Contemporary Shibuya and Its Digital Worlds
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Tokyo Jungle Convergence Between the Historical Reality of Anti-Nuclear Discourse and the Increasing Self-Reflexivity of a Maturing Narrative Form
Introducing Japanese Popular Culture Edited by Alisa Freedman and Toby Slade 1 Routledge 1~ Taylor&. Francls Group LONDON AND NEW YORK First published 2018 by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN and by Routledge 711 Third Avenue, New York, NY 10017 Routledge is an imprint of the Taylor & Francis Group, an informa business © 2018 selection and editorial matter, Alisa Freedman and Toby Slade; individual chapters, the contributors The right of Alisa Freedman and Toby Slade to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or To our students reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging-in-Publication Data A catalog record for this book has been requested ISBN: 978-1-138-85208-2 (hbk) ISBN: 978-1-138-85210-5 (pbk) ISBN: 978-1-315-72376-1 (ebk) Typeset in Bembo by codeMantra Visit the companion website: www.routledge.com/cw/Freedman Every effort has been made to contact copyright holders for their permission to reprint material in this book. -
Garden Cities Located in What Now Are the Suburbs of Berlin
focus | 2009 | volume VI 53 GAR D EN CITIES: LESSONS FROM GERMANY Kar L ECKE R T Karl Eckert is a senior at Ebenezer Howard’s lessons and the Garden City movement spread throughout Europe the BCRP program, City between the end of the 19th century and the beginning of the 20th. In this article, Karl Eckert and Regional Planning Department, Cal Poly. discusses the origins of the movement and the translation of the concept to Germany. During a recent trip, he visited and studied tSiemensstadt and Britz, two garden cities located in what now are the suburbs of Berlin. In reading the book Cities of Tomorrow by Sir Peter Hall, one comes to realize the profession of planning is a relatively new field of expertise. Modern day city planning stems from the early 1900’s when the societies of the developing world were dealing with the menace of the urban slum, a new phenomenon spurred by industrial forces and a rise in migratory populations to major city centers for employment. Developing ideas that would counter-attack this dire urban condition would soon define and establish what is known today as city planning. Life in the Slums Peter Hall’s Cities of Tomorrow elaborates on how, during the period of 1880 to 1920, major cities such as London, Berlin, Paris and New York experienced complications with slum populations. These cities exhibited high concentrations of poor residents within areas defined by the lack of physical maintenance, crowded conditions, disregard for sanitation, and general social decline. Andrew Figure 1 Mearns, a pamphlet writer of the time, described the slums of London with clarity: The Siemens factory, which was the main employment outlet “Few who read these pages have any conception of what these pestilential human rookeries for those living in are, where tens of thousands are crowded together amidst horrors which call to mind what we Seimensstadt. -
Présentation Powerpoint
Compatible Games 1941 Frozen Front Chicken Invaders Dr. Droid 3D MOTOR Chicken Invaders 2 DRAG racing 4 seasons Hunt 3D Chicken Invaders 3 Dream League Soccer Acceler 8 Chicken Invaders 4 Dungeon Hunter 3 Aces of the Luftwaffe Chrono&Cash Dungeon Hunter4 Aftermath XHD Clash - Space Shooter Dungeon Quest Angry Birds GO Cordy EDGE Extended Another World Cordy 2 EtERNITY WARRIORS Antigen Crazy Snowboard ETERNITY WARRIORS 2 Arma Tactics Critter Rollers EVAC HD Army Academy CS portable Everland: Unleashed Asphalt 5 Cup! Cup! Golf 3D! ExZeus Asphalt 6 Dark Incursion ExZeus 2 Asphalt 7 DB42 Farm Invasion USA Asphalt 8 Airborne Dead Effect Farming Simulator Asteriod 2012 Dead Rushing HD Fields Of Battle Auralux Dead Space Final Freeway 2R Avenger Dead Trigger FIST OF AWESOME AVP: Evolution Dead Trigger 2 Forsaken Planet B.M.Snowboard Free DEER HUNTER 2012 Fractal Combat Babylonian Twins Platform Game DEER HUNTER 2013 Fright fight Bermuda Dash DEER HUNTER 2014 Gangstar Vegas Beyond Ynth Dig! Grand Theft Auto : Vice City Beyond Ynth Xams edition Digger HD Grand Theft Auto III Bike Mania Dink smallwood Gravi Bird Bomb Diversion Grudger Blasto! Invaders Dizzy - Prince of the Yolkfolk GT Racing 2 Blazing Souls Acceleration Doom GLES Guns n Glory Block Story Doptrix Gunslugs Brotherhood of Violence II Double Dragon Trilogy Halloween Temple'n Zombies Run Compatible Games Helium Boy Demo Overdroy Sonic 4 Episode II Heretik GLEX Particle arcade shooter Sonic CD Heroes of Loot PewPew Sonic Racing transformed Hexen GLES Pinball Arcade Sonic the Hedgehog -
11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
11eyes AChannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub BenTo Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokurochan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba DFrag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon EnmaKun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! JuudenChan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes GaRei Zero Gatchaman Crowds Genshiken Getbackers Ghost -
From the Garden City Movement Onwards
From the Garden City Movement Onwards Utopianism in British Garden Cities Rick William Moerman Department of Human Geography Examiner: Mads Barbesgaard SGEM08 Supervisor: Anders Lund Hansen Spring 2020 2 Abstract With the publication of Garden Cities of To-Morrow in 1898, Ebenezer Howard gave the go-ahead to the Garden City Movement. Howard’s concept of the garden city arose from his anti-capitalist critiques. Many industrial cities in the United Kingdom were facing urbanization problems, leading to the working class living in terrible circumstances in the suburban areas. This process caused a poor quality of life, housing shortages, polluted air and water and a lack of access to nature. At the same time, the countryside lacked career opportunities and a lack of (cultural) amusement. Howard proposed the garden city as a new alternative to both ways of living. A garden city would have a green character and a blooming cultural life. Surrounding greenbelts and enough job opportunities would make the city self-sustainable. The reactions to Howard’s utopian ideas were mainly positive, leading to the construction of two garden cities in the United Kingdom. Letchworth and Welwyn Garden City were located close to London and offered a way of living as proposed by Howard. These projects were considered successful, leading to the establishment of the related New Town Movement. This movement eventually led to the creation of 28 new and self-sustaining towns all over the United Kingdom. Meanwhile, the two original garden cities had developed into rich commuter towns which had become too expansive for the working class population. -
Traditional Funk: an Ethnographic, Historical, and Practical Study of Funk Music in Dayton, Ohio
University of Dayton eCommons Honors Theses University Honors Program 4-26-2020 Traditional Funk: An Ethnographic, Historical, and Practical Study of Funk Music in Dayton, Ohio Caleb G. Vanden Eynden University of Dayton Follow this and additional works at: https://ecommons.udayton.edu/uhp_theses eCommons Citation Vanden Eynden, Caleb G., "Traditional Funk: An Ethnographic, Historical, and Practical Study of Funk Music in Dayton, Ohio" (2020). Honors Theses. 289. https://ecommons.udayton.edu/uhp_theses/289 This Honors Thesis is brought to you for free and open access by the University Honors Program at eCommons. It has been accepted for inclusion in Honors Theses by an authorized administrator of eCommons. For more information, please contact [email protected], [email protected]. Traditional Funk: An Ethnographic, Historical, and Practical Study of Funk Music in Dayton, Ohio Honors Thesis Caleb G. Vanden Eynden Department: Music Advisor: Samuel N. Dorf, Ph.D. April 2020 Traditional Funk: An Ethnographic, Historical, and Practical Study of Funk Music in Dayton, Ohio Honors Thesis Caleb G. Vanden Eynden Department: Music Advisor: Samuel N. Dorf, Ph.D. April 2020 Abstract Recognized nationally as the funk capital of the world, Dayton, Ohio takes credit for birthing important funk groups (i.e. Ohio Players, Zapp, Heatwave, and Lakeside) during the 1970s and 80s. Through a combination of ethnographic and archival research, this paper offers a pedagogical approach to Dayton funk, rooted in the styles and works of the city’s funk legacy. Drawing from fieldwork with Dayton funk musicians completed over the summer of 2019 and pedagogical theories of including black music in the school curriculum, this paper presents a pedagogical model for funk instruction that introduces the ingredients of funk (instrumentation, form, groove, and vocals) in order to enable secondary school music programs to create their own funk rooted in local history. -
Programme Edition
JOURNEE 13h00 - 18h00 WEEK END 14h00 - 19h00 JOURJOURJOUR Vendredi 18/12 - 19h00 Samedi 19/12 Dimanche 20/12 Lundi 21/12 Mardi 22/12 ThèmeThèmeThème Science Fiction Zelda & le J-RPG (Jeu de rôle Japonais) ArcadeArcadeArcade Strange Games AnimeAnimeAnime NES / Twin Famicom / MSXMSXMSX The Legend of Zelda Rainbow Islands Teenage Mutant Hero Turtles SC 3000 / Master System Psychic World Streets of Rage Rampage Super Nintendo Syndicate Zelda Link to the Past Turtles in Time + Sailor Moon Megadrive / Mega CD / 32X32X32X Alien Soldier + Robo Aleste Lunar 2 + Soleil Dynamite Headdy EarthWorm Jim + Rocket Knight Adventures Dragon Ball Z + Quackshot Nintendo 64 Star Wars Shadows of the Empire Furai no Shiren 2 Ridge Racer 64 Buck Bumble SaturnSaturnSaturn Deep Fear Shining Force III scénario 2 Sky Target Parodius Deluxe Pack + Virtual Hydlide Magic Knight Rayearth + DBZ Shinbutouden Playstation Final Fantasy VIII + Saga Frontier 2 Elemental Gearbolt + Gun Blade Arts Tobal n°1 Dreamcast Ghost Blade Spawn Twinkle Star Sprites Alice's Mom Rescue Gamecube F Zero GX Zelda Four Swords 4 joueurs Bleach Playstation 2 Earth Defense Force Code Age Commanders / Stella Deus Puyo Pop Fever Earth Defense Force Cowboy Bebop + Berserk XboxXboxXbox Panzer Dragoon Orta Out Run 2 Dead or Alive Xtreme Beach Volleyball Wii / Wii UWii U / Wii JPWii JP Fragile Dreams Xenoblade Chronicles X Devils Third Samba De Amigo Tatsunoko vs Capcom + The Skycrawlers Playstation 3 Guilty Gear Xrd Demon's Souls J Stars Victory versus + Catherine Kingdom Hearts 2.5 Xbox 360 / XBOX -
THE WESTIN TOKYO Sakura Map
THE WESTIN TOKYO Sakura Map 1 Meguro River 2 Yoyogi Park Take the JR Yamanote Line from Ebisu Station to Take the JR Yamanote Line from Ebisu Station to Meguro Station (3 minutes). 5 minutes' walk from Harajuku Station (5 minutes). 3 minutes' walk from Meguro Station. Harajuku Station. Along both sides of the river banks spanning Atop the vast lawn, you will find cherry trees 4km, you will find 800 Somei Yoshino cherries in full bloom. This is a popular cherry in bloom. At night, they are illuminated. blossom viewing location. Ueno 4 Yamanote Line Sobu Line Kudanshita Hanzomon Line 7 Shinjyuk3ugyoen 3 Shinjyuku Gyoen National Park 4 Ueno Onshi Park Take the JR Yamanote Line from Ebisu Station to Shinjuku Take the JR Yamanote Line from Ebisu Station to Shinjyuku Station. From Shinjuku Station, board the Tokyo Metro Ueno Station (30 minutes). 2 minutes' walk from the Marunouchi Line and take it to Shinjuku-gyoenmae Station (3 Ueno Park exit of Ueno Station. minutes). 5 minutes' walk from Shinjuku-gyoenmae Station. The main road through the park features Enjoy 1,300 cherry trees of 65 varieties 1,200 cherry trees, making it one of the Marunouchi Line 6 outbloom. foremost destinations in Tokyo. Roppongi 5 Tokyo Midtown Harajyuku Shinanomachi 2 Take the Tokyo Metro Hibiya Line from Ebisu Station to Roppongi Station (6 minutes). 6 minutes' walk from Roppongi Station. 5 When in full bloom, sakura street is turned to sakura tunnel. At night, their illuminated blossoms create a bewitching mood. Hibiya Line 8 6 Meiji Jingu Gaien Ebisu Hamamatsucho Take the JR Yamanote Line from Ebisu Station to Yoyogi Station (8 minutes). -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Unifying Rail Transportation and Disaster Resilience in Tokyo
University of Arkansas, Fayetteville ScholarWorks@UARK Architecture Undergraduate Honors Theses Architecture 5-2020 The Yamanote Loop: Unifying Rail Transportation and Disaster Resilience in Tokyo Mackenzie Wade Follow this and additional works at: https://scholarworks.uark.edu/archuht Part of the Urban, Community and Regional Planning Commons Citation Wade, M. (2020). The Yamanote Loop: Unifying Rail Transportation and Disaster Resilience in Tokyo. Architecture Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/archuht/41 This Thesis is brought to you for free and open access by the Architecture at ScholarWorks@UARK. It has been accepted for inclusion in Architecture Undergraduate Honors Theses by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected]. The Yamanote Loop: Unifying Rail Transportation and Disaster Resilience in Tokyo by Mackenzie T. Wade A capstone submitted to the University of Arkansas in partial fulfillment of the requirements of the Honors Program of the Department of Architecture in the Fay Jones School of Architecture + Design Department of Architecture Fay Jones School of Architecture + Design University of Arkansas May 2020 Capstone Committee: Dr. Noah Billig, Department of Landscape Architecture Dr. Kim Sexton, Department of Architecture Jim Coffman, Department of Landscape Architecture © 2020 by Mackenzie Wade All rights reserved. ACKNOWLEDGEMENTS I would like to acknowledge my honors committee, Dr. Noah Billig, Dr. Kim Sexton, and Professor Jim Coffman for both their interest and incredible guidance throughout this project. This capstone is dedicated to my family, Grammy, Mom, Dad, Kathy, Alyx, and Sam, for their unwavering love and support, and to my beloved grandfather, who is dearly missed. -
Music Industry Report 2020 Includes the Work of Talented Student Interns Who Went Through a Competitive Selection Process to Become a Part of the Research Team
2O2O THE RESEARCH TEAM This study is a product of the collaboration and vision of multiple people. Led by researchers from the Nashville Area Chamber of Commerce and Exploration Group: Joanna McCall Coordinator of Applied Research, Nashville Area Chamber of Commerce Barrett Smith Coordinator of Applied Research, Nashville Area Chamber of Commerce Jacob Wunderlich Director, Business Development and Applied Research, Exploration Group The Music Industry Report 2020 includes the work of talented student interns who went through a competitive selection process to become a part of the research team: Alexander Baynum Shruthi Kumar Belmont University DePaul University Kate Cosentino Isabel Smith Belmont University Elon University Patrick Croke University of Virginia In addition, Aaron Davis of Exploration Group and Rupa DeLoach of the Nashville Area Chamber of Commerce contributed invaluable input and analysis. Cluster Analysis and Economic Impact Analysis were conducted by Alexander Baynum and Rupa DeLoach. 2 TABLE OF CONTENTS 5 - 6 Letter of Intent Aaron Davis, Exploration Group and Rupa DeLoach, The Research Center 7 - 23 Executive Summary 25 - 27 Introduction 29 - 34 How the Music Industry Works Creator’s Side Listener’s Side 36 - 78 Facets of the Music Industry Today Traditional Small Business Models, Startups, Venture Capitalism Software, Technology and New Media Collective Management Organizations Songwriters, Recording Artists, Music Publishers and Record Labels Brick and Mortar Retail Storefronts Digital Streaming Platforms Non-interactive -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts.