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Sample file 95366720_Ch00_FM.indd 1 1/3/06 9:32:11 AM DESIGNERS: Ed Greenwood, Eric L. Boyd DEVELOPER: Mike Mearls EDITOR: Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTORS: Ryan Sansaver, Mari Kolkowsky COVER ARTIST: Lucio Parrillo INTERIOR ARTISTS: Daarken, Eric Deschamps, Rick Drennan, Ron Lemen, Warren Mahy, William O’Connor, Lucio Parrillo, Francis Tsai, Franz Vohwinkel GRAPHIC DESIGNERS: Dee Barnett, Keven Smith CARTOGRAPHER: Kyle Hunter GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Bob Jordan Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. It is designed for use with the FORGOTTEN REALMS® Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20 U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton, WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 Please keep this address for your records 620-95366720-001 EN 9 8 7 6 5 4 3 2 1 ISBN: 0-7869-3910-9 First Printing: March 2006 ISBN-13: 978-0-7869-3910-7 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, FORGOTTEN REALMS, d20, d20 System, WIZARDS OF THE COAST, Power of Faerûn, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained Sampleherein is prohibited without the express written permission of Wizards of the Coast, Inc. file This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2006 Wizards of the Coast, Inc. Printed in the U.S.A. Visit our website at www.wizards.com/forgottenrealms TABLE OF CONTENTS Introduction . 4 Giving Edicts . 50 Diseases . 93 Spreading the Faith . 51 Rewards . 94 Chapter One: Order in the Court . 6 Obligations and Duties . 51 Frontier Strongholds . 94 The Temporal Leader . 7 Confl icts . 52 Wolfwatch Manor . 94 What Do Rulers and Stewards Do? . 7 Church vs. State . 52 Stormhawk Keep . 96 Stewards and Titles . 7 Rival Faiths and Cults . 52 Example: Barony of Starshadow . 97 Playing the Political Game . 8 Interfaith Confl ict . 53 Baron Erthaer Javilarhhsson . 99 The Power Behind The Throne . 8 Fractious Sects within the Church . 53 Making and Changing Laws . 9 Military Threats . 53 Chapter Six: King of the Road . 101 Making Deals . 9 Insidious Threats . 54 Long Arms of the Law . 101 Truce and Armistice: Rewards . 54 What Marshals Do . 101 Keeping the Peace . 10 Religious Strongholds . 54 Heralds: Quieter and More Mysterious . 102 Winning Favors . 10 Spires of the Morning . 54 What the Heralds Do . 102 Earning Titles . 10 The House of Firehair . 55 Nobility and the Heralds . 103 Achieving Nobility . 12 Example: Ascension of Amaunator . 58 Disputing with the Heralds . 103 Ruling a Domain . 17 Sunlord Daelegoth Orndeir . 58 Paying the Heralds . 104 Confl icts . 18 Legitimacy and the Heralds . 104 Sentencing the Guilty . 18 Chapter Four: Play the Market . 62 The High Heralds . 105 Political Rivals . 18 The Business Leader . 62 The Heralds Pursuivant . 105 Advisors and Ambassadors . 19 What Do Business Leaders Do? . 62 The Tabards . 105 Revolutionaries . 19 How to Use the Leadership Feat . 63 Local Heralds . 106 Religious Leaders . 20 Playing the Economic Game . 63 Types of Heralds . 106 Rampaging Adventures . 20 Controlling Vital Trade Arteries . 65 The Daily Life of a Local Herald . 107 Spies and Assassins . 20 Roads . 66 Vigilants . 107 Rewards . 21 Portals . 67 Court Herald . .108 Court Strongholds . 21 Goods . 68 Playing the Wandering Game . 111 Example: The Court of the High Tower . 22 Forming a Trade Consortium . 69 A Sampling of Heralds . 111 Personnel: Filling Positions . 70 Upholding the Law . 112 Chapter Two: Win the Battlefi eld . 25 Merchant Prince . 71 Ruling the Roads . 113 The Burdens of Command . 25 Controlling a Market . 74 Confl icts . 113 What Do Military Leaders Do? . 25 Running a Guild . 74 Rewards . 114 How to Use the Leadership Feat . 26 Running an Oligarchy . 74 Rangers of the North . 114 Playing the Military Game . 26 Running a Monopoly . 74 Crusades . 27 Obligations and Duties . 74 Chapter Seven: High-Level Challenges . .115 Running Hordes . 27 Confl icts . 74 Deities . .115 Earning Rank . 28 Rival Trade Consortiums . 75 Deity Adventure Seeds . 117 Leading Armies . 29 Costers and Priakos of the Heartlands . 75 Great Dragons . .118 Giving Commands to Subordinates . 29 Brigands and Pirates . 76 Great Dragon Adventure Seeds . 119 Mobilizing Troops . 30 Division of Natural Resources . 77 Rival Adventurers . 122 Rivals Adventure Seeds . 122 Holding Territory . 30 Overcoming Natural Disasters . 77 Invading Armies and Hordes . 127 Obligations and Duties . 31 Insidious Threats . 77 Invaders Adventure Seeds . 129 Confl icts . 31 Rewards . 77 Opposing Armies . 31 Economic Strongholds . 79 Chapter Eight: The Border Kingdoms . 131 Internal Strife . 31 Ulbrinter Villa . 79 The Border Kingdoms Today . 132 Powerful Monsters . 32 Example: Sundered Throne . 80 Adaerglast, The Land of Mages . 132 Insidious Threats . 32 Dabron Sashenstar . 82 The Barony of Blacksaddle . 134 The Throne . 32 Bedorn . 136 Five: Tame the Frontier . 84 Military Rivals . 33 Derlusk . 137 The Frontier Leader . 84 Rewards . 33 The Duskwood . 138 What Do Frontier Leaders Do? . 84 Military Strongholds . 35 The Grand Duchy of Shantal . 139 How to Use the Leadership Feat . 85.