Realtà Virtuale E Realtà Aumentata Per La Pratica Del Public Speaking

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Realtà Virtuale E Realtà Aumentata Per La Pratica Del Public Speaking Università degli Studi di Padova Dipartimento di Studi Linguistici e Letterari Corso di Laurea Magistrale in Strategie di Comunicazione Classe LM-92 Tesi di Laurea Le Tecnologie Immersive come strumento di formazione: Realtà Virtuale e Realtà Aumentata per la pratica del Public Speaking Relatore Laureanda Prof.ssa Maria Grazia Busà Arianna Notaro n° matr.1185598 / LMSGC Correlatore Prof. Simone Milani Anno Accademico 2019 / 2020 Prima di entrare nel vivo di questo elaborato vorrei dedicare questa pagina a chi mi ha sostenuto ed aiutato in questo percorso. Un ringraziamento speciale alla mia relatrice Prof.ssa Maria Grazia Busà, che, oltre ad avermi insegnato molto, mi ha trasmesso la passione e l'entusiasmo per il Public Speaking, incoraggiandomi e credendo sempre in me. Ringrazio anche il mio correlatore Prof. Simone Milani per i consigli tecnici e per avermi permesso di prendere parte a questo esperimento. Al di fuori dell'ambito accademico, in conclusione di questo percorso universitario, sento di dover ringraziare infinitamente i miei genitori che mi hanno sempre sostenuta permettendomi di arrivare fino a qui. Infine, un grazie di cuore a Giovanni, il mio compagno di avventure, che, con amore, pazienza e fiducia mi è stato accanto sempre. INDICE INDICE DELLE ABBREVIAZIONI .................................................................... 1 INTRODUZIONE ............................................................................................. 3 CAPITOLO 1: VERSO LE TECNOLOGIE IMMERSIVE ......................................... 7 1.1 Dalla Robotica all’Intelligenza Artificiale ................................................. 8 1.2 Dall’Intelligenza Artificiale alle Tecnologie Immersive .......................... 15 1.3 Le Tecnologie Immersive ...................................................................... 17 1.3.1 Immersione e Presenza ....................................................................... 17 1.3.2 Le tecnologie ...................................................................................... 18 1.4 Il concetto di Realtà .............................................................................. 20 CAPITOLO 2: TECNOLOGIE IMMERSIVE: REALTÀ AUMENTATA E REALTÀ VIRTUALE .................................................................................................... 23 2.1 Cenni Storici .......................................................................................... 23 2.2 La Realtà Virtuale .................................................................................. 28 2.2.1 Componenti Hardware della Realtà Virtuale ............................................ 31 2.2.2 I dispositivi della Realtà Virtuale ........................................................... 34 2.3 La Realtà Aumentata ............................................................................. 37 2.3.1 La tecnologia della Realtà Aumentata .................................................... 40 2.3.2 Tool di sviluppo per la Realtà Aumentata ............................................... 42 2.3.3 Dispositivi per Realtà Aumentata .......................................................... 43 2.4 Il Continuum Reale-Virtuale .................................................................. 45 CAPITOLO 3: CAMPI DI APPLICAZIONE ....................................................... 49 3.1 Industria ............................................................................................... 50 3.1.1 Formazione ........................................................................................ 51 3.1.2 Logistica ............................................................................................ 52 3.1.3 Produzione ......................................................................................... 53 3.2 Intrattenimento .................................................................................... 58 3.2.1 Gaming ............................................................................................. 58 3.2.2 Turismo ............................................................................................. 60 3.2.3 Sport ................................................................................................. 61 3.3 Marketing .............................................................................................. 63 3.4 Medicina ................................................................................................ 67 3.5 Istruzione ............................................................................................. 71 3.6 Formazione ........................................................................................... 74 3.6.1 La Realtà Virtuale per l’apprendimento .................................................. 77 CAPITOLO 4: L’ARTE DEL PUBLIC SPEAKING ............................................... 79 4.1 Cenni Storici .......................................................................................... 80 4.2 La disciplina del Public Speaking ........................................................... 83 4.3 Gli strumenti a sostegno della comunicazione ....................................... 85 4.3.1 La comunicazione non verbale .............................................................. 87 4.3.2 La Cinesica......................................................................................... 88 4.3.3 Il caso: La gestualità per il popolo Italiano. ............................................ 92 4.3.4 Espressioni del viso ............................................................................. 93 4.3.5 Il contatto visivo ................................................................................. 94 4.3.6 La Postura e La Prossemica .................................................................. 96 4.3.7 L’Aptica ............................................................................................. 99 4.3.8 Il paraverbale ................................................................................... 100 4.4 La comunicazione verbale ................................................................... 101 4.5 Audience ............................................................................................. 102 4.6 Le sfide del Public Speaking ................................................................ 105 4.6.1 Gli Errori Comuni di uno Speaker ........................................................ 105 4.6.2 Glossophobia .................................................................................... 106 4.6.3 La Gestione dello Stress .................................................................... 110 4.7 Le Tecniche del Public Speaking .......................................................... 112 4.8 I Benefici del Public Speaking ............................................................. 113 CAPITOLO 5: IL PUBLIC SPEAKING E LE TECNOLOGIE IMMERSIVE ........... 115 5.1 La Realtà Virtuale per la pratica del Public Speaking ........................... 115 5.2 La Realtà Virtuale come terapia per la Glossophobia ........................... 117 5.3 Casi di Studio ...................................................................................... 119 5.3.1 Virtual Orator ................................................................................... 119 5.3.2 Ovation ........................................................................................... 121 5.3.3 Virtual Speech .................................................................................. 123 5.3.4 Altre Applicazioni .............................................................................. 124 CAPITOLO 6: L’ESPERIMENTO: LA VR APPLICATA AL PUBLIC SPEAKING . 125 6.1 Introduzione ....................................................................................... 125 6.2 I Partecipanti ...................................................................................... 127 6.3 Modalità dell’Esperimento ................................................................... 127 6.4 Scenario .............................................................................................. 129 6.5 Tecnologia Utilizzata ........................................................................... 130 6.5.1 Specifiche Hardware e Software .......................................................... 130 6.6 Dati ..................................................................................................... 138 6.6.1 Opinioni dei partecipanti .................................................................... 138 6.6.2 Misure dei gesti e di alcune caratteristiche del parlato dei parlanti ........... 141 6.7 Risultati ............................................................................................... 144 6.7.1 Risultati dei Sondaggi ........................................................................ 144 6.7.2 Risultati dei Questionari somministrati agli speaker ............................... 146 6.7.3 Risultati dell’analisi audio e video ........................................................ 149 DISCUSSIONE E CONCLUSIONI ................................................................. 153 SVILUPPI FUTURI ..................................................................................... 157 APPENDICE A ............................................................................................ 161 APPENDICE B ............................................................................................ 162 APPENDICE C ...........................................................................................
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