International Journal of Role-Playing
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The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Popular Franchises As Tabletop Rpgs Rev. 7 (Jan
Popular Franchises as Tabletop RPGs Rev. 7 (Jan. 2021) Ctrl+F to find your way around. Use capitalization if nothing is coming up. Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category%3 A.hack%2F%2FInfinite_Generation + Odds&Ends A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/commen ts/8zwgwa/abjection_a_little_rpg_game_inspired _by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/115517/ Cookie-Jar https://www.drivethrurpg.com/product/84260/S $12 Skullduggery kulduggery Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/kmxkml5mzduc9 94/AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should note that hit points should be initially calculated using your constitution SCORE, not your constitution MODIFIER.” FarUniverse https://faruniverse.com/ ✓ https://docs.google.com/file/d/0BwNr37N7Yp6b ✓ Tabletop Adventure Time cDRmMnZSZ0V3a2s/edit - List of homebrews & https://www.reddit.com/r/rpg/comments/81nf9g/any_chance_of_a n_english_adventure_time_rpg/ + https://mutant- history future.fandom.com/wiki/Adventure_Time Age of ✓ Gods and Monsters https://www.drivethrurpg.com/product/150889/ Mythology (Fate) Akira $10 KISHU (PbtA) https://www.drivethrurpg.com/product/319947/ See also Battle KISHU Angel: Alita. $11 Cybergeneration (CP2020) https://www.drivethrurpg.com/product/25143/ ✓ Psychedemia (Fate) https://www.drivethrurpg.com/product/142732/ Aladdin $50 City of Brass (5E) https://www.drivethrurpg.com/product/266871/ Prince of City-of-Brass-5e Often goes on sale for significantly less. Persia, The $25 City of Brass (SW/OSR) https://www.drivethrurpg.com/product/266876/ Etc. -
The Self-Reflexive Tebletop Role-Playing Game
Issue 05 – 2016 Journal –Peer Reviewed EVAN TORNER University of Cincinnati [email protected] The Self-Refexive Tebletop Role-Playing Game ABSTRACT Tabletop role-playing games combine performance, procedures, and improvi- sation to both tell stories and refect on the nature of storytelling. This article discusses the three games 1,001 Nights by Meguey Baker, What Is a Role-Playing Game? by Epidiah Ravachol, and World Wide Wrestling by Nathan D. Paoletta in terms of how their procedures of play and framing devices comment on the tabletop role-playing game medium. Taken together, these three “games on games” demonstrate the inherent tensions of player motivation, collective fction creation, and selling a “performance” to one’s fellow players, and how RPG theory helps us to understand them. KEYWORDS: Analog games, Role-playing games, self-refexivity, 1,001 Nights, World Wide Wrestling INTRODUCTION Contemporary game studies frequently ignores analog (i.e., board, card, social, dice, tabletop and live-action role-playing) games in favor of video games (Torner, Trammell, Waldron, 2014). Yet the feld does so at its own peril. TRPGs are formidable “simulation engines” in their own right (Dor- mans, 2006) and form the substratum of most modern video games (Barton, 2008; Peterson, 2012), including blockbuster titles such as Mass Efect (2007) and Fallout 4 (2015). Afordances and constraints of video games have con- versely impacted tabletop role-playing game (TRPG) design, such as World of Warcraf’s (2004) infuence on 4th Edition Dungeons and Dragons (2008). Design principles and their ideological propositions cut across boundaries of game- play. The below discussion of self-refexivity in TRPGs thus has ramifcations beyond just the small role-playing game theory community, ofering a means of evaluating and interpreting the meaning of games as texts within broader social frameworks of reference. -
POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021)
POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021) Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category %3A.hack%2F%2FInfinite_Generation + Odds&Ends 3x3 Eyes ✓ 3x3 Eyes RPG (HERO, SN) http://surbrook.devermore.com/worldbooks/ 3x3eyes/3x3.html ✓ 3x3 Eyes (GURPS) https://web.archive.org/web/20001109020600/ http://www.dca.fee.unicamp.br/~henriqmh/ 3x3Eyes/RPG/ Huge listing of old anime http://www.oocities.org/timessquare/arena/ - RPGs 2448/about.html A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun, Raildex $20 Demongate High https://www.drivethrurpg.com/product/127312/ See also Smallville. (Paragon) https://yarukizerogames.com/2011/02/10/role- - Discussion play-this-a-certain-scientific-railgun/ Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/ comments/8zwgwa/ abjection_a_little_rpg_game_inspired_by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/ 115517/Cookie-Jar https://www.drivethrurpg.com/product/84260/ $12 Skullduggery Skulduggery ✓ Giant Allege: https://i.4pcdn.org/tg/1520114144592.pdf + Fan Translations https://projects.inklesspen.com/fatal-and- friends/professorprof/giant-allege/#6 “Heart-Pounding Robot Courtroom RPG" from Japan!” Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/ kmxkml5mzduc994/ AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should -
Design Agency: Dissecting the Layers of Tabletop Role- Playing Game Campaign Design
DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN A Thesis Presented to The Academic Faculty by Travis M. Gasque In Partial Fulfillment of the Requirements for the Degree Masters of Science in Digital Media in the School of Literature, Media, and Communication Georgia Institute of Technology May 2016 COPYRIGHT © 2016 BY TRAVIS GASQUE DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN Approved by: Dr. Brian Magerko, Advisor Dr. Jay Bolter School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Dr. Janet Murray Dr. Lisa Yaszek School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Date Approved: April 28, 2016 TABLE OF CONTENTS Page LIST OF TABLES vi LIST OF FIGURES vii LIST OF ABBREVIATIONS viii SUMMARY ix CHAPTER 1 Introduction 1 2 Interactive Narrative Theory 4 3 Narrative Design Languages 10 4 Digital Example of Aesthetic Divergence 16 Spec Ops: The Line 17 Undertale 21 Gone Home 25 Façade 27 5 Tabletop RPG History 34 6 Dungeons and Dragons as a Lens for RPG Medium 44 Original Dungeons and Dragons (1974-1977) 44 Basic Set (1977-2000) / Advanced Dungeons and Dragons (1977-1985) 45 Advanced Dungeons and Dragons 2nd Edition (1989-2000) 47 Dungeons and Dragons 3rd / 3.5 Edition (2000-2008) 48 iv Dungeons and Dragons 4th Edition (2008-2014) 49 Dungeons and Dragons 5th Edition -
As Larp Grows up - Theory and Methods in Larp
As Larp Grows Up - Theory and Methods in Larp Knudepunkt 2003 When Larp Grows Up - Theory and Methods in Larp This first edition published 2003 by: Projektgruppen KP03 c/o Morten Gade Bentzonsvej 39 4tv 2000 Frederiksberg www.nordiclarp.org Finansed by DUF InitiativStøtte www.duf.dk/is Editors: Morten Gade Line Thorup Mikkel Sander Layout: Morten Gade Hans Peter Hartsteen Proof Reading: Jesper Donnis Caroline Enghoff Hans Peter Hartsteen Taika Helola Morten Gade Caroline Kasten Koren Brett Rodgers Sunniva Saksvik Ingrid Storrø Line Thorup Printed by; BookPartner ISBN 87-989377-0-7 4 5 When Larp Grows Up - Theory and Methods in Larp 4 5 Editors Foreword This year marks the seventh holding visions and dreams for the future of Knudepunkt. It originally started as of larp. The book, like Knudepunkt a pioneer project in 1997 in Oslo with itself, is about trying to move on from the vision of bringing the Nordic larp yesterday into tomorrow. The aim is communities together. Prior to the to help the Knudepunkt newbie up 1997 Knudepunkt there had been very to date - as well as spawn creativity, little contact between the different innovation and ideas. There is nothing countries and to many it came as a as practical as a good theory. That is surprise that they were not the only the foundation for this book. In a good ones to “do” larp. theory, you can find ideas, advices and Now, seven years after, the situation is practical solutions to your problems quite different. Joint ventures between and questions about larp. the countries have been undertaken and players are happy to travel beyond The book has five chapters. -
Beyond Role and Play
Beyond Role and Play Beyond Role and Play tools, toys and theory for harnessing the imagination Edited by Markus Montola and Jaakko Stenros Ropecon ry Helsinki 2004 First edition published in Finland in 2004 Beyond Role and Play – Tools, Toys and Theory for Harnessing the Imagination. The book for Solmukohta 2004 Editors: Markus Montola, Jaakko Stenros Layout and cover: Henri Hakkarainen Illustrations: Christopher Sandberg Photographs: Bengt Liljeros, Sofia Nordin, Heiko Romu Proofreading: Panu Alku, Liz Henry, Johanna Koljonen, Mika Loponen, Ville Marttila, Paul Mason, Mikko Rautalahti, Syksy Räsänen Solmukohta 2004 partners Ministry of Education, Finland Hewlett Packard HYSFK ry Beyond Role and Play partners Tummavuoren kirjapaino Dark Projektgruppen KP03 Fëa Livia Library indexing information Beyond Role and Play – Tools Toys and Theory for Harnessing the Imagination Editors Montola, Markus; Stenros, Jaakko Foreword by Frans Mäyrä Includes bibliographical references. 1. Role Playing – Theory 2. Role Playing – Social Interaction 3. Role Playing – Live Action 4. Game Studies I. Title © Respective authors, Ropecon ry. 2004. All rights reserved. ISBN 952-91-6842-X (paperback) ISBN 952-91-6843-8 (pdf) Contents Foreword IX Frans Mäyrä Preface XI Markus Montola & Jaakko Stenros In Search of the Self 1 A Survey of the First 25 Years of Anglo-American Role- Playing Game Theory Paul Mason Play to Love 15 Reading Victor Turner’s “Liminal to Liminoid, in Play, Flow, and Ritual; An Essay in Comparative Symbology” Martin Ericsson Theory Immersive -
Old School Renaissance As a Style of Play
Old school renaissance as a style of play Tommi Brander ∗ 14th August 2019 I consider a style of play of tabletop role-playing games which focuses on objective player skill without extensive fixed ruleset, and describe it using two major hobbyist theories. This establishes one use of hobbyist theories – a framework for discussion styles of play. The style of play is associated with the old school renaissance (OSR) movement and can be seen as an expansion of war gaming and board gaming to scenarios where the rules do not cover all eventualities, hence requiring human (referee) judgment, but keeping the element of player skill as objective as possible. This type of knowledge of a gaming style can help a player to understand their and others’ preferences and practices and to communicate them more clearly to others. A designer can use this type of information to know what kind of content is relevant for their audience.1 After the introduction I briefly discuss the OSR in general and then define the hobbyist theories in use. After these, in the main part of the article, I discuss various features of OSR play and their interconnections. Though the different features are well-known, a synthesis and a description of how they support each other is lacking in the academic literature. Finally I conclude by applying the hobbyist theories to the style of play. ∗[email protected]; Norwegian university of science and technology (NTNU), Department of Mathematical Sciences, Sentralbygg 2, Gløshaugen, Alfred Getz’ vei 1, 7034 Trondheim. 1Lack of such knowledge can lead to products that are difficult to use or provide irrelevant information. -
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A. -
Boundaries of Darkness
Boundaries of Darkness The Complexities of Gamemastering Challenging Content in Vampire Tabletop Role-Playing Games Mirka Oinonen MA in New Media: Game Design and Production Aalto University, 2020 Espoo, Finland Supervisor: Miikka Junnila Advisor: J. Tuomas Harviainen Author Mirka Oinonen Title of thesis Boundaries of Darkness. The Complexities of Gamemastering Challenging Content in Vampire Tabletop Role-Playing Games Department Aalto University, Department of Media Degree programme MA in New Media – Game Design and Production Year 2020 Number of pages 88 Language English Abstract Many tabletop RPG players believe that gamemasters – the persons controlling the storyworld of a role-playing game – have a huge amount of responsibility on handling the issues rising within the communities and the problems coming up during play. What are the types of problems that gamemasters face while running games? How do they handle these problems when they do arise? This research set out to answer these questions by applying thematic analysis on a data set collected from 41 Vampire TRPG gamemasters with an online questionnaire. The results show that there are many types of problems that a gamemaster can face while running their game, including differences in creative agendas; difficult social dynamics; problems in power sharing and problems with bleed – the crossover between character and player. It is also presented that gamemasters use multiple tactics to ensure a safer and more enjoyable game for all participants. These included calibrations, which -
The Invisible Rules of Role-Playing the Social Framework of Role
International Journal of Role-Playing - Issue 1 The Invisible Rules of Role-Playing The Social Framework of Role-Playing Process Popular Abstract - This paper looks at the process of role-playing that takes place in various games. Role-play is a social activity, where three elements are always present: An imaginary game world, a power structure and personified player characters. In a nutshell, all role-playing activities about imaginary people acting out in an imaginary environment; the power structure is needed to differentiate these activities from free make-believe and children’s play. After the basics, the paper moves on to discuss the various components in detail, going through how rules, goals, worlds, power, information and identity function in role-play. While the paper does not lead to a simple conclusion, it seeks to present a solid foundation for further research. Markus Montola University of Tampere Finland markus.motola@uta.fi ABSTRACT the whole essence of the game – the game as it is played is very different from the game on paper. This paper presents a structural framework for Role-playing has also been often defined as a game role-playing that can be used as a foundation when system (e.g. Mackay 2001), though some attempts creating further role-playing theory. The to look at it as a gaming process (e.g. Hakkarainen framework is based on assumption that all games & Stenros 2002) have been done as well. Based on are based on rules, and tries to make the implicit Heliö (2004), it can be argued that any formal game rules of role-playing visible by proposing the three system can be used as a basis of role-playing rules of role-playing. -
Push DOODLES New Thinking About Roleplaying Volume 1 INTRODUCTION
2006 CLIO CHIANG COVER ANNIE RUSH Push DOODLES New Thinking About Roleplaying Volume 1 INTRODUCTION JONATHAN WALTON EMILY CARE BOSS 13 LEAD EDITOR, LAYOUT, WRANGLING COLLABORATIVE ROLEPLAYING: THE CONTRIBUTORS REFRAMING THE GAME PIERS BROWN RICH FOREST LIZ HENRY JOHN H. KIM 37 BEN LEHMAN IMMERSIVE STORY METHODS THOMAS ROBERTSON FOR TABLETOP ROLEPLAYING PEER EDITING VICTOR GIJSBERS SHREYAS SAMPAT 53 JESSICA HAMMER MRIDANGAM BRAND ROBINS ANNIE RUSH PAUL TEVIS EERO TUOVINEN 69 MOYRA TURKINGTON AGAINST THE GEEK, CHOICE GUEST COMMENTARY JONATHAN WALTON 85 JOSHUA KASHINSKY WAITING FOR THE QUEEN/ ADDITIONAL WRITING TEA AT MIDNIGHT CHRIS LEHRICH OFFICIAL MASCOT THE FORGE PLANNING VOLUME 2 PUSH EDITORIAL FORUM LULU.COM PRINTING, DISTRIBUTION CONTRIBUTORS EMILY CARE BOSS is a graduate student studying forestry and conservation at UMass - Amherst. Her contributions are grounded in ritual, psychology and over a decade of free-form, collaborative play. Her first published game, Breaking the Ice, was released in the summer of 2005. CLIO CHIANG recently graduated from Commercial Animation at Capilano College. She resides in Vancouver and occasionally contributes to the Flight anthology. JOHN H. KIM is interested in the broad range of roleplaying, from Scandinavian live-action to miniature-based skirmishes. He has been writing on RPG theory since 1995, starting on rec.games.frp.advocacy and his website. His day job is programming in the San Francisco Bay area. SHREYAS SAMPAT fills his blog, Raven Swallows the Sun, with interactive fiction and food writing. Occasionally, musings on game design land there too. Some of his ancestors are crows. EERO TUOVINEN heads Arkenstone Publishing, a Finnish indie RPG import, retail, and publishing company dedicated to improving Finnish roleplaying culture.