BEYOND GAME DESIGN: NINE STEPS TOWARD CREATING BETTER VIDEOGAMES RICHARD BARTLE, CHRIS BATEMAN, NOAH FALSTEIN, MICHELLE HINN, KATHERINE ISBISTER, NICOLE LAZZARO, SHERI GRAINER RAY, AND JOSEPH SAULTER EDITED BY CHRIS BATEMAN Charles River Media A part of Course Technology, Cengage Learning Australia, Brazil, Japan, Korea, Mexico, Singapore, Spain, United Kingdom, United States Beyond Game Design: Nine Steps Toward © 2009 Course Technology, a part of Cengage Learning. Creating Better Videogames ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored, or used in any form or by Richard Bartle, Chris Bateman, any means graphic, electronic, or mechanical, including but not limited to Noah Falstein, Michelle Hinn, photocopying, recording, scanning, digitizing, taping, Web distribution, Katherine Isbister, Nicole Lazzaro, information networks, or information storage and retrieval systems, except Sheri Grainer Ray, and Joseph Saulter as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. Edited by Chris Bateman For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 Publisher and General Manager, For permission to use material from this text or product, Course Technology PTR: submit all requests online at cengage.com/permissions Further permissions questions can be emailed to Stacy L. Hiquet
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