 1978) 3 Id. -
Exterior Wall Panel Construction
EXTERIOR WALL PANEL CONSTRUCTION KHS&S CONTRACTORS WE DON’T JUST BUILD. WE INVENT. WORLD MARKET CENTER, BUILDINGS A & B LAS VEGAS, NEVADA 2.9M SF OF PREFABRICATED EXTERIOR WALL PANELS KHS&S is one of the leading interior / exterior design-assist building companies in the world. Founded in 1984, we’ve built our business on the cornerstone of one key philosophy – achieving excellence in everything we do. From its foundation as one of the largest specialty wall and ceiling contractors in the United States, KHS&S has developed a full range of services and companies that focus on the whole project. From using technology to bring building teams together to create virtual project modeling to combining art and construction to create spectacular finishes and themed environments, KHS&S is setting the standard for innovative and leading-edge building practices around the globe. KHS&S has an award-winning portfolio of more than 2,500 commercial projects located across the world. These projects include major resorts, gaming and entertainment centers, theme parks, commercial office buildings, hospitals, airports, convention centers and government facilities. Today, through a network of more than 15 offices strategically located in construction hubs around the world, we offer a full spectrum of preconstruction and construction services to the international marketplace. Due to our broad range of services and resources, KHS&S can enter a project at any stage, whether it be for consultation, virtual project delivery, targeted design assistance, value engineering, custom finish creation or specialty construction services. Regardless of our scope of work, our mission is to help you deliver the best project, on schedule and with exceptional value. -
The Worldwide Status of Sports Betting Markets Before the Pandemic
WLA/EL Sports Betting Webinar The Worldwide Status of 25-26 March 2021 Sports Betting Markets Before the Pandemic M. Spinks Research Coordinator The calm before the storm World Lottery Association Today • 2019 Global Gross Win o For all gaming, by sector and vertical, region, and sector and channel o For WLA Members only, by sector and vertical, and region • 2019 Global Turnover o For WLA Members only, by interactive turnover, portfolio, and AsiaPac market share • 2019 Betting Gross Win o For all gaming, by sport and region o For WLA Members only, by vertical and region • 2018-19 Global Gross Win o For all gaming, by sector o For WLA Members only, by sector, and mainland China • 2014-19 Global Gross Win o All gaming, by sector • Summary Summary Key Performance Indicators 2019 • All Gaming = Global lottery, betting, casino sectors • WLA Members Only = WLA lottery and sports betting operators Source: H2GC/WLA 2019 Global Gross Win by Sector and Vertical, All Gaming Source: H2GC 2019 Global Gross Win by Region, All Gaming Source: H2GC 2019 Global Gross Win by Sector and Channel, All Gaming Source: H2GC 2019 Global Gross Win by Sector and Vertical, WLA Members Only Source: WLA 2019 Global Gross Win by Region, WLA Members Only Source: WLA 2019 Interactive Turnover by Region, WLA Members Only Source: WLA WLA Lottery Members by Game Portfolio, 2019 Turnover Source: WLA AsiaPac/China Betting Market Share, WLA Members Only Source: WLA 2019 Betting Gross Win by Sport, All Gaming Source: H2GC 2019 Betting Gross Win by Region, All Gaming Source: -
Image and Perception of the Top Five American Tourist Cities As Represented by Snow Globes Caitlin Malloy
University of Arkansas, Fayetteville ScholarWorks@UARK Architecture Undergraduate Honors Theses Architecture 5-2017 Image and Perception of the Top Five American Tourist Cities as Represented by Snow Globes Caitlin Malloy Follow this and additional works at: http://scholarworks.uark.edu/archuht Part of the American Popular Culture Commons, Architectural History and Criticism Commons, Marketing Commons, Other Architecture Commons, and the Tourism and Travel Commons Recommended Citation Malloy, Caitlin, "Image and Perception of the Top Five American Tourist Cities as Represented by Snow Globes" (2017). Architecture Undergraduate Honors Theses. 19. http://scholarworks.uark.edu/archuht/19 This Thesis is brought to you for free and open access by the Architecture at ScholarWorks@UARK. It has been accepted for inclusion in Architecture Undergraduate Honors Theses by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. IMAGE AND PERCEPTION OF THE TOP FIVE AMERICAN TOURIST CITIES AS REPRESENTED BY SNOW GLOBES A thesis submitted in partial fulfillment of the requirements of the Honors Program of the Department of Architecture in the School of Architecture + Design Caitlin Lee Malloy May 2017 University of Arkansas at Fayetteville Professor Frank Jacobus Thesis Director Professor Windy Gay Doctor Ethel Goodstein-Murphree Committee Member Committee Member ACKNOWLEDGEMENTS I am so grateful for my time at the Fay Jones School of Architecture + Design – during the past five years, I have had the opportunity to work with the best faculty and have learned so much. My thesis committee in particular has been so supportive of my academic endeavors. My deepest appreciation for my committee chair, Frank Jacobus. -
Redevelopment Agency : 2007 Annual Report : City of Las Vegas
RRRE::: DevelopmentDevelopmentEE redevelopment agency : 2007 annual report : city of las vegas Redevelopment Agency Annual Report : 2007 Fiscal Year : 1 Downtown Las Vegas “continues its successful march toward a revitalized urban core. –– Las Vegas Mayor Oscar B. Goodman ” Redevelopment Agency Annual Report : 2007 Fiscal Year : 1 Phase III of world market center Redevelopment Agency Annual Report : 2007 Fiscal Year : 2 Re:thinking It’s about looking at Las Vegas in a different light. And overturning the conventional wisdom about building downtown. Developers are seizing the opportunities presented in the city’s urban core — and making a $24 billion investment in our revitalization. For downtown Las Vegas, 2007 was a year of changes and • Helped builders with numerous downtown residential growth. High-rise residential developments now dot the developments. Currently, a combined total of at least skyline. New restaurants, cocktail lounges and hotspots 15,500 residential units are under construction or have opened their doors. An entertainment district has planned. been transformed. • Completed a major $5.5 million streetscape project in In short, the city’s urban core continues to witness a downtown’s new entertainment district, Fremont East. remarkable revitalization. It’s all part of an ongoing urban Improvements were made to the three-block area between renaissance that’s helping to return downtown Las Vegas to Las Vegas Boulevard and Eighth Street. its glory days — only with a new, more modern twist. • Approved a $9.5 million construction contract for What was once a dream is now becoming a reality. And renovations to the Fifth Street School in April 2007. -
Why the Unlawful Internet Gambling Enforcement Act Resides In
Journal of Criminal Law and Criminology Volume 99 Article 6 Issue 4 Summer Summer 2009 Aces and Eights: Why the Unlawful Internet Gambling Enforcement Act Resides in Dead Man's Land in Attempting to Further Curb Online Gambling and Why Expanded Criminalization if Preferable to Legalization Jonathan Conon Follow this and additional works at: https://scholarlycommons.law.northwestern.edu/jclc Part of the Criminal Law Commons, Criminology Commons, and the Criminology and Criminal Justice Commons Recommended Citation Jonathan Conon, Aces and Eights: Why the Unlawful Internet Gambling Enforcement Act Resides in Dead Man's Land in Attempting to Further Curb Online Gambling and Why Expanded Criminalization if Preferable to Legalization, 99 J. Crim. L. & Criminology 1157 (2008-2009) This Comment is brought to you for free and open access by Northwestern University School of Law Scholarly Commons. It has been accepted for inclusion in Journal of Criminal Law and Criminology by an authorized editor of Northwestern University School of Law Scholarly Commons. 0091-4169/09/9904-1157 THEJOURNAL OF CRIMINAL LAW & CRIMINOLOGY Vol. 99, No. 4 Copyright © 2009 by Northwestern University, School of Law Printed in U.S.A. COMMENTS ACES AND EIGHTS: WHY THE UNLAWFUL INTERNET GAMBLING ENFORCEMENT ACT RESIDES IN "DEAD MAN'S" LAND IN ATTEMPTING TO FURTHER CURB ONLINE GAMBLING AND WHY EXPANDED CRIMINALIZATION IS PREFERABLE TO LEGALIZATION Jonathan Conon* The legalization of Internet gambling is a hotly contested issue among its various supporters and detractors, despite the topic remaining in relative obscurity within criminal law scholarship. Advocates for online poker are particularlyvocal in the belief that their activity should be exempt from any form of a gambling ban.