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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Indian Entertainment and Media Outlook 2010 2 Indian Entertainment and Media Outlook 2010 Message
Indian entertainment and media outlook 2010 2 Indian entertainment and media outlook 2010 Message To our clients and friends both in and beyond the entertainment and media industry : Welcome to the 2010 edition of PricewaterhouseCoopers’ Indian Entertainment and Media (E&M) Outlook, covering the forecast period of 2010–2014. Our forecasts and analysis for this edition focus on eight major E&M industry segments and one emerging segment. Each segment details out the key trends observed and challenges faced apart from providing the prospects for the segment. In the industry overview section, we have highlighted the key theme observed during 2009 and what we perceive as future trends in the coming years. We have a chapter on the tax and regulatory impact on the various E&M segments and for the very first time we have included a chapter on how technology can be leveraged in the E&M industry. In 2009, the economy severely impacted the world, translating into steep declines in advertisement as well as consumer spending. India though impacted, did manage to show growth with increased consumer spending as well as innovative action on the part of the industry. Against this backdrop, across the world, except certain markets, speed of digital spending increased due to changing consumer behavior as well as technology available to deliver the same. In India, while the spend on digital media is likely to grow, it is unlikely that it will dominate in the forecast period. This is largely due to the relative unavailability as well as unaffordability of the broadband and mobile infrastructure. -
Figure 1 Timeline of the Launch Dates of Many Major Snss and Dates When Community Sites Re-Launched with SNS Features
Figure 1 Timeline of the launch dates of many major SNSs and dates when community sites re-launched with SNS features 212 Journal of Computer-Mediated Communication 13 (2008) 210–230 ª 2008 International Communication Association Beyond profiles, Friends, comments, and private messaging, SNSs vary greatly in their features and user base. Some have photo-sharing or video-sharing capabilities; others have built-in blogging and instant messaging technology. There are mobile- specific SNSs (e.g., Dodgeball), but some web-based SNSs also support limited mobile interactions (e.g., Facebook, MySpace, and Cyworld). Many SNSs target people from specific geographical regions or linguistic groups, although this does not always determine the site’s constituency. Orkut, for example, was launched in the United States with an English-only interface, but Portuguese-speaking Brazilians quickly became the dominant user group (Kopytoff, 2004). Some sites are designed with specific ethnic, religious, sexual orientation, political, or other identity-driven categories in mind. There are even SNSs for dogs (Dogster) and cats (Catster), although their owners must manage their profiles. While SNSs are often designed to be widely accessible, many attract homoge- neous populations initially, so it is not uncommon to find groups using sites to segregate themselves by nationality, age, educational level, or other factors that typically segment society (Hargittai, this issue), even if that was not the intention of the designers. A History of Social Network Sites The Early Years According to the definition above, the first recognizable social network site launched in 1997. SixDegrees.com allowed users to create profiles, list their Friends and, beginning in 1998, surf the Friends lists. -
IT Social Media Toolkit: a Practical Guide to Achieving Benefits
Social Media Toolkit: a practical guide to achieving benefits and managing risks TOOLKIT UCISA Foreword This Toolkit stems from growing interest in the use of social media within the UCISA community. With institutional stakeholders looking increasingly to their information services departments for support in this area, our members sought a reference guide to help them answer a range of questions on related topics. More than that, however, they were seeking practical, contextual examples of use that would inspire others within their institution to take advantage of the affordances of a set of tools that offer new forms of engagement and ways to enhance many aspects of everyday business practice. We would like to thank the numerous UCISA colleagues, and others within the wider higher education community, who have contributed to the production of this Toolkit by providing examples and reviewing content. We hope the examples given here will encourage many more of you to try new approaches to supporting core university functions via social media tools. Adrian Ellison, Director of IT, University of West London UCISA Executive Committee Secretary Universities and Colleges Information Systems Association University of Oxford 13 Banbury Road Oxford OX2 6NN Tel: +44 (0)1865 283425 Fax: +44 (0)1865 283426 Email: [email protected] www.ucisa.ac.uk UCISA SOCIAL MEDIA TOOLKIT 2 Contents Foreword 2 Executive summary 5 Why should we be interested? 5 What are the benefits? 5 What are the risks? 6 Who needs to read this? 6 1 Purpose of this Toolkit 7 2 -
Page Ranking Advogato Free and Open So
Name Description/ Registered Registration Global Alexa[1] Focus users Page ranking Advogato Free and open 13,575[2] Open 118,513[3] source software developers Amie Street Music Open 29,808[4] ANobii Books Open 14,345[5] aSmallWorld European jet set 270,000[6] Invite-only 9,306[7] and social elite Athlinks Running, 54,270[8] Open 94,171[9] Swimming, Cycling, Mountain Biking, Triathlon, and Adventure Racing Avatars Online games. Open United Badoo General, Popular 13,000,000[10] Open to people 18 213[11] in Europe and older Bahu General, Popular 1,000,000[12] Open to people 13 2,946[13] in France, Belgium and older and Europe Bebo General. 40,000,000[14] Open to people 13 108[15] and older Biip Norwegian Requires Community. Norwegian phone number. BlackPlanet African-Americans 20,000,000[16] Open 901[17] Boomj.com Boomers and Open to age 30 15,318[18] Generation Jones and up Broadcaster. Video sharing and 322,715[19] Open com webcam chat Buzznet Music and pop- 10,000,000[20] Open 498[21] culture CafeMom Mothers 1,250,000[22] Open to moms and 3,090[23] moms-to-be Cake Investing Open Financial Care2 Green living and 9,961,947[24] Open social activism Classmates.c School, college, 50,000,000[25] Open 923[26] om work and the military Cloob General. Popular Open in Iran. College College students. requires an e-mail Tonight address with an ".edu" ending CouchSurfin Worldwide network 871,049[27] Open g for making connections between travelers and the local communities they visit. -
Massanimaldeathunknow N 2 0 1 1
Copernic Agent Search Results Search: mass animal death unknown 2011 (All the words) Found: 321 result(s) on All.Web Date: 3/27/2011 8:21:53 PM 1. Mass animal deaths in winter 2010-2011 | INFOgraphics | RIA ... Large groups of birds, fish and other animals have been found dead in different parts of the world. In many cases, the cause of death remains unknown. http://en.rian.ru/infographics/20110112/162112641.html 92% 2. Mass animal deaths: Social nonsense or scientific unknown? Jan 24, 2011 ... Are the recent reports of mass animal deaths nothing but spurious drivel? Or is there something unseen occurring? If so, what could it be, ... http://gleaner.rutgers.edu/2011/01/24/mass-animal-deaths-social-nonsense-or-scientific-unknown/ 91% 3. Sudden global death of birds & fishes! - Explore, Experience ... UPDATE: You can see the latest updates on the Mass Animal Death Database page that ... Actual Cause : Unknown Date: Jan 3, 2011 at 5:24 PM CST News. Louisiana QTY: 500 http://simontay78.com/paranormal/sudden-global-death-of-birds-fishes/ 91% 4. Mass Animal Deaths: Who is The Killer? | Scienceray Who is the killer that is responsible for each mass animal death ... However, this time the source is unknown. Let us take ... End of The World on March 31 ,2011; Ten Greatest and ... http://scienceray.com/biology/mass-animal-deaths-who-is-the-killer/ 90% 5. Mass kill of Dolphins, Manatees, Penguins, Bats, Blackbirds ... Quebec bird deaths January 2011 North Carolina US Mass Death among ... Italy, around 3 January 2011 300 doves Cause unknown at this .. -
ROUSE-DISSERTATION-2020.Pdf (646.5Kb)
REUNITED AND IT FEELS SO GOOD? THE LIVED EXPERIENCE OF USING TECHNOLOGY TO RECONNECT WITH OLD FLAMES/LOST LOVES: A QUALITATIVE STUDY A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN THE GRADUATE SCHOOL OF THE TEXAS WOMAN’S UNIVERSITY DEPARTMENT OF HUMAN DEVELOPMENT, FAMILY STUDIES, & COUNSELING COLLEGE OF PROFESSIONAL EDUCATION BY THELMA L. ROUSE, M.B.A., M.A. DENTON, TEXAS AUGUST 2020 Copyright ©Thelma L. Rouse, 2020 all rights reserved. ACKNOWLEDGEMENTS With God all things are possible and through Christ I can do all things. I would like to thank God Almighty for surrounding me with such a wonderful support system to finish this portion of my journey. He placed a lot of awesome people and great opportunities in my life along this journey. As I continue to run this race. I look forward to so much more. To my husband Herman and my daughters, Imani and Iyana, I love you all very much and I thank you for the many times you have provided a listening ear, as I pondered various ideas over the course of my study at Texas Woman’s University or when you volunteered to be my “road dawgs” as I commuted to campus for various reasons. I like to thank my fur babies Coco and Ditto for remaining dutifully by my side to offer a belly to rub, a wet nose kiss, or a snuggle at my feet while I studied. To my dissertation committee, Dr. Brock, Dr. Hwang, and Dr. Ladd, I am grateful for your guidance and reassurance throughout this portion of my academic career. -
Page 1 บทที่ 2 เอกสารและงานวิจัยที่เกี่ยวข้อง 21.40 X = ญ ส 6ญ ในการวิจัย
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Virtual Worlds Don't Exist: Questioning the Dichotomous Approach In
the international journal of volume 10 issue 1 computer game research April 2010 ISSN:16047982 home about archive RSS Search Virtual Worlds Don't Exist: Vili Lehdonvirta Questioning the Dichotomous Dr. Vili Lehdonvirta is a Approach in MMO Studies Visiting Scholar at the Interfaculty Initiative in by Vili Lehdonvirta Information Studies, University of Tokyo, and a Researcher at the Abstract: Helsinki Institute for Information Technology, I argue that much influential scholarship on massivelymultiplayer Finland. His research online games and virtual environments (MMO) is based on a interests are virtual dichotomous “real world vs. virtual world” model. The roots of this economies, digital dichotomy can be traced to the magic circle concept in game studies consumption, online and the cyberspace separatism of early Internet thought. The model sociability and manifests on a number of dimensions, including space, identity, social persuasive technology. relationships, economy and law. I show a number of problems in the Vili is a CoFounder of use of this model in research, and propose an alternative perspective the Virtual Economy based on Anselm Strauss’s concept of overlapping social worlds. The Research Network and a world of players does not respect the boundaries of an MMO server, Member of the Advisory as it frequently flows over to other sites and forums. At the same Board at Live Gamer, time, other social worlds, such as families and workplaces, penetrate Inc. Vili has a PhD in the site of the MMO and are permanently tangled with the players' Economic Sociology world. Research programs that approach MMOs as independent mini from Turku School of societies are therefore flawed, but there are many other kinds of Economics and a MSc research that are quite feasible. -
Retail 2022 How the Economist Intelligence Unit Sees the Retail Landscape Changing Over the Next Decade a Report from the Economist Intelligence Unit
TM Retail 2022 How the Economist Intelligence Unit sees the retail landscape changing over the next decade A report from the Economist Intelligence Unit Retail 2022 www.eiu.com Retail 2022 Retail 2022 How the Economist Intelligence Unit sees the retail landscape changing over the next decade Overview l Markets of the future—China, India, Brazil and l Bricks and mortar will fight back as traditional Russia—will become the dominant retail markets retailers respond to change by integrating online with physical store offerings l Africa, the final frontier—as BRIC opportunities l Convenience will be king as shopping habits evolve diminish retailers will look to Africa as a driver of into a multichannel approach rather than “one-stop growth shopping” l Virtual marketplace— e-commerce, m-commerce l UK focus: polarised shopping habits could and s-commerce—will transform the global retail continue even when incomes recover, leading to an landscape even greater squeeze on mid-market retail by 2022 Ten years is a long time in retail, especially given the technology changes and emerging-market growth that are continuing to cause consumer habits to evolve. A decade ago mobile phones were something you made calls on. In 2002 Amazon had only just made the shift into profitability. There was no Facebook. There was not even a Myspace, although pioneers like Friends Reunited and Friendster were laying the foundations for the future success of the social network format. The UK high street was growing and retailers were midway through a long-term policy of aggressive big-box expansion that has reshaped the shopping landscape. -
Tories: Lib Dems: the Damage Done? a Careful Hypothesis Strength in Science
30 The award-winning student newspaper of Imperial College . 04 “Keep The Cat Free” . Issue 1,459 10 ffelixelix felixonline.co.uk This week... How much? GaneshadevanGa resigns as Students criticise this year’s DDPE before she begins Summer Ball ticket prices. See page 3 News, Page 4 Seeing our universe: 20 years of Hubble Science, Page 13 Feeling your best when under exam stress Fashion, Page 22 Sand, sun, but no sea: Taking your pick Tripping across the Sahara 56% of Imperial students are voting Lib Dem at the General Election, but who should you be voting for? See page 6 - 9 Travel, Page 26- 27 2 felix FRIDAY 30 APRIL 2010 News Editor Kadhim Shubber NEWS [email protected] dB’s: You’ve had the last dance The world beyond College walls Ukraine krainian lawmakers en- gaged in a sports day of sorts in their parlia- mentary chamber on UTuesday. Ahh, those sweet memories of queuing up for half an hour just for a pint at the world’s tiniest bar Activities included egg throwing, boxing, smoke bomb dispersal, and tug-of-war. Members of parliament DDanan WanWan Editor-in-Chief ately after the Easter Carnival. da Vin- filled the chamber’s voting machines ci’s bar will now only be available for with glue. The speaker oversaw the use until the end of the summer term. festivities from beneath umbrellas The Union’s much-maligned night- Beyond that, temporary replacement held by his aides in order to protect from themselves from aerial attack. club, dBs, played out its final tunes at bars outside and in Activity Space 1 Members of the public engaged in demonstrations outside parliament the Easter Carnival on the last day of will open for the summer period. -
A Review on Strategies for Growing E-Commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst
Asian Journal of Technology & Management Research [ISSN: 2249 –0892] Vol. 6 – Issue: 1 A Review on Strategies for growing E-commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst. Professor, Babu Banarsi Das University, Lucknow Uttar Pradesh, India Email: [email protected]; [email protected] Abstract: The primary objective of this research is to discuss features, obstacles and strategies for development of E-commerce in India. In this paper we are also discuss about the motivator factors of shopping online. India is a development country. India has implemented a peculiar way of development in comparison of Asian economies. E- Commerce is growing day by day in our country. With advancements in technology, there have been changes in the methodology for business transactions. Increasing internet users have added to its growth. The main advantage of e-commerce over traditional commerce is the user can browse online shops, compare prices and in short period they can get more information at home on their PC. Keywords: Introduction, classification, Scope and strategies I. INTRODUCTION Technology plays a vital role to bought revolution in society. Technology reduces the distance and differences to provide information .Now people get information any time without any intervention. This technology is known as internet technology. In business this technology plays a wonderful role. This technology provides a new infra structure for a business and it become e-business or e-commerce. The people can connect by internet and get online all kinds of information related to business, shopping, payments etc. Electronic commerce is also known as e-commerce.