The Communicator, April 16, 2004
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Click Here to Search to Get Phone Data Faster, Please Click to Search
Click here to search To get phone data faster, please click to search button! (212) 942-9681 Available Data Avaiable More info (212) 942-6525 Available Data Avaiable More info (212) 942-4647 Available Data Avaiable More info (212) 942-9183 Available Data Avaiable More info (212) 942-7577 Available Data Avaiable More info (212) 942-4682 Available Data Avaiable More info (212) 942-3839 Available Data Avaiable More info (212) 942-3086 Available Data Avaiable More info (212) 942-0817 Available Data Avaiable More info (212) 942-1136 Available Data Avaiable More info (212) 942-3820 Available Data Avaiable More info (212) 942-5242 Available Data Avaiable More info (212) 942-0939 Available Data Avaiable More info (212) 942-6745 Saul Aron New York,99 Hillside Avenue Apartment 15 H More info (212) 942-2716 Available Data Avaiable More info (212) 942-3933 Available Data Avaiable More info (212) 942-1423 Rolando Gonzalez Manhattan Newyork,3758 10 Avenue Apartment 10 A More info (212) 942-7790 Joo Yoo New York,31 Park Ter W Apartment B 14 More info (212) 942-3766 Available Data Avaiable More info (212) 942-2726 Available Data Avaiable More info (212) 942-2156 Available Data Avaiable More info (212) 942-3595 Available Data Avaiable More info (212) 942-9186 Available Data Avaiable More info (212) 942-8205 Available Data Avaiable More info (212) 942-7049 Available Data Avaiable More info (212) 942-2268 Available Data Avaiable More info (212) 942-6029 Available Data Avaiable More info (212) 942-0666 Available Data Avaiable More info (212) 942-0672 John -
Nine Steps Towards Creating Better Videogames
BEYOND GAME DESIGN: NINE STEPS TOWARD CREATING BETTER VIDEOGAMES RICHARD BARTLE, CHRIS BATEMAN, NOAH FALSTEIN, MICHELLE HINN, KATHERINE ISBISTER, NICOLE LAZZARO, SHERI GRAINER RAY, AND JOSEPH SAULTER EDITED BY CHRIS BATEMAN Charles River Media A part of Course Technology, Cengage Learning Australia, Brazil, Japan, Korea, Mexico, Singapore, Spain, United Kingdom, United States Beyond Game Design: Nine Steps Toward © 2009 Course Technology, a part of Cengage Learning. Creating Better Videogames ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored, or used in any form or by Richard Bartle, Chris Bateman, any means graphic, electronic, or mechanical, including but not limited to Noah Falstein, Michelle Hinn, photocopying, recording, scanning, digitizing, taping, Web distribution, Katherine Isbister, Nicole Lazzaro, information networks, or information storage and retrieval systems, except Sheri Grainer Ray, and Joseph Saulter as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. Edited by Chris Bateman For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 Publisher and General Manager, For permission to use material from this text or product, Course Technology PTR: submit all requests online at cengage.com/permissions Further permissions questions can be emailed to Stacy L. Hiquet [email protected] Associate Director of Marketing: Sarah Panella Velcro brand hook-and-loop fasteners are a registered trademark of Velcro USA Inc. Barbie is a registered trademark of Mattel Inc. All references to the Myers-Briggs Content Project Manager: Type Indicator test or MBTI should be understood as references to trademarks of Jessica McNavich the Myers-Briggs Type Indicator Trust, owned by Consulting Psychologists Press. -
Analyse Von Casual Games Hinsichtlich Gameplay Und Spielemotionen
Analyse von Casual Games hinsichtlich Gameplay und Spielemotionen Belegarbeit im Studiengang Medieninformatik Eingereicht von: Sina Jafarzadeh Matrikelnummer: 3208827 eMail Adresse: [email protected] Technische Universität Dresden Fakultät Informatik Institut für Software‐ und Multimediatechnik Professur für Mediengestaltung Betreuer: Prof. Dr.‐Ing. habil. Rainer Groh Betreuender Hochschullehrer: Prof. Dr.‐Ing. habil. Rainer Groh Eingereicht am: 18.12.2009 1 Inhalt I EINLEITUNG ...................................................................................................................... 4 1.1 MOTIVATION UND ZIELSETZUNG ............................................................................................... 4 1.2 AUFBAU DER ARBEIT ............................................................................................................... 5 II DEFINITION DER BEGRIFFE AUS DER WELT DER DIGITALEN SPIELE .................................... 7 2.1 ELEMENTE DES DIGITALEN SPIELS ............................................................................................... 7 2.2 DAS GAMEPLAY ..................................................................................................................... 9 2.3 CASUAL GAMES ................................................................................................................... 10 2.4 ZUSAMMENFASSUNG ............................................................................................................ 11 III DEMOGRAPHIE DER SPIELER ........................................................................................ -
New Expression: December 1996 (Volume 20, Issue 8) Columbia College Chicago
Columbia College Chicago Digital Commons @ Columbia College Chicago New Expression Youth Communication Chicago Collection December 1996 New Expression: December 1996 (Volume 20, Issue 8) Columbia College Chicago Follow this and additional works at: http://digitalcommons.colum.edu/ycc_newexpressions Part of the Journalism Studies Commons This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. Recommended Citation Columbia College Chicago, "New Expression: December 1996 (Volume 20, Issue 8)" (1996). New Expression. 147. http://digitalcommons.colum.edu/ycc_newexpressions/147 This Article is brought to you for free and open access by the Youth Communication Chicago Collection at Digital Commons @ Columbia College Chicago. It has been accepted for inclusion in New Expression by an authorized administrator of Digital Commons @ Columbia College Chicago. = ""I.. hi_s .-..«::..-. -th: • Academic probation The politics of school life p. 6 • Winter Fashion Don It get caught in the cold p. 5 • October Essay Contest We have our winners p. 12 - - .. -- . YOUTH COMMUNICATION 1996-1997 Board of Directors Officers President Helen Murphy Jones-Grain's Chicago Business Twenty years ago on November 23, 1976, Youth Communication, publisher of New Expression, was incorporated. Twenty years of representing the voices of Chicago teens. Immediate Past President Youth Com munication's founder, the late sister Ann Christine Heintz, envisioned adream . Many people have dreams, but William (Dal) Frost-Canadian Pacific Forest Products, Inc. (ret.) the difference between Hcinlz and most people were her actions! The main purpose of New Expression has always been to give teens a way to express what's on their minds. In Heintz's VIce Presldent-lntemal Affairs words, New Expression would not be about "doll house journalism." It would reach out to a large Chicago audience, dealing Philip Costello-Logic Plus with teen views on gangs, teen pregnancy, and drug abuse issues, to name a few. -
Weill Cornell Medical College Student Handbook
Weill Cornell Medical College Student Handbook Updated August 2021 WEILL CORNELL MEDICAL COLLEGE Updated August 2021 Weill Cornell Medical College Student Handbook ** All policies in the Student Handbook are up to date as of August 12, 2021. For the most up-to-date details regarding WCMC policies, please visit: https://nexus.weill.cornell.edu/display/MECPOLICY/Medical+Education+Policies i WEILL CORNELL MEDICAL COLLEGE Updated August 2021 Table of Contents About the Institution……………………………………………………......5 Emergencies, Safety, and Security………………………………………...11 Tuition and Fees…………………………………………………………...19 Opportunities and Employment…………………………………...21 Student Health……………………………………………………………..22 Student Mental Health Services………………………………..27 Privacy and Confidentiality……………………...……………..27 Needle Stick and Bodily Fluid Exposure Policy………….........28 Substance Use Screening & Counseling…………………………………..30 Student Health Insurance Plan…………………………………………….32 Student Disability Services………………………………………………..34 Parenting & Family Resources……………………………………………37 Academics…………………………………………………………….......38 Program Core Competencies and Constituent Learning Objectives.39 Required Courses in Curriculum………………...………………..41 Extended Curriculum for Research……………………………….43 Global Health Electives… ………………………………………..43 Clinical Course Add/Drop Policy………………………………...44 Course Materials and Copyright Issues…………………………..46 Transportation Guidelines and Policies…………………………..46 Course Directors………………………………………………….49 Clinical Activities………………………………………………………...51 i WEILL CORNELL MEDICAL -
Commemorative Book 2020-2021 St
Queens Undergraduate COMMEMORATIVE BOOK 2020-2021 St. John’s University is Catholic, Vincentian, Metropolitan, and Global. As a university, we commit ourselves to academic excellence and the pursuit of wisdom which flows from free inquiry, religious values, and human experience. We strive to preserve and enhance an atmosphere in which scholarly research, imaginative methodology, global awareness, and an enthusiastic quest for truth serve as the basis of a vital teaching-learning process and the development of lifelong learning. Our core curriculum in the liberal arts and sciences aims to enrich lives as well as professions and serves to unify the undergraduate experience. Graduate and professional schools express our commitment to research, rigorous standards, and innovative application of knowledge. We aim not only to be excellent professionals with an ability to analyze and articulate clearly what is, but also to develop the ethical and aesthetic values to imagine and help realize what might be. St. John’s is a Catholic university, founded in 1870 in response to an invitation of the first Bishop of Brooklyn, John Loughlin, to provide the youth of the city with an intellectual and moral education. We embrace the Judeo-Christian ideals of respect for the rights and dignity of every person and each individual’s responsibility for the world in which we live. We commit ourselves to create a climate patterned on the life and teaching of Jesus Christ as embodied in the traditions and practices of the Roman Catholic Church. Our community, which comprises members of many faiths, strives for an openness which is “wholly directed to all that is true, all that deserves respect, all that is honest, pure, admirable, decent, virtuous, or worthy of praise” (Philippians 4:8). -
Ben Barone Coresights
Ben Barone Coresights Ben Barone is the cofounder and CEO of Coresights. Coresights is a virtual reality training platform for professionals, students, and athletes to master mind-body training. The platform provides training to help achieve full potential and enhance quality of life. Mr. Barone is also the founding member of CareerDay VR, a social virtual reality platform for students to gain exposure to careers and learn job skills, and the founder of Coretex Performance. Mr. Barone is an alumnus of the University of North Carolina at Chapel Hill, where he earned a Bachelor of Arts in Psychology, and of the University of Denver, where he obtained a Master of Arts in Sport and Performance Psychology. Alexia Bedat, Esq. Klaris Law Alexia focuses her practice on content review; media law; privacy; Internet law; advertising; fair use, and virtual and augmented reality technologies. Prior to joining Klaris Law, Alexia worked as a law clerk at BuzzFeed, where she supported the news team. She has also worked with law firms specializing in media law in both London and Paris. Having obtained her law degree from the University of Cambridge in the UK, Alexia moved to New York to pursue her career in the United States and completed an LL.M. at Columbia Law School. There, she focused on First Amendment litigation, advertising, copyright and the right of publicity. At Columbia, Alexia worked as a teaching assistant at both the Law School and Journalism School and did pro bono work at Volunteer Lawyers for the Arts. Alexia is a naturalized American, having spent most of her life in Geneva where she spoke French at home. -
Game Design Tools: Can They Improve Game Design Practice?
Game design tools: can they improve game design practice? by Katharine Neil Thesis Submitted to Flinders University for the degree of Doctor of Philosophy Department of Screen and Media Faculty of Education, Humanities and Law September 2017 Cotutelle institution: Ecole Doctorale Informatique, Télécommunications et Electronique Groupe ILJ - Equipe MIM - Laboratoire CEDRIC Conservatoire National des Arts et Métiers ACKNOWLEDGEMENTS First, I would like to thank my supervisors Professor Stephane Natkin, Dr Melanie Swalwell and Dr Denise De Vries for their guidance and support, as well as their patience in the face of the linguistic, geographical and administrative challenges posed by my cotutelle candidature. In addition, I am grateful for the comraderie of the students and staff of the ILJ team at the Cnam, who have been very welcoming to me and always forthcoming with stimulating discussions and advice. I am grateful to my friends Marion Tillous and Xavier Brisbois for correcting my terrible French, and to Christian McCrea for taking the time to read and give me feedback on my work. Finally, I would like to thank the creators of game design tools (particularly those of you who patiently responded to my questions, including Joris Dormans, Mark Nelson, Adam Smith and Antonios Liapis). I will not have understood your tools as well as you do yourselves, and despite my best efforts I can't guarantee that I've done your work justice. But please know that I believe in you and what you’re doing. You are the bold ones, taking on one of the most difficult and important, yet little known and frequently misunderstood, challenges in games research. -
2016 Annual Report
2016 Annual Report 2016 ANNUAL REPORT History Mission Nazareth Housing is committed to the promotion of housing stability and economic independence among low-income families and individuals of New York City, through the provision of: homelessness prevention services, emergency family shelter, supportive housing and urgent needs assistance. History 1983 Nazareth Housing founded by Sr. Marion Agnes Daniel, MSBT 1989 Thorpe Family Residence founded by Sr. Barbara Lenninger the Dominican Sisters of Sparkill 1992 Nazareth Housing develops O’Toole Family Residence on East 6th Street as 1993 supportive housing for homeless mothers with Park Avenue Thorpe (PAT) is established by dependent children Thorpe Family Residence to provide long-term supportive housing 1995 Thorpe Family Residence establishes food pantry 2004 NH becomes HUD certified Housing Counseling Agency 2006 In January, Nazareth Housing adds Marion Agnes House to its housing portfolio 2006 In October, Nazareth Housing launches the Housing Stability Support Project 2013 2013 NH Launches Louise’s Pantry Thorpe Family Residence enters into the merger process with Nazareth Housing 2015 Nazareth Housing and Thorpe Family Residence Boards approve merger plan 2016 January 1st, New York State Attorney General finalizes Nazareth Housing and Thorpe Family Residence Merger 1 NAZARETH HOUSING, INC. Executive Letter Dear Friends of Nazareth Housing, The past year has been one of growth and impact and enhance well-being. We plan to expand these for Nazareth Housing as we continue our mission services in the coming year, but wanted to share to prevent and end homelessness. This 2016 these outcomes from 2016: Annual Report provides highlights of the past year, including important parts of the Strategic Plan • All supportive housing residents of high school initiated by our Board of Directors in December of graduation age—all young men of color this 2014. -
Game Design Tools: Can They Improve Game Design Practice?
Game Design Tools : Can They Improve Game Design Practice? Katharine Neil To cite this version: Katharine Neil. Game Design Tools : Can They Improve Game Design Practice?. Signal and Image processing. Conservatoire national des arts et metiers - CNAM; Flinders university of South Australia, 2015. English. NNT : 2015CNAM1025. tel-01344638 HAL Id: tel-01344638 https://tel.archives-ouvertes.fr/tel-01344638 Submitted on 12 Jul 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Conservatoire National des Arts et Métiers Ecole Doctorale Informatique, Télécommunications et Electronique Groupe ILJ - Equipe MIM - Laboratoire CEDRIC THESE présentée par : Katharine NEIL soutenue le : 18 Décembre 2015 pour obtenir le grade de : Docteur du Conservatoire National des Arts et Métiers Discipline/ Spécialité : Informatique / Multimédia Game Design Tools: Can They Improve Game Design Practice? These dirigee par: NATKIN Stéphane Professeur, CEDRIC, Cnam, Paris SWALWELL Melanie Professeur (Associate Professor), Flinders University, Australie DE VRIES Denise Maitre -
Can They Improve Game Design Practice? Katharine Neil
Game Design Tools : Can They Improve Game Design Practice? Katharine Neil To cite this version: Katharine Neil. Game Design Tools : Can They Improve Game Design Practice?. Signal and Image processing. Conservatoire national des arts et metiers - CNAM, 2015. English. <NNT : 2015CNAM1025>. <tel-01344638> HAL Id: tel-01344638 https://tel.archives-ouvertes.fr/tel-01344638 Submitted on 12 Jul 2016 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Conservatoire National des Arts et Métiers Ecole Doctorale Informatique, Télécommunications et Electronique Groupe ILJ - Equipe MIM - Laboratoire CEDRIC THESE présentée par : Katharine NEIL soutenue le : 18 Décembre 2015 pour obtenir le grade de : Docteur du Conservatoire National des Arts et Métiers Discipline/ Spécialité : Informatique / Multimédia Game Design Tools: Can They Improve Game Design Practice? These dirigee par: NATKIN Stéphane Professeur, CEDRIC, Cnam, Paris SWALWELL Melanie Professeur (Associate Professor), Flinders University, Australie DE VRIES Denise Maitre de conférences (Senior Lecturer), Flinders University, Australie Rapporteurs: ESTRAILLIER Pascal Professeur, Université de La Rochelle CHAMPION Erik Professeur, Curtin University, Australie Examinateur: LE PRADO Cécile Maitre de conférences, CEDRIC, Cnam, Paris ACKNOWLEDGEMENTS First, I would like to thank my supervisors Professor Stephane Natkin, Dr Melanie Swalwell and Dr Denise De Vries for their guidance and support, as well as their patience in the face of the linguistic, geographical and administrative challenges posed by my cotutelle candidature.