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the GROUP Management Resources Creating Entertainment Value

Amusement Machine Sales Business Consumer Business Human Capital —Developmental personnel breakdown —Developmental personnel breakdown The SAMMY Group’s personnel are brimming with ideas for tomorrow’s entertainment and have the creativity and drive to make them a reality. We view human capital as an important management resource 2005 2014 2005 2014 enabling continuous growth. With this in mind, we provide workplaces conducive to heightening motivation and maximizing diverse talents. 42% 30% 43% 52%

Consolidated Employee Numbers Consolidated Employee Numbers

Employees

Until around 2007, consolidated employee numbers trended upward 10,000 as M&As in Japan and overseas added consolidated subsidiaries to 7,734 7,665 8,000 7,472 7,008 the Group. From 2008—when the Group recognized an operating 6,856 6,700 HIROTAKA TANAKA SATOSHI SAWADA 6,416 6,236 loss—consolidated employee numbers began to decline. In particular, 6,000 Creative Offi cer, Executive Chief Producer, PS (Pachislot) Section 6,000 5,407 employees in the Amusement Center Operations segment decreased Offi cer, Research and No.2 Research and Development Development Division, Division, Sammy Corporation steeply because the segment revised its amusement center portfolio 4,000 Sammy Corporation Representative work: Pachislot as part of business restructuring aimed at improving the segment’s prof- Representative work: Hokuto No Ken series, etc. 2,000 itability. We have made progress toward rightsizing the Amusement Hokuto No Ken series, Pachinko SOUTEN- Center Operations segment’s workforce. 0 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 NO-KEN series, etc. Since fi scal 2012, however, consolidated employee numbers have FYE been rebounding. This mainly refl ects the inclusion of Phoenix Resort Co., Ltd., and THQ Canada Inc. (currently Relic Entertainment Inc.) Employee Numbers by Segment

as subsidiaries and the transfer of Index Corporation’s businesses to Employees the Group. 3,000 2,838 2,482 The Source of the SEGA SAMMY 2,391 2,346 2,338 2,241 2,229 2,093 Group’s Growth 2,033 Developmental Personnel Redeployment 2,000 1,759 1,797 1,652 1,672 1,537 1,554 1,665 1,862 1,620 1,738 1,712 1,662 1,461 1,517 1,482 1,540 Due to the Group’s shift toward businesses that promise favorable 1,411 1,434 1,417 1,403 1,430 1,047 1,343 1,162 More than growth and profi tability, developmental personnel numbers have 1,000 994 1,016

been declining in the Amusement Machine Sales Business segment 660 608 560 503 531 but rising in the Pachislot and Pachinko Machine Business and the Consumer Business segments. Furthermore, in recent years the 0 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 3,000 Pachislot and Pachinko Machine Business Amusement Machine Sales Business FYE Consumer Business segment has been redeploying human capital Amusement Center Operations Consumer Business from the packaged game software business to the digital game area. developmental personnel

Employee Numbers Segment Breakdown Developmental Personnel Segment Breakdown

1 2 1 1

6 10 12 18 21 17

JUN MATSUNAGA Team Manager and Chief 29 2005 2014 43 2005 2014 MASAYOSHI YOKOYAMA Director, MOBILE WORKS % % % % Team, No.1 Research and 52 Section Manager, 27 38 22 30 Development Division, 42 Planning Section II, SEGA CORPORATION CS (Consumer) No.1 19 7 Research and Representative work: CHAIN CHRONICLE, 2 Development Division, SEGA CORPORATION SENGOKU-TAISEN, etc.

Pachislot and Pachinko Machine Business Amusement Machine Sales Business Pachislot and Pachinko Machine Business Amusement Machine Sales Business Representative work: Amusement Center Operations Consumer Business Other Corporate Amusement Center Operations Consumer Business Other Ryu ga Gotoku series, , etc.

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