Worldbuilder-Manual
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DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc. -
FLASH CS3 – Nivel: I
Curso: FLASH CS3 – Nivel: I Adobe Flash es una aplicación en forma de estudio de animación que trabaja sobre "Fotogramas" destinado a la producción y entrega de contenido interactivo para diferentes audiencias alrededor del mundo sin importar la plataforma. Es actualmente escrito y distribuido por Adobe Systems, y utiliza gráficos vectoriales e imágenes ráster, sonido, código de programa, flujo de vídeo y audio bidireccional (el flujo de subida sólo está disponible si se usa conjuntamente con Macromedia Flash Communication Server). En sentido estricto, Flash es el entorno y Flash Player es el programa de máquina virtual utilizado para ejecutar los archivos generados con Flash. Los archivos de Flash, que tienen generalmente la extensión de archivo SWF, pueden aparecer en una página web para ser vista en un navegador, o pueden ser reproducidos independientemente por un reproductor Flash. Los archivos de Flash aparecen muy a menudo como animaciones en páginas Web y sitios Web multimedia, y más recientemente Aplicaciones de Internet Ricas. Son también ampliamente utilizados en anuncios de la web. En versiones anteriores, Macromedia amplió a Flash más allá de las animaciones simples, convirtiéndolo en una herramienta de desarrollo completa, para crear principalmente elementos multimedia e interactivos para Internet. Fue hasta 2005 perteneciente a la empresa Macromedia conocido hasta entonces como Macromedia Flash® y adquirido por Adobe Systems (desde entonces conocido como Adobe Flash) ampliando con ello su portafolio de productos dentro del mercado. EL Programa Flash fue una concepción de Jonathan Gay, quien desarrollo la idea mientras estaba en la universidad y lo amplió durante su trabajo para Silicon Beach Software. -
OPTIMIZING PEDESTRIAN FLOW in AIRPORTS by GABRIEL JORDAN
OPTIMIZING PEDESTRIAN FLOW IN AIRPORTS by GABRIEL JORDAN B.A., University of Colorado, Boulder, 2010 A thesis submitted to the Graduate Faculty of the University of Colorado Colorado Springs in partial fulfillment of the requirements for the degree of Master of Science Department of Computer Science 2017 ii This thesis for the Master of Science degree by Gabriel Jordan has been approved for the Department of Computer Science by Rory Lewis, Chair C. Edward Chow Kirk Moore Date 5/3/2017 iii Jordan, Gabriel (M.S., Computer Science) Optimizing Pedestrian Flow in Airports Thesis directed by Associate Professor Rory Lewis ABSTRACT Denver International Airport has expressed interest in discovering innovative techniques to optimize pedestrian flow in its massive airport which contains upwards of 53 million passengers each year that travel through the airport. The goal of this project is to provide DIA with an application that allows a user inputted flowchart to be adjusted and have the airport processes from the flowchart be modeled visually for increasing efficiency of pedestrian flow. Adobe Animate will be employed for creating the visual model and Adobe ActionScript 3.0 is the programming language that will be utilized for writing the interactivity of the application. Several factors can be adjusted to show the processes affecting the overall operation of the airport. This simulation will present various scenarios of pedestrian flow in the airport. iv TABLE OF CONTENTS CHAPTER I. INTRODUCTION .............................................................................................................. -
Macvision User's Manual Version
User's Manual Version 3.0 Koala Technologies 70 N. Second Street San Jose, CA 95113 DEMO NOT FOR RESALE ~fl1oala Technologies Corporation MacVision® Owner's Manual ©1990 Koala Technologies Corp. All rights reserved. Koala Technologies Corp. 70 N. Second Street Sanjose, CA 95113 Customer Support: (408) 287-6311 Marketing: (408) 287-6278 Fax: (408) 971-2494 Colophon Software: Koala MacVision®, Letraset ReadySetGo™ and ImageStudio™, Adobe Illustrator™ and Streamline™, Loop Software PictureBook™ Mainstay Capture and Deneba Canvas. Hardware: MacVision, Macintosh II, LaserWriter II NTX and Linotronic 300. Halftone images scanned by MacVision, enhanced with ImageStudio and output on a Linotronic L300 033-line screen.) Fonts: Adobe Optima and Garamond. This book may not be copied in whole or in pan, stored in any retrieval system or reproduced in any form without the written permission of Koala Technologies. The information in this manual is furnished for information purposes only, is subject to change without notice, and does not constitute a commitment by Koala Technologies. Koala Technologies assumes no responsibility for any errors, omissions or inaccuracies which may appear in this book. The software described in this book is furnished under license, and may only be used or copied in accordance with that license. Koala and MacVision are trademarks of Koala Technologies Corp. Apple, AppleLink, ImageWriter, LaserWriter, MacPaint, Macintosh, Finder and MultiFinder are trademarks of Apple Computer Inc. Adobe, Postscript, Photoshop and Adobe Illustrator are trademarks of Adobe Systems Inc. Aldus and PageMaker are trademarks of Aldus Corporation. Intel is a trademark of Intel Corp. Motorola is a trademark of Motorola Communications and Electronics Inc. -
2.2 Panasonic Lumix DMC FZ7
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV INTELIGENTNÍCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF INTELLIGENT SYSTEMS SIMULATOR AND TRAINER OF THE PANASONIC FZ7 CAMERA BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE BRANISLAV BIELIK AUTHOR BRNO 2009 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS SIMULÁTOR A TRENAŽÉR DIGITÁLNÍCH FOTOAPARÁTŮ ŘADY PANASONIC FZ7 SIMULATOR AND TRAINER OF THE PANASONIC FZ7 CAMERA BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE BRANISLAV BIELIK AUTHOR VEDOUCÍ PRÁCE Doc. Ing. JIŘÍ KUNOVSKÝ, CSc. SUPERVISOR BRNO 2009 Abstrakt Bakalářská práce Simulátor a trenažér digitálních fotoaparátů řady Panasonic FZ7 se zabývá návrhem a realizací výukových manuálů a trenažéru pro tento digitální fotoaparát. Aplikace bude sloužit na podporu výuky na Univerzitě třetího věku. Implementace je pomocí Adobe Flash a programovacího jazyka ActionScript. Jsou zde popsány základy fotografování jako aj tvorby aplikací v prostředí Flash. Simulace umožňuje vyzkoušet možnosti zařízení při výuce a manuál přehledným způsobem vysvětlí základní použití fotoaparátu. Abstract The Bachelor’s thesis Simulator and Trainer of the Panasonic FZ7 Camera deals with a design and a realization of the training manual and the trainer for this digital camera. The application will be used to support the education at the University of the Third Age. Adobe -
DOCUMENT RESUME ED 313 011 IR 014 058 AUTHOR Lathrop. Ann
DOCUMENT RESUME ED 313 011 IR 014 058 AUTHOR Lathrop. Ann, Ed. TITLE The 1988-89 Educational Software Preview Guide. INSTITUTION Educational Software Evaluation Consortium, Menlo Park, CA. SPONS AGENCY California State Dept. of Education, Sacramento. REPORT NO :SBN-0-8011-0749-0 PUB DATE 88 NOTE 74p.; Developed by the Consortium at the California Software Evaluation Forum (Menlo Park, CA, May 9-12, 1988). For the 1986 preview guide,see ED 273 262; for a related curriculum guide, see IR 014 059. AVAILABLE FROMPublications Sales, California State Department of Education, P.O. Box 271, Sacramento, CA 95802-0271 ($2.00 plus sales tax for California residents). PUB TYPE Guides - Non-Classroom Use (055) -- Reference Materials - Directories/Catalogs (132) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS Computer Assisted Instruction; *Courseware; Elementary Secondary Education; Instructional Material Evaluation; *Microcomputers ABSTRACT This guide contains a list of commercially available microcomputer software programs for instructionaluse in preschool through grade 12 that has been favorably reviewed by theEducational Software Evaluation Consortium, which represents 29organizations involved in computer education throughout North America. Only commercially available software is included. The guide isintended for use by educators to locate programs they may want topreview to determine its suitability for their instructionalprograms and students. Titles are listed under the following curriculumareas: art; business education; computers; electronic periodicals;health; instructional tools; keyboarding; language arts; library media skills; mathematics; music; preschool/early childhood;problem solving/logic; science; social science; tests andtesting; vocational education/industrial arts; and world languages. Eachentry includes the title, publisher, computer type(s), instructionalmodes, rating, grade levels, price, and a brief annotation. -
£Nchanted 8Cepters TM Andthe World Builder™ Adventure Game Creation System Programmed by William C
£nchanted 8cepters TM andthe World Builder™ adventure game creation system programmed by William C. Appleton RealSound™ programmed by Eric Zacher Artwork by William C. Appleton & Martin E. Funderlic Enchanted Scepters™ designed by William C. Appleton, Martin E. Funderlic, Charlie Jackson & Glen Arnold Special thanks to Bill Atkinson and Gary Hornbuckle for invaluable suggestions. The Scenario It is dark times in the tiny kingdom of Gallion. The evil Hurks are massing a great army to the south. There is only one hope left, Elron, the great old wizard. He can repel the invasion with a mighty spell, but only if he has in his possession the four enchanted scepters that were lost decades ago in the Great Wars. You are Saber, Elron's apprentice. Elron is convinced that only you can search out the scepters and return alive. Elron has spoken with the King. Soon His Majesty will call on you. Little is known about where the scepters are, but Elron has managed through his powerful sorcery to gather a small amount of information. The northern realm around the castle is tangled in thick forest. Below the woods lies a dusty Elven palace now haunted by an Earth Demon. You will have to overcome the Demon and other foes before the way to the Earth Scepter is clear. To the southeast lies an emerald jungle and a prehistoric valley. In the darkest corner of the brush a Mayan temple rises to the sun. Every corner of the temple is loaded with deadly traps and pitfalls. It is said that this is where the Air Scepter was last seen. -
Multimedia-Programmierung a Simple but Important Notice
Multimedia-Programmierung Heinrich Hußmann Ludwig-Maximilians-Universität München Sommersemester 2006 Ludwig-Maximilians-Universität München Prof. Hußmann Multimedia-Programmierung – 1 - 1 A simple but important notice • Im Hauptstudium sind viele aktuelle Materialien nur in englischer Sprache verfügbar. • Programmiersprachen basieren auf englischem Vokabular. • Austausch von Materialien zwischen Lehre und Forschung scheitert oft an der deutschen Sprache. • Konsequenz: – Die wichtigsten Lehrmaterialien zu dieser Vorlesung (v.a. Folien) sind in englischer Sprache gehalten! – Der Unterricht findet (noch) in deutscher Sprache statt. Ludwig-Maximilians-Universität München Prof. Hußmann Multimedia-Programmierung – 1 - 2 Multimedia Programming • Creative Designers of multimedia content (e.g. using Macromedia Flash): – “Many Flash users avoid to program in Flash. They are afraid of the jump into the ‘unknown’ area of programming.” Cover text of B. Dawes: Flash ActionScript for Designers: Drag Slide Fade • Traditional programmers with interest in multimedia (like the author of these slides): – Multimedia programming is a special case of general programming » Why are then new development environments and even programming languages developed (like Macromedia Flash)? • Questions (to be covered in this lecture): – Is there a need for bridging between graphical design and programming? – Are systems like Flash necessary, or are they just a way to avoid hiring programmers? – What is the most efficient way of developing multimedia applications? Ludwig-Maximilians-Universität -
SAVE HOMESTAR RUNNER! : Preserving Flash on The
SAVE HOMESTAR RUNNER! : Preserving Flash on the Web by Jacob Zaborowski A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Moving Image Archiving and Preservation Program Department of Cinema Studies New York University May 2017 1 Introduction Preserving the Web and its contents is still evolving territory. Even though institutions like the Internet Archive have been doing so since 1996, it must be made clear: as with analog cultural heritage, preserving digital cultural heritage is a running target, and one that is never truly hit, as it were. Web preservation cannot exist in a vacuum, and neither can the materials used to create it. Flash®, a proprietary graphics software, became an integral part of the Web for both back-end developers and front-end creators over a twenty-year period. However, as the Web’s growth can attest, Flash is showing its age. Major internet and tech companies such as Google and Apple have taken note, reducing or eliminating support for Flash. Often, it is cited by them and others as a clunky gas-guzzler when it comes to bandwidth or battery life, as well as causing concern about security vulnerabilities that impact front-end users. The first part of this thesis will give a historical overview of Flash’s evolution, encompassing its roots in early graphics editors, its first incarnation as FutureSplash Animator, and its subsequent iterations as Macromedia, then Adobe Flash, before being rebranded as Adobe Animate. This section will explore the Flash software, detailing the major components of its interface along with its most common features (Symbols, Tweens, Actionscript).