Hierarchy of Categories Based on Degree of Similarity
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Discover Materials Infographic Challenge
Website: www.discovermaterials.uk Twitter: @DiscovMaterials Instagram: @discovermaterials Email: [email protected] Discover Materials Infographic Challenge The Challenge: We would like you to produce an infographic that highlights and explores a material that has been important to you during the pandemic. We will be awarding prizes for the top two infographics based upon the following criteria: visual appeal content (facts/depth/breadth) range of sources Entries must be submitted to: [email protected] by 9pm (BST) on Sunday 2nd August and submitted as a picture file. Please include your name, as the author of the infographic, within the image. In submitting the infographic to be judged, you are agreeing that the graphic can be shared by Discover Materials more widely. Introduction: An infographic provides us with a short, interesting and timely manner to communicate a complex idea with the wider public. An important aspect of using an infographic is that our target is to make something with high shareability and this can be achieved by telling a good story with a design that conveys data in a manner that is easily interpreted, as highlighted in Figure 1. In this challenge we want you to consider a material that has been important in the pandemic. There are a huge range of materials that have been vitally important to us all during these chaotic and challenging times. We could imagine materials that have been important in personal protection & healthcare, materials that Figure 1: The overlapping aspects of a good infographic enable our new forms of engagement and https://www.flickr.com/photos/dashburst/8448339735 communication in the digital world, or the ‘day- to-day’ materials that we rely upon and without which we would find modern life incredibly difficult. -
Catalogue Description
INF 454: Data Visualization and User Interface Design Spring 2016 Syllabus Day/Times: TBD (4 Units) Location: TBD Instructor: Dr. Luciano Nocera Email: [email protected] Phone: (213) 740-9819 Office: PHE 412 Course TA: TBD Email: TBD Office Hours: TBD IT Support: TBD Email: TBD Office Hours: TBD Instructor’s Office Hours: TBD; other hours by appointment only. Students are advised to make appointments ahead of time in any event and be specific with the subject matter to be discussed. Students should also be prepared for their appointment by bringing all applicable materials and information. Catalogue Description One of the cornerstones of analytics is presenting the data to customers in a usable fashion. When considering the design of systems that will perform data analytic functions, both the interface for the user and the graphical depictions of data are of utmost importance, as it allows for more efficient and effective processing, leading to faster and more accurate results. To foster the best tools possible, it is important for designers to understand the principles of user interfaces and data visualization as the tools they build are used by many people - with technical and non-technical background - to perform their work. In this course, students will apply the fundamentals and techniques in a semester-long group project where they design, build and test a responsive application that runs on mobile devices and desktops and that includes graphical depictions of data for communication, analysis, and decision support. Short description: Foundational course focusing on the design, creation, understanding, application, and evaluation of data visualization and user interface design for communicating, interacting and exploring data. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Introduction to Geospatial Data Visualization
Introduction to Geospatial Data Visualization Lecturers: Viktor Lagutov, Katalin Szende, Joszef Laszlovsky. Ruben Mnatsakanian Duration: Fall term (September – December) Credits: 2 Course level: PhD / MA Maximum number of students: 15 Pre-requisites: none Software: GoogleEarthPro, qGIS, online mapping tools (e.g. GoogleMaps, ArcGISonline) Rapidly growing cross-disciplinary recognition and availability made Geospatial Methods in general, and Mapping, in particular, a popular approach in many research areas. Till recently, maps development had been a prerogative of cartographers and, later, experts in specialized mapping packages. Latest advances in hardware and software have opened this area to researchers in other disciplines and allowed them to enhance traditional research methods. The wide spectrum of such technologies and approaches is often referred as Geographic Information Systems (GIS) and includes, among others, mapping packages, geospatial analysis, crowdsourcing with mobile technologies, drones, online interactive data publishing. The geospatial literacy is becoming not an optional advantage for researchers and policy officers, but a basic requirement for many employers. The aim of the course is to develop basic understanding of spatially referenced data use and to explore potential applications of GIS in various research areas. The sessions provide both theoretical understanding and practical use of geospatial data and technologies for mapping societal and environmental phenomena. Students will learn basic features of GIS packages and the ways to utilize them for own research. The course is focused on practical skills in geospatial data visualization (mapping) and consists of • Theoretical sessions on principles of geospatial data visualization, cartography and GIS basics; • Practicals on learning GIS methods and getting mapping skills using free open source packages; • Supervised and independent students’ work on individual course projects. -
Visual Literacy of Infographic Review in Dkv Students’ Works in Bina Nusantara University
VISUAL LITERACY OF INFOGRAPHIC REVIEW IN DKV STUDENTS’ WORKS IN BINA NUSANTARA UNIVERSITY Suprayitno School of Design New Media Department, Bina Nusantara University Jl. K. H. Syahdan, No. 9, Palmerah, Jakarta 11480, Indonesia [email protected] ABSTRACT This research aimed to provide theoretical benefits for students, practitioners of infographics as the enrichment, especially for Desain Komunikasi Visual (DKV - Visual Communication Design) courses and solve the occurring visual problems. Theories related to infographic problems were used to analyze the examples of the student's infographic work. Moreover, the qualitative method was used for data collection in the form of literature study, observation, and documentation. The results of this research show that in general the students are less precise in the selection and usage of visual literacy elements, and the hierarchy is not good. Thus, it reduces the clarity and effectiveness of the infographic function. This is the urgency of this study about how to formulate a pattern or formula in making a work that is not only good and beautiful but also is smart, creative, and informative. Keywords: visual literacy, infographic elements, Visual Communication Design, DKV INTRODUCTION Desain Komunikasi Visual (DKV - Visual Communication Design) is a term portrayal of the process of media in communicating an idea or delivery of information that can be read or seen. DKV is related to the use of signs, images, symbols, typography, illustrations, and color. Those are all related to the sense of sight. In here, the process of communication can be through the exploration of ideas with the addition of images in the form of photos, diagrams, illustrations, and colors. -
Tree-Map: a Visualization Tool for Large Data
TREE-MAP: A VISUALIZATION TOOL FOR LARGE DATA Mahipal Jadeja Kesha Shah DA-IICT DA-IICT Gandhinagar,Gujarat Gandhinagar,Gujarat India India Tel:+91-9173535506 Tel:+91-7405217629 [email protected] [email protected] ABSTRACT 1. INTRODUCTION Traditional approach to represent hierarchical data is to use Tree-Maps are used to present hierarchical information on directed tree. But it is impractical to display large (in terms 2-D[1] (or 3-D [2]) displays. Tree-maps offer many features: of size as well complexity) trees in limited amount of space. based upon attribute values users can specify various cate- In order to render large trees consisting of millions of nodes gories, users can visualize as well as manipulate categorized efficiently, the Tree-Map algorithm was developed. Even file information and saving of more than one hierarchy is also system of UNIX can be represented using Tree-Map. Defi- supported [3]. nition of Tree-Maps is recursive: allocate one box for par- Various tiling algorithms are known for tree-maps namely: ent node and children of node are drawn as boxes within Binary tree, mixed treemaps, ordered, slice and dice, squar- it. Practically, it is possible to render any tree within prede- ified and strip. Transition from traditional representation fined space using this technique. It has applications in many methods to Tree-Maps are shown below. In figure 1 given fields including bio-informatics, visualization of stock port- hierarchical data and equivalent tree representation of given folio etc. This paper supports Tree-Map method for data data are shown. One can consider nodes as sets, children integration aspect of knowledge graph. -
Basics of Social Network Analysis Distribute Or
1 Basics of Social Network Analysis distribute or post, copy, not Do Copyright ©2017 by SAGE Publications, Inc. This work may not be reproduced or distributed in any form or by any means without express written permission of the publisher. Chapter 1 Basics of Social Network Analysis 3 Learning Objectives zz Describe basic concepts in social network analysis (SNA) such as nodes, actors, and ties or relations zz Identify different types of social networks, such as directed or undirected, binary or valued, and bipartite or one-mode zz Assess research designs in social network research, and distinguish sampling units, relational forms and contents, and levels of analysis zz Identify network actors at different levels of analysis (e.g., individuals or aggregate units) when reading social network literature zz Describe bipartite networks, know when to use them, and what their advan- tages are zz Explain the three theoretical assumptions that undergird social networkdistribute studies zz Discuss problems of causality in social network analysis, and suggest methods to establish causality in network studies or 1.1 Introduction The term “social network” entered everyday language with the advent of the Internet. As a result, most people will connect the term with the Internet and social media platforms, but it has in fact a much broaderpost, application, as we will see shortly. Still, pictures like Figure 1.1 are what most people will think of when they hear the word “social network”: thousands of points connected to each other. In this particular case, the points represent political blogs in the United States (grey ones are Republican, and dark grey ones are Democrat), the ties indicating hyperlinks between them. -
Connected 2D and 3D Visualizations for the Interactive Exploration of Spatial Information
CONNECTED 2D AND 3D VISUALIZATIONS FOR THE INTERACTIVE EXPLORATION OF SPATIAL INFORMATION S. Bleisch *, S. Nebiker FHNW, University of Applied Sciences Northwestern Switzerland, Institute of Geomatics Engineering, CH-4132 Muttenz, Switzerland - (susanne.bleisch, stephan.nebiker)@fhnw.ch KEY WORDS: Geovisualization, Three-dimensional representation, Interactive, Spatial Data Exploration, Virtual globe, Development ABSTRACT: This paper describes the concepts and the successful prototypal implementation of interactively connected 2D information visualizations and data displays in 3D virtual environments for the interactive exploration of spatial data and information. Virtual globes or earth viewers such as Google Earth have become very popular over the last few years. They are used for looking at holiday destinations but more importantly also for scientific visualizations. From a geovisualization point of view we might regard 3D data or information displays as yet another representation type that adds to the multitude of information visualization methods. Combining 3D views of data sets with traditional 2D displays offers the advantage of being able to use 3D if and when this type of representation is considered useful or effective for finding new insights into a data set. The traditional and newer displays of mainly 2D information visualization may be enhanced and new insights into the data may be generated by displays of the data in a 3D virtual environment. On the other hand, data in 3D displays might be better understood by simultaneously reading and querying connected 2D representations.The paper presents a prototypal implementation of the interactively connected visualizations of spatial information in 2D views and 3D virtual environments using the brushing technique. -
English Knowledge Base Category Hierarchy
J English Knowledge Base Category Hierarchy This document provides a list of all the concepts in the knowledge base that serve as categories. This document divided into six sections, corresponding to the six main branches of the knowledge base: ■ Branch 1: science and technology ■ Branch 2: business and economics ■ Branch 3: government and military ■ Branch 4: social environment ■ Branch 5: geography ■ Branch 6: abstract ideas and concepts The categories are presented in an inverted-tree hierarchy and within each category, sub-categories are listed in alphabetical order. Note: This document does not contain all the concepts found in the knowledge base. It only contains those concepts that serve as categories (meaning they are parent nodes in the hierarchy). English Knowledge Base Category Hierarchy J-1 Branch 1: science and technology Branch 1: science and technology [1] communications [2] journalism [3] broadcast journalism [3] photojournalism [3] print journalism [4] newspapers [2] public speaking [2] publishing industry [3] desktop publishing [3] periodicals [4] business publications [3] printing [2] telecommunications industry [3] computer networking [4] Internet technology [5] Internet providers [5] Web browsers [5] search engines [3] data transmission [3] fiber optics [3] telephone service [1] formal education [2] colleges and universities [3] academic degrees [3] business education [2] curricula and methods [2] library science [2] reference books [2] schools [2] teachers and students [1] hard sciences [2] aerospace industry [3] -
Maps and Diagrams. Their Compilation and Construction
~r HJ.Mo Mouse andHR Wilkinson MAPS AND DIAGRAMS 8 his third edition does not form a ramatic departure from the treatment of artographic methods which has made it a standard text for 1 years, but it has developed those aspects of the subject (computer-graphics, quantification gen- erally) which are likely to progress in the uture. While earlier editions were primarily concerned with university cartography ‘ourses and with the production of the- matic maps to illustrate theses, articles and books, this new edition takes into account the increasing number of professional cartographer-geographers employed in Government departments, planning de- partments and in the offices of architects pnd civil engineers. The authors seek to ive students some idea of the novel and xciting developments in tools, materials, echniques and methods. The growth, mounting to an explosion, in data of all inds emphasises the increasing need for discerning use of statistical techniques, nevitably, the dependence on the com- uter for ordering and sifting data must row, as must the degree of sophistication n the techniques employed. New maps nd diagrams have been supplied where ecessary. HIRD EDITION PRICE NET £3-50 :70s IN U K 0 N LY MAPS AND DIAGRAMS THEIR COMPILATION AND CONSTRUCTION MAPS AND DIAGRAMS THEIR COMPILATION AND CONSTRUCTION F. J. MONKHOUSE Formerly Professor of Geography in the University of Southampton and H. R. WILKINSON Professor of Geography in the University of Hull METHUEN & CO LTD II NEW FETTER LANE LONDON EC4 ; © ig6g and igyi F.J. Monkhouse and H. R. Wilkinson First published goth October igj2 Reprinted 4 times Second edition, revised and enlarged, ig6g Reprinted 3 times Third edition, revised and enlarged, igyi SBN 416 07440 5 Second edition first published as a University Paperback, ig6g Reprinted 5 times Third edition, igyi SBN 416 07450 2 Printed in Great Britain by Richard Clay ( The Chaucer Press), Ltd Bungay, Suffolk This title is available in both hard and paperback editions. -
Mechanistic Hierarchy Realism and Function Perspectivalism
1 Mechanistic Hierarchy Realism and Function Perspectivalism Abstract Mechanistic explanation involves the attribution of functions to both mechanisms and their component parts, and function attribution plays a central role in the individuation of mechanisms. Our aim in this paper is to investigate the impact of a perspectival view of function attribution for the broader mechanist project, and specifically for realism about mechanistic hierarchies. We argue that, contrary to the claims of function perspectivalists such as Craver, one cannot endorse both function perspectivalism and mechanistic hierarchy realism: if functions are perspectival, then so are the levels of a mechanistic hierarchy. We illustrate this argument with an example from recent neuroscience, where the mechanism responsible for the phenomenon of ephaptic coupling cross-cuts (in a hierarchical sense) the more familiar mechanism for synaptic firing. Finally, we consider what kind of structure there is left to be realist about for the function perspectivalist. 1. Introduction Mechanistic explanation has emerged as the dominant account of explanation across much of philosophy of science, especially for cognitive neuroscience, biology, and chemistry. This account suggests that to explain a phenomenon is to offer a mechanism that produces it. Crucially, for many mechanists, mechanisms differ from models and other idealized, counterfactual, or instrumental constructs of science, in that mechanisms are actual parts of the world. Models, diagrams, simulations, or other descriptions may represent a mechanism, but the mechanism itself comprises a real structure, independent of our aims and interests, and this real structure plays an explanatory role (either constitutively, for ontic mechanists, or 2 by reference, for epistemic mechanists – we will return to this point later). -
Graph Visualization and Navigation in Information Visualization 1
HERMAN ET AL.: GRAPH VISUALIZATION AND NAVIGATION IN INFORMATION VISUALIZATION 1 Graph Visualization and Navigation in Information Visualization: a Survey Ivan Herman, Member, IEEE CS Society, Guy Melançon, and M. Scott Marshall Abstract—This is a survey on graph visualization and navigation techniques, as used in information visualization. Graphs appear in numerous applications such as web browsing, state–transition diagrams, and data structures. The ability to visualize and to navigate in these potentially large, abstract graphs is often a crucial part of an application. Information visualization has specific requirements, which means that this survey approaches the results of traditional graph drawing from a different perspective. Index Terms—Information visualization, graph visualization, graph drawing, navigation, focus+context, fish–eye, clustering. involved in graph visualization: “Where am I?” “Where is the 1 Introduction file that I'm looking for?” Other familiar types of graphs lthough the visualization of graphs is the subject of this include the hierarchy illustrated in an organisational chart and Asurvey, it is not about graph drawing in general. taxonomies that portray the relations between species. Web Excellent bibliographic surveys[4],[34], books[5], or even site maps are another application of graphs as well as on–line tutorials[26] exist for graph drawing. Instead, the browsing history. In biology and chemistry, graphs are handling of graphs is considered with respect to information applied to evolutionary trees, phylogenetic trees, molecular visualization. maps, genetic maps, biochemical pathways, and protein Information visualization has become a large field and functions. Other areas of application include object–oriented “sub–fields” are beginning to emerge (see for example Card systems (class browsers), data structures (compiler data et al.[16] for a recent collection of papers from the last structures in particular), real–time systems (state–transition decade).