Lecture 11 (Feb 12Th): BPP & Interactive Proofs
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Interactive Proof Systems and Alternating Time-Space Complexity
Theoretical Computer Science 113 (1993) 55-73 55 Elsevier Interactive proof systems and alternating time-space complexity Lance Fortnow” and Carsten Lund** Department of Computer Science, Unicersity of Chicago. 1100 E. 58th Street, Chicago, IL 40637, USA Abstract Fortnow, L. and C. Lund, Interactive proof systems and alternating time-space complexity, Theoretical Computer Science 113 (1993) 55-73. We show a rough equivalence between alternating time-space complexity and a public-coin interactive proof system with the verifier having a polynomial-related time-space complexity. Special cases include the following: . All of NC has interactive proofs, with a log-space polynomial-time public-coin verifier vastly improving the best previous lower bound of LOGCFL for this model (Fortnow and Sipser, 1988). All languages in P have interactive proofs with a polynomial-time public-coin verifier using o(log’ n) space. l All exponential-time languages have interactive proof systems with public-coin polynomial-space exponential-time verifiers. To achieve better bounds, we show how to reduce a k-tape alternating Turing machine to a l-tape alternating Turing machine with only a constant factor increase in time and space. 1. Introduction In 1981, Chandra et al. [4] introduced alternating Turing machines, an extension of nondeterministic computation where the Turing machine can make both existential and universal moves. In 1985, Goldwasser et al. [lo] and Babai [l] introduced interactive proof systems, an extension of nondeterministic computation consisting of two players, an infinitely powerful prover and a probabilistic polynomial-time verifier. The prover will try to convince the verifier of the validity of some statement. -
Complexity Theory Lecture 9 Co-NP Co-NP-Complete
Complexity Theory 1 Complexity Theory 2 co-NP Complexity Theory Lecture 9 As co-NP is the collection of complements of languages in NP, and P is closed under complementation, co-NP can also be characterised as the collection of languages of the form: ′ L = x y y <p( x ) R (x, y) { |∀ | | | | → } Anuj Dawar University of Cambridge Computer Laboratory NP – the collection of languages with succinct certificates of Easter Term 2010 membership. co-NP – the collection of languages with succinct certificates of http://www.cl.cam.ac.uk/teaching/0910/Complexity/ disqualification. Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 3 Complexity Theory 4 NP co-NP co-NP-complete P VAL – the collection of Boolean expressions that are valid is co-NP-complete. Any language L that is the complement of an NP-complete language is co-NP-complete. Any of the situations is consistent with our present state of ¯ knowledge: Any reduction of a language L1 to L2 is also a reduction of L1–the complement of L1–to L¯2–the complement of L2. P = NP = co-NP • There is an easy reduction from the complement of SAT to VAL, P = NP co-NP = NP = co-NP • ∩ namely the map that takes an expression to its negation. P = NP co-NP = NP = co-NP • ∩ VAL P P = NP = co-NP ∈ ⇒ P = NP co-NP = NP = co-NP • ∩ VAL NP NP = co-NP ∈ ⇒ Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 5 Complexity Theory 6 Prime Numbers Primality Consider the decision problem PRIME: Another way of putting this is that Composite is in NP. -
If Np Languages Are Hard on the Worst-Case, Then It Is Easy to Find Their Hard Instances
IF NP LANGUAGES ARE HARD ON THE WORST-CASE, THEN IT IS EASY TO FIND THEIR HARD INSTANCES Dan Gutfreund, Ronen Shaltiel, and Amnon Ta-Shma Abstract. We prove that if NP 6⊆ BPP, i.e., if SAT is worst-case hard, then for every probabilistic polynomial-time algorithm trying to decide SAT, there exists some polynomially samplable distribution that is hard for it. That is, the algorithm often errs on inputs from this distribution. This is the ¯rst worst-case to average-case reduction for NP of any kind. We stress however, that this does not mean that there exists one ¯xed samplable distribution that is hard for all probabilistic polynomial-time algorithms, which is a pre-requisite assumption needed for one-way func- tions and cryptography (even if not a su±cient assumption). Neverthe- less, we do show that there is a ¯xed distribution on instances of NP- complete languages, that is samplable in quasi-polynomial time and is hard for all probabilistic polynomial-time algorithms (unless NP is easy in the worst case). Our results are based on the following lemma that may be of independent interest: Given the description of an e±cient (probabilistic) algorithm that fails to solve SAT in the worst case, we can e±ciently generate at most three Boolean formulae (of increasing lengths) such that the algorithm errs on at least one of them. Keywords. Average-case complexity, Worst-case to average-case re- ductions, Foundations of cryptography, Pseudo classes Subject classi¯cation. 68Q10 (Modes of computation (nondetermin- istic, parallel, interactive, probabilistic, etc.) 68Q15 Complexity classes (hierarchies, relations among complexity classes, etc.) 68Q17 Compu- tational di±culty of problems (lower bounds, completeness, di±culty of approximation, etc.) 94A60 Cryptography 2 Gutfreund, Shaltiel & Ta-Shma 1. -
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs*
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs* Benny Applebaum† Eyal Golombek* Abstract We study the randomness complexity of interactive proofs and zero-knowledge proofs. In particular, we ask whether it is possible to reduce the randomness complexity, R, of the verifier to be comparable with the number of bits, CV , that the verifier sends during the interaction. We show that such randomness sparsification is possible in several settings. Specifically, unconditional sparsification can be obtained in the non-uniform setting (where the verifier is modelled as a circuit), and in the uniform setting where the parties have access to a (reusable) common-random-string (CRS). We further show that constant-round uniform protocols can be sparsified without a CRS under a plausible worst-case complexity-theoretic assumption that was used previously in the context of derandomization. All the above sparsification results preserve statistical-zero knowledge provided that this property holds against a cheating verifier. We further show that randomness sparsification can be applied to honest-verifier statistical zero-knowledge (HVSZK) proofs at the expense of increasing the communica- tion from the prover by R−F bits, or, in the case of honest-verifier perfect zero-knowledge (HVPZK) by slowing down the simulation by a factor of 2R−F . Here F is a new measure of accessible bit complexity of an HVZK proof system that ranges from 0 to R, where a maximal grade of R is achieved when zero- knowledge holds against a “semi-malicious” verifier that maliciously selects its random tape and then plays honestly. -
EXPSPACE-Hardness of Behavioural Equivalences of Succinct One
EXPSPACE-hardness of behavioural equivalences of succinct one-counter nets Petr Janˇcar1 Petr Osiˇcka1 Zdenˇek Sawa2 1Dept of Comp. Sci., Faculty of Science, Palack´yUniv. Olomouc, Czech Rep. [email protected], [email protected] 2Dept of Comp. Sci., FEI, Techn. Univ. Ostrava, Czech Rep. [email protected] Abstract We note that the remarkable EXPSPACE-hardness result in [G¨oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity ques- tion for simulation preorder of succinct one counter nets (i.e., one counter automata with no zero tests where counter increments and decrements are integers written in binary). This problem, as well as bisimulation equivalence, turn out to be EXPSPACE-complete. The technique of [GHOW10] was referred to by Hunter [RP 2015] for deriving EXPSPACE-hardness of reachability games on succinct one-counter nets. We first give a direct self-contained EXPSPACE-hardness proof for such reachability games (by adjust- ing a known PSPACE-hardness proof for emptiness of alternating finite automata with one-letter alphabet); then we reduce reachability games to (bi)simulation games by using a standard “defender-choice” technique. 1 Introduction arXiv:1801.01073v1 [cs.LO] 3 Jan 2018 We concentrate on our contribution, without giving a broader overview of the area here. A remarkable result by G¨oller, Haase, Ouaknine, Worrell [2] shows that model checking a fixed CTL formula on succinct one-counter automata (where counter increments and decre- ments are integers written in binary) is EXPSPACE-hard. Their proof is interesting and nontrivial, and uses two involved results from complexity theory. -
Dspace 6.X Documentation
DSpace 6.x Documentation DSpace 6.x Documentation Author: The DSpace Developer Team Date: 27 June 2018 URL: https://wiki.duraspace.org/display/DSDOC6x Page 1 of 924 DSpace 6.x Documentation Table of Contents 1 Introduction ___________________________________________________________________________ 7 1.1 Release Notes ____________________________________________________________________ 8 1.1.1 6.3 Release Notes ___________________________________________________________ 8 1.1.2 6.2 Release Notes __________________________________________________________ 11 1.1.3 6.1 Release Notes _________________________________________________________ 12 1.1.4 6.0 Release Notes __________________________________________________________ 14 1.2 Functional Overview _______________________________________________________________ 22 1.2.1 Online access to your digital assets ____________________________________________ 23 1.2.2 Metadata Management ______________________________________________________ 25 1.2.3 Licensing _________________________________________________________________ 27 1.2.4 Persistent URLs and Identifiers _______________________________________________ 28 1.2.5 Getting content into DSpace __________________________________________________ 30 1.2.6 Getting content out of DSpace ________________________________________________ 33 1.2.7 User Management __________________________________________________________ 35 1.2.8 Access Control ____________________________________________________________ 36 1.2.9 Usage Metrics _____________________________________________________________ -
The Complexity Zoo
The Complexity Zoo Scott Aaronson www.ScottAaronson.com LATEX Translation by Chris Bourke [email protected] 417 classes and counting 1 Contents 1 About This Document 3 2 Introductory Essay 4 2.1 Recommended Further Reading ......................... 4 2.2 Other Theory Compendia ............................ 5 2.3 Errors? ....................................... 5 3 Pronunciation Guide 6 4 Complexity Classes 10 5 Special Zoo Exhibit: Classes of Quantum States and Probability Distribu- tions 110 6 Acknowledgements 116 7 Bibliography 117 2 1 About This Document What is this? Well its a PDF version of the website www.ComplexityZoo.com typeset in LATEX using the complexity package. Well, what’s that? The original Complexity Zoo is a website created by Scott Aaronson which contains a (more or less) comprehensive list of Complexity Classes studied in the area of theoretical computer science known as Computa- tional Complexity. I took on the (mostly painless, thank god for regular expressions) task of translating the Zoo’s HTML code to LATEX for two reasons. First, as a regular Zoo patron, I thought, “what better way to honor such an endeavor than to spruce up the cages a bit and typeset them all in beautiful LATEX.” Second, I thought it would be a perfect project to develop complexity, a LATEX pack- age I’ve created that defines commands to typeset (almost) all of the complexity classes you’ll find here (along with some handy options that allow you to conveniently change the fonts with a single option parameters). To get the package, visit my own home page at http://www.cse.unl.edu/~cbourke/. -
Lecture 9 1 Interactive Proof Systems/Protocols
CS 282A/MATH 209A: Foundations of Cryptography Prof. Rafail Ostrovsky Lecture 9 Lecture date: March 7-9, 2005 Scribe: S. Bhattacharyya, R. Deak, P. Mirzadeh 1 Interactive Proof Systems/Protocols 1.1 Introduction The traditional mathematical notion of a proof is a simple passive protocol in which a prover P outputs a complete proof to a verifier V who decides on its validity. The interaction in this traditional sense is minimal and one-way, prover → verifier. The observation has been made that allowing the verifier to interact with the prover can have advantages, for example proving the assertion faster or proving more expressive languages. This extension allows for the idea of interactive proof systems (protocols). The general framework of the interactive proof system (protocol) involves a prover P with an exponential amount of time (computationally unbounded) and a verifier V with a polyno- mial amount of time. Both P and V exchange multiple messages (challenges and responses), usually dependent upon outcomes of fair coin tosses which they may or may not share. It is easy to see that since V is a poly-time machine (PPT), only a polynomial number of messages may be exchanged between the two. P ’s objective is to convince (prove to) the verifier the truth of an assertion, e.g., claimed knowledge of a proof that x ∈ L. V either accepts or rejects the interaction with the P . 1.2 Definition of Interactive Proof Systems An interactive proof system for a language L is a protocol PV for communication between a computationally unbounded (exponential time) machine P and a probabilistic poly-time (PPT) machine V such that the protocol satisfies the properties of completeness and sound- ness. -
The Polynomial Hierarchy
ij 'I '""T', :J[_ ';(" THE POLYNOMIAL HIERARCHY Although the complexity classes we shall study now are in one sense byproducts of our definition of NP, they have a remarkable life of their own. 17.1 OPTIMIZATION PROBLEMS Optimization problems have not been classified in a satisfactory way within the theory of P and NP; it is these problems that motivate the immediate extensions of this theory beyond NP. Let us take the traveling salesman problem as our working example. In the problem TSP we are given the distance matrix of a set of cities; we want to find the shortest tour of the cities. We have studied the complexity of the TSP within the framework of P and NP only indirectly: We defined the decision version TSP (D), and proved it NP-complete (corollary to Theorem 9.7). For the purpose of understanding better the complexity of the traveling salesman problem, we now introduce two more variants. EXACT TSP: Given a distance matrix and an integer B, is the length of the shortest tour equal to B? Also, TSP COST: Given a distance matrix, compute the length of the shortest tour. The four variants can be ordered in "increasing complexity" as follows: TSP (D); EXACTTSP; TSP COST; TSP. Each problem in this progression can be reduced to the next. For the last three problems this is trivial; for the first two one has to notice that the reduction in 411 j ;1 17.1 Optimization Problems 413 I 412 Chapter 17: THE POLYNOMIALHIERARCHY the corollary to Theorem 9.7 proving that TSP (D) is NP-complete can be used with DP. -
Interactive Proofs 1 1 Pspace ⊆ IP
CS294: Probabilistically Checkable and Interactive Proofs January 24, 2017 Interactive Proofs 1 Instructor: Alessandro Chiesa & Igor Shinkar Scribe: Mariel Supina 1 Pspace ⊆ IP The first proof that Pspace ⊆ IP is due to Shamir, and a simplified proof was given by Shen. These notes discuss the simplified version in [She92], though most of the ideas are the same as those in [Sha92]. Notes by Katz also served as a reference [Kat11]. Theorem 1 ([Sha92]) Pspace ⊆ IP. To show the inclusion of Pspace in IP, we need to begin with a Pspace-complete language. 1.1 True Quantified Boolean Formulas (tqbf) Definition 2 A quantified boolean formula (QBF) is an expression of the form 8x19x28x3 ::: 9xnφ(x1; : : : ; xn); (1) where φ is a boolean formula on n variables. Note that since each variable in a QBF is quantified, a QBF is either true or false. Definition 3 tqbf is the language of all boolean formulas φ such that if φ is a formula on n variables, then the corresponding QBF (1) is true. Fact 4 tqbf is Pspace-complete (see section 2 for a proof). Hence to show that Pspace ⊆ IP, it suffices to show that tqbf 2 IP. Claim 5 tqbf 2 IP. In order prove claim 5, we will need to present a complete and sound interactive protocol that decides whether a given QBF is true. In the sum-check protocol we used an arithmetization of a 3-CNF boolean formula. Likewise, here we will need a way to arithmetize a QBF. 1.2 Arithmetization of a QBF We begin with a boolean formula φ, and we let n be the number of variables and m the number of clauses of φ. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques. -
Polynomial Hierarchy
CSE200 Lecture Notes – Polynomial Hierarchy Lecture by Russell Impagliazzo Notes by Jiawei Gao February 18, 2016 1 Polynomial Hierarchy Recall from last class that for language L, we defined PL is the class of problems poly-time Turing reducible to L. • NPL is the class of problems with witnesses verifiable in P L. • In other words, these problems can be considered as computed by deterministic or nonde- terministic TMs that can get access to an oracle machine for L. The polynomial hierarchy (or polynomial-time hierarchy) can be defined by a hierarchy of problems that have oracle access to the lower level problems. Definition 1 (Oracle definition of PH). Define classes P Σ1 = NP. P • P Σi For i 1, Σi 1 = NP . • ≥ + Symmetrically, define classes P Π1 = co-NP. • P ΠP For i 1, Π co-NP i . i+1 = • ≥ S P S P The Polynomial Hierarchy (PH) is defined as PH = i Σi = i Πi . 1.1 If P = NP, then PH collapses to P P Theorem 2. If P = NP, then P = Σi i. 8 Proof. By induction on i. P Base case: For i = 1, Σi = NP = P by definition. P P ΣP P Inductive step: Assume P NP and Σ P. Then Σ NP i NP P. = i = i+1 = = = 1 CSE 200 Winter 2016 P ΣP Figure 1: An overview of classes in PH. The arrows denote inclusion. Here ∆ P i . (Image i+1 = source: Wikipedia.) Similarly, if any two different levels in PH turn out to be the equal, then PH collapses to the lower of the two levels.