GURPS Monster Hunters 3: the Enemy Include: Can Be Found at Gurps.Sjgames.Com/Monsterhunters3
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I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
D&D Sheep's Clothing
Sheep’s Clothing is an adventure for four 11th-level char- acters (PCs), though it can be modified for higher- or lower-level play if desired (see the Scaling the Adventure sidebar). You can incorporate this adventure into any campaign where there is a court environment—be it a royal court, a ducal court, or even a merchant council’s SHEEP’S court. The exact location is not relevant to the adven- ture, though there must be a manor house somewhere CLOTHING near the place where court is held. Adapt the material as you see fit to make it fit into your campaign. A Short Adventure for Four In the FORGOTTEN REALMS Campaign Setting, this 11th-Level Player Characters adventure works in almost any country. Cormyr and Sembia are particularly good choices, but Mulhorand, Thay, Amn, Silverymoon, and Westgate are also CREDITS possible. The scenario is not appropriate for places such Design: Robert Wiese as the dwarven citadels of the North or for settlements in the Vast, on the plains of the Shaar, or in the jungles Editing: Penny Williams of Chult. Typesetting: Nancy Walker In the world of Greyhawk, this adventure works best Cartography: Rob Lazzaretti in the courts of countries outside the Free City of Web Production: Julia Martin Greyhawk itself. Nations such as Verbobonc, the Web Development: Mark A. Jindra County or Duchy of Urnst, Nyrond, Keoland, and Ket Graphic Design: Sean Glenn, Cynthia Fliege are good choices. The adventure is not appropriate for Veluna, since a vampire there would be discovered too Based on the original DUNGEONS & DRAGONS® game by E. -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. -
GURPS Undead Is Copyright © 1998, 2001 by Steve Jackson Games Incorporated
DEAD SOULS AND WALKING CORPSES By Sean M. Punch Additional Material by Alison Brooks, C.J. Carella, Steve Jackson, Caroline Julian, Phil Masters, Janet Naylor, S. John Ross and Daniel U. Thibault Edited by Jack Elmy Illustrated by Dan Smith, Kurt Brugel, Kent Burles and Matt Cavotta Additional Illustrations by John Borkowski, Norman Doering, Neil Melville, Shea Ryan and Ray Snyder Cover by Rogério Vilela GURPS System Design wSteve Jackson GURPS Line Editor wSean Punch Design, Production and Typography wJack Elmy Print Buying wPaul Rickert Art Direction wAlain Dawson GURPS Errata Coordinator wAndyVetromile Additional Input: Scott Nickell, Bill Oliver, Mark Reynolds, T. Carter Ross and Emily Smirle Playtesters: Steven Anderson, Peter Dell’Orto, Christopher Dicely, Steve Dickie, James Dunson, Leonardo Holschuh, Robert Huss, Anthony Jackson, Martin Kelly, Peter Meilinger, Mark Reynolds, Brett Slocum, David Summers, Otis Viles, Phillip Weiss and Aerron Winsor . and our thanks to the dozens of great folks, too numerous to list here, who helped out on the Pyramid playtest board. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Undead is copyright © 1998, 2001 by Steve Jackson Games Incorporated. All rights reserved. ISBN 1-55634-352-3 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES INTRODUCTION .............. -
A Harvest of Evil.Pdf
INTRODUCTION A Harvest of Evil is a short adventure for four 10th- to 12th-level characters. The adventure can be made more or less difficult by utilizing any one or a combination of several methods: •Increasing or decreasing the wizard levels of the main antagonist, Deskryn. A Harvest •Increasing or decreasing the number of Deskryn’s mortal minions. •Increasing or decreasing the number of of Evil townsfolk affected by Deskryn’s domination. •Add vampire spawn under Deskryn’s thrall. •Increasing or decreasing Deskryn’s relative A short adventure for four 10th- strength. to 12th- level player characters To tailor the encounter to specific groups of different levels, refer to Table 4-1 in the DUNGEON MASTER’s Guide. The adventure is set in a tiny and remote commu- CREDITS nity located in a temperate forest, but easily adapts to Design: Jason Carl any similarly isolated locale or region in existing cam- Editing: Gwendolyn F.M. Kestrel paigns. A map of a community and graveyard suitable for this adventure is available for download at Cartography: Todd Gamble and Diesel <http://www.wizards.com/dnd/images/mapofweek Typesetting: Sue Weinlein Cook /TheSecretGraveyard.jpg>. If you require a Web Production: Julia Martin broader geographic setting for the community, a map Web Development: Mark A. Jindra of such an area is available at <http://www.wizards.com/dnd/images/mapofweek Graphic Design: Sean Glenn, Cynthia Fliege /TheJourney.jpg>. These maps are reprinted here for Special Thanks: Rob Bane and Kristie Crawford, your convenience. for bringing Deskryn to life! Based on the original DUNGEONS & DRAGONS® game by E. -
Sample File Elven Tower Presents
Sample file Elven Tower presents Curse of Strahd DMs Guide Author Derek Ruiz Cover Artist: SampleJack Holliday file Illustrations authors/ artists: Strahd CR17 Stat Block - James Plunkett (dave2008@enworld) Derek Ruiz – All the other illustrations, maps and pictures DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile- Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. All other original content material in this work is copyright (2016) by Derek Ruiz and published under the community Content Agreement for Dungeon Masters Guild Page 2 Table of Contents -All About Strahd I Bio and personality 5 II Dinner Invitation 9 III Fighting Tactics and Strategy 12 Chapter 1 – Introduction to Ravenloft 19 Chapter 2 – Lands of Barovia 22 Chapter 3 – Village of Barovia 25 Chapter 4 – Castle Ravenloft -
D&D Tarus' Banquet
Libris Mortis is all about undead—their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure for four 10th-level player characters (PCs). It takes place in and TARUS’S BANQUET around a manor house near a small city. As always, feel A Short Web Enhancement free to adapt the material presented here as you see fit to make it work with your campaign. Adventure for Libris Mortis PREPARATION For Four 10th-Level You (the DM) need the D&D core rulebooks—the Player Characters Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual—as well as Libris Mortis to run this adventure. This scenario utilizes the D&D v.3.5 rules. CREDITS To get started, print out the adventure, including the map. Read through the scenario at least once to famil- Design: Sean K Reynolds iarize yourself with the situation, threats, and major Editing: Penny Williams NPCs (particularly their motivations). Then review the Typesetting: Nancy Walker information on the psychic vampire in Libris Mortis. Cartography: Dennis Kauth Text that appears in shaded boxes is player information Web Production Julia Martin that you can read aloud or paraphrase for the players at Web Development: Mark A. Jindra the proper times. Monster and NPC statistics are Graphic Design: Sean Glenn, Cynthia Fliege provided with each encounter in abbreviated form or, where appropriate, the proper page in the Monster Based on the original DUNGEONS & DRAGONS® game by E. -
Children of the Night Vampires
Vampires rhe Dungeon 3 y Children of the Nigt • Biograph> (Druid Vampire) of Ravenloft •3 The Ritual Rep Biography Recurrence . - ~he Missing Druids i.irrence iiosferatu) Biography (E(/ temptress; The Chamel House Biography Ssra Maze of Thorns ([iosfcratu-6f the Setvers; Recurrence . .' Guild of Thieves tin Berfc Recurrence . i Vampire) DanPa&lo (Voriog) raphy 14 [Siograprty Rewards of Courage 15 "'the Victim (Vampire Sage) '• urrence Recurrence Biography The Way Out *a uon Zanmicii &\t\\ (Vampire Slave) Recurrence ..mpiress ofBarooia) Biography Biography 20 To Conquer Fear . The Turning Ij. •. 21 Recurrence . (Penanggaian) Recurrent. 26 Biography Hath Bequich Love Lies Dying JJJjSfifl (T>esert Vampire) (Trickster Vampire) Recurrence iraphy .28 Biography .65 MONSTROUS COMPENDIUM* Wild Child ; .30 Jack's House of Horrors . •66 Entry Recurrence Design; Paul Culot.ta • Development: Steve Miller . Editing and Additional DesignSample: Carol L. Johnso filen and Jonatha Ariadne Project Coordinators: Harold Johnson and Steve Miller Cover Illustration: Daniel Home • Interior Illustrations: Jswn Burro Graphic Design: Matt Adelsperger • Cartography: Rob Lazzaretti . Typesetting: Trecey L. Isler • Art Director: S, Doniele , Playtesters: Todd Baughman, Shart Culotta, John Cummings. Keith Cumrmrrgilfl^kt Cushman, Ross Horrnan. Marty Hormanr Dave Lubash. Doug Schilling, and Ted Zuvich Special Thanks: Christie Golden, David Wise, Doug Caspian-Kaufmann, John Brunkhart, and Daniel Home Dedication: In memory of Nigel D, Findley, the author who fFrst gave voice to the RAVENLOFT campaign's premiere vampire hunter. Rudolph von Richten, otecied under the copyjight laws of Ihe (Jniled States of America. Any fcpnKluctlon orunauthoriffMJ 1 ut the fapreas written consent of 1391, Int. Distributed to the booki iaja k. -
Foreword: Ravenloft Revisited
Foreword: Ravenloft Revisited e turned the corner, and there was Godwin and her husband-to-be, Percy Shelley. One a vampire. night in June, Byron suggested that they each write a I groaned and rolled my eyes. ghost story. Mary Shelley’s contribution to the effort It was 1978, and I was playing in would later become Frankenstein. The short story “The one of my first dungeon adventures. It Vampyre,” published in 1819, was Polidori’s contribu- was being run by a friend I had known tion. He was Byron’s personal physician, and the first of in high school, John Scott Clegg, and it the so-called “romantic” vampires under Polidori’s hand was typical of the type of adventure that was actually modeled after Lord Byron. people played in those days. It was all about exploring a Byron—like the fictional vampires that he inspired, hodgepodge collection of rooms connected by dungeon from Polidori’s Lord Ruthven down through the penul- corridors, beating up the monsters that we encountered, timate work of Bram Stoker—was a decadent predator, searching for treasure, and gaining experience points. an abuser hidden behind a romantic veil. He was a Now we were face to face with random encounter comely and alluring monster—but a monster neverthe- number thirty-four: a vampire. Not a Vampire with a less. The romantic vampire of the earliest years of the capital V, but a so-many-Hit-Dice-with-such-and-such-an- genre was not just a spouse abuser but a spouse killer, Armor-Class lowercase vampire.