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Fan Worlds: Expanding the Horizons of Fandoms and Fan Studies
Fan Worlds: Expanding the Horizons of Fandoms and Fan Studies Leslie Melian Taylor Department of East Asian Studies McGill University, Montreal February 2020 A thesis submitted to McGill University in partial fulfillment of the requirements of the degree of Master of Arts in East Asian Studies © Leslie Melian Taylor 2020 2 Table of Contents I. Abstract 3 II. Abrégé 4 III. Acknowledgments 5 IV. Introduction 6 V. Chapter One: Genealogy of the Fan World 15 A. A Brief History of Fan Studies 15 B. Fan Communities and Fan Worlds 23 VI. Chapter Two: The Structure of Social Media 30 A. What Is Social Media? 31 B. Web 2.0 34 C. Facebook as Place 37 D. Facebook as Infrastructure 39 VII. Chapter Three: Facebook in the Fan World 42 A. Walls, Pages, and Groups as Fan Space 43 B. Accessibility 48 C. Anonymity 54 D. Economy 58 VIII. Chapter Four: Fandom Worlds as Transcultural Contact Zones 64 A. Critical Role 66 B. Fire Emblem 71 C. Conclusion 74 IX. Conclusion 77 X. Bibliography 83 3 Abstract The field of fan studies has gone through several transformations in semantics and dialectics since its conception in the latter half of the 20th century. However, it is overdue for a complete revolution in the way that scholars conceptualize fans and fandoms. Matt Hills (2017) introduces the theoretical concept of fan worlds to expand our thinking on what constitutes a fan or fan community. The author builds on Hills’ concept of fan worlds to introduce it as a way of mapping and orienting space using the practices that form an affective bond between a fan subject and fan object. -
Fanfiction and Imaginative Reading a Dissertation
"I Opened a Book and in I Strode": Fanfiction and Imaginative Reading A dissertation presented to the faculty of the College of Arts and Sciences of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Ashley J. Barner April 2016 © 2016 Ashley J. Barner. All Rights Reserved. 2 This dissertation titled "I Opened a Book and in I Strode": Fanfiction and Imaginative Reading by ASHLEY J. BARNER has been approved for the Department of English and the College of Arts and Sciences by Robert Miklitsch Professor of English Robert Frank Dean, College of Arts and Sciences 3 ABSTRACT BARNER, ASHLEY J., Ph.D., April 2016, English "I Opened a Book and in I Strode": Fanfiction and Imaginative Reading Director of Dissertation: Robert Miklitsch This dissertation studies imaginative reading and its relationship to fanfiction. Imaginative reading is a practice that involves engaging the imagination while reading, mentally constructing a picture of the characters and settings described in the text. Readers may imaginatively watch and listen to the narrated action, using imagination to recreate the characters’ sensations and emotions. To those who frequently read this way, imagining readers, the text can become, through the work of imagination, a play or film visualized or entered. The readers find themselves inside the world of the text, as if transported to foreign lands and foreign eras, as if they have been many different people, embodied in many different fictional characters. By engaging imaginatively and emotionally with the text, the readers can enter into the fictional world: the settings seem to them like locations they can visit, the many characters like roles they can inhabit or like real people with whom they can interact as imaginary friends and lovers. -
Candy Crush Saga Accept Request
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Identifying Critical Roles, Easier Said Than Done! a Best Practice Approach to Addressing the Missing Link in Talent Management
Whitepaper Identifying Critical Roles, Easier Said Than Done! A best practice approach to addressing the missing link in talent management “ Colin Beames is a global thought leader in SWP. His content is more advanced By Colin Beames than typically what has existed on this subject.” BA (Hons) Qld, BEng (Hons), MBA, MAPS Corporate Psychologist Mike Haffenden, CEO, Corporate Research Forum, UK 2 Summary The Business Case for Identifying contribute to strategic impact. Critical Roles The business case for identifying Critical Roles A Critical Role Model Best Practice is compelling. By investing disproportionally Approach in the people and resources associated with such roles, this will have maximum leverage We present the Advanced Workforce on enhancing organisational performance, Strategies (AWS) Skills-Based Workforce contribute to the achievement of strategic and Segmentation Model, adapted from the work business objectives, and provide longer-term of Lepak and Snell (1999), as a “best practice” competitive advantage. approach to the identification of Critical Roles. Role differentiation (e.g., “make” versus “buy” This model serves as a basis for identifying roles) constitutes the essence of developing an various role types (Critical Roles, “make” roles, effective workforce strategy, starting with the “buy” roles, roles suitable for outsourcing). It identification of Critical Roles. is based on analyzing roles according to two dimensions of skills: (1) skills value and (2) skills However, definitions of what constitutes Critical uniqueness. Critical Roles are defined as having Roles abound, many of which are piecemeal higher skills value (i.e., impact on business or ad hoc, lacking in rigour, and/or of limited outcomes) and higher skills uniqueness (i.e., utility. -
The Critical Role of Youtube and Twitch in D&D's
The Critical Role of YouTube and Twitch in D&D’s Resurgence Premeet Sidhu The University of Sydney Camperdown, NSW, 2006 Australia [email protected] Marcus Carter The University of Sydney Camperdown, NSW, 2006 Australia [email protected] Keywords critical role, twitch, youtube, D&D, resurgence, convergence culture INTRODUCTION Over the last five years Dungeons and Dragons [D&D] (Arneson & Gygax, 1974) has risen in prominence and popularity, with a broadening of its player demographic. Though there are many factors motivating renewed and engaged play of D&D, in this presentation we draw on our study of D&D players in 2019 to discuss the impact that representation of D&D play on YouTube, Twitch, and in podcasts, has on the game’s play, experience, and resurgence. We argue that our results stress the impact of convergence culture (Jenkins, 2006) in understanding D&D play. METHODOLOGY This presentation draws on a qualitative study of 20 D&D (7F, 13M, aged 18 – 34) players across 4 player groups, involving pre-play interviews, observations of play sessions, and follow-up post-play interviews. Interviews interrogated player histories, motivations to play D&D, experiences playing, and engagement with D&D paratexts. THE CRITICAL ROLE OF CONVERGENCE CULTURE In alignment with Gerbner’s (1969) media cultivation theory, Duck et al. (2000) argue that media representations “have the potential to play an active part in shaping and framing our perceptions” (p. 11), which has similarly been applied in the study of game paratexts (Consalvo, 2007). The participants in our study were very cognisant of how media representation of D&D has changed over time; from overt stigmatisation to more positively skewed portrayals. -
ARCHITECTURE & Other Topics
JUNE | 2020 ARCHITECTURE & other topics WORLD SHOWCASE vbwyrde’s Elthos EXLUSIVE INTERVIEW with Chris Lockey STORMING THE BASTILLE Analysis | Art | Interviews A Community Project Prompts | Stories | Theory Issue 3 | 2020 ARCHITECTURE LETTER FROM THE EDITOR CONTENTS You can quickly recognize Paris by the presence of the 4 World Showcase: vbwyrde’s Elthos Eiffel Tower. Athens by the Parthenon. Sydney by its 10 Architecture & Cultural Opera House. Beyond single buildings, unique patterns 23 Assimilation in architecture denote different cultures across the A BOY IN THE WOODS 16 Exclusive Interview: globe and throughout time. In this issue, we delve into Chris Lockey the most visible components of civilization. It is my 23 A Boy in the Woods great pride to present to you the culmination of more than two months of hard work by the Worldbuilding 36 Red Sky at Night, Builder’s Delight Magazine team and community: the Architecture issue. 44 Words of Worldbuilding World Anvil Contest Results On a personal note, this issue is bittersweet for me, as 36 51 Community Art Features it is my last issue as Editor-in-Chief of Worldbuilding RED SKY AT NIGHT, 59 Storming the Bastille BUILDER’S DELIGHT Magazine. I’m not leaving, though. I am stepping down 65 33 Tales of War to a more focused role so that I can more effectively Stories 17-20 accomplish long-term goals. I’m very thankful to the ADDITIONAL CONTENT team for everything we’ve accomplished thus far, and 54 Resource Column 56 Artist Corner I look forward to the future as we continue to serve 76 Ask Us Anything the worldbuilding community. -
©2017 Julian Tavis Dale Burton ALL RIGHTS RESERVED
©2017 Julian Tavis Dale Burton ALL RIGHTS RESERVED MAKING SPACE ON THE DIGITAL MARGIN: YOUTH FANDOM COMMUNITIES ON TUMBLR AS SPACES FOR MAKING THE SELF AND RE-MAKING SOCIETY By JULIAN TAVIS DALE BURTON A dissertation submitted to The Graduate School – Camden Rutgers, The State University of New Jersey in partial fulfillment of the requirements for the degree of Doctor of Philosophy Graduate Program in Childhood Studies Written under the direction of Meredith Bak & Kate Cairns And approved by _________________________ _________________________ Meredith Bak Kate Cairns _________________________ _________________________ _________________________ Lauren Silver Todd Wolfson John Wall Camden, New Jersey October 2017 ABSTRACT OF THE DISSERTATION Making Space on the Digital Margin: Youth Fandom Communities on Tumblr as Spaces for Making the Self and Re-Making Society By JULIAN TAVIS DALE BURTON Dissertation directors: Meredith Bak & Kate Cairns The role of online spaces in contemporary youth cultures is an increasingly relevant and vibrant topic of research in a variety of analytical and methodological traditions. This dissertation joins a growing body of work which explores the complex relationship between youth and emerging media through deep interpretive engagement with contextualized questions of meaning and experience. This approach recognizes the diversity of young people's interactions with the digital world and their agency in shaping those interactions. I herein present an ethnographic account of young people who are part of the fandom community on social networking site tumblr, a group united by shared appreciation for books, films, television shows, and other media texts. Their connections run much deeper than these interests, however, as does the meaning their engagement in this space holds for them as individuals and as a community. -
Textsorten Im Internet Zwischen Wandel Und Konstanz Eine Diachrone Untersuchung Der Textsorte Personal Weblog
Textsorten im Internet zwischen Wandel und Konstanz Eine diachrone Untersuchung der Textsorte Personal Weblog Dissertation zur Erlangung des Doktorgrades der Philosophie (Dr. phil.) vorgelegt der Philosophischen Fakultät II Philologien, Kommunikations- und Musikwissenschaften der Martin-Luther-Universität Halle-Wittenberg, von Herrn Peter Schildhauer geb. am 09.04.1986 in Leipzig 1. Gutachter: Prof. Dr. Alexander Brock 2. Gutachter: Prof. Dr. Ulrich Busse Datum der Verteidigung: 05.06.2014, 18.00 Uhr Für meinen Vater Karl-Frieder Grube, ohne den ich nie den ersten Schritt zu dieser Arbeit getan hätte, und meine geliebte Frau Stine Schildhauer, die alles getan hat, um den Weg weniger steinig zu machen. „Und wenn sich alle irren…?“ (Alexander Brock, Die Musketiere) Inhaltsverzeichnis 1 Einleitung ........................................................................................................................... 1 1.1 Thesen und Erkenntnisinteresse der Arbeit im Kontext aktueller Arbeiten zu internetbasierten Textsorten .................................................................................................. 2 1.2 Ein neuer Blickwinkel auf Textsorten im Internet: diachrone Forschung ............................... 4 1.3 Diachrone Forschung am Beispiel: Personal Weblogs ............................................................ 6 1.4 Aufbau der Arbeit .................................................................................................................... 7 1.5 Danksagung ............................................................................................................................ -
Universidad Católica San Antonio
UNIVERSIDAD CATÓLICA SAN ANTONIO DEPARTAMENTO DE CIENCIAS SOCIALES, JURÍDICAS Y DE LA EMPRESA LA BITÁCORA COMO PRODUCTO CIBERPERIODÍSTICO Y CORPORATIVO DE LOS MEDIOS DE COMUNICACIÓN: APROXIMACIÓN A LAS RELACIONES DE LOS CIBERMEDIOS CON LA COMUNIDAD BLOGUER José Manuel Noguera Vivo 2006 UNIVERSIDAD CATÓLICA SAN ANTONIO DEPARTAMENTO DE CIENCIAS SOCIALES, JURÍDICAS Y DE LA EMPRESA TESIS DOCTORAL LA BITÁCORA COMO PRODUCTO CIBERPERIODÍSTICO Y CORPORATIVO DE LOS MEDIOS DE COMUNICACIÓN: APROXIMACIÓN A LAS RELACIONES DE LOS CIBERMEDIOS CON LA COMUNIDAD BLOGUER AUTOR: José Manuel Noguera Vivo DIRECTOR: José Carlos Losada Díaz Murcia, octubre de 2006 Veo el futuro de los medios como Gulliver en Liliput: gigantes atados por legiones de enanos… Pepe Cervera, octubre de 2004 Índice: CAPÍTULO 1. Introducción............................................................................................. 9 1.1 Justificación del estudio.................................................................................... 13 1.2 Estado de la cuestión ....................................................................................... 15 1.3 Hipótesis y objetivos ......................................................................................... 18 1.4 Estructura del trabajo ....................................................................................... 20 1.5 Metodología empleada ..................................................................................... 25 MARCO TEÓRICO CAPÍTULO 2. El fenómeno de las bitácoras desde una perspectiva -
The Critical Role of Youth in Global Development
Issue Brief December 2001 The Critical Role of Youth in Global Development Nearly half of all people in the world today are under the age of 25. Effectively addressing the special needs of these youth is a critical challenge for the future. Youth, individuals between the ages of 15 and 24, make up over one-sixth of the world’s population, but are seldom recognized as a distinct group for the important role they will play in shaping the future. Defining Youth The meaning of the terms “youth,” “adolescents,” More than any other group, today’s young women and “young people” varies in different societies, as and men will impact how people in rich and poor do the different roles and responsibilities ascribed to countries live in the 21st century. Unfortunately, members of each group. In Egypt, for example, the hundreds of millions of youth—especially young average male enters the workforce at the age of 15, women—lack education, skills and job training, and in Niger about 75% of women give birth before employment opportunities, and health services their 20th birthday. This fact sheet uses the United effectively limiting their futures at a very early age. Nations’ definitions: As a result, youth may react by unleashing risky or ! Adolescents: 10-19 years of age (early harmful behavior against themselves or society. adolescence 10-14; late adolescence 15-19) Although youth may often be perceived as contributing ! Youth: 15-24 years of age to society’s problems, they are, in fact, important ! Young People: 10-24 years of age assets for the economic, political, and social life of their communities. -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Nott the Best Scarf by Danielle Lanois
Mighty Nein: Nott The Best Scarf by Danielle Lanois Inspired by Nott the Brave, the quirky goblin rogue played by Sam Riegel on Critical Role, this scarf can be knit short (as in the sample), or long. The scarf is made up of five different strips that connect in multiple places to give the illusion of many strips wrapped around you, like the bandages that Nott wears to disguise herself. Materials: Abbreviations: • US1/2.25 mm 24” circular needle C1– Color 1 • Fingering weight yarn in 5 colors C2 – Color 2 • For short scarf, approx 90 yards of each C3 – Color 3 color (sample used V Yarns Mosaic Mini C4 – Color 4 Skein Set) C5 – Color 5 • For a longer scarf, be sure to have K – knit approximately equal amounts of each color P – purl • Darning needle CO – cast on • Scissors st – stitch sl – slip stitch purl-wise Gauge: twist C-/C- – twist the color you just finished 25 st/ 2 inches in garter using over the color you are about to start using 22 rows/ 2 inches (blocked) Nott the Best Scarf by Danielle Lanois Version 1.1/ March 2019 Directions: You may find it helpful to begin each section on a separate DPN of the same size, then transfer the sections to the circular needle once you are ready to begin working with all sections at the same time. CO 20 with C1 Row 1: k all sts Row 2: sl1, k across Repeat row 2 until section measures 5” Drop C1, but do not break the yarn.