2016 YEAR IN REVIEW DIGITAL GAMES AND INTERACTIVE MEDIA 2016 YEAR IN REVIEW | © 2016 SuperData Research. All rights reserved. The Arcade and Audience Tracker allow users to: • Gain a comprehensive overview of the digital games market, across plaNorms, Ttles and markets. • Learn beyond the numbers, seeing what players like and why. • Create custom queries and segmentaDon across all data and export to .csv or PDF format for full analyTcal control and presentaTons. The SuperData Arcade and Audience Tracker are the world's • Spot opportuniDes early and find out when key compeTtors most robust and only cross-plaNorm business intelligence tools on struggle to maintain conversion rates and average spending. the worldwide games market. Housing all of SuperData’s gold- standard quanTtaTve and consumer research on video games, the • AutomaDcally receive custom data pulls by email as soon as Arcade allows for insights ranging from high-level trends to updates are available. granular data on over 500 games and 100 publishers. The metrics contained here represent the largest and comprehensive To arrange a demo of the SuperData Arcade, contact Sam view of the vast and growing digital games market. Barberie at
[email protected]. 2 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research. All rights reserved. VR Data Network The VR Data Network is the first industry collaboration to quantify and validate the global VR market • Partners like headset makers, developers, platforms • Partners get ongoing insights and data to improve strategy • Reviewing applications now To learn more, visit www.superdataresearch.com/superdata-vr-data-network or contact
[email protected]. 3 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research.