A Phenomenological Study of Computer and Video Game Players

Total Page:16

File Type:pdf, Size:1020Kb

A Phenomenological Study of Computer and Video Game Players Learning Transfer as “Preparedness”: A Phenomenological Study of Computer and Video Game Players Gearóid Ó Súilleabháin B.A. M.A. MSc.(Econ) November, 2012. This thesis is submitted in fulfilment of the requirements for the degree of Doctor of Philosophy. Department of Educational Research, Lancaster University, UK. Copyright © 2012 by Dr. Gearóid Ó Súilleabháin Some Rights Reserved. This thesis and the individual chapters are licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License You are free: to copy, distribute, display, and perform the work to make derivative works to make commercial use of the work Under the following conditions: Attribution — You must give the original author credit. Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. With the understanding that: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the licence. Other Rights — In no way are any of the following rights affected by the licence: # Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations; # The author's moral rights; # Rights other persons may have either in the work itself or in how the work is used, such aspublicity or privacy rights. Notice — For any reuse or distribution, you must make clear to others the licence terms of this work. This summary is located here: http://creativecommons.org/licenses/by- sa/3.0/deed.en_GB Your fair use and other rights are in no way affected by the above. There is a human-readable summary of the Legal Code (the full license), located here: http://creativecommons.org/licenses/by-sa/3.0/legalcode Gearóid Ó Súilleabháin B.A. M.A. MSc.(Econ). Learning Transfer as “Preparedness”: A Phenomenological Study of Digital Game Players. Thesis submitted for the award of Doctor of Philosophy. July, 2012. Abstract Learning transfer has been the subject of research and debate since the time at least of the publication of seminal articles by Thorndike and Woodworth (1901) with regard to the specificity of its effects. Over the intervening period there have been many reconstructions and reinterpretations of the concept, as well as calls to abandon it entirely as a way to study the influence of prior learning in new learning contexts. Against this background a research question is posed which deliberately does not begin with the concept of learning transfer but asks rather: how do prior learning and experience interplay with or support new learning efforts in the negotiation of novel learning or performance challenges? The influence of prior learning and experience is, after Bransford and Schwartz (1999), operationalised as “preparedness for future learning” in a phenomenological study of computer and video game players (n=9) of varying levels of past experience as they make their way through a series of novel game-based challenges. The key data gathering methods are those of concurrent think aloud and retrospective stimulated recall. Analysis culminates in a model of transfer as preparedness based around the interplay of four constructs – those of performance, preparedness, new learning, and felt experience. Preparedness emerges from this model as something which, at its deepest core, provides the extensive non explicit background without which even the “unsuccessful” meeting of any performance or learning challenge would not be possible. Preparedness, however, it also suggested, does not bring the learner “all the way” in terms of manifest acts of transfer or performance without some kind of active negotiation with other elements of the model. A final chapter offers discussion with regard to the differences between this model and the original work of Bransford and Schwartz (1999), as well as some reflections on the validity and limitations of the study findings and their implications for practice, policy and future research. References Bransford, J., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of research in education, 24 , 61-100. Thorndike, E. L., & Woodworth, R. (1901). The influence of improvement in one mental function upon the efficiency of other functions. (I); II. The estimation of magnitudes; III. Functions involving attention, observation and discrimination. Psychological Review, 8(4), 247-261, 384-395, 553-564. i Contents Abstract .................................................................................................. i Contents ................................................................................................ ii Acknowledgements................................................................................. v Publications Derived From my Research ...................................................vi List of Abbreviations .............................................................................. vii List of Figures ....................................................................................... viii List of Tables .......................................................................................... ix Chapter 1: Introduction and Background .............................................. 1 1.1. Introduction ............................................................................................ 1 1.2. Stories of Transfer ................................................................................... 6 1.3. What to Call it ......................................................................................... 8 1.4. Defining Learning Transfer ...................................................................... 9 1.5. A Neglected Topic? ................................................................................ 12 1.6. The Importance of Transfer ................................................................... 15 1.6.1. Formal Education............................................................................... 16 1.6.2. Making and Measuring Transfer ........................................................ 18 1.6.3. Corporate Training ............................................................................. 19 1.6.4. Changing Global Contexts .................................................................. 20 1.6.5. Lifelong Learning and Key Skills .......................................................... 21 1.7. Summary and a Look Forward ............................................................... 22 Chapter 2: Learning Transfer Review .................................................. 26 2.1. Introduction .......................................................................................... 26 2.2. Types of Transfer................................................................................... 29 2.2.1. Positive and Negative Transfer........................................................... 30 2.2.2. Near and Far Transfer ........................................................................ 33 2.2.3. High-Road and Low-Road Transfer ..................................................... 36 2.2.4. Transfer and “Ordinary” Learning ...................................................... 42 2.3. The Specificity of Transfer ..................................................................... 44 2.3.1. Introduction and Overview ................................................................ 44 2.3.2. Formal Discipline and Identical Elements ........................................... 44 2.3.3. Judd, Gestaltism and Cognitivism ....................................................... 45 2.3.4. The Situated Perspective ................................................................... 47 2.3.5. Expert Transfer .................................................................................. 48 2.3.6. Beyond the Generality and Specificity of Transfer .............................. 51 2.4. Conditions for Transfer ......................................................................... 52 2.4.1. Introduction ...................................................................................... 52 2.4.2. Deriving an Integrative Overview of Transfer Conditions .................... 54 2.4.3. Integrative Views of Transfer Conditions............................................ 55 2.4.4. Conditions for Workplace Transfer .................................................... 58 2.4.5. Conditions for Teaching for Transfer .................................................. 60 2.4.6. Beyond the Search for Transfer Conditions ........................................ 63 ii 2.5. The Denial and Reinterpretation of Transfer ......................................... 65 2.5.1. Introduction ...................................................................................... 65 2.5.2. Criticisms of The Traditional Transfer Concept ................................... 65 2.5.3. Reconceptualisations and Reinterpretations of Transfer .................... 70 2.6. Summary and Conclusions .................................................................... 88 Chapter 3: Computer and Video Games: Research and Synergies ......... 95 3.1. Introduction .......................................................................................... 95 3.2. Computer and Video Games as Research Environments for Transfer ... 96 3.2.1. A New Starting Point .........................................................................
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Manual of the Planes™
    Manual of the Planes™ ROLEPLAYING GAME SUPPLEMENT SampleRichard Baker • John Rogers • Robert J. Schwalb • Jamesfile Wyatt 4E_ManOPlns_Ch00.indd 1 9/23/08 5:01:14 PM CREDITS Designers Graphic Designers Richard Baker (lead), Soe Murayama John Rogers, Robert J. Schwalb, James Wyatt Interior Illustrations Additional Design Rob Alexander, Dave Allsop, Steve Belledin, Zoltan Chris Sims, Greg Bilsland, Logan Bonner, David Noonan, Boros & Gabor Szikszai, Chippy, Daarken, Eric Deschamps, Stephen Radney-MacFarland, Peter Schaefer Steve Ellis, Jason Engle, Ralph Horsley, Howard Lyon, Warren Mahy, Torstein Nordstrand, William O’Connor, Lucio Parrillo, Anne Stokes, Francis Tsai, Franz Vohwinkel Developers Stephen Radney-MacFarland (lead), Mike Mearls, Peter Schaefer, Stephen Schubert D&D Script Design Daniel Reeve Editors Julia Martin (lead), Publishing Production Specialists Greg Bilsland, Alex Jurkat Angelika Lokotz, Erin Dorries, Christopher Tardiff Managing Editor Prepress Manager Christopher Perkins Jefferson Dunlap Director of RPG R&D, Roleplaying Games/Book Publishing Imaging Technicians Bill Slavicsek Travis Adams, Bob Jordan, Sven Bolen D&D Story Design and Development Manager Production Manager Christopher Perkins Cynda Callaway D&D System Design and Development Manager Building on the design of previous editions by E. Gary Gygax Andy Collins and Dave Arneson (1st Edition and earlier); David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook Skip Williams, Richard Baker, and Peter Adkison (3rd Edition). Art Directors Kate Irwin, Keven Smith This book is also built from the bones of giants. From the initial planar visions of Gary Gygax and Dave Sutherland, Cover Illustration through the original, inspiring Manual of the Planes by Howard Lyon Jeff Grubb, with its contributions by Roger Moore and Ed Greenwood, to the vibrant PLANESCAPE® work of David Cook, Colin McComb, Michele Carter, and Monte Cook, the planes have been an ever-evolving cosmology.
    [Show full text]
  • 54308-Sample.Pdf
    ™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Open Grave Secrets of the Undead™
    Open Grave Secrets of the Undead™ ROLEPLAYING GAME SUPPLEMENT Bruce R. Cordell • Eytan Bernstein • Brian R. James • Robin Laws • John Snead Open Grave_Ch00.indd 1 10/29/08 10:48:28 AM CREDITS Design Cover Illustration Bruce R. Cordell (lead), Chris Seaman Eytan Bernstein, Brian R. James, Robin Laws, John Snead Graphic Designer Additional Design Emi Tanji, Breanne Miller Logan Bonner, Bart Carroll Interior Illustrations Development Thomas M. Baxa, Mark Behm, Steven Belledin, Daarken, Stephen Radney-MacFarland (lead), Julie Dillon, Tomás Giorello, Goran Josic, Mazin KassisKassis, Peter Schaefer, Mike Mearls Matthias Kollros, Jake Masbruch, Peter McKinstry, Mats Minnigan, Sean Murray, Axel Rator, Wayne Reynolds, Editing Daniel Rudnicki, Amanda Sartor, Angga Satriohadi, Julia Martin (lead), Georgi “Calader” Simeonov, Soutchay Soungpradith, Greg Bilsland, Michele Carter, M. Alexander Jurkat David Sourwine, Anne Stokes, Amelia Stoner, Francis Tsai, Derk Venneman, Anthony Waters, Managing Editing Bruno Werneck, Eric L. Williams Kim Mohan Cartographer Director of R&D, D&D Games/Book Publishing Mike Schley Bill Slavicsek Publishing Production Specialist D&D Story Design and Development Manager Erin Dorries Christopher Perkins Prepress Manager D&D System Design and Development Manager Jefferson Dunlap Andy Collins Imaging Technician Art Directors Sven Bolen Peter Whitley, Jon Schindehette Production Manager Special Thanks to Brandon Daggerhart, keeper of Shadowfell Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • Forgotten Realms® Player's Guide
    Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • Underdarktm U Nderdark
    UnderdarkTM U nderdark For use with these 4th Edition DUNGEONS & DRAGONS core products: Player’s Handbook® core rulebooks Dungeon Master’s Guide® core rulebooks Monster Manual® core rulebooks D&D® Miniatures D&D™ Dungeon Tiles ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins Underdark™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager Andy Collins Production Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • For Immediate Release
    FOR IMMEDIATE RELEASE QuickTimeª and a TIFF (Uncompressed) decompressor are needed to see this picture. Contact: Neil Schwartz; Marketing Manager Dabel Brothers Publishing, LLC (732) 547-5824; [email protected] Mercy Thompson: Homecoming Preview Homecoming is an original four issue miniseries by Patricia Briggs and Francis Tsai ATLANTA, GA - September 29, 2008 – Dabel Brothers Publishing is excited to premiere the first eleven pages of the much-anticipated Dabel Brothers project, Mercy Thompson: Homecoming. Artist Francis Tsai beautifully illustrates all the covers and interior pages to this series, with Briggs herself penning the original story. Place your orders today before the first issue ships this November. Francis Tsai (Marvel Adventures, Impaler) is one of the few artists who can fully paint his interior pages and his style is a perfect fit for the project. As these first eleven pgs show, he’s done an amazing job and will continue to impress as the series goes on. Author and Mercy creator Patricia Briggs has been absolutely thrilled with the results so far. “The artwork is impressive and beautiful,” says Patricia Briggs. “I think we've captured exactly what the world of Mercy Thompson is all about -- Real world troubles like getting a job and paying the bills -- broken up by moments of terror and humor. Fun stuff. I’m so excited about this project!” For those unfamiliar with the work, Mercedes “Mercy” Thompson is a Volkswagen mechanic… she’s also a coyote shapeshifter, an observer of the supernatural community, but not part of it: the perfect intermediary between the things that go bump in the night .
    [Show full text]
  • Winning and Losing in the Hall of Mirrors
    Winning and Losing in the Hall of Mirrors A study into the structural psychoanalytic interfaces arising during the video game situation A thesis submitted for the award of PhD Psychology Vanessa Abigail Long School of Social Sciences Brunel University June 2013 Abstract Who are we? Why do we do the things we do? These questions are constantly under scrutiny, forever unable to provide us with adequate answers, it seems. Yet, with the continuing rise in popularity of digital media, we are able to situate these questions in a different sphere and see aspects of the self that we were unable to perceive before. Digital media forms have provided us with the capacity to explore whole new worlds, as well as allowing for new and innovative methods of communication. These changes make a huge impact on the daily lives of individuals. This thesis presents a theoretical contribution to both psychoanalytic thinking and to the rapidly expanding field of games studies, with especial reference to avatar-based games. It considers the status of the bond formed between the individual at play (known here as the ‘user’) and the game itself. Furthermore, it presents this as a model which identifies the user’s relation to the game dynamic through an understanding of the key components of a video game, including aspects such as the control mechanism. Elements which cross the boundary between the user/game realities are also considered with relation to hyperreality, thus forming a more complete imagining of this framework. This also allows for an application of this dynamic to what we define as violent (and associated) acts within games.
    [Show full text]
  • Sample File the Player’S Ing, Broken Relics of a Legendary Past
    CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, KarinSample Powell file Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21858720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: Wizards of the Coast, Inc.
    [Show full text]
  • Dragons of Faerun
    DESIGNERS: Thomas M. Reid, Sean K Reynolds ADDITIONAL DESIGN: Eric L. Boyd, Brian Cortijo DEVELOPER: Andy Collins EDITOR: John Thompson EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Tomás Giorello INTERIOR ARTISTS: Kalman Andrasofszky, Wayne England, Jason Engle, Ralph Horsley, Jeremy Jarvis, Warren Mahy, William O’Connor, Lucio Parrillo, Wayne Reynolds, Francis Tsai GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Christopher West GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Bob Jordan Some material in this book was taken from or derived from the following products: Book of Exalted Deeds by James Wyatt, Christopher Perkins, and Darrin Drader; Magic of Faerûn by Angel McCoy, Duane Maxwell, and Sean K Reynolds; Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter; Races of Faerûn by Eric Boyd, Jason Carl, Matt Forbeck, James Jacobs, and Sean K Reynolds; Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt; Planar Handbook by Bruce R. Cordell and Gwendolyn F.M. Kestrel; and Expanded Psionics Handbook by Bruce R. Cordell. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. It is designed for use with the FORGOTTEN REALMS® Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo.
    [Show full text]
  • Manual-Of-The-Planes.Pdf
    Adventure Beckons Through Planar Portals Beyond the mortal world awaits great peril, power, and adventure. Welcome to the planes! With this book, you can explore the magical realms of the Feywild, the haunted lands ™ of the Shadowfell, the divine dominions of the Astral Sea, and Manual of the Planes the savage maelstrom of the Elemental Chaos and the Abyss. Every plane offers unique adventuring locations filled with unparalleled dangers and fantastic features. This supplement for the Dungeons & Dragons® Roleplaying Game explores the planes of existence, including the Feywild, the Shadowfell, the Astral Sea, and the Elemental Chaos. In addition to planar monsters and hazards for Dungeon Masters, this book features new paragon paths, feats, rituals, and magic items for players looking for an edge when adventuring in the planes. M anual of the For use with these 4th Edition Dungeons & Dragons® core products: P ® ® Player’s Handbook Dungeon Master’s Guide lanes Monster Manual® D&D® Miniatures ™ D&D Dungeon Tiles ™ ISBN: 978-0-7869-5002-7 ROLEPLAYING GAME SUPPLEMENT EAN Richard Baker • John Rogers • Robert J. Schwalb • James Wyatt Sug. Retail: U.S. $29.95 CAN $34.00 Printed in the U.S.A. 218937200 Manual of the Planes™ ROLEPLAYING GAME SUPPLEMENT Richard Baker • John Rogers • Robert J. Schwalb • James Wyatt 4E_ManOPlns_Ch00.indd 1 9/23/08 5:01:14 PM CREDITS Designers Graphic Designers Richard Baker (lead), Soe Murayama John Rogers, Robert J. Schwalb, James Wyatt Interior Illustrations Additional Design Rob Alexander, Dave Allsop, Steve Belledin,
    [Show full text]
  • Dungeon #151 Table of Contents
    Dungeon #151 Dungeon #151 features all-new D&D adventures by Ari Marmell, Edward Albert, and C.A. Suleiman ("Iggwilv's Legacy: The Lost Caverns of Tsojcanth") and Nicolas Logue ("Hell's Heart"). Plus, new installments of Dungeoncraft, Maps of Mystery, and Save My Game. Hell's Heart We Get By with a Little Help from Our Fans Dungeon Adventures Dungeon Editorial Check out the climactic finale of Nicolas Logue's Any period of transition has its rocky moments, three-part Eberron adventure series, which and launching magazines online is no exception. begain in with "Chimes at Midnight" and "Quoth by Chris Thomasson the Raven." by Nicolas Logue Iggwilv's Legacy: Welcome to Dungeon The Lost Caverns of Tsojcanth Dungeon Editorial Dungeon Adventures Check out what editors Bart Carroll and Chris A classic 1st Edition adventure returns, newly Thomasson have to say about the future of updated and expanded for 3rd Edition. Delve into Dungeon Magazine. Chapters 1-4 of the Lost Caverns here! by Bart Carroll and Chris Thomasson by Ari Marmell, Edward Albert, and C.A. Suleiman Issue #151 Preview Episode 1 Dungeon Features It's Never Too Early Starting in October, this is your destination for the Dungeoncraft best in D&D adventures. Coming soon, issue Sure, a new edition is coming out, and you #151! We’ll be wrapping up a three-part Eberron probably don't have the final rules for it yet (and if series, which began with “Chimes at Midnight” in you do, please let us know ASAP, because, well, issue #133, as well as returning to a classic 1st wow...), but does that mean you can't plan ahead Edition adventure, updated for D&D 3.5.
    [Show full text]