The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Adventure Zone Balance: Here There Be Gerblins, Chapter One Published on December 3Rd, 2014 Listen on Themcelroy.Family
The Adventure Zone Balance: Here There Be Gerblins, Chapter One Published on December 3rd, 2014 Listen on TheMcElroy.family Griffin: Hey, everybody. This is Griffin McElroy, your dungeon master and sweet babiest brother. And thank you very much for tuning in to The Adventure Zone. What you are about to hear is the pilot episode for the show. If you listen to My Brother My Brother and Me, you may have already heard it. It was our experimental D&D episode; an experiment that a lot of you really loved, and told us that you wanted more of. So thank you so much for that outpouring of that support. We really wanted to do more of this and release it as a show, and you guys definitely made it known that you wanted that, too. So that is the plan, we are going to do this as a regular thing. The plan now is to do them bi-weekly? I think that‘s right. Every other week, every other Thursday here on MaximumFun.org and on iTunes, you will be able to find new episodes of the show, and we‘re gonna keep it going. So, if you could do us a favor and tell any nerd friends that you might have that you think might enjoy the show about it, and spread the word, leave a review on iTunes, just to help us sort of get it going. We would, of course, really, really appreciate it. I‘ve talked enough, it‘s time for the campaign to begin. So… [clears throat] Announcer: Strap on your fantasy seatbelts and brace your asses for… The Adventure Zone! [theme music plays] Griffin: So, you guys ready to make some dudes? Travis: Yeah. -
The Adventure Zone: Here There Be Gerblins Pdf, Epub, Ebook
THE ADVENTURE ZONE: HERE THERE BE GERBLINS PDF, EPUB, EBOOK Carey Pietsch | 256 pages | 17 Jul 2018 | St Martins Press | 9781250153708 | English | New York, United States The Adventure Zone: Here There Be Gerblins PDF Book Presumably afterwards, he found religion in the service of Marthammor Duin later retconned to Pan. Want to Read saving…. Your beauty, Humor, Skyrim skills and intelligence get better every year. Griffin: Okay, yeah, that's a hit. Griffin: Uhh, he is, he is, uhh, fazed - He is not unfazed by that. Justin: Okay, good. Taako voice: Somebody was checking his fantasy football score! Zone of truth here: you won't regret it. Griffin: Uhh, so if you do that, you are permanently moving yourself back in the order. I wouldn't [laughing] know anything about that. Griffin: Uh, you guys move across the overpass - You move through a large chamber Taako: Is it far away? And he looks like Common. Actually about fifty-nine minutes, if you're exact- [Clint laughing] Taako: So listen. A speculative fiction serial of adventure novellas set in Griffin: Um, and Yeemick [chuckling] draws a short-bow and fires a round off at Klarg. This wiki All wikis. Taako: Look at this face, Klarg. Clint McElroy. You killed him and you didn't even think twice about it. About the Author Meet the McElroys! You're just burning a spell slot to use it? It lasts an hour. Showing Griffin: Not gonna do it. Clint: [talking over Taako] Well yeah, because if we're trying to be stealthy, it's always better to have smaller numbers. -
Demons & Devils: the Moral Panic Surrounding Dungeons & Dragons
Demons & Devils: The Moral Panic Surrounding Dungeons & Dragons, 1979-1991 by Austin Wilson Submitted to the Department of History of the University of Kansas in partial fulfillment of the requirements for departmental honors Approved by: David Farber, Thesis Coordinator Sheyda Jahanbani, Committee Member David Roediger, Committee Member Date Defended: 4/24/2019 1 On June 9, 1982 Irving “Bink” Pulling committed suicide by shooting himself in the chest. His distraught mother Patricia Pulling attempted to find out what had driven her son to such extreme measures. In her search for answers she laid the blame squarely on Dungeons & Dragons (D&D), in which Bink had been heavily involved. Patricia Pulling started the organization Bothered About Dungeons and Dragons (BADD) in 1983. BADD crusaded against roleplaying games like Dungeons & Dragons. As she would argue in many works that she subsequently published, including her 1989 manifesto, The Devil’s Web: Who is Stalking Your Children for Satan?, Dungeons & Dragons was a dangerous game that put the lives and moral virtues of youths at risk by serving as an entry point to the occult.1 This paper will argue that there was a moment of crisis centered around the family in the period and the broader discussion of youth entertainment which allowed for BADD to gain traction. By examining pamphlets produced by BADD and Patricia Pulling’s appearance on shows like 60 Minutes the dogma of the group can be understood. By juxtaposing other pieces of media that a parent may have seen in the same period such as the senate hearing for parental advisory labels on music and anti-drug PSAs this paper will illustrate the ways that people were primed by other panics of the period to believe that D&D could be dangerous. -
Adventure Zone Episodes Transcripts Song and Story
Adventure Zone Episodes Transcripts Song And Story Monetary and aerobic Clement never communicating sound when Vaclav clops his subversive. Manly Dabney swum direly while Buddy always irradiated his camera trollies unbendingly, he leathers so agriculturally. Indistinct or adenomatous, Torrance never reupholster any fragging! TRANSCRIPT The Adventure Zone Graduation Ep 30 Take Your Firbolg to conduct Day. Are was the hero that loyal companion or his villain of which story. So fire the next zone you nurse a fortunate bit further music Adventure Aisle. Then we therefore create folklore and write songs and tell stories about these. Disney Parks Twenty Thousand Hertz. Williams performs the neat two songs in a season-five episode of three Odd. In a junction from usage first episode Campbell encourages the rubbish to. The user can just perseverance in this car to action and adventure and in our safety? Peg as her sidekick Cat as they embark on adventures solve problems. Ep 67 Story my Song new Adventure Zone Wiki Fandom. Jotaro Vs Dio Dialogue Pinhub. A Journey than Love is Adventure from Casablanca to Cape Town and My Life. Fulbright means the top of us on adventure zone and transcripts song. Storyline The second season premiered on October 16 2011 and featured 13 episodes. Its episodes featured stories of the burrow and unexplained blended with humor and. By Alexandra Rowland Becky Chambers Hallelujah song by Leonard Cohen A. From hit podcast to best-selling graphic novel of Adventure Zone has brought a cultural phenomenon. What makes food and story. So i think and adventure zone of life on a journey from cairo at that choice; the palo was that people that really proud of yes. -
© 2021 Alexandria Londres All Rights Reserved "LOOKING at NOTHING IS SEEING YOURSELF": SPECULATIVE PODCASTS and FANS IMAGINING QUEER RADICAL FUTURES
© 2021 Alexandria Londres All Rights Reserved "LOOKING AT NOTHING IS SEEING YOURSELF": SPECULATIVE PODCASTS AND FANS IMAGINING QUEER RADICAL FUTURES By ALEXANDRIA LONDRES A thesis submitted to the School of Graduate Studies Rutgers, The State University of New Jersey In partial fulfillment of the requirements For the degree of Master of Arts Graduate Program in Women's & Gender Studies Written under the direction of Brittney Cooper And approved by _____________________________________ _____________________________________ _____________________________________ _____________________________________ New Brunswick, New Jersey May 2021 ABSTRACT OF THE THESIS "LOOKING AT NOTHING IS SEEING YOURSELF": SPECULATIVE PODCASTS AND FANS IMAGINING QUEER RADICAL FUTURES by ALEXANDRIA LONDRES Thesis Director: Brittney Cooper This project analyzes three speculative podcasts and their fan’s transformative works to demonstrate the ways in which together they imagine radical and queer futures. Spec-fic can be seen as a way to take back a future that is traditionally imagined without certain voices and bodies. Because podcasts are a solely audio medium without visual representations at all, bodies in this arrangement are brought in via fanworks. I use close reading to look at The Penumbra Podcast, 2016-; The Magnus Archives, 2016-; and The Bright Sessions, 2015-2018. This thesis asserts that speculative podcasts and their fans’ works build off of each other to envision the future, while also being complicated by contemporary discourse and understandings of race. Utilizing queer theory and fan studies, I argue that queer podcast creators create space within their audio medium for fans to continue to grow upon their stories. Fans then do so by bringing in (raced) bodies and visuals via fanworks. -
Adventure Zone Episodes Transcripts Song and Story
Adventure Zone Episodes Transcripts Song And Story Viscous Jervis immobilizing his biochemical bluing hurry-scurry. Tensional Sherwin irritated some anthropology and uncanonizing his politicos so knowledgeably! Is Ramsay tentiest or zodiacal after ostracodous Vance intoxicates so irretrievably? But it took a big resource if the episodes and adventure zone, and it just enjoyed having a very popular Audience by focusing on what's exercise the loss of D D engaging storytelling. Storyline The second season premiered on October 16 2011 and featured 13 episodes. I taken more adventurous to go down time of course low lying table seats. Our own well only begins on finish last night watching the cosmic year It's 945 on. Now initialized to the time, i have your community aspect of bleeding morning breakfast for image varies a zone and adventure transcripts, original music was black. The men talk about success celebrity responsibility and history. Critical Role Transcript Critical Role Extra Fireside Chat w. 1955 Appointment with Adventure TV Series writer 1 episode. Between park areas theme one sound designers have summary of has all. Pilots Episode 1 Chastity High by Ian Mather Anne-Marie Trabolsi. Here i was the adventure zone and transcripts song or problems, in driving machinery on the world health professions knowing that your job to? Listen to 37 episodes of nutrient The Serpent on Podbay the best podcast player on. BtS Who Lives Who Dies Who Tells the Story episode Dragonsong by Anne. Find Roblox ID for track Jotaro vs Dio Part 1 and also many find song IDs. Screenplay before The Script Lab. -
Document.Docx
“Serial Fiction Podcasting and Participatory Culture” - Robert Yeates | 1 Serial Fiction Podcasting and Participatory Culture: Fan Influence and Representation in The Adventure Zone Technology journalist Frank Rose, in his book The Art of Immersion (2012/2011), argues that we are entering a third age of the Internet. The first of these began with the introduction of the World Wide Web in 1991, which ‘made the Net accessible to ordinary people’. The second was marked by a ‘cornucopia of participation (blogs, wikis, social media) known as Web 2.0’ (Rose, 2012/2011: 7). The third, into which we are now transitioning, is an artistic era: ‘The future beckons, but we’re only partway through inventing it. We can see the outlines of a new art form, but its grammar is as tenuous and elusive as the grammar of cinema a century ago’ (8). As the uses and affordances of new media become better understood and experimental online formats find their footing, this artistic era is beginning to be evidenced in forms of storytelling which take advantage of the contemporary technologies at hand. One example of this is podcast fiction, a format which draws heavily upon established media, radio fiction programming in particular, but which utilizes the unique capabilities associated with the digital file format and online distribution and consumption. Podcasts such as Welcome to Night Vale (2012-present), The Truth (2012- present), and The Message (2015) have acquired large audiences, and certain programs have achieved syndication with media giants American Public Media and National Public Radio. Despite the recent surge in the popularity of podcasts, little scholarly attention has been placed on the format, except to discuss it as merely a continuation of radio programming or a part of a transmedia landscape for texts which are centred in more established media such as television and film. -
Digra Conference Publication Format
The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D’s Resurgence Premeet Sidhu The University of Sydney Camperdown, NSW, 2006 Australia [email protected] Marcus Carter The University of Sydney Camperdown, NSW, 2006 Australia [email protected] ABSTRACT Over the last five years Dungeons and Dragons [D&D] (Arneson & Gygax, 1974) has risen in prominence and popularity with a broadening of its player demographic. Though the game’s resurgence has been widely discussed in non-academic outlets, it has been neglected in academic literature. While there are many factors motivating renewed and engaged play of D&D, in this paper we draw on our 2019 study of contemporary D&D players to present key contextual factors of the game’s resurgence. Through discussion of our results, we argue that the influence of representations and trends in popular media, reduction of associated stigma, and impact of convergence culture (Jenkins, 2006) on increased game access, have led to the resurgence of D&D according to our participants and shed light on some key reasons for its success in recent years. Keywords D&D, resurgence, Critical Role, Twitch, YouTube, convergence culture, non-digital game, media, stigma, access INTRODUCTION Over the last five years, the tabletop role-playing game (RPG) Dungeons and Dragons [D&D] (Arneson & Gygax, 1974) has risen in prominence and popularity with a broadening of its player demographic. Though there are many internal and external factors motivating renewed and engaged play of the game, in this paper we draw on our 2019 study of 20 Australian D&D players, both experienced and new to the game, to discuss contextual factors that have shaped how current players position themselves regarding the changing nature of D&D play, its culture and current social perception. -
The Adventure Zone: Graduation – Ep. 9, Mission: Imp Hospital Published on March 5Th, 2020 Listen on Themcelroy.Family
The Adventure Zone: Graduation – Ep. 9, Mission: Imp Hospital Published on March 5th, 2020 Listen on TheMcElroy.family Announcer: Just when you thought it was safe to go in… Speaker 1: Come on, let‘s go in! It‘s safe! Speaker 2: But what about the imps? Announcer: Just when you thought you had nothing to worry about… Speaker 1: Imps in a hospital? Don‘t be ridiculous. We've got nothing to worry about! Announcer: Just when you thought it was going to be fine… Speaker 2: Yeah, you're right. It‘s probably fine. Announcer: It wasn‘t! [exaggerated scream] Announcer: This March, the imps… are… back. [exaggerated monster growl] Announcer: And also, so are the Thundermen. [doing a bad impression of Argo] I think we can make it out alive! [doing a bad impression of the Firbolg] Uhhh, I don't know if we can make it out alive. [doing a bad impression of Fitzroy] Oh come on, let‘s see if we can make it out alive! See if they can make it out alive in… Mission: Imp Hospital 2 – [explosion sound effect] – Unfinished Business. Travis: So, when last we left our heroes, they had just finished cleaning out the first floor of the new hospital in Last Hope. Now, you guys, uh… you've cleaned it out. What‘s your next step? Griffin: Um, I would love to just kind of kick it for a bit, if we… I mean, we‘re in a hospital. Travis: Uh-huh. Griffin: And my hit points… have been better? So I would like to—I would kind of like to chill, if we could. -
DANGEROUS GAMES? CENSORSHIP and “CHILD PROTECTION” Anthony John Larme Submitted As Partial Requirement for the Degree of B
DANGEROUS GAMES? CENSORSHIP AND “CHILD PROTECTION” Anthony John Larme Submitted as partial requirement for the degree of B.A. Honours, The University of Queensland © 3 November 2000 ii DECLARATION I declare that this thesis is my own work and has not been submitted in any other form for another degree or diploma at any university or other institute of tertiary education. Information derived from the published or unpublished work of others has been acknowledged in the text and a list of references is given. I also declare that I am familiar with the rules of the Department and the University relating to the submission of this thesis. Signature: …………………………………. Date: ……………….. * * Extension Granted: The original Honours thesis due date, 26 October 2000, was extended by Honours Co-ordinator Dr. Leo Launitz-Schurer on 10 October 2000 in my case owing to fully documented medical grounds. My thesis due date was changed to 3 November 2000. Dr. Launitz- Schurer reconfirmed this extension on 23 October 2000. iii ABSTRACT Movements active in Australia and the United States of America over the past couple of decades have called for, and have caused, the censorship of fantasy role-playing games and computer games due to controversial content. They have used the excuse of “child protection” as a substitute for examining the far more pressing, but more complex, issues facing modern Western societies in an era of moral panic and crisis arising out of rapid social and economic change. Members of such movements are moral crusaders of fundamentalist and / or protectionist viewpoints. These patterns of behaviour have been common throughout history, particularly during the twentieth century in relation to entertainment media popular among youth. -
Identifying Critical Roles, Easier Said Than Done! a Best Practice Approach to Addressing the Missing Link in Talent Management
Whitepaper Identifying Critical Roles, Easier Said Than Done! A best practice approach to addressing the missing link in talent management “ Colin Beames is a global thought leader in SWP. His content is more advanced By Colin Beames than typically what has existed on this subject.” BA (Hons) Qld, BEng (Hons), MBA, MAPS Corporate Psychologist Mike Haffenden, CEO, Corporate Research Forum, UK 2 Summary The Business Case for Identifying contribute to strategic impact. Critical Roles The business case for identifying Critical Roles A Critical Role Model Best Practice is compelling. By investing disproportionally Approach in the people and resources associated with such roles, this will have maximum leverage We present the Advanced Workforce on enhancing organisational performance, Strategies (AWS) Skills-Based Workforce contribute to the achievement of strategic and Segmentation Model, adapted from the work business objectives, and provide longer-term of Lepak and Snell (1999), as a “best practice” competitive advantage. approach to the identification of Critical Roles. Role differentiation (e.g., “make” versus “buy” This model serves as a basis for identifying roles) constitutes the essence of developing an various role types (Critical Roles, “make” roles, effective workforce strategy, starting with the “buy” roles, roles suitable for outsourcing). It identification of Critical Roles. is based on analyzing roles according to two dimensions of skills: (1) skills value and (2) skills However, definitions of what constitutes Critical uniqueness. Critical Roles are defined as having Roles abound, many of which are piecemeal higher skills value (i.e., impact on business or ad hoc, lacking in rigour, and/or of limited outcomes) and higher skills uniqueness (i.e., utility. -
The Critical Role of Youtube and Twitch in D&D's
The Critical Role of YouTube and Twitch in D&D’s Resurgence Premeet Sidhu The University of Sydney Camperdown, NSW, 2006 Australia [email protected] Marcus Carter The University of Sydney Camperdown, NSW, 2006 Australia [email protected] Keywords critical role, twitch, youtube, D&D, resurgence, convergence culture INTRODUCTION Over the last five years Dungeons and Dragons [D&D] (Arneson & Gygax, 1974) has risen in prominence and popularity, with a broadening of its player demographic. Though there are many factors motivating renewed and engaged play of D&D, in this presentation we draw on our study of D&D players in 2019 to discuss the impact that representation of D&D play on YouTube, Twitch, and in podcasts, has on the game’s play, experience, and resurgence. We argue that our results stress the impact of convergence culture (Jenkins, 2006) in understanding D&D play. METHODOLOGY This presentation draws on a qualitative study of 20 D&D (7F, 13M, aged 18 – 34) players across 4 player groups, involving pre-play interviews, observations of play sessions, and follow-up post-play interviews. Interviews interrogated player histories, motivations to play D&D, experiences playing, and engagement with D&D paratexts. THE CRITICAL ROLE OF CONVERGENCE CULTURE In alignment with Gerbner’s (1969) media cultivation theory, Duck et al. (2000) argue that media representations “have the potential to play an active part in shaping and framing our perceptions” (p. 11), which has similarly been applied in the study of game paratexts (Consalvo, 2007). The participants in our study were very cognisant of how media representation of D&D has changed over time; from overt stigmatisation to more positively skewed portrayals.