Linux Guis: X and GNOME
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Desktop Migration and Administration Guide
Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Last Updated: 2021-05-05 Red Hat Enterprise Linux 7 Desktop Migration and Administration Guide GNOME 3 desktop migration planning, deployment, configuration, and administration in RHEL 7 Marie Doleželová Red Hat Customer Content Services [email protected] Petr Kovář Red Hat Customer Content Services [email protected] Jana Heves Red Hat Customer Content Services Legal Notice Copyright © 2018 Red Hat, Inc. This document is licensed by Red Hat under the Creative Commons Attribution-ShareAlike 3.0 Unported License. If you distribute this document, or a modified version of it, you must provide attribution to Red Hat, Inc. and provide a link to the original. If the document is modified, all Red Hat trademarks must be removed. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. -
Ubuntu Kung Fu
Prepared exclusively for Alison Tyler Download at Boykma.Com What readers are saying about Ubuntu Kung Fu Ubuntu Kung Fu is excellent. The tips are fun and the hope of discov- ering hidden gems makes it a worthwhile task. John Southern Former editor of Linux Magazine I enjoyed Ubuntu Kung Fu and learned some new things. I would rec- ommend this book—nice tips and a lot of fun to be had. Carthik Sharma Creator of the Ubuntu Blog (http://ubuntu.wordpress.com) Wow! There are some great tips here! I have used Ubuntu since April 2005, starting with version 5.04. I found much in this book to inspire me and to teach me, and it answered lingering questions I didn’t know I had. The book is a good resource that I will gladly recommend to both newcomers and veteran users. Matthew Helmke Administrator, Ubuntu Forums Ubuntu Kung Fu is a fantastic compendium of useful, uncommon Ubuntu knowledge. Eric Hewitt Consultant, LiveLogic, LLC Prepared exclusively for Alison Tyler Download at Boykma.Com Ubuntu Kung Fu Tips, Tricks, Hints, and Hacks Keir Thomas The Pragmatic Bookshelf Raleigh, North Carolina Dallas, Texas Prepared exclusively for Alison Tyler Download at Boykma.Com Many of the designations used by manufacturers and sellers to distinguish their prod- ucts are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC. -
An Introduction to the X Window System Introduction to X's Anatomy
An Introduction to the X Window System Robert Lupton This is a limited and partisan introduction to ‘The X Window System’, which is widely but improperly known as X-windows, specifically to version 11 (‘X11’). The intention of the X-project has been to provide ‘tools not rules’, which allows their basic system to appear in a very large number of confusing guises. This document assumes that you are using the configuration that I set up at Peyton Hall † There are helpful manual entries under X and Xserver, as well as for individual utilities such as xterm. You may need to add /usr/princeton/X11/man to your MANPATH to read the X manpages. This is the first draft of this document, so I’d be very grateful for any comments or criticisms. Introduction to X’s Anatomy X consists of three parts: The server The part that knows about the hardware and how to draw lines and write characters. The Clients Such things as terminal emulators, dvi previewers, and clocks and The Window Manager A programme which handles negotiations between the different clients as they fight for screen space, colours, and sunlight. Another fundamental X-concept is that of resources, which is how X describes any- thing that a client might want to specify; common examples would be fonts, colours (both foreground and background), and position on the screen. Keys X can, and usually does, use a number of special keys. You are familiar with the way that <shift>a and <ctrl>a are different from a; in X this sensitivity extends to things like mouse buttons that you might not normally think of as case-sensitive. -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
The GNOME Census: Who Writes GNOME?
The GNOME Census: Who writes GNOME? Dave Neary & Vanessa David, Neary Consulting © Neary Consulting 2010: Some rights reserved Table of Contents Introduction.........................................................................................3 What is GNOME?.............................................................................3 Project governance...........................................................................3 Why survey GNOME?.......................................................................4 Scope and methodology...................................................................5 Tools and Observations on Data Quality..........................................7 Results and analysis...........................................................................10 GNOME Project size.......................................................................10 The Long Tail..................................................................................11 Effects of commercialisation..........................................................14 Who does the work?.......................................................................15 Who maintains GNOME?................................................................17 Conclusions........................................................................................22 References.........................................................................................24 Appendix 1: Modules included in survey...........................................25 2 Introduction What -
OS Linux Desktop Effects
OS Linux Desktop Effects Tomáš Dlouhý Y04A1L Presentation Content • Basics • Composite Managers • Compiz Fusion • Basic Effects • Advanced Effects • Small scratch Y04A1L Presentation Basics I • Linux Kernel • X Server • Window Manager • Composite Manager Y04A1L Presentation Basics II • How does compositing works? Y04A1L Presentation Composite Managers I • Compiz • Compiz Quinnstorm known as Beryl • Kwin from KDE4 platform • Compiz Fusion (in next chapter) Y04A1L Presentation Composite Managers II • Compiz – Released by Novell in january 2006 – Include effects as Cube, rain, wobbly... – Supports newest NVIDIA / ATI cards only – Most stable – Supports KDE and GNOME Y04A1L Presentation Composite Managers III • Beryl – Fork of compiz – Extended effects from Compiz – Adding: Show, Animations, Emerald (window borders),... – Works with all graphics cards which supports 3d acceleration (requires driver with support 3d) – Supports KDE and GNOME Y04A1L Presentation Composite Managers IV • Kwin 4 – Relativly newest, many effects still under development – Few effects as: mouse position highlight, show all desktop, animations,... – Many effects dont require 3d acceleration (using X Server DRI) Y04A1L Presentation Compiz Fusion • After reunion Compiz and Beryl (renamed to Compiz Extras) • First release in summer 2007 • Adding all advatages from both projects • Come with more effects as Expo, Paint,... • CompizConfig Settings Manager Y04A1L Presentation Basic effects I • Cube – Most popular effect – Can have more then 4 desktops – Change background -
How-To Gnome-Look Guide
HHOOWW--TTOO Written by David D Lowe GGNNOOMMEE--LLOOOOKK GGUUIIDDEE hen I first joined the harddisk, say, ~/Pictures/Wallpapers. right-clicking on your desktop Ubuntu community, I and selecting the appropriate You may have noticed that gnome- button (you know which one!). Wwas extremely look.org separates wallpapers into impressed with the amount of different categories, according to the customization Ubuntu had to size of the wallpaper in pixels. For Don't let acronyms intimidate offer. People posted impressive the best quality, you want this to you; you don't have to know screenshots, and mentioned the match your screen resolution. If you what the letters stand for to themes they were using. They don't know what your screen know what it is. Basically, GTK is soon led me to gnome-look.org, resolution is, click System > the system GNOME uses to the number one place for GNOME Preferences > Screen Resolution. display things like buttons and visual customization. The However, Ubuntu stretches controls. GNOME is Ubuntu's screenshots there looked just as wallpapers quite nicely if you picked default desktop environment. I impressive, but I was very the wrong size, so you needn't fret will only be dealing with GNOME confused as to what the headings about it. on the sidebar meant, and I had customization here--sorry no idea how to use the files I SVG is a special image format that Kubuntu and Xubuntu folks! downloaded. Hopefully, this guide doesn't use pixels; it uses shapes Gnome-look.org distinguishes will help you learn what I found called vectors, which means you can between two versions of GTK: out the slow way. -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
Openstep User Interface Guidelines
OpenStep User Interface Guidelines 2550 Garcia Avenue Mountain View, CA 94043 U.S.A. Part No: 802-2109-10 A Sun Microsystems, Inc. Business Revision A, September 1996 1996 Sun Microsystems, Inc. 2550 Garcia Avenue, Mountain View, California 94043-1100 U.S.A. All rights reserved. Portions Copyright 1995 NeXT Computer, Inc. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Portions of this product may be derived from the UNIX® system, licensed from UNIX System Laboratories, Inc., a wholly owned subsidiary of Novell, Inc., and from the Berkeley 4.3 BSD system, licensed from the University of California. Third-party font software, including font technology in this product, is protected by copyright and licensed from Sun's suppliers. This product incorporates technology licensed from Object Design, Inc. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. TRADEMARKS Sun, Sun Microsystems, the Sun logo, SunSoft, the SunSoft logo, Solaris, SunOS, and OpenWindows are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. -
Why Be a KDE Project? Martin Klapetek David Edmundson
Why be a KDE Project? Martin Klapetek David Edmundson What is KDE? KDE is not a desktop, it's a community „Community of technologists, designers, writers and advocates who work to ensure freedom for all people through our software“ --The KDE Manifesto What is a KDE Project? Project needs more than just good code What will you get as a KDE Project? Git repository Git repository plus „scratch repos“ (your personal playground) Creating a scratch repo git push –all kde:scratch/username/reponame Git repository plus web interface (using GitPHP) Git repository plus migration from Gitorious.org Bugzilla (the slightly prettier version) Review Board Integration of git with Bugzilla and Review Board Integration of git with Bugzilla and Review Board Using server-side commit hooks ● BUG: 24578 ● CCBUG: 29456 ● REVIEW: 100345 ● CCMAIL: [email protected] Communication tools Mailing lists Wiki pages Forums Single sign-on to all services Official IRC channels #kde-xxxxx (on Freenode) IRC cloak me@kde/developer/mklapetek [email protected] email address Support from sysadmin team Community support Development support Translations (71 translation teams) Testing support (Active Jenkins and EBN servers, plus Quality Team) Project continuation (when you stop developing it) KDE e.V. support Financial and organizational help Trademark security Project's licence defense via FLA Promo support Stories in official KDE News site (Got the Dot?) Your blog aggregated at Planet KDE Promo through social channels Web hosting under kde.org domain Association with one of the best -
Multi Software Product Lines in the Wild
AperTO - Archivio Istituzionale Open Access dell'Università di Torino Multi software product lines in the wild This is the author's manuscript Original Citation: Availability: This version is available http://hdl.handle.net/2318/1667454 since 2020-07-06T10:51:50Z Publisher: Association for Computing Machinery Published version: DOI:10.1145/3168365.3170425 Terms of use: Open Access Anyone can freely access the full text of works made available as "Open Access". Works made available under a Creative Commons license can be used according to the terms and conditions of said license. Use of all other works requires consent of the right holder (author or publisher) if not exempted from copyright protection by the applicable law. (Article begins on next page) 27 September 2021 Multi Software Product Lines in the Wild Michael Lienhardt Ferruccio Damiani [email protected] [email protected] Università di Torino Università di Torino Italy Italy Simone Donetti Luca Paolini [email protected] [email protected] Università di Torino Università di Torino Italy Italy ABSTRACT 1 INTRODUCTION Modern software systems are often built from customizable and A Software Product Line (SPL) is a set of similar programs, called inter-dependent components. Such customizations usually define variants, with a common code base and well documented variabil- which features are offered by the components, and may depend ity [1, 6, 19]. Modern software systems are often built as complex on backend components being configured in a specific way. As assemblages of customizable components that out-grow the expres- such system become very large, with a huge number of possible siveness of SPLs. -
Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions
TOWARD GENERAL PURPOSE 3D USER INTERFACES: EXTENDING WINDOWING SYSTEMS TO THREE DIMENSIONS A Thesis presented to the Faculty of California Polytechnic State University San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Forrest Reiling June 2014 c 2014 Forrest Reiling ALL RIGHTS RESERVED ii COMMITTEE MEMBERSHIP TITLE: Toward General Purpose 3D User Inter- faces: Extending Windowing Systems to Three Dimensions AUTHOR: Forrest Reiling DATE SUBMITTED: June 2014 COMMITTEE CHAIR: Assistant Professor Zo¨eWood, Ph.D., Department of Computer Science COMMITTEE MEMBER: Assistant Professor Chris Lupo, Ph.D., Department of Computer Science COMMITTEE MEMBER: Professor Franz Kurfess, Ph.D., Department of Computer Science iii ABSTRACT Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions Forrest Reiling Recent growth in the commercial availability of consumer grade 3D user interface de- vices like the Microsoft Kinect and the Oculus Rift, coupled with the broad availability of high performance 3D graphics hardware, has put high quality 3D user interfaces firmly within the reach of consumer markets for the first time ever. However, these devices require custom integration with every application which wishes to use them, seriously limiting application support, and there is no established mechanism for mul- tiple applications to use the same 3D interface hardware simultaneously. This thesis proposes that these problems can be solved in the same way that the same problems were solved for 2D interfaces: by abstracting the input hardware behind input prim- itives provided by the windowing system and compositing the output of applications within the windowing system before displaying it.