The Important of Great Storytelling in Malaysia Animation Industries
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The Evolution of Malaysian Cartoon Animation
THE EVOLUTION OF MALAYSIAN CARTOON ANIMATION Faryna Mohd Khalis Normah Mustaffa Mohd Nor Shahizan Ali Neesa Ameera Mohamed Salim [email protected], [email protected], [email protected], [email protected] ABSTRACT A cartoon can be defined as an unrealistic style of sketching and or funny figures that can make people laugh. Aside from entertainment purposes, cartoons are also used to send messages without a serious tone and indirectly telling something sarcastically. In April 2019, Malaysia was shocked by the headline that ‘Doraemon’ had been selected to represent the Japanese themed cartoon exhibition in conjunction with Visit Malaysia 2020. Malaysian art activists, specifically those who has a cartoon animation background, were very upset and expressed their dissatisfaction with the news. Local legendary cartoonist Datuk Lat also showed his disappointment and made a stand that a local cartoon character should have been chosen to represent Malaysia. Therefore, this research aims to illustrate the development of Malaysian cartoons from when they first started in newspapers, until their existence today in the form of animation on digital platforms. In sequence, Malaysia produced cartoons in newspapers, magazines, blogs, television and cinema, whereby this is in parallel with the development of technology. From hand- drawn art for ‘Usop Sontorian’ to digital animation for the film ‘Upin dan Ipin’, Malaysians should be more appreciative and proud of our local cartoons rather than those from other countries. Keywords: Local identity, Characteristic, Animation, Comic, Character design. Introduction Cartoons are fundamentally known as entertainment for kids. But due to cultural values, technological development and education, our cliché perception has changed to that cartoons are actually a source of effective communication for all ages (Muliyadi, 2001, 2010, 2015). -
Upin & Ipin: Promoting Malaysian Culture Values Through Animation
Upin & Ipin: Promoting malaysian culture values through animation Dahlan Bin Abdul Ghani Universiti Kuala Lumpur [email protected] Recibido: 20 de enero de 2015 Aceptado: 12 de febrero de 2015 Abstract Malaysian children lately have been exposed or influenced heavily by digital media entertainment. The rise of such entertainment tends to drive them away from understanding and appreciating the values of Malaysian culture. Upin and Ipin animation has successfully promoted Malaysian folklore culture and has significantly portrayed the art of Malaysian values including Islamic values by providing the platform for harmonious relationship among different societies or groups or religious backgrounds. The focus of this research is to look into the usage of Malaysian culture iconic visual styles such as backgrounds, lifestyles, character archetypes and narrative (storytelling). Therefore, we hope that this research will benefit the younger generation by highlighting the meaning and importance of implicit Malaysian culture. Key words: Upin and Ipin; animation; narrative; folklore; culture; character archetypes. Upin e Ipin: promoviendo la cultura malasia a través de los valores de la animación Resumen Recientemente los niños en Malasia están siendo fuertemente expuestos cuando no influenciados por los medios masivos de entretenimiento digital. Esto les lleva una falta de comprensión y apreciación de la importancia de los valores de su propia cultura. La serie de animación propia Upin & Ipin ha promovido con éxito las diferentes culturas de Malasia y obtenido valores culturales significativos que representan a su arte, incluyendo el islámico, y proporcionando así una plataforma de relación armónica entre los diferentes grupos que componen la sociedad en Malasia, ya sea civil o religiosa. -
International Journal of Creative Multimedia
International Journal of Creative Multimedia Promoting Positive Values While Emphasising on Aesthetical Perspectives in University Students through Adaptation of Knowles Seven Step Process of Andragogical Approach Juhanita Jiman [email protected] University Malaysia of Computer Science and Engineering (UNIMY) Abstract This paper intends to illustrate how Knowles’ seven step process of androgogical approach can help educators to better facilitate animation students with acquired technological knowledge and skills while exposing them to critical aesthetical elements and ethical principles. It is important for educators to understand that they are dealing with young adults who are highly affected by their environments in this borderless world. Therefore, educators are responsible for more than just academics; they also have social roles. To resolve these concerns, an effective androgogical approach can be advantageous for both educators and students. We used to assume that teaching pedagogy was necessary at all levels of education; however, since university students are no longer children, pedagogical methods are not entirely relevant to them. Pedagogy is a teaching method that focuses on children, while andragogy is a teaching approach that focuses on adults and helps them learn more effectively. When people grow older, they become more self- reliant and accountable for their actions. The pedagogical model, in several ways, fails to take care for such developmental shifts, resulting in individual stress, frustration, and resistance. Due to the rapid development in technology, animation students have become highly aggressive in their pursuit of technological expertise, leading them to ignore and overlook the importance of a story's core values. As educators, we must not only help them achieve their goals in terms of technical abilities, and professional experience, but also teach them what is right and wrong, and inspire them to instil moral principles in their work. -
PG Diploma Programs Experts of the Industry
www.icat.ac.in 1 68 STUDENT 04 28 RESOURCES WELCOME ABOUT THE Partial List of Recruitment Partners 68 Eligibility & Admission Procedure 72 TO ICAT UNIVERSITY Fees 73 Course Administration 74 Words from the CEO 04 Annamalai University 28 General Information 76 About Image Group 05 Gallery 77 Management Committee 05 Image Group Milestones 06 Growing Demand for Creative Professionals 08 Welcome to ICAT Design & Media College 10 The ICAT Advantage 11 30 58 Knowledge Brigade 12 Accolades & Achievements 14 Guest Lectures 18 UG & MASTERS PG DIPLOMA Industry Workshops 24 PROGRAMS PROGRAMS B.Sc. Animation 30 P.G. Diploma Programs 58 B.Sc. Visual Effects 32 PG Diploma in Animation 60 B.Sc. Game Art and Design 34 PG Diploma in Visual Effects 61 B.Sc. Game Design & Development 36 PG Diploma in Game Design 62 B.Sc. Game Programming 38 PG Diploma in Game Development 63 B.Sc. Photography 40 PG Diploma in Multimedia Technologies 64 B.Sc. Graphic Design 42 PG Diploma in Interior Design 65 B.Sc. Fashion Design & Communication 44 PG Diploma in UI Design & Development 66 B.Sc. Interior Architecture 46 PG Diploma in Advertising Design 67 B.Sc. Media Technology 48 B.Sc. UI Design & Development 50 B.Sc. Visual Media 52 M.Sc. Multimedia 54 M.Sc. Game Technology 56 2 www.icat.ac.in www.icat.ac.in 3 WORDS FROM ABOUT MANAGEMENT THE CEO IMAGE GROUP COMMITTEE We always relate creativity with artists and artistic medium. ICAT proves this notion to be wrong and helps students to understand that creativity is much more than art. -
Uncanny Valley of Life : the Existence in 3D Animation in Shadow Puppets Theatre
Journal of Computing Technologies and Creative Content 1(1), 1-5, August 2016 Uncanny Valley of Life : The Existence in 3D Animation in Shadow Puppets Theatre Dahlan Abdul Ghani Universiti Kuala Lumpur Malaysian Institute of Information Technology Menara Bandar Wawasan, PO 50250 Kuala Lumpur [email protected] original hypothesis states that as the appearance of a robot is made Abstract - Mori (1970) proposed a theoretical graph describing a nonlinear relation between a character’s degree of human likeness and more human, some human observer's emotional response to the the emotional response of the human perceiver. With the current scenario robot will become increasingly positive and empathic, until a point that Wayang Kulit or shadow puppets is slowly being extinct; the pursuit is reached beyond which the response quickly becomes that of a of realism in virtual humans including Wayang Kulit 3D puppets can strong revulsion. This area of repulsive response aroused by a robot cause a phenomenon known as The “Uncanny Valley”. Furthermore, 3D with appearance and motion between a "barely human" and "fully computer animated or virtual puppets are more focused on issues human" entity is called the Uncanny Valley. With computer 3D pertaining to realism compared to the abstract visual such as Wayang animation, it provides a platform for the audience to view visuals or Kulit itself. Therefore, this research will discuss on issues which arises in the Uncanny Valley of Life that exists especially with Wayang Kulit 3D shadow puppets with 3D perspective, depth, weight, size and computer animated puppet characters. emotions, in the realm of absolutely ‘Real’. -
Managing the Content of Malaysian Television Drama
Managing the Content of Malaysian Television Drama: Producers, Gatekeepers and the Barisan Nasional Government A dissertation presented to the faculty of the College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Tee-Tuan Foo August 2004 © 2004 Tee-Tuan Foo All Rights Reserved This dissertation entitled MANAGING THE CONTENT OF MALAYSIAN TELEVISION DRAMA: PRODUCERS, GATEKEEPERS AND THE BARISAN NASIONAL GOVERNMENT BY TEE-TUAN FOO has been approved for the School of Telecommunications and the College of Communications by Drew McDaniel Professor of School of Telecommunications Kathy Krendl Dean, College of Communication FOO, TEE-TUAN. Ph.D. August 2004. Telecommunications Managing the Content of Malaysian Television Drama: Producers, Gatekeepers and the Barisan Nasional Government (303 pp.) Director of Dissertation: Drew McDaniel Abstract: The purpose of this dissertation is to describe and analyze how drama television content is managed in Malaysia. By looking at the production process of local drama television programming, this study examines the interactions among the three major players – the Barisan Nasional regime, the major television networks and independent producers – who are responsible for shaping its content. Three research methods are used for this study: in-depth interviewing, the informal conversational interview and documentary research. Between June 2001 and November 2002, 32 interviewees participated in this research. The research finds that the Malaysian drama television producer’s ability to generate program content is constrained by the Barisan Nasional regime. Three observations are made to outline the power relationship between the government and the television industry. First, the government often encourages television producers to make drama programs with the theme of friendship and goodwill (muhibah) among different ethnic communities in order to nurture racial harmony. -
Download Your Free Digital Copy of the June 2018 Special Print Edition of Animationworld Magazine Today
ANIMATIONWorld GOOGLE SPOTLIGHT STORIES | SPECIAL SECTION: ANNECY 2018 MAGAZINE © JUNE 2018 © PIXAR’S INCREDIBLES 2 BRAD BIRD MAKES A HEROIC RETURN SONY’S NINA PALEY’S HOTEL TRANSYLVANIA 3 BILBY & BIRD KARMA SEDER-MASOCHISM GENNDY TARTAKOVSKY TAKES DREAMWORKS ANIMATION A BIBLICAL EPIC YOU CAN JUNE 2018 THE HELM SHORTS MAKE THEIR DEBUT DANCE TO ANiMATION WORLD © MAGAZINE JUNE 2018 • SPECIAL ANNECY EDITION 5 Publisher’s Letter 65 Warner Bros. SPECIAL SECTION: Animation Ramps Up 6 First-Time Director for the Streaming Age Domee Shi Takes a Bao in New Pixar Short ANNECY 2018 68 CG Global Entertainment Offers a 8 Brad Bird Makes 28 Interview with Annecy Artistic Director Total Animation Solution a Heroic Return Marcel Jean to Animation with 70 Let’s Get Digital: A Incredibles 2 29 Pascal Blanchet Evokes Global Entertainment Another Time in 2018 Media Ecosystem Is on Annecy Festival Poster the Rise 30 Interview with Mifa 71 Golden Eggplant Head Mickaël Marin Media Brings Creators and Investors Together 31 Women in Animation to Produce Quality to Receive Fourth Mifa Animated Products Animation Industry 12 Genndy Tartakovsky Award 72 After 20 Years of Takes the Helm of Excellence, Original Force Hotel Transylvania 3: 33 Special Programs at Annecy Awakens Summer Vacation Celebrate Music in Animation 74 Dragon Monster Brings 36 Drinking Deep from the Spring of Creativity: Traditional Chinese Brazil in the Spotlight at Annecy Culture to Schoolchildren 40 Political, Social and Family Issues Stand Out in a Strong Line-Up of Feature Films 44 Annecy -
COMING SOON! Contentasia's
ATF programme picks C NTENT page 16, 17 & 18 www.contentasia.tv l www.contentasiasummit.com 25 November-1 December 2019 HBO takes lead in new WarnerMedia SEA Asia team Distribution, program- ming, production, stream- ing & biz dev go to HBO; Turner keeps ad sales, consumer marketing WarnerMedia Entertainment Networks’ Clement Schwebig has unveiled his Southeast Asia leadership team, putting HBO Asia execs in five of the seven roles – including programming and original production – announced today, and flagging an upsized investment in origi- nal programming. Full story on page 2 Heliconia preps MasterChef Thailand All Stars 2020 prime-time premiere on Ch7 Thai production house Heliconia H Group premieres an All Stars edition of competition format, MasterChef Thai- land, in Feb 2020, expanding its five- season relationship with Endemol Shine. The new version will continue to air in the Heliconia-owned prime-time airtime block on Ch7. Full story on page 4 PLUS... Apple TV+’s See beats Disney+’s The Mandalorian in China; Rewind Networks breaks into Korea; mm2 launces short- form video streamer in 2020; and more... C NTENTASIA THE QUIZ25 novemberSHOW IN YOUR-1 December OWN HOME 2019 Page 2. Page 2. HBO execs take the lead in new WarnerMedia SEA team Distribution, programming, production, streaming & biz dev go to HBO; Turner keeps ad sales, consumer marketing xxxx xxxx formats that innovate Clement Schwebig, Managing Director, Southeast Asia, Pacific, China, WarnerMedia Entertainment Networks WarnerMedia Entertainment Networks’ Clement Schwebig has unveiled his Southeast Asia leadership team, putting HBO Asia execs in five of the seven roles – including programming and original production – announced today, and flagging an up- sized investment in original programming. -
THE CASE of DENGUE CAMPAIGN by MBAZZAKI MAYIMUNA a Di
A COMPARISON OF ANIMATED AND HUMAN CHARACTER PUBLIC SERVICE ANNOUNCEMENTS: THE CASE OF DENGUE CAMPAIGN BY MBAZZAKI MAYIMUNA A dissertation submitted in fulfilment of the requirement for the degree of Master of Human Sciences (Communication) Kulliyyah of Islamic Revealed Knowledge and Human Sciences International Islamic University Malaysia OCTOBER 2011 ABSTRACT This experimental study investigates the effectiveness of using animated characters in a public service announcement (PSA) on preventing dengue. The study seeks to find the difference in recall of animated and human character PSAs. This research also intends to unveil the difference in recall of PSAs between the recency and control groups. Using a post-test - only control group design, the researcher randomly assigned a total of 80 young adults to three experimental groups which are, animated group (who watched animated PSA only), human character group (who watched human character PSA only), recency group (who watched animated PSA in the last order) and one control group (no treatment given). The independent t-test analysis demonstrates that there was a significant difference in recall of the animated and human character PSAs with the results indicating that there was better recall for the animated PSA than the human character PSA. Furthermore, the test generated significant results for the recency effect towards recall of PSA. There was better recall of the PSA for the recency group unlike the control group which performed poorly in recall of PSA content. Generally, the results in this study suggest that animated characters and recency effect may enhance recall of PSA content. The researcher concludes that PSAs designed in persuasive formats with animation may play a pivotal role in raising public awareness on important societal issues that affect them and other people around them, for example awareness on the global burden of dengue and how to prevent it. -
The Efficiency Issues on the Animation Production Stages
THE EFFICIENCY ISSUES ON THE ANIMATION PRODUCTION STAGES WAN MUHAMMAD BIN WAN ABDUL AZIZ MASTER OF ART 2017 The Efficiency Issues On The Animation Production Stages by WAN MUHAMMAD BIN WAN ABDUL AZIZ A thesis submitted in fulfillment of the requirements for the degree of Master of Art Faculty of Creative Technology and Heritage UNIVERSITI MALAYSIA KELANTAN 2017 THESIS DECLARATION I hereby certify that the work embodied in this thesis is the result of the original research and has not been submitted for a higher degree to any other University or Institution. OPEN ACCESS I agree that my thesis is to be made immediately available as hardcopy or on-line open access (full text). EMBRAGOES I agree that my thesis is to be made available as hardcopy or on-line (full text) for a period approved by the Post Graduate Committee. Dated form___________ until _____________ CONFIDENTIAL (Contains confidential information under Official Secret Act 1972)* RESTRICTED (Contains restricted information as specified by the organization where research was done)* I acknowledge that University Malaysia Kelantan reserves the right as follows. 1. The thesis is the property of University Malaysia Kelantan. 2. The library of University Malaysia Kelantan has the right to make copies for the purpose of research only. 3. The library has the right to make copies of the thesis for academic exchange. ________________________ ___________________________ SIGNATURE SIGNATURE OF SUPERVISOR 850425-03-5219 DR NIK ZULKARNAEN BIN KHIDZIR Date: Date: i ACKNOWLEDGEMENT Author the opportunity to express the gracefully to Allah s.w.t for giving a strength to complete writing thesis. -
National Winners 2020
NATIONAL WINNERS 2020 BEST ACTOR IN A LEADING ROLE China Luo Jin - Royal Nirvana Jetsen Huashi Wangju (Changzhou) Cultural Media/YouKu Hong Kong SAR Anthony Wong - The Republic HK Television Entertainment Company/Viu TV India Manoj Bajpayee - The Family Man D2R Films / Amazon Prime Originals Indonesia Miller Khan - Assalamualaikum Calon Imam Viu Malaysia Bront Palarae – The Bridge Season 2 Viu & Double Vision Myanmar Kha Ra - Spirit of Fight (Season 2) Canal+ Myanmar Production Philippines Arjo Atayde - Bagman ABS-CBN / iWant Singapore Zhang Yao Dong - Daybreak Mediacorp / Channel 8 Taiwan Ching-Ting Hsia - The Story of Three Springs Formosa TV Thailand Prin Suparat - My Husband in Law BEC World / Channel 3 Thailand BEST ACTOR IN A SUPPORTING ROLE Indonesia Baskara Mahendra - Assalamualaikum Calon Imam Viu Malaysia Miller Khan – The Bridge Season 2 Viu & Double Vision Singapore Fabian Loo - The Driver August Pictures / meWatch / Mediacorp Taiwan Ko Shu-Yuan - The Mirror Formosa TV Thailand Nichkhun Horvejkul - My Bubble Tea Viu/ PCCW OTT (Thailand) 1 NATIONAL WINNERS 2020 BEST ACTRESS IN A LEADING ROLE India Aahana Kumra - Marzi Bodhi Tree Productions / VOOT Distributed by all3media International Original format by Two Brothers Pictures Indonesia Eyka Farhana - Pretty Little Liars Viu Malaysia Rebecca Lim – The Bridge Season 2 Viu & Double Vision Myanmar Pann Yaung Chel - Lake Pyar Canal+ Myanmar Production Philippines Angeli Bayani - Food Lore: Island of Dreams HBO / WarnerMedia Singapore Yeo Yann Yann - Invisible Stories: LIAN HBO / -
National Library 0F Malaysia
Perpustakaan Negara Malaysia National Library 0f Malaysia http://www.pnm.my NATIONAL LIBRARY OF MALAYSIA ANNUAL REPORT 200 1 PERPUSTAKAAN NEGARA MALAYSIA KUALA LUMPUR 2002 contents Corporate Philosophy 4 Objectives 5 Organisational Chart 6 Organisational Chart By Function 6 Advisory Board 7 Advisory Committees 8 Management Team 12 Achievements 2001 13 Highlights 2001 17 Library Resources 19 21 Information Services Malaysiana Reference Global Information Malay Manuscripts Centre Reading Promotion 26 Documentation and Databases 27 Information Technology 28 Preservation and Reprography 29 Library Development And Research Library Infrastructure Advisory/Consultancy Library Research 34 Support Services Administration and Finance Human Resource Promotion 44 Library Co-operations National Level Regional and international Level 48 Publications 48 Writings Working Papers/Articles/Book Reviews 51 Welfare and Sports PERPUSTAKAAN NEGARA MALAYSIA PHILOSOPHY To develop culturally advanced individuals with a love for knowledge acquired through lifetime reading in order to nurture the minds of Malaysians towards excellence; thereby bringing about innovations that can enhance the tradition of knowledge in the country. VISION The National Library of Malaysia aspires to be a world class library in the provision of excellent information services towards the realisation of Malaysia's vision of becoming an industrialised and developed nation by the year 2020. MISSION To ensure that all Malaysians have equal access to library services and facilities as well the ability to utilise Malaysian and universal intellectual heritage knowledge through a national infrastructure of integrated electronic libraries. ANNUAL 4 REPORT 2 0 0 1 ESTABLISHMENT The National Library of Malaysia is a Federal Department under the Ministry of Education. It was established by the National Library Act (Act 80) passed on 1 September 1972.