AVL Trees! ! Empty()! Checks If Pqueue Has No Elements! No Search()!!
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Application of TRIE Data Structure and Corresponding Associative Algorithms for Process Optimization in GRID Environment
Application of TRIE data structure and corresponding associative algorithms for process optimization in GRID environment V. V. Kashanskya, I. L. Kaftannikovb South Ural State University (National Research University), 76, Lenin prospekt, Chelyabinsk, 454080, Russia E-mail: a [email protected], b [email protected] Growing interest around different BOINC powered projects made volunteer GRID model widely used last years, arranging lots of computational resources in different environments. There are many revealed problems of Big Data and horizontally scalable multiuser systems. This paper provides an analysis of TRIE data structure and possibilities of its application in contemporary volunteer GRID networks, including routing (L3 OSI) and spe- cialized key-value storage engine (L7 OSI). The main goal is to show how TRIE mechanisms can influence de- livery process of the corresponding GRID environment resources and services at different layers of networking abstraction. The relevance of the optimization topic is ensured by the fact that with increasing data flow intensi- ty, the latency of the various linear algorithm based subsystems as well increases. This leads to the general ef- fects, such as unacceptably high transmission time and processing instability. Logically paper can be divided into three parts with summary. The first part provides definition of TRIE and asymptotic estimates of corresponding algorithms (searching, deletion, insertion). The second part is devoted to the problem of routing time reduction by applying TRIE data structure. In particular, we analyze Cisco IOS switching services based on Bitwise TRIE and 256 way TRIE data structures. The third part contains general BOINC architecture review and recommenda- tions for highly-loaded projects. -
KP-Trie Algorithm for Update and Search Operations
The International Arab Journal of Information Technology, Vol. 13, No. 6, November 2016 722 KP-Trie Algorithm for Update and Search Operations Feras Hanandeh1, Izzat Alsmadi2, Mohammed Akour3, and Essam Al Daoud4 1Department of Computer Information Systems, Hashemite University, Jordan 2, 3Department of Computer Information Systems, Yarmouk University, Jordan 4Computer Science Department, Zarqa University, Jordan Abstract: Radix-Tree is a space optimized data structure that performs data compression by means of cluster nodes that share the same branch. Each node with only one child is merged with its child and is considered as space optimized. Nevertheless, it can’t be considered as speed optimized because the root is associated with the empty string. Moreover, values are not normally associated with every node; they are associated only with leaves and some inner nodes that correspond to keys of interest. Therefore, it takes time in moving bit by bit to reach the desired word. In this paper we propose the KP-Trie which is consider as speed and space optimized data structure that is resulted from both horizontal and vertical compression. Keywords: Trie, radix tree, data structure, branch factor, indexing, tree structure, information retrieval. Received January 14, 2015; accepted March 23, 2015; Published online December 23, 2015 1. Introduction the exception of leaf nodes, nodes in the trie work merely as pointers to words. Data structures are a specialized format for efficient A trie, also called digital tree, is an ordered multi- organizing, retrieving, saving and storing data. It’s way tree data structure that is useful to store an efficient with large amount of data such as: Large data associative array where the keys are usually strings, bases. -
Lecture 26 Fall 2019 Instructors: B&S Administrative Details
CSCI 136 Data Structures & Advanced Programming Lecture 26 Fall 2019 Instructors: B&S Administrative Details • Lab 9: Super Lexicon is online • Partners are permitted this week! • Please fill out the form by tonight at midnight • Lab 6 back 2 2 Today • Lab 9 • Efficient Binary search trees (Ch 14) • AVL Trees • Height is O(log n), so all operations are O(log n) • Red-Black Trees • Different height-balancing idea: height is O(log n) • All operations are O(log n) 3 2 Implementing the Lexicon as a trie There are several different data structures you could use to implement a lexicon— a sorted array, a linked list, a binary search tree, a hashtable, and many others. Each of these offers tradeoffs between the speed of word and prefix lookup, amount of memory required to store the data structure, the ease of writing and debugging the code, performance of add/remove, and so on. The implementation we will use is a special kind of tree called a trie (pronounced "try"), designed for just this purpose. A trie is a letter-tree that efficiently stores strings. A node in a trie represents a letter. A path through the trie traces out a sequence ofLab letters that9 represent : Lexicon a prefix or word in the lexicon. Instead of just two children as in a binary tree, each trie node has potentially 26 child pointers (one for each letter of the alphabet). Whereas searching a binary search tree eliminates half the words with a left or right turn, a search in a trie follows the child pointer for the next letter, which narrows the search• Goal: to just words Build starting a datawith that structure letter. -
Game Trees, Quad Trees and Heaps
CS 61B Game Trees, Quad Trees and Heaps Fall 2014 1 Heaps of fun R (a) Assume that we have a binary min-heap (smallest value on top) data structue called Heap that stores integers and has properly implemented insert and removeMin methods. Draw the heap and its corresponding array representation after each of the operations below: Heap h = new Heap(5); //Creates a min-heap with 5 as the root 5 5 h.insert(7); 5,7 5 / 7 h.insert(3); 3,7,5 3 /\ 7 5 h.insert(1); 1,3,5,7 1 /\ 3 5 / 7 h.insert(2); 1,2,5,7,3 1 /\ 2 5 /\ 7 3 h.removeMin(); 2,3,5,7 2 /\ 3 5 / 7 CS 61B, Fall 2014, Game Trees, Quad Trees and Heaps 1 h.removeMin(); 3,7,5 3 /\ 7 5 (b) Consider an array based min-heap with N elements. What is the worst case running time of each of the following operations if we ignore resizing? What is the worst case running time if we take into account resizing? What are the advantages of using an array based heap vs. using a BST-based heap? Insert O(log N) Find Min O(1) Remove Min O(log N) Accounting for resizing: Insert O(N) Find Min O(1) Remove Min O(N) Using a BST is not space-efficient. (c) Your friend Alyssa P. Hacker challenges you to quickly implement a max-heap data structure - "Hah! I’ll just use my min-heap implementation as a template", you think to yourself. -
Heaps a Heap Is a Complete Binary Tree. a Max-Heap Is A
Heaps Heaps 1 A heap is a complete binary tree. A max-heap is a complete binary tree in which the value in each internal node is greater than or equal to the values in the children of that node. A min-heap is defined similarly. 97 Mapping the elements of 93 84 a heap into an array is trivial: if a node is stored at 90 79 83 81 index k, then its left child is stored at index 42 55 73 21 83 2k+1 and its right child at index 2k+2 01234567891011 97 93 84 90 79 83 81 42 55 73 21 83 CS@VT Data Structures & Algorithms ©2000-2009 McQuain Building a Heap Heaps 2 The fact that a heap is a complete binary tree allows it to be efficiently represented using a simple array. Given an array of N values, a heap containing those values can be built, in situ, by simply “sifting” each internal node down to its proper location: - start with the last 73 73 internal node * - swap the current 74 81 74 * 93 internal node with its larger child, if 79 90 93 79 90 81 necessary - then follow the swapped node down 73 * 93 - continue until all * internal nodes are 90 93 90 73 done 79 74 81 79 74 81 CS@VT Data Structures & Algorithms ©2000-2009 McQuain Heap Class Interface Heaps 3 We will consider a somewhat minimal maxheap class: public class BinaryHeap<T extends Comparable<? super T>> { private static final int DEFCAP = 10; // default array size private int size; // # elems in array private T [] elems; // array of elems public BinaryHeap() { . -
L11: Quadtrees CSE373, Winter 2020
L11: Quadtrees CSE373, Winter 2020 Quadtrees CSE 373 Winter 2020 Instructor: Hannah C. Tang Teaching Assistants: Aaron Johnston Ethan Knutson Nathan Lipiarski Amanda Park Farrell Fileas Sam Long Anish Velagapudi Howard Xiao Yifan Bai Brian Chan Jade Watkins Yuma Tou Elena Spasova Lea Quan L11: Quadtrees CSE373, Winter 2020 Announcements ❖ Homework 4: Heap is released and due Wednesday ▪ Hint: you will need an additional data structure to improve the runtime for changePriority(). It does not affect the correctness of your PQ at all. Please use a built-in Java collection instead of implementing your own. ▪ Hint: If you implemented a unittest that tested the exact thing the autograder described, you could run the autograder’s test in the debugger (and also not have to use your tokens). ❖ Please look at posted QuickCheck; we had a few corrections! 2 L11: Quadtrees CSE373, Winter 2020 Lecture Outline ❖ Heaps, cont.: Floyd’s buildHeap ❖ Review: Set/Map data structures and logarithmic runtimes ❖ Multi-dimensional Data ❖ Uniform and Recursive Partitioning ❖ Quadtrees 3 L11: Quadtrees CSE373, Winter 2020 Other Priority Queue Operations ❖ The two “primary” PQ operations are: ▪ removeMax() ▪ add() ❖ However, because PQs are used in so many algorithms there are three common-but-nonstandard operations: ▪ merge(): merge two PQs into a single PQ ▪ buildHeap(): reorder the elements of an array so that its contents can be interpreted as a valid binary heap ▪ changePriority(): change the priority of an item already in the heap 4 L11: Quadtrees CSE373, -
Efficient In-Memory Indexing with Generalized Prefix Trees
Efficient In-Memory Indexing with Generalized Prefix Trees Matthias Boehm, Benjamin Schlegel, Peter Benjamin Volk, Ulrike Fischer, Dirk Habich, Wolfgang Lehner TU Dresden; Database Technology Group; Dresden, Germany Abstract: Efficient data structures for in-memory indexing gain in importance due to (1) the exponentially increasing amount of data, (2) the growing main-memory capac- ity, and (3) the gap between main-memory and CPU speed. In consequence, there are high performance demands for in-memory data structures. Such index structures are used—with minor changes—as primary or secondary indices in almost every DBMS. Typically, tree-based or hash-based structures are used, while structures based on prefix-trees (tries) are neglected in this context. For tree-based and hash-based struc- tures, the major disadvantages are inherently caused by the need for reorganization and key comparisons. In contrast, the major disadvantage of trie-based structures in terms of high memory consumption (created and accessed nodes) could be improved. In this paper, we argue for reconsidering prefix trees as in-memory index structures and we present the generalized trie, which is a prefix tree with variable prefix length for indexing arbitrary data types of fixed or variable length. The variable prefix length enables the adjustment of the trie height and its memory consumption. Further, we introduce concepts for reducing the number of created and accessed trie levels. This trie is order-preserving and has deterministic trie paths for keys, and hence, it does not require any dynamic reorganization or key comparisons. Finally, the generalized trie yields improvements compared to existing in-memory index structures, especially for skewed data. -
Search Trees
Lecture III Page 1 “Trees are the earth’s endless effort to speak to the listening heaven.” – Rabindranath Tagore, Fireflies, 1928 Alice was walking beside the White Knight in Looking Glass Land. ”You are sad.” the Knight said in an anxious tone: ”let me sing you a song to comfort you.” ”Is it very long?” Alice asked, for she had heard a good deal of poetry that day. ”It’s long.” said the Knight, ”but it’s very, very beautiful. Everybody that hears me sing it - either it brings tears to their eyes, or else -” ”Or else what?” said Alice, for the Knight had made a sudden pause. ”Or else it doesn’t, you know. The name of the song is called ’Haddocks’ Eyes.’” ”Oh, that’s the name of the song, is it?” Alice said, trying to feel interested. ”No, you don’t understand,” the Knight said, looking a little vexed. ”That’s what the name is called. The name really is ’The Aged, Aged Man.’” ”Then I ought to have said ’That’s what the song is called’?” Alice corrected herself. ”No you oughtn’t: that’s another thing. The song is called ’Ways and Means’ but that’s only what it’s called, you know!” ”Well, what is the song then?” said Alice, who was by this time completely bewildered. ”I was coming to that,” the Knight said. ”The song really is ’A-sitting On a Gate’: and the tune’s my own invention.” So saying, he stopped his horse and let the reins fall on its neck: then slowly beating time with one hand, and with a faint smile lighting up his gentle, foolish face, he began.. -
Comparison of Dictionary Data Structures
A Comparison of Dictionary Implementations Mark P Neyer April 10, 2009 1 Introduction A common problem in computer science is the representation of a mapping between two sets. A mapping f : A ! B is a function taking as input a member a 2 A, and returning b, an element of B. A mapping is also sometimes referred to as a dictionary, because dictionaries map words to their definitions. Knuth [?] explores the map / dictionary problem in Volume 3, Chapter 6 of his book The Art of Computer Programming. He calls it the problem of 'searching,' and presents several solutions. This paper explores implementations of several different solutions to the map / dictionary problem: hash tables, Red-Black Trees, AVL Trees, and Skip Lists. This paper is inspired by the author's experience in industry, where a dictionary structure was often needed, but the natural C# hash table-implemented dictionary was taking up too much space in memory. The goal of this paper is to determine what data structure gives the best performance, in terms of both memory and processing time. AVL and Red-Black Trees were chosen because Pfaff [?] has shown that they are the ideal balanced trees to use. Pfaff did not compare hash tables, however. Also considered for this project were Splay Trees [?]. 2 Background 2.1 The Dictionary Problem A dictionary is a mapping between two sets of items, K, and V . It must support the following operations: 1. Insert an item v for a given key k. If key k already exists in the dictionary, its item is updated to be v. -
Search Trees for Strings a Balanced Binary Search Tree Is a Powerful Data Structure That Stores a Set of Objects and Supports Many Operations Including
Search Trees for Strings A balanced binary search tree is a powerful data structure that stores a set of objects and supports many operations including: Insert and Delete. Lookup: Find if a given object is in the set, and if it is, possibly return some data associated with the object. Range query: Find all objects in a given range. The time complexity of the operations for a set of size n is O(log n) (plus the size of the result) assuming constant time comparisons. There are also alternative data structures, particularly if we do not need to support all operations: • A hash table supports operations in constant time but does not support range queries. • An ordered array is simpler, faster and more space efficient in practice, but does not support insertions and deletions. A data structure is called dynamic if it supports insertions and deletions and static if not. 107 When the objects are strings, operations slow down: • Comparison are slower. For example, the average case time complexity is O(log n logσ n) for operations in a binary search tree storing a random set of strings. • Computing a hash function is slower too. For a string set R, there are also new types of queries: Lcp query: What is the length of the longest prefix of the query string S that is also a prefix of some string in R. Prefix query: Find all strings in R that have S as a prefix. The prefix query is a special type of range query. 108 Trie A trie is a rooted tree with the following properties: • Edges are labelled with symbols from an alphabet Σ. -
X-Fast and Y-Fast Tries
x-Fast and y-Fast Tries Outline for Today ● Bitwise Tries ● A simple ordered dictionary for integers. ● x-Fast Tries ● Tries + Hashing ● y-Fast Tries ● Tries + Hashing + Subdivision + Balanced Trees + Amortization Recap from Last Time Ordered Dictionaries ● An ordered dictionary is a data structure that maintains a set S of elements drawn from an ordered universe � and supports these operations: ● insert(x), which adds x to S. ● is-empty(), which returns whether S = Ø. ● lookup(x), which returns whether x ∈ S. ● delete(x), which removes x from S. ● max() / min(), which returns the maximum or minimum element of S. ● successor(x), which returns the smallest element of S greater than x, and ● predecessor(x), which returns the largest element of S smaller than x. Integer Ordered Dictionaries ● Suppose that � = [U] = {0, 1, …, U – 1}. ● A van Emde Boas tree is an ordered dictionary for [U] where ● min, max, and is-empty run in time O(1). ● All other operations run in time O(log log U). ● Space usage is Θ(U) if implemented deterministically, and O(n) if implemented using hash tables. ● Question: Is there a simpler data structure meeting these bounds? The Machine Model ● We assume a transdichotomous machine model: ● Memory is composed of words of w bits each. ● Basic arithmetic and bitwise operations on words take time O(1) each. ● w = Ω(log n). A Start: Bitwise Tries Tries Revisited ● Recall: A trie is a simple data 0 1 structure for storing strings. 0 1 0 1 ● Integers can be thought of as strings of bits. 1 0 1 1 0 ● Idea: Store integers in a bitwise trie. -
AVL Tree, Bayer Tree, Heap Summary of the Previous Lecture
DATA STRUCTURES AND ALGORITHMS Hierarchical data structures: AVL tree, Bayer tree, Heap Summary of the previous lecture • TREE is hierarchical (non linear) data structure • Binary trees • Definitions • Full tree, complete tree • Enumeration ( preorder, inorder, postorder ) • Binary search tree (BST) AVL tree The AVL tree (named for its inventors Adelson-Velskii and Landis published in their paper "An algorithm for the organization of information“ in 1962) should be viewed as a BST with the following additional property: - For every node, the heights of its left and right subtrees differ by at most 1. Difference of the subtrees height is named balanced factor. A node with balance factor 1, 0, or -1 is considered balanced. As long as the tree maintains this property, if the tree contains n nodes, then it has a depth of at most log2n. As a result, search for any node will cost log2n, and if the updates can be done in time proportional to the depth of the node inserted or deleted, then updates will also cost log2n, even in the worst case. AVL tree AVL tree Not AVL tree Realization of AVL tree element struct AVLnode { int data; AVLnode* left; AVLnode* right; int factor; // balance factor } Adding a new node Insert operation violates the AVL tree balance property. Prior to the insert operation, all nodes of the tree are balanced (i.e., the depths of the left and right subtrees for every node differ by at most one). After inserting the node with value 5, the nodes with values 7 and 24 are no longer balanced.