The Primal Order Line [email protected] to Subscribe to Any of These Lists, Send an Email Request to [email protected]
Total Page:16
File Type:pdf, Size:1020Kb
THE WOTC CUSTOMER SERVICE TEAM Our product support group has grown and changed over the past year due to the constant growth of our company, the expansion of our international offices, and the ever-increasing demand for information from our customers. At the US office alone, we answer an average of 900 phone calls, 200 to 400 pieces of mail, and 400 to 800 email messages every week! Our goal this year is to achieve a one-day turnaround on all customer correspondence, whether by email, phone, or letter—a challenging goal, but one indeed worth striving for. The Customer Service team answers rules questions about all of our products, including our trading card games, roleplaying lines, and table games. We are also more than happy to talk with people who have complaints or concerns about our products or policies, as well as to confirm or deny rumors you might have heard. We may not be the most serious people you'll ever talk to, but we will do everything we can to answer all of your questions and respond to your concerns. No matter what you need, give us a call or drop us a letter, and we'll get back to you as soon as we can with answers. In the United States, reach us at: In the United Kingdom, reach us at: From other European countries, reach us at: [email protected] [email protected] [email protected] Wizards of the Coast Customer Service Wizards of the Coast UK Ltd. Wizards of the Coast, Belgium P.O. Box 707 Customer Service Customer Service Department Renton, WA 98057-0707 P.O. Box No. 1562 P.O. Box 16 (206) 624-0933 Glasgow B-2140 Borgerhout 2 G2 8BW BELGIUM SCOTLAND Tel: +32-(0)3-272-0511 Tel: 0345 125599 (within UK only) Fax: +32-(0)3-272-2431 WIZARDS OF THE NET If you have Internet access, we'd like to remind you that Wizards of the Coast supports mailing lists for many of our products. Computer communication is an important part of our work here at Wizards of the Coast; through it we have a direct line to many of our fans and critics. If you're interested in... you should subscribe to: Wizards of the Coast announcement list [email protected] General discussion of Magic products [email protected] Advanced strategy for Magic [email protected] List of auctions for Magic cards gg-auction-l©wizards.com List of trade auctions [email protected] Ars Magica [email protected] Cyberspace information [email protected] Trading and collecting Deckmaster cards [email protected] The Duelist magazine [email protected] The Duelists' Convocation convocation-l©wizards.com General discussion of Vampire:TES jyhad-l©wizards.com Advanced strategy for Vampire:TES [email protected] SLA Industries [email protected] The Primal Order line [email protected] To subscribe to any of these lists, send an email request to [email protected]. Your request should follow this format: subscribe<list name> <your real name> Wizards of the Coast has active network representatives on America Online®, CompuServe, Prodigy, GEnie, and the ImagiNation Network. For more information about how to connect with any of these representatives, contact Wizards of the Coast's U.S. Customer Service team at (206) 624-0933. Come join us online! A.D. 1220 They trace their heritage to ancient Rome and the primitive wilds of Mythic Europe. They are the wizards of the Order of Hermes— pushing back the darkness of ignorance, seeking the secrets of the Art of Magic. r O'Conno m Ars Magica™4th edition from Wizards of the Coast, Inc. Willia . Learn the Art of Magic! Illus by Peter Adkison with Steven E. Conard, Dave Howell, W. R. Woodall and Cathleen Adkison, Cliff Jones, Ken McGlothlen, Beverly Marshall Saling with a foreword by Ken Rolston Legal Stuff The Primal Order™, Primal™, Primal Energy™, Primal Base™, Primal Flux™, The Mili tary Order™, The Economic Order™, The Governmental Order™, The Underworld Order™, and the term "capsystem,"™ but not the kitchen sink, are trademarks and Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc. The mention of or reference to any companies or products in these pages should not be construed as a challenge to the trademarks or copyrights concerned, including those which have inadvertently not been designated by the appropriate symbols. Arduin™ and the Arduin Grimoire™ are trademarks of Dragon Tree Press™. Ars Magica™ is a trademark of Wizards of the Coast, Inc.® Bureau 13™ is a trademark of Tri Tac Systems. Castle Falkenstein™ and Steam Age™ are trademarks of R. Talsorian Games. Chivalry & Sorcery™ is a trademark of Fantasy Games Unlimited. Earthdawn™ is a trademark of FASA™ Fringeworthy™ is a trademark of Tri Tac Systems. GURPS® is a registered trademark of Steve Jackson Games. Harnmaster™ is a trademark of Columbia Games, Inc. Hero System™ is a trademark of Hero Games™ and Iron Crown Enterprises. Kult™ is a trademark of Metropolis, Ltd. Mage: The Ascension™ is a trademark of White Wolf™ Middle-Earth™ and other terms derived from the works of J. R. R. Tolkien are common law trademarks of Unwin, Hyman, Ltd. RoleMaster™ is a trademark of Iron Crown Enterprises. RuneQuest® and Pendragon™ are trademarks of Chaosium™ Shadowrun™ is a trademark of FASA™ Talislanta™ is a trademark of Stephan Michael Sechi. TORG® Cosm™ High Lord™ and infiniverse™ are trademarks of West End Games™. Synnibarr™ is a trademark of Real Dream, Inc™ Vampire: The Masquerade® is a trademark of White Wolf™. Warhammer Fantasy RolePlay™ is a trademark of Games Workshop. Werewolf: The Apocalypse™ is a trademark of White Wolf™. The World of Darkness™ is a trademark of White Wolf™. Wraith: The Oblivion™ is a trademark of White Wolf™. Star Wars® Jedi Knight™ and The Force™ are trademarks of Lucasfilm, Ltd. Post-It™ is a trademark of 3M, Inc. Doritos® is a registered trademark of Frito-Lay®, Inc. As far as we know, Bobbalu's Sphere of Basket Repulsion isn't anybody's trademark. © 1992, 1995 by Wizards of the Coast, Inc. All rights reserved. Printed in the United States of America by McNaughton & Gunn 98 97 96 95 10 9 8 7 6 5 4 3 2 ISBN 1-880992-00-0 to our shareholders Contents Oh, My God. 1 First, A Story 2 Things To Keep In Mind 5 Terminology 6 Basic Assumptions 7 The Nature of Deities 7 The Origin and Evolution of Deities 8 Disclaimer 9 The Payoff 9 Our Story Concluded 10 The Big Picture 15 The Individual God 16 Primal Energy 16 Related Abilities 16 Spheres of Influence 17 Worshipers and Churches 17 Intrapantheon Ranks 17 Minions 17 Godlings 17 Demigods 18 Supported Demigods 18 Lesser Deities 18 Greater Deities 18 Supreme Deities 18 Interpantheon Relations 18 Planes 18 Example Deities 19 Pele 19 Joey 20 The Power and the Glory 23 Primal Energy, The Basics 24 Primal Base 25 Primal Flux 27 Primal Signatures 28 Engagement 28 Limitations of Primal Energy 29 Using Primal Flux 29 Self 29 Immortality • Immunities • Manipulation of Divine Senses • De tect Primal Signature • Detonation of Base Others 33 Primal Blast • Primal Shield • Divine Aura • Resistance • Posses sion • Spells • Primal Lacing • Divine Spirit • Avatar • Burning Primal Base • Soul Capture • Ascension • Supporting a Demigod Direct Expression of Will 47 Wish • Limited Omniscience • Enhanced Omniscience • Limited Omnipotence • Enhanced Omnipotence • Limited Omnipresence • Enhanced Omnipresence Obtaining Primal Flux 52 Primal Flux From Primal Base 52 Primal Flux From Worshipers 52 Primal Flux From Places of Worship 53 Primal Flux From Planes 56 Primal Flux From Sacrifices 57 Primal Flux Gifts From Friendly Deities 58 Bleeding Flux from Captured Souls 58 Bleeding Flux from Other Things 59 Obtaining Primal Base 60 Evolution 60 Acquiring Planes 61 Advancing in Rank 61 Transferring Primal Base 61 Losing Primal Energy 62 Losing Base 62 Losing Flux 63 Summary of Primal Energy 64 Tools of the Trade 67 Godlings and Demigods 68 Assisted Abilities Supported Demigods 69 Benefits of Having Demigods 70 Minions 70 Supporting a Minion • Abilities of Supported Minions Chancellors 71 Supporting a Chancellor • Abilities of Supported Chancellors Priests 73 Supporting Priests Servitors 74 Standard Attributes of Divine Servitors 75 Forming Divine Servitors 75 Cost to Create a Servitor • Cost of Supporting Servitors • Divine Benefits of Primally Supporting Servitors • Destroying Servitors Artifacts 76 Ordinary Artifacts 76 Primal Artifacts 76 Properties of Artifacts 77 Creating Artifacts 79 Step I: The Container • Step 2: Enchantment & Primal • Adding Primal Powers • Faulty Artifacts Using an Artifact 81 Supporting an Artifact • Independent Artifacts • Stealing Primal from an Artifact • Facing Your Own Artifact • Destroying an Artifact Other Types of Artifacts 83 Pantheon Artifacts • Planar Artifacts • Relics • Ancient Artifacts The Power Rating System 84 Assigning Power Ratings 86 Conflict of Intent 86 Conflict of Power 87 Modifications to Power Rating Rolls 88 Under the Influence 91 Defining the Sphere of Influence 92 Why Have a Sphere of Influence? 92 The Death or Misfortune of a Deity 93 Number of Spheres Allowed 93 Creating a Sphere of Influence 93 Scholarly Research 93 Primal Research 94 Claiming the Sphere 94 The Heroic Quest • Foregoing the Heroic Quest • Unrelated Spheres of Influence • Sphere Uniqueness Backing the Claim with Primal Base 95 Advancement as Suicide • Premature Claiming Developing Sphere Abilities 96 Cost of New Abilities Sphere of Influence Conflicts 96 Sample Spheres of Influence 97 Good 98 Merchants 99 Love 100 Destruction 100 Rivers 101 Actors 102 Books 103 Strength 104 Demons and Devils 105 War 106 Death 106 Nature 107 You Need Only