Heroes of the Forgotten Kingdoms | Dungeons & Dragons
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E S S E N T I A L S zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRPONMLKJIHGFEDCBA HEROES OF THE FORGOTTEN KINGDOMS™ zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKIHGFEDCBA CREATE AND PLAY DRUIDS, PALADINS, RANGERS, AND WARLOCKS! ROLEPLAYING GAME CORE RULES Mike Mearls • Bill Slavicsek • Rodney Thompson CREDITS zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKIHGFEDCBA Design zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBAGraphic Designers Mike Mearls, Bill Slavicsek, Leon Cortez, Bob Jordan, Keven Smith Rodney Thompson Cover Illustration Additional Design Ralph Horsley Jeremy Crawford, James Wyatt Interior Illustrations Steve Argyle, Kerem Beyit, Zoltan Boros & Development Gabor Szikszai, Devon Cady- Lee, Chippy, Jeremy Crawford, Stephen Schubert Julie Dillon, Steve Ellis, Wayne England, Editing Emily Fiegenschuh, Adam Gillespie, Tomas Michele Carter, Cal Moore, Giorello, David Griffith, Tyler Jacobson, Lee Scott Fitzgerald Gray Moyer, William O'Connor, Steve Prescott, David Rapoza, Chris Seaman, John Stanko, Managing Editing Sarah Stone, Eva Widermann, Ben Wootten Kim Mohan Cartographer D&D R&D/ Book Publishing Director Jason A. Engle Bill Slavicsek Publishing Production Specialist Angelika Lokotz D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Senior Creative Art Director Jon Schindehette Imaging Technician Sven Bolen D&D Brand Team Production Manager Liz Schuh, Kierin Chase, Cynda Callaway Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross D&D 4th Edition Design Rob Heinsoo, Andy Collins, James Wyatt Special Thanks Building on the design of previous editions by Bill Rose E. Gary Gygax, Dave Arneson, David "Zeb" Art Director Cook, Jonathan Tweet, Monte Cook, Skip Kate Irwin Williams, Richard Baker, Peter Adkison U.S., CANADA, ASIA. PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast LLC Caswell Way Industrialaan 1 P.O. Box 707 Newport, Cwent NP9 0YH 1702 Groot- Bijgaarden Renton WA 98057- 0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32.070.233.277 987654321 First Printing: November 2010 620 24751000- 001 EN ISBN: 978 0-7869-5619-7 DUNGEONS & DRAGONS, D&D, WIZARDS or THE COAST, DUNGEONS & DRAGONS Encounters, DUNGEONS & DRAGONS Essentials, yxwvutsrqponmlkihgfedcbaYWVUSRQPNMLKIHFEDCBADungeon Mast er's Kit, Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, Monster Vault, Rules Compendium, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. All Wizards characters and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2010 Wizards of the Coast LLC. VISIT OUR WEBSITE AT WWW.DUNGEONSANDDRAGONS.COM CONTENTS INTRODUCTION 5 Areas of Effect 67 CHAPTER 5 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA A Roleplaying Game 5 Choosing Targets 67 CHARACTER RACES... 239 The Most Important Rule 7 Range and Areas of Effect 68 The Races 239 Two Basic Rules 7 Line of Effect 69 Racial Benefits 239 Line of Sight 68 Dragonborn 240 CHAPTER 1 Keywords 69 Drow 246 GAME OVERVIEW 9 Power Sources 69 Half- Elf 252 Schools of Magic 70 A Fantastic World 9 Half- Ore 258 Accessories 70 Players 10 Human 264 Damage Types 71 The Dungeon Master 11 Tiefling 270 Effect Types 72 The Adventure 11 CHAPTER 6 Tiers of Play 12 CHAPTER 4 The Heroic Tier 12 SKILLS 277 The Paragon Tier 13 CHARACTER CLASSES... 79 Skill Training 277 The Epic Tier 13 The Classes 79 Key Ability 277 The Essentials Products 13 Druid 80 Using Skills 278 How to Play 15 Paladin 80 Knowledge Skills 282 Encounters 15 Ranger 80 Skill Descriptions 283 Exploration 15 Warlock 80 Taking Your Turn 16 Paragon Path 81 CHAPTER 7 Example of Play 17 Epic Destiny 81 FEATS 303 Playing the Game 18 Druid 82 Choosing Feats 303 Checks 19 Sentinel 83 Prerequisites 303 The Structure of a Turn 21 Creating a Sentinel 83 Feat Categories 304 Triggered Actions 22 Heroic Sentinel 88 Adventurer Feats 309 Action Points 22 Paragon Sentinel 105 Movement 23 Paragon Path: CHAPTER 8 Attacks 23 Steadfast Sentinel 105 GEAR AND Attack Results 24 Epic Sentinel 112 WEAPONS 323 Damage Rolls 24 Paladin 117 Gear at 1st Level 323 Durations 25 Cavalier 117 Armor and Shields 325 Saving Throws 25 Creating a Cavalier 118 Armor Types 325 Default Attack Powers 25 Heroic Cavalier 123 Reading the Armor Hit Points and Healing 27 Paragon Cavalier 131 and Shields Table 328 Dying and Death 28 Paragon Path: Weapons 328 Rest and Recovery 29 Valiant Cavalier 131 Weapon Groups 329 Short Rest 29 Epic Cavalier 136 Reading the Weapon Tables —331 Extended Rest 29 Virtue of Sacrifice 140 Weapon Properties 331 Virtue of Valor 143 Weapons and Size 334 CHAPTER 2 Ranger 148 Silvered Weapons 335 MAKING Hunter 149 Selling Equipment 335 CHARACTERS 31 Creating a Hunter 149 Implements 335 Character Creation Steps 32 Heroic Hunter 154 Proficiency 335 Class 33 Paragon Hunter 166 Using an Implement 335 Role 34 Paragon Path: Adventuring Gear 336 Race 35 Peerless Hunter 166 Food, Drink, and Lodging 337 Ability Scores 36 Epic Hunter 171 Mounts and Transport 337 The Abilities 36 Scout 175 Carrying, Lifting, and Dragging.. 338 Determine Ability Scores 38 Creating a Scout 175 Magic Items 338 Selecting Equipment 39 Heroic Scout 180 Magic Item Level and Rarity 339 Filling in the Numbers 39 Paragon Scout 191 Identifying Magic Items 339 Other Character Details 43 Paragon Path: Magic Item Values 340 Alignment 43 Intrepid Scout 191 Magic Item Categories 341 Personality 46 Epic Scout 195 Reading a Magic Item 341 Appearance 46 Warlock 200 Magic Item Categories 344 Background 47 Hexblade 201 Weapons 347 Languages 47 Implements 348 Creatinga Hexblade 202 The Gods 48 Arms Slot Items 349 Heroic Hexblade 206 Gaining Levels 55 Paragon Hexblade 215 Feet Slot Items 350 Step- by- Step Advancement 55 Hands Slot Items 350 Paragon Path: Retraining 56 Head Slot Items 350 Legendary Hexblade 215 Neck Slot Items 351 Epic Hexblade 222 CHAPTER 3 Waist Slot Items 351 Fey Pact 225 Potions 352 UNDERSTANDING Infernal Pact 230 POWERS 59 Destined Scion 237 Power Types 59 GLOSSARY 353 Usage Types 59 Power Formats 61 Attack and Utility Types 65 INDEX 364 INTRODUCTION Imagine a world of bold warriors, mighty wizards, and terrible monsters. Imagine a world of ancient ruins, vast caverns, and great wild wastes where only the bravest heroes dare to tread. Imagine a world of swords and magic, a world of elves and goblins, a world of giants and dragons. This is the world of thezyxwvutsrqponmlkjihgfedcbaYWVUTSRPONMLKJIHGFEDCBA DUNGEONS & DRAGONS® Fantasy Roleplaying Game. You take on the role of a legendary hero—a vigilant druid, a resolute paladin, a versatile ranger, or a charismatic warlock. With some willing friends and a little imagination, you strike out on daring missions and epic quests, testing yourself against an array of daunting challenges and bloodthirsty monsters. Get ready-this essential product contains everything you need to create a heroic character of your own! START HERE zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKIHGFEDCBA If you haven't picked it up yet, the DUNGEONS & DRAGONSyxwvutsrqponmlkihgfedcbaYWVUSRQPNMLKIHFEDCBA Fant asy Roleplaying Came Starter Set is a great place to start your experience. It contains the basic rules of the game, dice, and starting adventures to kick off a campaign. Heroes of the Forgotten Kingdoms™ and its companion, Heroes of the Fallen Lands™, pro- vide more options, including more levels of play, more classes, and more races for you to choose from. zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRPONMLKJIHGFEDCBA A ROLEPLAYING GAME The DUNGEONS & DRAGONS game is a roleplaying game. In fact, this game invented roleplaying games and started an industry. A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game provides form and structure, with robust gameplay and endless possibilities. In the DUNGEONS & DRAGONS game, you create a hero (also called a charac- ter or an adventurer), team up with other adventurers (your friends), explore a world, and battle monsters. While the DUNGEONS & DRAGONS game uses dice and miniatures or other tokens, the action takes place in your imagination. There, you have the freedom to create anything you can imagine, with an unlim- ited special effects budget and the technology to make anything happen. What makes the DUNGEONS & DRAGONS game unique is the Dungeon Master. The DM is a person who takes on the role of lead storyteller and game referee. The DM runs adventures for the characters and narrates the action for the players. The DM makes the DUNGEONS & DRAGONS game infinitely flexible-he or she can react to any situation, any twist suggested by the players, to make each adventure vibrant, exciting, and unexpected. The adventure is the heart of the DUNGEONS & DRAGONS game. It's like a fantasy movie or novel, except the characters that you and your friends create are the stars of the story. The DM sets the scene, but no one knows what's going to happen until the characters do something—and then anything can happen! You might explore a dark dungeon, a ruined city, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. You solve puzzles, talk with other characters, battle all kinds of fantastic monsters, and discover fabulous magic items and treasure. The DUNGEONS & DRAGONS game is a cooperative game in which you and your friends work together to complete each adventure and have fun. It's a storytelling game where the only limit is your imagination. It's a fantasy-adventure game, build- ing on the traditions of the greatest fantasy stories of all time.