Designing Musical Games for Electroacoustic Improvisation
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Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis] https://research.gold.ac.uk/id/eprint/29689/ The version presented here may differ from the published, performed or presented work. Please go to the persistent GRO record above for more information. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Goldsmiths, University of London via the following email address: [email protected]. The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: [email protected] “Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience Thomas Cole Department of Computing Goldsmiths, University of London April 2020 (corrections December 2020) Thesis submitted in requirements for the degree of Doctor of Philosophy Abstract This thesis investigates the mixed-affect emotional experience of playing videogames. Its contribution is by way of a set of grounded theories that help us understand the game players’ mixed-affect emotional experience, and that support ana- lysts and designers in seeking to broaden and deepen emotional engagement in videogames. This was the product of three studies: First — An analysis of magazine reviews for a selection of videogames sug- gested there were two kinds of challenge being presented. Functional challenge — the commonly accepted notion of challenge, where dexterity and skill with the controls or strategy is used to overcome challenges, and emotional chal- lenge — where resolution of tension within the narrative, emotional exploration of ambiguities within the diegesis, or identification with characters is overcome with cognitive and affective effort. -
Universidad Nacional De Rosario Facultad De Humanidades Y Artes Escuela De Música
Universidad Nacional de Rosario Facultad de Humanidades y Artes Escuela de Música “El sonido y la música en los videojuegos de la década de 2010” Informe final de Seminario de Investigación Trabajo final de Licenciatura Autores: Ignacio Terré y Giuliano Zampa Profesor / Tutor: Federico Buján 2020 1 ÍNDICE Introducción……………………………………………………...……….3 I- Breve reseña acerca de la relación música-videojuegos y su desarrollo histórico………………………………………………..7 II- Los nuevos Paradigmas de la Música Diegética y Extradiegética en el ámbito de los videojuegos…….……..22 III- La dinámica rítmica en los videojuegos…...………..…….….33 IV- Simulación musical………………………….…………………..42 V- Blind Legend: una aventura sonora.…………………...…......62 Conclusiones……………………………………………………………75 Bibliografía………………………………………………………………78 Webgrafía………………………………………………………………..80 Ludografía……………………………………………………………….82 2 Introducción “Mike Pummel lo resume brevemente: el juego no sabe dónde está la música y la música no sabe dónde está el juego” (Belinkie, 1999) En el siguiente trabajo indagaremos acerca del que para nosotros es uno de los campos contemporáneos más prolíficos en la utilización de la música y el sonido: el videojuego. Es indudable que la música juega un rol importante en los diversos medios audiovisuales como multimediales, y los videojuegos han pasado de ser una actividad de nicho en sus orígenes a ser fenómenos de gran alcance social (como el Pokémon Go en 2016). Un importante reconocimiento a la música de videojuegos ocurrió en el festejo número 55 de los Grammys en 2012. La obra ganadora de la categoría Best score soundtrack of visual media fue el soundtrack de Journey, sacado al mercado ese mismo año. Compuesto por Austin Wintory, compositor de los otros videojuegos como Flow y Flower, con tan solo 28 años estuvo compartiendo la nominación con reconocidos compositores tales como Hans Zimmer para The Dark Knight Rises y John Williams con Adventures of Tintin. -
American-Artwork-2018.Pdf
AMERICAN ARTWORK Carefully-curated, original art & craft A Editor: merican Artwork is a curated, - Tom Palmer online gallery and an annual, published review of new painting, Assistant Editors: sculpture, jewelry, art glass, ceramic, - Aileen Kim, Chingchi Yu woodwork, photography, and prints. Jurors: Over the last fifteen years, we have - Howard Eige, Painting Instructor published the work of over 3000 California College of the Arts emerging and mid-career artists. - Jan Christensen Heller, Principal Christensen Heller Gallery Most artwork shown here with pricing can be purchased in our gallery at American Artwork is published americanartwork.net, and forty-two each September. The submission deadline is May 1st. of these artists offer numerous pieces for sale there, those names include a Copyright © 2018 Alcove Media. ‘•’ symbol in the index. Printed in Hong Kong using soy ink. Information is from sources Our print edition continues to offer an deemed reliable. Publisher outreach vehicle for a broad range of assumes no liability for loss caused by errors, omissions, or practicing American artists—regardless other causes. Artists reserve all of gallery affiliation—many of whom rights to their images. welcome commissioned work. Their website, or other contact information, Front cover: is provided for your convenience. - New Twist by Dahrl Thomson Back cover, clockwise from top: Enjoy. - Rose Vase, Pizzichillo & Gordon - Age Of Innocence, Irene Belknap Tom Palmer - Gossamer Wings, Marie Scarpa - Fountain, Jackie Braitman - White Flower, Sidnea D’Amico 800.775.7640 CONTENTS Painting/Mixed Media 6 Photography 95 Textiles & Fiber 108 Ceramic 119 Glass 136 Jewelry 144 Wood & Furniture 148 Large Sculpture 157 Tabletop/Wall Sculpture 171 Painting/Mixed Media 190 americanartwork.net 42…SUSAN MATTHEWS • 88…BRIAN J. -
UNO Template
27 January 2014 Asia Pacific/Japan Equity Research Softbank, Sony, KDDI and mobile games Connections Series Painting the future: Cross-sector investment strategy ■ Domestic hypothesis 1 (Nakayasu/Hayakawa) – Japan SNS game market about to hit a ceiling, high-end gaming developers could claim superior market position: The key to investing in game stocks is to get in early and exit early. Japan’s mobile ARPU (telecom fees + digital content charges) is rebounding and accounting for a higher percentage of users’ disposable income. However, as the telecom services market expands (increase of telecommunication expenditure), the domestic SNS game market is hitting a ceiling. The market’s recognition of this trend is moving up The Credit Suisse Connections Series the exit timing for game stocks. Console game developers like Square Enix leverages our exceptional breadth of that can develop high-end games could be able to claim superior market macro and micro research to deliver position. incisive cross-sector and cross-border thematic insights for our clients. ■ Domestic hypothesis 2 (Hayakawa) – revaluation of telecoms nearly completed as sector enters latter half of eight-year cycle: Our eight-year Research Analysts mobile telecom cycle theory projects sales to expand as the industry moves Hitoshi Hayakawa to smartphones and LTE technology over a cycle consisting of five upbeat 81 3 4550 9952 years followed by three tough years. Smartphone penetration in Japan is [email protected] approaching 50%, but realizing takeup of smartphones by the so-called “late Shunsuke Tsuchiya majority” will entail higher costs and more compelling rate plans. We 81 3 4550 9740 [email protected] therefore are standing down from our bullish stance on the telecom sector and downgrading our sector weighting from Overweight to MARKET Yuki Nakayasu 81 3 4550 9966 WEIGHT. -
Thesis Final Draft.Pages
CORE Metadata, citation and similar papers at core.ac.uk Provided by Glasgow Theses Service Bell, Stuart (2016) "Don't Stop": Re-Thinking the Function of Endings in Narrative Television. PhD thesis http://theses.gla.ac.uk/7282/ Copyright and moral rights for this thesis are retained by the author A copy can be downloaded for personal non-commercial research or study, without prior permission or charge This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the Author The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the Author When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given. Glasgow Theses Service http://theses.gla.ac.uk/ [email protected] “Don’t Stop…” Re-thinking the Function of Endings in Narrative Television Stuart Bell (MA, MLitt) Submitted in fulfilment for the requirements for the degree of Doctor Of Philosophy School of Culture and Creative Arts College of Arts University of Glasgow November 2015 (c) Stuart Bell, November 2015 !1 Abstract “Don’t Stop…” Re-thinking the Function of Endings in Television This thesis argues that the study of narrative television has been limited by an adherence to accepted and commonplace conceptions of endings as derived from literary theory, particularly a preoccupation with the terminus of the text as the ultimate site of cohesion, structure, and meaning. Such common conceptions of endings, this thesis argues, are largely incompatible with the realities of television’s production and reception, and as a result the study of endings in television needs to be re-thought to pay attention to the specificities of the medium. -
ANCIENT ASTRONAUTS Exploring Inkle’S Translation Adventure, Heaven’S Vault Subscribe Today 12 Weeks for £12*
ALL FORMATS BOSS BATTLES GENERATION ZERO THE INDIE DESIGNERS AVALANCHE ON MAKING THE INNOVATING BIG BADS ULTIMATE KILLER MACHINES Issue 10 £3 TWINE wfmag.cc CREATE YOUR FIRST INTERACTIVE FICTION 10 72000 16 7263 97 ANCIENT ASTRONAUTS EXPLORING INKLE’S TRANSLATION ADVENTURE, HEAVEN’S VAULT Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order * UK Price. 6 issue introductory offer Let’s talk about games and xenophobia laying video games doesn’t cause otherwise their potency, I’d ask: how many people over the course non-violent people to go on shooting of history have structured their lives, lived, named sprees. Let’s get that out of the way right children, killed, and died for the story of a man who died P off the bat. Video games no more cause on a cross? violence than action movies, violent TV shows, crime Our stories are powerful, and they can be novels, The Ballad of Billy the Kid, The Iliad, or any other JESSICA PRICE extraordinarily powerful: the rational response to the storytelling that contains violence. Your kid isn’t going to economy, political environment, and looming climate Jessica Price is a go shoot up their school if you let them play Call of Duty. producer, writer, and catastrophe for millennials and those who come after Unfortunately, efforts to demonise video games in the manager with over a us would probably be despair and helplessness. But wake of tragedies, and the spectre of hostile crusaders decade of experience we get involved, we vote, we act, and we keep going. -
Convention Program
AAEESS113737th CCoonnvvenenttiionon ProProggramram October 9 – 12, 2014 Los Angeles Convention Center, LA, CA, USA At recent AES conventions, authors have had the option Session P1 Thursday, Oct. 9 of submitting complete 4 - to 10- page manuscripts for 9:00 am – 12:30 pm Room 308 AB peer-review by subject-matter experts. The following paper has been recognized as winner of the AES 137th SPATIAL AUDIO—PART 1 Convention Peer-Reviewed Paper Award. * * * * * Chair: Jason Corey, University of Michigan, Ann Arbor, MI, USA The Audibility of Typical Digital Audio Filters in a High-Fidelity Playback System— 9:00 am Helen M. Jackson, Michael D. Capp, J. Robert Stuart, P1-1 MPEG-H Audio—The New Standard for Meridian Audio Ltd., Huntingdon, UK Universal Spatial / 3D Audio Coding— Convention Paper 9174 Jürgen Herre,1Johannes Hilpert,2 Achim Kuntz,1 To be presented on Saturday, October 11, in Session 14 Jan Plogsties2 —Perception—Part 2 1International Audio Laboratories Erlangen, Erlangen, Germany * * * * 2Fraunhofer Institute for Integrated Circuits IIS, The AES has launched an opportunity to recognize stu- Erlangen, Germany dent members who author technical papers. The Student Recently, a new generation of spatial audio for- Paper Award Competition is based on the preprint manu- mats were introduced that include elevated loud- scripts accepted for the AES convention. speakers and surpass traditional surround sound A number of student-authored papers were nominated. formats, such as 5.1, in terms of spatial realism. The excellent quality of the submissions has made the To facilitate high-quality bitrate-efficient distribu- selection process both challenging and exhilarating. -
Simoncutajar-Phd-Dissertation.Pdf
Open Research Online The Open University’s repository of research publications and other research outputs Automatic Generation of Dynamic Musical Transitions in Computer Games Thesis How to cite: Cutajar, Simon (2020). Automatic Generation of Dynamic Musical Transitions in Computer Games. PhD thesis The Open University. For guidance on citations see FAQs. c 2018 Simon Cutajar https://creativecommons.org/licenses/by-nc-nd/4.0/ Version: Version of Record Link(s) to article on publisher’s website: http://dx.doi.org/doi:10.21954/ou.ro.00010e48 Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk Typeset in LATEX using TEX Gyre Pagella and PT Serif. Declaration of Authorship I, Simon Cutajar, confirm that the research in this dissertation is my own work or that where it has been carried out in collaboration with, or supported by others, that this is duly acknowledged below and my contribution indicated. I attest that I have exercised reasonable care to ensure that the work is original, and to the best of my knowledge does not break any UK law, infringe any third party’s copyright or other Intellectual Property Right, or contain any confidential material. I confirm that this dissertation has not been previously submitted for the award of a degree by this or any other university. I understand that my dissertation may be made available to the public, electronically or otherwise. -
Music and Gaming's Next Levels
thereport ISSUE 348 | 20 AUGUST 2014 Contents 06 Beyond music: Game face The kids are alright (at coding) Music and gaming’s next levels 07 Pinboard: Stats, deals, startups and more 09 Country profile: Japan 2 ISSUE 348 20.08.14 COVER FEATURE Game face Music and gaming’s next levels n 2007, music and gaming hit a crescendo – with Guitar Hero, Rock Band and SingStar all at the peak of their powers and impacting on the mainstream of Iconsole gaming. Alongside the cost of the games (several times the cost of an album), there were cash cows to be found in the peripherals market, selling instrument- shaped controllers and overall generating tens of millions of dollars. Exploiting the motion-sensors on the Xbox 360 and Wii, a generation of dance games extended the footprint and brought in a whole generation of consumers who had previously never regarded themselves as gamers. Labels and publishers got SEVEN YEARS AGO THERE WAS A GOLD RUSH IN MUSIC AND GAMING AS ROCK BAND huge windfalls as AND GUITAR HERO OFFERED A BRIGHT SPOT IN A DARK TIME OF TUMBLING CD SALES. IT a new type WAS A SHORT-LIVED GOLDEN PERIOD AND GAMING MOved on – TO MOBILE AND SOCIAL media – AND WASN’t THAT FUSSED ABOUT TAKING MUSIC WITH IT. NOW NEW DEVELOPMENTS report WITH STEAM, TWITCH AND OCULUS RIFT MIGHT JUST PUT MUSIC BACK IN THE GAME. the 3 ISSUE 348 label recently set up its own channel on the 20.08.14 COVER FEATURE platform, Steve Aoki live-streamed his set from Ibiza at the end of July on there and of synchronisation entered the industry Porter Robinson created his own channel on lexicon. -
A Very Happy Wireframe-Iversary!
ALL FORMATS ビデオゲームの秘密を明らかにする THE ENDLESS MISSION Learn Unity in a genre- bending sandbox MURDER BY NUMBERS Solve pixel puzzles to catch a killer Issue 26 £3 ANNIVERSARY wfmag.cc EDITION The 25 finest games of the past 12 months 01_WF#26_Cover V4_RL_VI_DH_RL.indd 4 31/10/2019 11:14 JOIN THE PRO SQUAD! Free GB2560HSU¹ | GB2760HSU¹ | GB2760QSU² 24.5’’ 27’’ Sync Panel TN LED / 1920x1080¹, TN LED / 2560x1440² Response time 1 ms, 144Hz, FreeSync™ Features OverDrive, Black Tuner, Blue Light Reducer, Predefined and Custom Gaming Modes Inputs DVI-D², HDMI, DisplayPort, USB Audio speakers and headphone connector Height adjustment 13 cm Design edge-to-edge, height adjustable stand with PIVOT gmaster.iiyama.com The myth of the video game auteur orget the breaking news. Flip past the Years earlier, Interplay features, the tips, tricks, and top ten lists. had adopted the No, the true joy of old gaming magazines corporate philosophy F lies in the advertising. After all, video game of creating products “by advertisements offer a window into how the industry gamers, for gamers,” understands its products, its audience, and itself at JESS and that motto appears a specific moment – timestamped snapshots of the MORRISSETTE prominently in the ad. medium’s prevailing attitudes and values. Of course, Jess Morrissette is a Yet, everything else sometimes you stumble across a vintage ad that’s professor of Political about the campaign so peculiar it merits further attention. That was Science at Marshall seems to communicate certainly the case when I recently encountered a 1999 University, where he precisely the opposite. studies the politics of advertisement for Interplay Entertainment. -
Thesis Ramisuvanto.Pdf (2.129Mt)
Rami Suvanto Matalapolygonisen eläinhahmon suunnittelu ja toteutus pelimoottorivalmiiksi assetiksi Tradenomi Tietojenkäsittely Kevät 2019 Tiivistelmä Tekijä(t): Suvanto Rami Työn nimi: Matalapolygonisen eläinhahmon suunnittelu ja toteutus pelimoottorivalmiiksi assetiksi Tutkintonimike: Tradenomi (AMK), tietojenkäsittely Asiasanat: 3D, peli, videopeli, peligrafiikka, pelihahmo, 3D-mallinnus, Blender Opinnäytetyön perimäisenä tarkoituksena oli toteuttaa yleishyödyllinen dokumentti matalapolygonisen eläinhahmon suunnittelusta toteutukseen, jota kenen tahansa olisi mahdollista hyödyntää ilman maksulli- sien ohjelmistojen rajoituksia. Aluksi opinnäytetyössä perehdyttiin videopelimaailman eläinhahmoihin yleisesti, sekä valotettiin millaista lopputulosta matalapolygoniselta assetilta haettiin tyylillisesti. Ennen varsinaisen suunnittelun ja mallinta- misen työnkulun kuvausta tutustuttiin hieman käytettäviin ohjelmistoihin. Varsinaisessa työstämisproses- sissa käytettiin vain ilmaisia avoimen lähdekoodin ohjelmistoja. GIMP ohjelmistoa kuvankäsittelyyn sekä Blender ohjelmistoa 3D-mallintamiseen. Opinnäytetyössä käytiin läpi myös 3D-mallintamisen keskeisiä periaatteita sekä kuvailtiin eläinhahmon tuottamisen työnkulku vaiheineen. Matalapolygoninen 3D-malli myös teksturoitiin, jonka jälkeen mallille toteutettiin vielä luustorakenne eli rigi. Oman lemmikin pohjalta suunniteltua pelihahmoa oli mukava tehdä. Monivaiheista työtä toteuttaessa hy- vien suunnitelmien tärkeys korostui. Kissahahmon toteutus onnistui kuitenkin mielestäni oikein hyvin, enkä -
Lifting the Lid on Video Games
ALL FORMATS LIFTING THE LID ON VIDEO GAMES HARD ART OF MODE FIGHTING Serbia’s growing The devs making games industry accessible brawlers Issue 18 £3 wfmag.cc BASIC INSTINCT The creator of Assassin’s Creed evolves the survival genre UPGRADE TO LEGENDARY AG273QCX 2560x1440 Supporting adequate support ith all the chatter about Keanu Reeves, strong, stylish, not completely impractical. Character a new Xbox, and Watch Dogs Brexit, designs across the board these days not only feature you may have missed the true biggest more realistic anatomy, but much better outfits. W news at E3 2019: the “censorship” of I remember being surprised and pleased by the Tifa’s bust. The Final Fantasy VII character, resplendent redesigned Lara Croft in Crystal Dynamics’ 2013 Tomb in a stylish vest, black skirt, and red boots with knee- KEZA Raider reboot: cargo pants instead of hot pants! It makes high socks in the upcoming remake, was “restricted” MACDONALD so much more sense! Splatoon, meanwhile, clearly according to one English-language site’s translation of A games journalist for inspired by Harajuku fashion, has some of the coolest a Famitsu interview: she now has a black sports bra more than 13 years, looks in all of gaming. And have you seen Bayonetta? under the vest, and rockin’ abs. Keza MacDonald I am simultaneously awed and slightly frightened by The usual suspects on YouTube and Reddit were is currently video her outfits. I would absolutely wear them, if I were tall games editor at The quick to interpret this change as shrinkage and cry Guardian newspaper.