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CS621 – Quality Management Unit - IV UNIT IV SOFTWARE PROCESSES & TESTING

Software Process - Definition and implementation; internal Auditing and Assessments; - Concepts, Tools, Reviews, Inspections & Walkthroughs; P-CMM. SOFTWARE PROCESS - DEFINITION AND IMPLEMENTATION The software process  A structured set of activities required to develop a software system.  Many different software processes but all involve: o Specification – defining what the system should do; o Design and implementation – defining the organization of the system and implementing the system; o Validation – checking that it does what the customer wants; o Evolution – changing the system in response to changing customer needs.  A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective Software process descriptions  activities in these processes such as specifying a data model, designing a user interface, etc. and the ordering of these activities  Process descriptions may also include: o Products, which are the outcomes of a process activity; o Roles, which reflect the responsibilities of the people involved in the process; o Pre- and post-conditions, which are statements that are true before and after a process activity has been enacted or a product produced Software process models

 The o Plan-driven model. Separate and distinct phases of specification and development.  Incremental development o Specification, development and validation are interleaved. May be plan-driven or agile.  Reuse-oriented o The system is assembled from existing components. May be plan-driven or agile.  In practice, most large systems are developed using a process that incorporates elements from all of these models Waterfall Model

MTech CSE (PT, 2011-14) SRM, Ramapuram 1 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 There are separate identified phases in the waterfall model: o and definition o System and o Implementation and unit testing o Integration and system testing o Operation and maintenance  The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. In principle, a phase has to be complete before moving onto the next phase Problems  Inflexible partitioning of the project into distinct stages makes it difficult to respond to changing customer requirements. o Therefore, this model is only appropriate when the requirements are well-understood and changes will be fairly limited during the design process. o Few business systems have stable requirements.  The waterfall model is mostly used for large systems engineering projects where a system is developed at several sites. o In those circumstances, the plan-driven nature of the waterfall model helps coordinate the work Incremental development

Incremental development benefits  The cost of accommodating changing customer requirements is reduced. o The amount of analysis and documentation that has to be redone is much less than is required with the waterfall model.  It is easier to get customer feedback on the development work that has been done. o Customers can comment on demonstrations of the software and see how much has been implemented.  More rapid delivery and deployment of useful software to the customer is possible. o Customers are able to use and gain value from the software earlier than is possible with a waterfall process Incremental development problems  The process is not visible. o Managers need regular deliverables to measure progress. If systems are developed quickly, it is not cost-effective to produce documents that reflect every version of the system.  System structure tends to degrade as new increments are added. o Unless time and money is spent on refactoring to improve the software, regular change tends to corrupt its structure. Incorporating further software changes becomes increasingly difficult and costly

MTech CSE (PT, 2011-14) SRM, Ramapuram 2 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV Reuse-oriented software engineering

 Based on systematic reuse where systems are integrated from existing components or COTS (Commercial- off-the-shelf) systems.  Process stages o Component analysis; o Requirements modification; o System design with reuse; o Development and integration.  Reuse is now the standard approach for building many types of business system Types of software component in reuse  Web services that are developed according to service standards and which are available for remote invocation.  Collections of objects that are developed as a package to be integrated with a component framework such as .NET or J2EE.  Stand-alone software systems (COTS) that are configured for use in a particular environment Process activities

 Real software processes are inter-leaved sequences of technical, collaborative and managerial activities with the overall goal of specifying, designing, implementing and testing a software system.  The four basic process activities of o specification, o development, o validation and o evolution  are organized differently in different development processes.  In the waterfall model, they are organized in sequence  in incremental development they are inter-leaved Software specification The requirements engineering process

The process of establishing what services are required and the constraints on the system’s operation and development.

MTech CSE (PT, 2011-14) SRM, Ramapuram 3 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 Requirements engineering process o Feasibility study . Is it technically and financially feasible to build the system? o Requirements elicitation and analysis . What do the system stakeholders require or expect from the system? o Requirements specification . Defining the requirements in detail o Requirements validation . Checking the validity of the requirements Software design and implementation  The process of converting the system specification into an executable system.  Software design o Design a software structure that realises the specification;  Implementation o Translate this structure into an executable program;  The activities of design and implementation are closely related and may be inter-leaved A general model of the design process

Design activities  Architectural design, where you identify the overall structure of the system, the principal components (sometimes called sub-systems or modules), their relationships and how they are distributed.  Interface design, where you define the interfaces between system components.  Component design, where you take each system component and design how it will operate.  Database design, where you design the system data structures and how these are to be represented in a database Software validation  Verification and validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the system customer.  Involves checking and review processes and system testing.  System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system.  Testing is the most commonly used V & V activity Stages of testing

MTech CSE (PT, 2011-14) SRM, Ramapuram 4 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 Development or component testing o Individual components are tested independently; o Components may be functions or objects or coherent groupings of these entities.  System testing o Testing of the system as a whole. Testing of emergent properties is particularly important.  Acceptance testing o Testing with customer data to check that the system meets the customer’s needs Testing phases in a plan-driven software process (V Model)

Software evolution  Software is inherently flexible and can change.  As requirements change through changing business circumstances, the software that supports the business must also evolve and change.  Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new System evolution

Summary

 Software processes are the activities involved in producing a software system.  Software process models are abstract representations of these processes.  General process models describe the organization of software processes.  Examples of these general models include the ‘waterfall’ model, incremental development, and reuse- oriented development  Requirements engineering is the process of developing a software specification.

MTech CSE (PT, 2011-14) SRM, Ramapuram 5 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 Design and implementation processes are concerned with transforming a requirements specification into an executable software system.  Software validation is the process of checking that the system conforms to its specification and that it meets the real needs of the users of the system.  Software evolution takes place when you change existing software systems to meet new requirements.  The software must evolve to remain useful Coping with change

 Change is inevitable in all large software projects. o Business changes lead to new and changed system requirements o New technologies open up new possibilities for improving implementations o Changing platforms require application changes  Change leads to rework so the costs of change include both rework (e.g. re-analysing requirements) as well as the costs of implementing new functionality Reducing the costs of rework  Change avoidance, where the software process includes activities that can anticipate possible changes before significant rework is required. o For example, a prototype system may be developed to show some key features of the system to customers.  Change tolerance, where the process is designed so that changes can be accommodated at relatively low cost  A prototype is an initial version of a system used to demonstrate concepts and try out design options.  A prototype can be used in: o The requirements engineering process to help with requirements elicitation and validation; o In design processes to explore options and develop a UI design; o In the testing process to run back-to-back tests. Benefits of prototyping  Improved system usability.  A closer match to users’ real needs.  Improved design quality.  Improved maintainability.  Reduced development effort. The process of prototype development

Prototype development  May be based on rapid prototyping languages or tools  May involve leaving out functionality  Prototype should focus on areas of the product that are not well-understood;  Error checking and recovery may not be included in the prototype;  Focus on functional rather than non-functional requirements such as reliability and security

MTech CSE (PT, 2011-14) SRM, Ramapuram 6 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV Incremental delivery  Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality.  User requirements are prioritised and the highest priority requirements are included in early increments.  Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve Incremental development and delivery  Incremental development o Develop the system in increments and evaluate each increment before proceeding to the development of the next increment; o Normal approach used in agile methods; o Evaluation done by user/customer proxy.  Incremental delivery o Deploy an increment for use by end-users; o More realistic evaluation about practical use of software; o Difficult to implement for replacement systems as increments have less functionality than the system being replaced Incremental delivery

Incremental delivery advantages  Customer value can be delivered with each increment so system functionality is available earlier.  Early increments act as a prototype to help elicit requirements for later increments.  Lower risk of overall project failure.  The highest priority system services tend to receive the most testing Incremental delivery problems  Most systems require a set of basic facilities that are used by different parts of the system. o As requirements are not defined in detail until an increment is to be implemented, it can be hard to identify common facilities that are needed by all increments.  The essence of iterative processes is that the specification is developed in conjunction with the software Boehm’s of the software process

 Process is represented as a spiral rather than as a sequence of activities with backtracking.  Each loop in the spiral represents a phase in the process.  No fixed phases such as specification or design - loops in the spiral are chosen depending on what is required.  Risks are explicitly assessed and resolved throughout the process.

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The Rational

 A modern generic process derived from the work on the UML and associated process.  Brings together aspects of the 3 generic process models discussed previously.  Normally described from 3 perspectives o A dynamic perspective that shows phases over time; o A static perspective that shows process activities; o A practive perspective that suggests good practice

RUP good practice  Visually model software: Use graphical UML models to present static and dynamic views of the software.  Verify software quality: Ensure that the software meet’s organizational quality standards.  Control changes to software  Manage software changes using a change management system and configuration management tools Summary  Processes should include activities to cope with change. o This may involve a prototyping phase that helps avoid poor decisions on requirements and design.  Processes may be structured for iterative development and delivery so that changes may be made without disrupting the system as a whole.  The is a modern generic process model that is organized into phases (inception, elaboration, construction and transition) but separates activities (requirements, analysis and design, etc.) from these phases

MTech CSE (PT, 2011-14) SRM, Ramapuram 8 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV INTERNAL AUDITING AND ASSESSMENTS

TBD

MTech CSE (PT, 2011-14) SRM, Ramapuram 9 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV SOFTWARE TESTING CONCEPTS

Software Testing  Once source code has been generated, software must be tested to uncover (and correct) as many errors as possible before delivery to the customer  software testing techniques provide systematic guidance for designing tests that o (1) exercise the internal logic of software components, o (2) exercise the input and output domains of the program to uncover errors in program function, behavior. and performance  Done by software engineer and testing specialists Why it is important  Reviews and other SQA activities can and do uncover errors, but they are not sufficient.  Every time the program is executed, the customer tests it!  Therefore, you have to execute the program before it gets to the customer with the specific intent of finding and removing all errors.  In order to find the highest possible number of errors, tests must be conducted systematically and test cases must be designed using disciplined techniques. Software is tested from two different perspectives:  Internal program logic is exercised using “white box” test case design techniques.  Software requirements are exercised using “black box” test case design techniques.  intent is to find the maximum number of errors with the minimum amount of effort and time Testing Principles  All tests should be traceable to customer requirements  Tests should be planned long before testing begins  The Pareto principle applies to software testing  Testing should begin “in the small” and progress toward testing “in the large.”  Exhaustive testing is not possible  To be most effective, testing should be conducted by an independent third party Software Testability  how easily [a computer program] can be tested Set of characteristics that lead to testable software

 Operability. "The better it works, the more efficiently it can be tested."  Observability. "What you see is what you test."  Controllability. "The better we can control the software, testing can be automated and optimized."  Decomposability. "controlling the scope, can more quickly isolate problems & perform smarter retesting."  Simplicity. "The less there is to test, the more quickly we can test it." o Functional, Structural, Code  Stability. "The fewer the changes, the fewer the disruptions to testing."  Understandability. "The more information we have, the smarter we will test." Attributes of a “good” test  has a high probability of finding an error  not redundant  best of breed  neither too simple nor too complex Test Case Design  black-box tests are used to demonstrate that software functions are operational, that input is properly accepted and output is correctly produced, and that the integrity of external information (e.g., a database) is maintained.

MTech CSE (PT, 2011-14) SRM, Ramapuram 10 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 A black-box test examines some fundamental aspect of a system with little regard for the internal logical structure of the software.  White-box testing of software is predicated on close examination of procedural detail. Logical paths through the software are tested by providing test cases that exercise specific sets of conditions and/or loops.  The "status of the program" may be examined at various points to determine if the expected or asserted status corresponds to the actual status. White-Box Testing

 sometimes called glass-box testing,  is a test case design method that uses the control structure of the procedural design to derive test cases.  Using white-box testing methods, the software engineer can derive test cases that o (1) guarantee that all independent paths within a module have been exercised at least once, o (2) exercise all logical decisions on their true and false sides, o (3) execute all loops at their boundaries and within their operational bounds, and o (4) exercise internal data structures to ensure their validity. Basis Path Testing  Basis path testing is a white-box testing technique  enables the test case designer to derive a logical complexity measure of a procedural design and use this measure as a guide for defining a basis set of execution paths Flow Graph Notation

Cyclomatic Complexity  Cyclomatic complexity is a that provides a quantitative measure of the logical complexity of a program.  When used in the context of the basis path testing method, the value computed for cyclomatic complexity defines the number of independent paths in the basis set of a program and provides us with an upper bound for the number of tests that must be conducted to ensure that all statements have been executed at least once Deriving Test Cases  Using the design or code as a foundation, draw a corresponding flow graph  Determine the cyclomatic complexity of the resultant flow graph.  Determine a basis set of linearly independent paths  Prepare test cases that will force execution of each path in the basis set Graph Matrices  A graph matrix is a square matrix whose size (i.e., number of rows and columns) is equal to the number of nodes on the flow graph.  Each row and column corresponds to an identified node, and matrix entries correspond to connections (an edge) between nodes.

MTech CSE (PT, 2011-14) SRM, Ramapuram 11 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

Control Structure Testing Condition Testing  Condition testing is a test case design method that exercises the logical conditions contained in a program module. Data Flow Testing  The data flow testing method selects test paths of a program according to the locations of definitions and uses of variables in the program Loop Testing  Loop testing is a white-box testing technique that focuses exclusively on the validity of loop constructs  Four different classes of loops can be defined: o simple loops, o concatenated loops, o nested loops, and o unstructured loops

MTech CSE (PT, 2011-14) SRM, Ramapuram 12 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV Black-Box Testing

 also called behavioral testing,  focuses on the functional requirements of the software.  enables the software engineer to derive sets of input conditions that will fully exercise all functional requirements for a program.  Black-box testing is not an alternative to white-box techniques.  it is a complementary approach that is likely to uncover a different class of errors than white-box methods. Graph-Based Testing Methods

Equivalence Partitioning  Equivalence partitioning is a black-box testing method that divides the input domain of a program into classes of data from which test cases can be derived  Equivalence classes may be defined according to the following guidelines: o 1. If an input condition specifies a range, one valid and two invalid equivalence . classes are defined. o 2. If an input condition requires a specific value, one valid and two invalid . equivalence classes are defined. o 3. If an input condition specifies a member of a set, one valid and one invalid . equivalence class are defined. o 4. If an input condition is Boolean, one valid and one invalid class are defined. Boundary Value Analysis  Boundary value analysis is a test case design technique that complements equivalence partitioning.  Rather than selecting any element of an equivalence class, BVA leads to the selection of test cases at the "edges" of the class Comparison Testing  independent versions of software be developed for critical applications,even when only a single version will be used in the delivered computer-based system Orthogonal Array Testing  can be applied to problems in which the input domain  is relatively small but too large to accommodate exhaustive testing

MTech CSE (PT, 2011-14) SRM, Ramapuram 13 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 useful in finding errors associated with region faults—an error category associated with faulty logic within a software component

Testing For Specialized Environments, Architectures, And Applications

 Testing GUIs o testing should be approached using automated tools  Testing of Client/Server Architectures  Testing Documentation and Help Facilities  Testing for Real-Time Systems o The time-dependent, asynchronous nature of many real-time applications adds a new and potentially difficult element to the testing mix—time. o Not only does the test case designer have to consider white- and black-box test cases but also event handling (i.e., interrupt processing), the timing of the data, and the parallelism of the tasks (processes) that handle the data o Types . Task testing . Behavioral testing . Intertask testing . System testing

MTech CSE (PT, 2011-14) SRM, Ramapuram 14 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV FORMAL DESIGN REVIEWS

Participants of peer reviews

 three to five participants  All the participants should be peers of the software system designer-author  Team includes o A review leader o The author o Specialized professionals A review leader  “moderator” in inspections, “coordinator’ in walkthroughs  (1) Be well versed in development of projects of the current type and familiar with its technologies. Preliminary acquaintance with the current project is not necessary.  (2) Maintain good relationships with the author and the development team.  (3) Come from outside the project team.

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 (4) Display proven experience in coordination and leadership of professional meetings.  (5) For inspections, training as a moderator is also required. The author  The author is, invariably a participant in each type of peer review Specialized professionals  Inspections o A designer o A coder or implementer o A tester  Walkthroughs o A standards enforcer o A maintenance expert o A user representative Requisite preparations for peer reviews Peer review leader’s preparations  To determine, together with the author, which sections of the design document are to be reviewed.  To select the team members  To schedule the peer review sessions  To distribute the document to the team members prior to the review session Peer review team’s preparations for the review session  to read the document sections to be reviewed and list their comments before the inspection session begins The peer review session  The presenter reads a section of the document and adds, if needed, a brief explanation of the issues involved in his or her own words  the participants either deliver their comments to the document or address their reactions to the comments  should not deal with tentative solutions  sessions should not exceed two hours in length, or schedule for more than twice daily Post-peer review activities  The prompt, effective correction and reworking of all errors by the designer/author and his team, as performed by the inspection leader (or other team member) in the course of the assigned follow-up activities.  Transmission of the inspection reports to the internal Corrective Action Board (CAB) for analysis. o This action initiates the corrective and preventive actions that will reduce future defects and improve productivity Peer review efficiency

 Using the following Metrics  Peer review detection efficiency (average hours worked per defect detected).  Peer review defect detection density (average number of defects detected per page of the design document).  Internal peer review effectiveness (percentage of defects detected by peer review as a percentage of total defects detected by the developer). Peer review coverage  Only a small percentage of the documents and total volume of code ever undergoes peer review. Coverage of about 5–15% of document pages still represents a significant contribution to total design quality because the factor that determines the benefits of peer review to total quality is not the percentage of pages covered but the choice of those pages

MTech CSE (PT, 2011-14) SRM, Ramapuram 16 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV INSPECTION AND WALK-THROUGH Inspection vs. Walkthrough – participants and processes

Why it is difficult to get reviewers  Cost of poor quality is the combined cost of Prevention, Appraisal and Failure  Reviewers effort constitute “Appraisal” costs  Matter of Culture, Attitude and Expression  tremendous amount of resistance is faced in making review  most of us do not like to admit our mistakes  Holding successful reviews require us to overcome this natural resistance  In healthy SW engineering culture, reviewers understand the time spent on reviews is not wasted  lack of knowledge of review process, review techniques and cultural issues, simple resistance to change Inspections

MTech CSE (PT, 2011-14) SRM, Ramapuram 17 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV

 Software Inspections are a disciplined engineering practice for detecting and correcting defects in software artifacts, and preventing their leakage into field operations  An inspection is a more formal process than a walkthrough used to collect metrics or statistics about the software process  What do inspections cover o Inspections and walkthroughs are primarily intended to discover defects in software artifacts. o This is a static analysis technique of software testing. o In addition, inspections address three major tasks of process management: planning, measurement, control.  Metrics o Inspections are used to collect quantitative quality data at defined points in the development process. o This can be used to give feedback to the developers, feed-forward to future development, and feed-into future steps of process. o Can also provide data on effectiveness of inspection techniques.  What can be inspected o Inspections can be held a various points in development process. o Fagan recommended inspections on: o Detailed design o Cleanly compiled code o Completion of unit test  At a minimum a formal inspection includes: o Designated moderator o Author of the work o At least one peer inspector Steps of inspection  Planning o Planning begins when entry criteria for inspection type is met. o Moderator is selected – usually a peer or technical leader o Selection may be made by developer, but this is generally not an ideal situation o Management is encouraged not to look at individual inspection results o Moderator verifies that product meets entry criteria and schedules future steps.  Overview o Presentation to inspectors with any background information needed to properly review software product. o Purpose is educational only o Data collected is author preparation time and time spent on presentation  Preparation o Individual activity o Author collects all material required for inspection o Inspectors study the material and complete inspection log. o Defects are noted at this step, but not collected  Meeting o Meeting is conducted by moderator o Agenda includes: . Introduction . Establishing readiness . Examining material and recording defects . Review defects . Determine disposition . Debrief o Defect data is collected this time o Common meeting problems . Interpersonal tensions are most likely to arise at this point . Experienced moderators can detect and defuse this tension . The more inspections that occur, the less likely interpersonal tensions are to interfere . Effort should be made by all participants to keep emphasis on producing quality product, not making fault finding personal  Rework

MTech CSE (PT, 2011-14) SRM, Ramapuram 18 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV o Performed by the author in response to defect disposition determined at meeting  Follow-up o Moderator verifies that corrections are made o Moderator completes inspection management report and defect summary report Inspection Roles  Author – developer of work product  Moderator – an inspector responsible for organizing and reporting on inspection  Reader – an inspector who guies the examination of the product  Recorder – an inspector who enters all the defects found on the defect list  Inspector – Member of inspection team. Often chosen to represent specific role- designer, tester, technical writer, SQA, etc Inspection as Process Control  When employed at various points through out the process, the completion of an inspection can trigger entry into a new development phase.  Generally, Plan spells out entry and exit criteria and required participants in each type of inspection. Aspects of inspections

 Initial introduction of inspection into an organization can cause anxiety and tension among developers  When it becomes clear that management supports inspection as a quality improvement technique and not a witch hunt, the effectiveness of the inspection increases. Inspection Data

 The collection and analysis of data is what sets inspections apart from other peer review techniques such as walkthroughs.  This data can be used in a variety of ways by a variety of personnel Walkthroughs

 Structured, team , peer code reviews  a form of software peer review "in which a designer or programmer leads members of the development team and other interested parties through a software product, and the participants ask questions and make comments about possible errors, violation of development standards, and other problems  Walkthrough is a more informal version of an inspection  generally do not include designated moderator and are often led by the author of the software Objective

 to ensure high quality  to find o bugs, misinterpretations, omissions, inconsistencies, ambiguities and anything that is unclear o any thing that is complex or difficult to modify o deviation from standards

MTech CSE (PT, 2011-14) SRM, Ramapuram 19 hcr:innovationcse@gg CS621 – Software Quality Management Unit - IV PEOPLE CMM

Comments & Feedback

Thanks to my family members who supported me while I spent hours and hours to prepare this. Your feedback is welcome at [email protected]

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