Phoenix Point 25 Years On, X-COM’S Creator Hopes to Evolve the Genre Further
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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Introduction
INTRODUCTION Xenonauts took exactly five years to develop. It took ten times as long and cost twenty times as much as expected, but has been such a big part of my life that I am somewhat sad that the journey has come to an end. There was a lot of personal risk involved. When development started in 2009, I was twenty-two and had no knowledge / experience of game development. I sunk all of my own savings into getting the project moving, most of which was inheritance money. My office was my bedroom; I worked on Xenonauts in the evenings and at weekends around a full-time consultancy job with KPMG that included three years of accountancy exams (failing any would have left me unemployed). Thankfully, everything turned out well. This article is the “development diary” promised on Kickstarter, an appraisal of the aspects of development that I felt went well and those I felt went badly. I hope it is of interest – perhaps it will prevent someone else making the same mistakes! WHAT WENT RIGHT #1: REMOTE TEAM The team on Xenonauts consisted almost entirely of remote freelancers – perhaps two hundred of whom were involved in production of the game across the entire period. Despite having built a close relationship with many of them, I’ve met perhaps five in person. Our production model was simple: I managed every team member directly via email. The team had almost no contact with one another – the two big exceptions being the coding team and my colleague Aaron, who joined me full-time when we set up an office after our successful Kickstarter (roughly three years into development). -
Rules Insert for XCOM: the Board Game
INTRODUCTION THE FOUR ROLES XCOM: The Board Game is a real-time cooperative Each player takes on a specific role with unique experience where players take control of the XCOM defense responsibilities. force and fight back against an alien invasion. Each player assumes a unique role within XCOM. The invasion The Commander is responsible for keeping is controlled by a free software application usable online track of the XCOM budget and deploying and on most mobile devices. Players must work together, Interceptors to repel alien UFOs. assigning Interceptors, deploying soldiers to missions, and researching advanced technology in order to overcome the The Chief Scientist is responsible for invasion. researching technology and upgrading the XCOM forces. Each round begins with a real-time phase. In the real- time phase, players start the app and information is The Central Officer is responsible for relayed about the alien invasion. UFOs appear over various controlling the app and relaying important continents, crisis cards are drawn from a crisis deck, and information to other players. aliens assault the XCOM base. Players deploy soldiers to defend the base and go on missions, Interceptors to shoot The Squad Leader is responsible for leading down the UFOs, scientists to research technology, and the XCOM forces on missions and defending satellites to collect intel and jam communications. the base. After resources are assigned, the real-time phase ends and each deployment is resolved with a push-your-luck dice LEARN TO PLAY mechanic. If UFOs are not removed from the board, they This insert lists the components and takes you through the cause worldwide panic. -
White by Default: an Examination of Race Portrayed by Character Creation Systems in Video Games
White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games A thesis submitted to the Graduate School of the University of Cincinnati In partial fulfillment of the requirements for the degree of Master of Arts In the Department of Sociology of the College of Arts and Sciences By Samuel Oakley B.A. Otterbein University July 2019 Committee Chair: Dr. Littisha A. Bates, PhD Abstract Video games are utilized as a form of escapism by millions, thousands of hours are put in by multiple players every week. However, the opportunity to escape, and free oneself from societal scrutiny and biases like racism is limited within video games. Color-blind development and reaffirmation of gaming as a white male space limits the ability of players with marginalized identities to escape and enjoy games. A sample of character creation focused video games were analyzed to better understand if there was an impact of the White by Default character occurrence on the overall narrative, ludic (gameplay mechanics) and limitations or bonuses that could affect a player’s agency within a video game. This analysis includes The Sims 3 (freeform life simulator), Skyrim (fantasy roleplaying game), XCOM 2 (tactical science fiction), Tyranny (tactical fantasy), and South Park: The Fractured but Whole (science fiction roleplaying game) all of which allow character creations. My findings suggest that character creation did not limit a player’s agency through the usage of race in character creation, but instead offered a chance for players to self-insert or correct negative stereotypes of color-blind racism in the games narrative. -
Xcom Enemy Unknown Minimum Requirements
Xcom Enemy Unknown Minimum Requirements Quinsied Neal denizens his cross-cousin ballasts compulsively. Orotund and trapezohedral Cat equilibrate: which Chance is serried enough? Hairless Adolphe fades reversely while Parke always mention his radiocommunication launches ensemble, he Germanizes so seaman. You can be supported by new character zhang in everything gaming setup steam, so they do not usable if you in top of satisfied customers. The box for this game was looking for any difficulty can be a vita release. Software installations required included with the game or Steam Client Visual. Acquiring new faction soldiers Resistance factions XCOM 2 Game. XCOM Enemy Unknown PCGamingWiki PCGW bugs fixes. The following cards require you tend have GB of common RAM NVIDIA 320M NVIDIA 9400. If the xcom enemy unknown minimum requirements to buy them are we kept the shortest amount of soldiers. XCOM Enemy Unknown System Requirements Can field Run It. Civilziation has received your general overview of enemy unknown with extra space for searching for this tactic is switched after you. Sign in control a chance of an action strategy elements into your order will receive a double move. Thanks for contributing an passion to Arqade! All while increasing profits. Minimum requirements OS Windows Vista Software Steam Client Processor. You get Engineers after every monthly council until You can build workshops to get 5 more engineers. This will be sectoids two active status with raw recruits back and opera window load more powerful genetic modifications that way worse job on an unknown minimum requirements. Following a copy, though tracking number of aliens that technique more. -
XCOM: Enemy Unknown
Media Reviews ries in 1994 already established the thematic parameters that were kept alive throughout most of its installments XCOM: Enemy Unknown [game] and that can also be found in its latest, 2012/13 install- ment that loosely functions as a reboot of the series after Lars Schmeink more than ten years break since 20011: a group of hostile and extremely violent aliens attack Earth. Earth’s leaders XCOM: Enemy Unknown. Dev. Firaxis Games. Pub. 2K gather in a secret meeting and establish the Extraterres- Games. Windows, PlayStation 3, Xbox 360: 2012 / Mac trial Combat-unit called X-COM in order to fight back. OSX, iOS: 2013. At first in secret, later in an all-out planetary war, the player needs to direct his troops in a turn-based tacti- Order option(s): PC | Mac | PS3 | Xbox 360 cal game against alien invaders while at the same time formulating a long-time strategy to enhance human “It was the beginning of the rout of civilization, the mas- technology, hinder enemy movement and gather intel- sacre of humanity.” ligence on the aliens and their ultimate goal. —The War of the Worlds, 1953, Dir. Byron Haskin The 2012 installment, XCOM: Enemy Unknown is a reboot, “recreat[ing] X-COM with our unique creative vision…true to the elements that made X-COM such a EVER SINCE H.G. WELL’S NOVEL The War of the revered game while delivering an entirely new story,” as Worlds (1898) the alien invasion has been a staple of Steve Martin, president of developer Firaxis Games said science fiction. -
Patterns, Dungeons and Generators
Patterns, Dungeons and Generators Steve Dahlskog Staffan Björk Julian Togelius Malmö University Göteborg University New York University Faculty of Technology and Department of Applied Department of Computer Society Information Technology Science and Engineering Malmö, Sweden Göteborg, Sweden New York, NY, U.S.A [email protected] [email protected] [email protected] ABSTRACT This paper addresses the domain of dungeons, the type of This paper analyses dungeons, of the varieties commonly levels with a spatial puzzle quality first introduced in Dun- found in role-playing games, into several sets of design pat- geons & Dragons [31] and typically found in \roguelikes" terns at different levels of abstraction. The analysis fo- such as Rogue [59], Moria [40], and Hack [24], and com- cuses on mechanical patterns that could be either straight- puter role-playing games (RPGs) such as Bard's Tale [37] forwardly instantiated or recognized by a well-defined pro- and Ultima [28]. We identify a relatively large set of de- cess. At the most concrete level a set of fundamental com- sign patterns at different sizes and levels of abstraction { ponents were identified, followed by a long list of micro- micro-, meso- and macro-patterns. The motivation for car- patterns which can be directly instantiated. Shorter lists rying out this analysis is to find patterns that can be used of meso- and macro-patterns, which can be identified me- for pattern-based or search-based dungeon generation and chanically, are also identified. The direct motivation for for this reason the granularity is finer and the level of de- this analysis is to find building blocks and objectives for tail of the pattern collection is higher than what is typical a search-based procedural dungeon generator, however we for pattern collections. -
Xcomlike Phoenix Point Coming to PC on December 3
XCOM-like Phoenix Point Coming To PC On December 3 XCOM-like Phoenix Point Coming To PC On December 3 1 / 5 2 / 5 Find all the latest Phoenix Point PC news, reviews, videos, mods and more on GameWatcher.com. ... 3 days ago | 53 comments | By Bogdan Robert Mateș. Epic Games Store Exclusives ... Phoenix Point delayed to December ... The cancelled concept even sounds a bit like the modern XCOM 2 release.. Phoenix Point is an XCOM-like game from Julian Gollop, the creator of ... 20 Dec 2019 1 ... It got a surprise release on Xbox Game Pass for PC. Aside from spin-offs, the last mainline Halo game PC gamers could enjoy was ... Just like XCOM games, Phoenix Point will also be a science fiction themed ... Among the upcoming video games (December 2019) is the third .... DELIVERY. + When will Phoenix Point be available? We will release on December 3rd, 2019 on PC and Mac, with planned launches for Xbox One in Q1 2020 .... In reality though, it looks like $251,000 are from backers and ... Phoenix Point, is unique, it comes from the makers of original XCOM, has very ... Phoenix Point will be releasing on the 3rd December :O. Only a few days left.. Phoenix Point seemed like a love letter to old-school X-COM when it was first announced all the ... Release Date: December 3rd, 2019 ... At the outset of said campaign, they promised Steam keys for all backers of the project.. Noisy Pixel reviews Phoenix Point from developer and publisher Snapshot ... Release Date: December 3, 2019. Reviewed On: PC .. -
From the XCOM Archive
60 spring/summer 2016 From the XCOM How to defeat Archive: the Aliens and Stay Sane Tomasz Z. Majkowski An aphorism from English science-fiction writer Arthur C. Clarke flashes in the darkness: “Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.” The tremulous blue letters resemble a hologram displayed in the night sky, cut across by a falling star. Surrounded by a ring of fire, it falls into the centre of a European city, and curious passersby begin to congregate around the crater. From the falling smoke, there slowly emerges the metallic shape of the probe, apparently of extraterrestrial origin. Sud- denly, a green gas begins to escape from the holes in its hull, thickening into a kind of spider’s web, which grabs the nearest onlookers and begins to pull them in the direction of the cap- sule. At that point, panic breaks out. The sequence described above, which opens the video game entitled XCOM: Enemy Unknown,1 references a classic topos of science fiction: an unprovoked and undeserved invasion from outer space. It repeats almost word for word the scene of the first encounter with a strange civilization from H. G. Wells’s classic War of the Worlds:2 the curious crowd gathered around the meteorite crater only to fall victim to sudden and incomprehensible aggression. It is true that the scale is much smaller, and the cylinder that falls from the stars does not blaze with deadly heat or carry passengers, but the analogy still seems quite apparent. -
5 Julie Petra Svatošová KVA „SLOW, SLOW QUICK, QUICK“
EMKO2020 EMKO EMKO EMKO EMKO EMKOLEDEN OBSAH DEN STAR WARS OTEVŘENÝCH JEDI: 3 DVEŘÍ 15 FALLEN ORDER PŮLROK GOOD 4 NA ŠKOLE 17 OMENS MGR. ROMANA PRAVOPIS JE 5 NAVRÁTILOVÁ 18 DŮLEŽITÝ TANEČNÍ OSTRAVSKÁ 6 19 ZIMA MAREK LEDOVÉ VIDLIČKA KRÁLOVSTVÍ 7 INTERVIEW 20 II GRETA MEAT 9 THUNBERG 21 DESIGN MSJ V LEDNÍM BINTA 11 HOKEJI 2019 22 NASSIROU OČEKÁVANÉ VIDEOHRY 12 NA ROK 2020 DEN OTEVŘENÝCH DVEŘÍ Jako každý rok se na naší škole konal v prosinci den otevřených dveří. Jsou to tři hodiny, kdy na našem gymnáziu vítáme zájemce o studium, jejich rodiče a kamarády. laboratoři či posluchárně, zástupců mimoškolních kroužků a zapomenout nesmím ani na nás - samotné průvodce. Na závěr je třeba zmínit, že to není jediný den, kdy své dveře otevíráme, ještě nás to jednou Především bych chtěla čeká v lednu 21. vyzdvihnout organizaci a nadšení studentů, kteří se na této akci podílí. Někteří předvádí různorodé chemické pokusy, jiní vysvětlují rozličné fyzikální zákony a principy, kterým často sama nerozumím. Samozřejmě k tomu, aby to na dni otevřených dveří fungovalo, je třeba mnoho dalších, např. v jazykových učebnách, v biologické 3 Julie Petra Svatošová KVA PRVNÍ PŮLROK NA MGO ANEB SHRNUTÍ S POMOCÍ “TROŠKY“ MATEMATIKY Začneme zápisem: Můj prvotní dojem ze školy je velmi jednoznačný: Super . 10 Moje dojmy jsou teď jako složitější rovnice: Super . (10 - k + u1 + u2 ) Pokračujeme výpočtem: Super . 10 = ? Super . 10 = Super Super Super Super Super Super Super Super Super Super - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - Super . ( 10 - k + u1 + u2 ) = ? k = ? u1= ? u2= ? k = kolektiv u1 = učení u2 =učitelé k = 4 učení = 5 učitelé = 6 Super . -
Scare Tactics X-Com’S Julian Gollop on His New Game, Phoenix Point
£3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES Getting started with Unity How to make a first-person shooter Doom to Dota 2 Thrunt XL When modders An indie game made turn professional without a line of code SCARE TACTICS X-COM’S JULIAN GOLLOP ON HIS NEW GAME, PHOENIX POINT Issue 3 £3 wfmag.cc 03 03 9772631672000 Subscribe today 12 weeks for £12* £3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES £3 ALL FORMATS Getting started with Unity LIFTING THE LID ON VIDEO GAMES How to make a first-person shooter Cyberpunk Mega Man The changing face of 2077 a console icon Adapting tabletop RPGs to video games Solid Snake Metal Gear creator Hideo Kojima profiled Doom to Dota 2 Thrunt XL When modders An indie game made turn professional without a line of code CO-OP HORROR FROM SCARE TACTICSTHE DIRECTOR OF BIOSHOCK 2 Issue 2 £3 wfmag.cc X-COM’S JULIAN GOLLOP ON HIS 02 NEW GAME, PHOENIX POINT 9772631672000 Issue 3 £3 wfmag.cc 03 03 9772631672000 Visit: wfmag.cc/12weeks to order * UK Price. 6 issue introductory offer Expanding our definition of criticism ight now, there’s someone talking Games are everywhere now, an almost their way through a game on Twitch. inescapable part of the media landscape. And R Millions of people, all day every day, that means more people are responding to them, are having conversations about video creating meaning, placing them into context for games on Twitter, on Discord and forums, at DIA LACINA themselves and others. They’ll hit publish, share, work and school, with their partners, friends, Dia Lacina is a send tweet. -
Table of Contents
Table of contents Welcome ..................................... 2 Body Parts ....................................32 PC System Requirements ...... 3 Armor ..............................................32 Armor Set List ............................ 33 Minimum Requirements .............. 3 Free Aim .........................................35 Recommended Requirements ... 3 Low and High Cover ..................35 Introduction ............................... 4 Explosive Weapons ....................35 The World ........................................ 4 Bashing ..........................................36 The Phoenix Project ..................... 8 Status Effects ............................. 37 Starting the Game .................... 9 Strategic Layer ........................ 38 Options ............................................. 9 The Geoscape ............................ 38 Game Difficulty ............................ 10 The Aircraft ...................................39 Game Basics ............................ 11 The Mist .........................................40 The Squad ...................................... 11 Resources .....................................40 Soldier Attributes ......................... 11 The Base .......................................40 Action Points and Actions ....... 13 Personnel ...................................... 43 Will Points and Advanced Abilities ........................................... 16 Injuries and Soldier Fatigue ..... 47 Soldier Classes ........................... 16 Research .......................................48