Book One – the Dragon Rises
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Sample file 2 | P a g e Sample file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY P a g e | 3 CASTLE OLDSKULL FANTASY ROLE-PLAYING SUPPLEMENT DDE1 DUNGEON DELVER ENHANCER By KENT DAVID KELLY (DARKSERAPHIM) ILLUSTRATED BY HEINRICH ALDEGREVER, ALBERT ANKER, PAOLO ANTONIO BARBIERI, JOHN D. BATTEN, JOHN BAUER, EMILE BAYARD, JACOB BINCK, ARNOLD BOCKLIN, HIERONYMUS BOSCH, HANS BURGKMAIR, HARRY CLARKE, SampleW. G. COLLINGWOOD, JACQUES COLLOT file WALTER CRANE, JEAN DELVILLE, CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY 4 | P a g e M. ZENO DIEMER, GUSTAVE DORE, ALBRECHT DURER, ADOLF EHRHARDT, LUDWIG HANS FISCHER, MARY HALLOCK FOOTE, HENRY J. FORD, ARTHUR HACKER, FRIEDRICH WILHELM HEINE, WENCESLAUS HOLLAR, FRANZ HUYS, THEODOR KITTELSEN, ADOLF MENZEL, GERALD FENWICK METCALF, JOHN MILFORD, ALPHONSE DE NEUVILLE, HERMANN FREIHOLD PLUDDERMANN, HERBERT RAILTON, ALFRED RETHEL, LOUIS RHEAD, EDOUARD RIOU, ALBERT ROBIDA, CHARLES ROBINSON, LOUIS-HENRI DE RUDDER, FRANZ XAVER SIMM, OTTO SINDING, EDUARD VON STEINLE, ANTONIO TEMPESTA, & SIR JOHN TENNIEL WONDERLAND IMPRINTS 2014 – 2017 ONLY THE FINEST WORKS OF FANTASY Sample file ~ CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY P a g e | 5 O s r Copyright © 2013-2017 Kent David Kelly. All rights reserved. No part of this book may be used or reproduced without the written permission of the copyright holder, Kent David Kelly. (Document Version 3.0) Please feel welcome to contact the author at [email protected] with comments, questions, requests, recommendations and greetings. And thank you for reading! “Only the Finest Works of Fantasy” Sample file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY 6 | P a g e ~ HIC SVNT DRACONES HERE THERE BE DRAGONS CASTLE OLDSKULL (“Old School”) is a well-regarded, system neutral line of supplements designed for use in Fantasy Role-Playing Games (FRPGs). Available formats include PDF, paperback, and Kindle e-book. Ideas are presented in such a way that they can be used or customized for any edition game, from the 1970s to the present day. These volumes exemplify the iconic “sandbox,” do-it-yourself, and free-form ideals established by the original Lake Geneva campaigns, c. 1972-1979. Respected sources of inspiration include Arneson, Barker, Bledsaw, Burroughs, Dunsany, Gygax, Holmes, Howard, Kask, Kuntz, Leiber, Lovecraft, Merritt, Moldvay, Moorcock, Sutherland, Tolkien, Trampier, Vance and Ward. You can contact the author, Kent David Kelly, at shadowed (underscore) sky (at) hotmail (dot) com. ~ DEDICATION This work is dedicated to the memory of the great classic dungeon and fantasy milieu designers who are no longer with us: David Lance Arneson, M.A.R. Barker, Bob Bledsaw, E. Gary Gygax, Dr. John Eric Holmes, Tom Moldvay, and David Trampier. It is also dedicated to the great fantasists who inspired them, some of whom are fortunately still Samplewith us today: file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY P a g e | 7 Poul William Anderson, Edgar Rice Burroughs, L. Sprague de Camp, Robert E. Howard, Fritz Leiber, Howard Phillips Lovecraft, Michael Moorcock, J.R.R. Tolkien, and Jack Vance. In the spirit of creating wonders with which to inspire others to write their own unique works of enchantment, the author salutes you. ~ EMPOWERING YOUR IMAGINATION: WHAT THIS BOOK IS, AND WHAT IT IS NOT Attention e-reader, video and computer gamers! This book is not a game in and of itself. If you bought this book thinking it was a complete game you could read and play, you should probably return this book now. This is a book to help you create your own adventures for Fantasy Role-Playing Games. This is a fantasy adventure toolbox, an imagination engine. If you enjoy creating stories with your friends, envisioning netherworlds filled with dragons and treasure and designing fantasy worlds all your own, then you will find that this book is an ideal Game Master (GM) tool. This book will help you to create and improve dungeon adventures, featuring more intriguing locales, more mysterious histories, and more surprising twists and turns than ever before. This is not a complete game. Your dedication and creativity are required. ~ Sample file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY 8 | P a g e DESCRIPTION A decades-long labor of love: The ultimate old school character book. Your game, filled to the brim with every Pulp Swords and Sorcery detail imaginable, Will never be the same. Do your player characters ever seem less like heroes, and more like cardboard cutouts? Do your campaign’s nefarious arch-villains fail to inspire fear, or even interest? Do you need help with your next story hook or adventure campaign, creating compelling protagonists and enemies that your players or readers will never forget? Look no further. The DUNGEON DELVER ENHANCER is specifically designed to enrich every aspect of character design, turning stereotypes into unique and engaging personas. You can design thousands or even millions of characters with this system, and no two will ever be alike. Best of all, with repeated use you can create fully detailed individuals ready for role-playing or story-telling in just 15 to 30 minutes. Picking out a detail to work on — a name, a description, a character theme, likes and dislikes — will take your 2 minutes or less. The elaborate systems in this book are both isolated and interlocked, which means that you can use all of them without creating internal conflicts. Or, you can pick and choose the systems that help you the most, turning your least favorite aspects of character creation into the most enjoyable ones. The vast array of character customization systems featured in this book includes: given names; family names; nicknames and epithets; sub-class themes and alternate level titles; alternate names for multi-class combinations; attribute descriptors; initial spell repertoires; spell caster themes; racial lore for demi-humans; Useful Secondary Skills; handedness determination; bardic sub-themes; specialized thieving talents; fighting styles and weapon preferences; known languages; background themes; racial clan ancestry; famous ancestors; blazons and coats of arms; Social Standing; starting wealth; druidic clan backgrounds and spirit companions; enchanted familiars; and barbarian and orcish tribal themes. This book also includes full systems for determination of appearance, eye color, hair color, skin color, unusual physical traits, and hundreds of different personality quirks and behaviors. A bonus system even allows you to create tens of thousands of names for Sampleparties, fellowships and mercenary companies, with just two quick die rolls.file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY P a g e | 9 The DUNGEON DELVER ENHANCER is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. One of the most elaborate RPG character design books ever devised, with over 200 section topics, nearly 200 tables, 92,700 words, over 570 pages. Just one of the proud creations available now from Wonderland Imprints — Only the Finest Works of Fantasy.) ~ CONTENTS Page 2 ~ Title Page Page 3 ~ Introit Page 5 ~ Dedication Page 7 ~ Empowering Your Imagination Page 8 ~ Description Page 10 ~ Contents ~ Page 22 ~ Part I: Identity: The Sleeper Awakens Page 23 ~ I-1: Introduction Page 28 ~ I-2: The Dungeon Delver Enhancement Process Sample~ file CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY 10 | P a g e Page 35 ~ Part II: Names and Epithets Page 36 ~ II-1: Step 1: Selecting a Given Name Page 41 ~ II-1-1: Ancient and Classical Greek Names Page 42 ~ II-1-1-1: Greek Names for Female Characters Page 45 ~ II-1-1-2: Greek Names for Male Characters Page 48 ~ II-1-2: Classical Roman Names Page 49 ~ II-1-2-1: Roman Names for Female Characters Page 52 ~ II-1-2-2: Roman Names for Male Characters Page 54 ~ II-1-3: Medieval English Names Page 55 ~ II-1-3-1: English Names for Female Characters Page 58 ~ II-1-3-2: English Names for Male Characters Page 61 ~ II-1-4: Medieval French Names Page 62 ~ II-1-4-1: French Names for Female Characters Page 64 ~ II-1-4-2: French Names for Male Characters Page 67 ~ II-1-5: Medieval German Names Page 68 ~ II-1-5-1: German Names for Female Characters Page 71 ~ II-1-5-2: German Names for Male Characters Page 74 ~ II-1-6: Medieval Italian Names Page 75 ~ II-1-6-1: Italian Names for Female Characters Page 78 ~ II-1-6-2: Italian Names for Male Characters Page 81 ~ II-1-7: Medieval Norse and Scandinavian Names Page 82 ~ II-1-7-1: Norse and Scandinavian Names for Female Characters Page 85 ~ II-1-7-2: Norse and Scandinavian Names for Male Characters Page 88 ~ II-1-8: Medieval Gaelic Names Page 89 ~ II-1-8-1: Gaelic Names for Female Characters Page 92 ~ II-1-8-2: Gaelic Names for Male Characters Page 95 ~ II-1-9: Latinized Swiss Names SamplePage 96 ~ II-1-9-1: Latinized Swiss Names for Female Charactersfile Page 99 ~ II-1-9-2: Latinized Swiss Names for Male Characters CASTLE OLDSKULL ~ DDE1 KENT DAVID KELLY P a g e | 11 Page 102 ~ II-1-10: Guttural Orcish Names Page 103 ~ II-1-10-1: Orcish Names for Female Characters