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Kaiju Codex (Design): Elaine Betts and Justin P. Sluder (Additional Design): Alex Putnam and Steven D. Russell (Development): Justin P. Sluder (5e Conversion): Brandes Stoddard Kumonga (5e Development): Dan Dillon Gamora (Editing): Dan Dillon, and Steven D. Russell (Cover Artist): Devoratus (Interior Artists):Sample Aimeagold, file CD Malcolm, David Rabitte, Deadpoolrus, Devoratus, Doppingqnk, Ecki_CG, Frederic Edwin Church, Kuroro7, Kynlo, MizuSasori, Murattyalcin, Nanda20, Quadrilinear Filter, Ring Media@Adobe Stock, Sipideh, TaraKavovich, Trungth, andYoh SL Jet Jaguar (Layout & Design): Lj Stephens Godzuki (Publisher): Miranda Russell

“Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy. They do not attack people because they want to, but because of their size and strength, mankind has no other choice but to defend himself. After several stories such as this, people end up having a kind of affection for the monsters. They end up caring about them.” — Ishiro Honda

Kaiju Codex (5e) © 2017 RitePublishing LLC, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/ pathfinderRPG/compatibility for more information on the compatibility license. Some images are licensed under a Creative Commons Attribution- No Derivative Works 3.0 License; http://creativecommons.org/licenses/by-nd/3.0/ Some images are licensed under a Creative Commons Attribution- Share Alike 3.0 License; http://creativecommons.org/licenses/by-sa/3.0/ Some images are licensed under a Creative Commons Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/ 1 Kaiju Codex

Qwilion of Questhaven, too. You do your best to survive, get out of the way, and save In every land we find them—the awesome and terrible as many lives as you can. Kaiju. Some call them monsters; some call them gods. Some players simply like to see the monsters fight. With Regardless of the beliefs surrounding them, tales of these a vehicle like the Iron Knight, PCs can go toe-to-toe against mythical creatures abound. The stories presented here offer a kaiju. An artifact like the Star of Daikaiju grants control a perspective on some of the greatest kaiju across the lands. of one. Perhaps there is a short side-quest to find the Iron As these are legends, some exaggeration is bound to exist, Knight, its key, its power source, or the artifact. This allows yet as no one can interview these mammoth creatures, it is PCs to fight outside of their weight class, but where they very difficult to separate the fact from the fiction. Indeed, step, fight, and fall is someone’s home, and they can end up were the truth fully known, these beings may very well be causing just as much damage and terror as the enemy. even more fantastical than the tales claim. Using the side-quest format allows you to hype the fight With all respect, between the two monsters, making it a grand spectacle. Leiraleen Amelour You can also use two kaiju fighting each other to get low- level characters in on the action, perhaps luring two eldritch abominations to an isolated area. The GM can let two players Kaiju in Your Campaign run the monsters, while the rest of the team protects the locals. Kaiju are not meant for mortals to defeat with sheer power (though PCs are welcome to try). Their Challenge Ratings are not based on standard offensive and defensive strength, and they are not for PCs to overcome like other Medieval Kaiju monsters. They are sentient, walking natural disasters, and Most adventuring happens in a quasi-medieval setting, you don’t punch a hurricane or stab an erupting volcano. while most kaiju are the result of a modern film-making Due to their stupendous size and weight, kaiju do not rely genre. Introducing a kaiju (and calling them kaiju) might on Strength or Dexterity for physical attacks. Instead, they use disrupt your players’ suspension of disbelief. There are the greatest of Strength, Dexterity, or Constitution modifiers to calculate melee and ranged weapon attack bonuses. many examples of mythological kaiju to draw upon, GMs should guide PCs to do as heroes do in natural though. Norse mythology offers Jörmugandr, the World disasters: seek to survive, help others survive, and lend aid Serpent; Ymir, the greatest of all frost giants, and Fenrir where they can. and the newest Godzilla film the Wolf. Hellenistic mythology includes the titan Typhon, exemplify this. Just because the PCs can easily get out of the Scylla, and Charybdis. From Hindu legends, we have way doesn’t mean NPCs can do the same. Villains seek to Kumbhakarna the Rakshasha. The Abrahamic traditions take advantage of disasters and must be stopped. Like any mention Leviathan, Behemoth, and Ziz. Weaving the disaster, its effects don’t end when the kaiju leaves;Sample there is stories file of kaiju into the mythology of the world reinforces fallout and rescue efforts. Villains can take advantage of these a player’s suspension of disbelief rather than disrupting it.

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Colossal Creatures. Kaiju are creatures far larger than The Kaiju the scale of others. Conventional weapons, even highly- enchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Huge size or smaller deals damage Adam, the Defender to a kaiju with a weapon or feature, or with a spell of 8th level or lower, it deals half damage, which can be reduced Adam, the Defender, is surely one of the greatest further by resistance or saving throws. Siege weapons achievements of mortal hands, an advanced clockwork and creatures with the Siege Monster trait are treated warrior powerful enough to go toe-to-toe with the like Gargantuan creatures. unstoppable power of the kaiju. Copper, steel, and Gargantuan creatures and 9th-level spells (including ingenuity stand fast against the worst terrors that the lower-level spells cast with 9th-level slots) deal normal world can produce, guided by the benign intellect of a damage, which can be reduced further by resistance or human warrior who was slain in battle. saving throws. Powered by Clockwork. Adam, the Defender is Kaiju deal double damage to objects and structures. powered by the wind-up mechanisms of clockwork. Immutable Form. Adam, the Defender is immune to any When wound, it can operate at full capacity for 100 spell or effect that would alter its form. days. The intelligence that powers Adam, the Defender pays attention to its remaining power and other logistical Legendary Resistance (3/Day). If Adam, the Defender requirements, though conflicts serious enough to merit fails a saving throw, it can choose to succeed instead. its involvement sometimes give it no choice but to run Magic Resistance. Adam, the Defender has advantage itself out of power. on saving throws against spells and other magical effects. Border Guardian. Adam, the Defender was built to Magic Weapons. Adam, the Defender’s weapon attacks defend a human settlement on elven lands, but it has are magical. since rejected that mission. It now works as a solitary peacekeeper in that contested valley, defending both Actions sides from aggressors. It could be persuaded to abandon this task in favor of greater conflicts, if doing so would Multiattack. Adam, the Defender makes three attacks, in not obviously harm the elves or the humans, or encourage any combination of slams and cannon shots. them to go back to war with one another. Slam. Melee Weapon Attack: +18 to hit, reach 30 ft., Sampleone file target. Hit: 31 (6d6 + 10) bludgeoning damage, and Adam, the Defender the target must succeed on a DC 20 Constitution saving throw or be stunned until the end of its next turn. Gargantuan construct, lawful good Cannon. Ranged Weapon Attack: +15 to hit, range Armor Class 24 (natural armor) 200/800 ft., one target. Hit: 38 (10d6 + 3) bludgeoning Hit Points 500 (40d10 + 280) damage. Adam, the Defender can hold up to 50 Speed 50 ft. cannonballs, and can replenish its reserve of cannonballs STR DEX CON INT WIS CHA from common raw materials. 30 (+10) 16 (+3) 24 (+7) 13 (+1) 10 (+0) 10 (+0) Legendary Actions Dex +11, Cha +8 Saving Throws Adam, the Defender can take 3 legendary actions, Skills Athletics +18, Insight +8, Intimidation +8, choosing from the options below. Only one legendary Perception +8 action can be used at a time and only at the end of Damage Vulnerabilities lightning another creature’s turn. Adam, the Defender regains Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that spent legendary actions at the start of its turn. aren’t adamantine Slam. Adam, the Defender makes a slam attack. Condition Immunities charmed, exhaustion, frightened, Cannon. Adam, the Defender makes a cannon attack. paralyzed, petrified, poisoned Senses darkvision 600 ft., passive Perception 18 Recover. Adam, the Defender regains 75 hit points. Languages Celestial, Common (can’t speak) Once it uses this ability, it can’t do so again until the Challenge 25 (75,000 XP) end of its next turn. 3 Kaiju Codex

suppose was his mother. How he cried when I carried him away. He served us well. Before I was even aware of time passing, he was a man. He saw what I could not. He saw the futility of the endless war. “How many have to die?” he asked me one day. “Your people, my people—how many is enough?” “Silly boy,” I answered. “It’s not about that. We will take the valley. Your people will leave.” “Or you will kill us all,” he stated. “But you can’t, can you. We are too strong, too numerous. We grow faster and live faster than your kind. We are like flies to you. We swarm over you and, try as you might, you can never kill us all. And we will never leave. So I ask you, Saiytah, how many have to die? When will it end?” I had no answer for him, but it made me think. It made me wonder...why did we need the valley? Why did we need to drive Eiam away? I told myself that it was the fault of the humans. They started the war. But...what if we stopped it? What if we didn’t retaliate? What if... Dangerous questions. I think...that was the day I stopped seeing Adam as a fly. We spoke frequently after that. I kept him with me, my personal companion. It wasn’t long before I called him my friend. Then...our friendship grew into something more. We were discovered, and Adam taken away from me. A Story of Adam, the Defender The elders thought it was best if the human disappeared. They were going to kill him, the fly who loved an elf. The elven village of Yata lies on the southern slope of a But I couldn’t let them, so I helped him escape. We ran great valley, surrounded by lush green forests and beautiful in the night, down into the valley. I helped him return waterfalls. On the northern slope is the human town of to Eiam...a place he last saw as a young child. I did not Eiam. Between these two, in the heart of the valley, stands enter the town myself, but hid in the forest nearby. a great clockwork warrior. A woman, an ancient elf, lives Sample Itfile was a wonderful time then. The humans embraced in a small cottage between its colossal feet. Adam as a hero, the first Lost Child to return. He was “My name is Saiytah,” she tells her visitors. “And this,” she reaches out a loving hand to touch the free, and he was loved. He visited me often. I felt at leg of the warrior, “is Adam. home in the forest, with Adam nearby. But, as fate would Long ago, there was war in the valley. Eiam and Yata have it, the humans proved to be just as violent and petty both claimed the land, and they were determined to as my own people. Adam was followed one day, and we drive the others away. Eiam attacked us...many times. were discovered. Again. We fled into the valley, but they They took our children away as slaves. They murdered were close upon our heels. Adam stopped in the middle our young men and women in the streets. We retaliated, of a clearing. stealing their children in return, murdering their sons “Run,” he said, drawing his sword and turning to face and daughters. I was born in this time of bloodshed. My his people. mother commanded our militia. She taught me the ways “I will not lose you,” I countered, retrieving my own of the sword and the bow. When the time came, I led a weapon. raid against the humans. “Saiytah,” he grabbed my hand, and I looked at him. Battle was exhilarating! The cries of my enemies filled “Go home. They are my people. I’ll be alright, but they me with strength. I struck down those who would my will kill you. Please, do as I say. Run.” He kissed me people. I took their children. I killed their young men and then, and pushed me away. So I ran... women. I laughed as their grandmothers wept. I never saw him again. Adam...how many of his people did I kill before I met It wasn’t long, not by our reckoning, before the him? I never counted. I never...I never thought of them humans had a new weapon. This weapon, in fact—the that way. They were just beasts, barbarians. Then I saw clockwork warrior. I was the first to lead a raid against him, poor child, standing over the body of a woman I it. My men were no match for it. They were cut down... 4 Kaiju Codex

like flies. We retreated to Yata. We had to come up with a Damage Resistances bludgeoning, piercing, or slashing plan to defeat it. The elders asked for a volunteer to steel damage from weapons that are not magic; acid, fire, down into the valley and study it for weaknesses. I was lightning, necrotic, thunder the first to offer myself to the task. Damage Immunities cold I waited until dark, then crept toward the human camp. Condition Immunities frightened, prone I saw their clockwork warrior, standing guard over them. Senses darkvision 600 ft., blindsight 100 ft., passive When I reached it, as soon as I touched it, the warrior Perception 22 Languages Aquan (can’t speak) reached down with one massive hand and scooped me Challenge 29 (135,000 XP) up. I clung onto it for dear life as it raised me to the level of its eyes. That’s when I saw... Colossal Creatures. Kaiju are creatures far larger than He couldn’t speak. He has no mouth, no way of the scale of others. Conventional weapons, even highly- forming sounds, but I knew. enchanted ones, lack the mass to deal serious wounds Adam. Their great defender, somehow, was Adam. to a kaiju. The same is true for all but the mightiest spells. He held me so gently, and I just...I just wept. The When a creature of Huge size or smaller deals damage next morning, the humans found me asleep in his hands. to a kaiju with a weapon or feature, or with a spell of 8th He wouldn’t let them touch me. He wouldn’t let them level or lower, it deals half damage, which can be reduced advance; he wouldn’t let either army advance. He just further by resistance or saving throws. Siege weapons stood, in the center of the valley, allowing none to pass. and creatures with the Siege Monster trait are treated like Gargantuan creatures. Adam defends the valley. He keeps the peace between Gargantuan creatures and 9th-level spells (including our people, and I keep him company. My Adam. lower-level spells cast with 9th-level slots) deal normal damage, which can be reduced further by resistance or saving throws. Beast of the Kaiju deal double damage to objects and structures. They ignore normal difficult terrain, and treat thick eepest epths forests, settlements, or mountains as difficult rather than D D impassable terrain. The Beast of the Deepest Depths is the most dreaded Amphibious. The Beast of the Deepest Depths can creature of the seas, normally inhabiting lightless breathe both water and air. trenches. On the rare occasions that it rises, all who Evasion. If the Beast of the Deepest Depths is subjected dwell in the waters, or sail upon them, quake in terror. to an effect that allows it to make a Dexterity saving The Nameless Dread. A bone-deep dread and eerie throw to take only half damage, the Beast of the Greatest stillness herald its coming, and towering wavesSample mark Depths file takes no damage if it succeeds on the saving its passage, but the Beast of the Deepest Depths has no throw, and only half damage if it fails. name, for that would give another power over it. Keen Scent. The Beast of the Deepest Depths has advantage on Wisdom (Perception) checks that rely on scent. Shipbreaker. The Beast of the Deepest Depths can ruin a fleet of stout ships as quickly as a child scatters playthings, Legendary Resistance (3/Day). If the Beast of the leaving only flotsam behind. Some have surmised that the Deepest Depths fails a saving throw, it can choose to larger the fleet, the more likely it will attack. The drives succeed instead. that stir its thoughts are nearly impossible to comprehend, Magic Weapons. The Beast of the Deepest Depths’ but it does rise to battle any being – mortal or otherwise – weapon attacks are magical. that seeks to control the seas. Actions Beast of the Deepest Depths Multiattack. The Beast of the Deepest Depths makes Gargantuan aberration, chaotic neutral four attacks: one bite attack and three tentacle attacks. Armor Class 24 (natural armor) Bite. Melee Weapon Attack: +17 to hit, reach 20 ft., Hit Points 700 (40d20 + 280) one target. Hit: 28 (4d6 + 10) piercing damage, and the Speed 30 ft., climb 30 ft., swim 150 ft. creature must succeed on a DC 23 Constitution saving STR DEX CON INT WIS CHA throw or suffer an additional 14 (4d6) piercing damage at the start of its next turn. If it receives any amount of 20 (+5) 30 (+10) 25 (+7) 8 (-1) 16 (+3) 22 (+6) healing before the start of its next turn, or if a creature Saving Throws Dexterity +19, Wisdom +12 uses an action and succeeds on a Wisdom (Medicine) Skills Athletics +14, Perception +12, Stealth +19 check of DC 20, it does not suffer this damage. 5