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___... -.:: GEOCITIES.Ws
__ __ _____ _____ _____ _____ ____ _ __ / / / / /_ _/ / ___/ /_ _/ / __ ) / _ \ | | / / / /__/ / / / ( ( / / / / / / / /_) / | |/ / / ___ / / / \ \ / / / / / / / _ _/ | _/ / / / / __/ / ____) ) / / / /_/ / / / \ \ / / /_/ /_/ /____/ /_____/ /_/ (_____/ /_/ /_/ /_/ _____ _____ _____ __ __ _____ / __ ) / ___/ /_ _/ / / / / / ___/ / / / / / /__ / / / /__/ / / /__ / / / / / ___/ / / / ___ / / ___/ / /_/ / / / / / / / / / / /___ (_____/ /_/ /_/ /_/ /_/ /_____/ _____ __ __ _____ __ __ ____ _____ / ___/ / / / / /_ _/ / / / / / _ \ / ___/ / /__ / / / / / / / / / / / /_) / / /__ / ___/ / / / / / / / / / / / _ _/ / ___/ / / / /_/ / / / / /_/ / / / \ \ / /___ /_/ (_____/ /_/ (_____/ /_/ /_/ /_____/ A TIMELINE OF THE MULTIVERSE Version 1.21 By K. Bradley Washburn "The Historian" ______________ | __ | | \| /\ / | | |/_/ / | | |\ \/\ / | | |_\/ \/ | |______________| K. Bradley Washburn HISTORY OF THE FUTURE Page 2 of 2 FOREWARD Relevant Notes WARNING: THIS FILE IS HAZARDOUS TO YOUR PRINTER'S INK SUPPLY!!! [*Story(Time Before:Time Transpired:Time After)] KEY TO ABBREVIATIONS AS--The Amazing Stories AST--Animated Star Trek B5--Babylon 5 BT--The Best of Trek DS9--Deep Space Nine EL--Enterprise Logs ENT--Enterprise LD--The Lives of Dax NE--New Earth NF--New Frontier RPG--Role-Playing Games S.C.E.--Starfleet Corps of Engineers SA--Starfleet Academy SNW--Strange New Worlds sQ--seaQuest ST--Star Trek TNG--The Next Generation TNV--The New Voyages V--Voyager WLB—Gateways: What Lay Beyond Blue italics - Completely canonical. Animated and live-action movies, episodes, and their novelizations. Green italics - Officially canonical. Novels, comics, and graphic novels. Red italics – Marginally canonical. Role-playing material, source books, internet sources. For more notes, see the AFTERWORD K. Bradley Washburn HISTORY OF THE FUTURE Page 3 of 3 TIMELINE circa 13.5 billion years ago * The Big Bang. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Warrior Culture and Science Fiction TV
Copyright rests with Florilegium. The contents of the journal may not be copied, reprinted, or posted electronically without the editor's express written permission, although users are welcome to download and print articles for individual use. High-Tech Feudalism: Warrior Culture and Science Fiction TV Graham Knight and Jennifer Smith "Richard ΠΙ with aliens" is how Cornell (102) describes "Sins of the Father," an episode of Star Trek: The Next Generation (hereafter TNG) in which the Klingon warrior Worf, son of Mogh, seeks to restore his family's honour by exposing and challenging those responsible for falsely accusing his dead father of treason to the Klingon Empire. Worf is only partly successful in his quest, and he remains a perpetually marginal figure whose identity is divided by his Klingon heritage, his childhood as a Klingon orphan raised by humans., and his current status as the only Klingon in Starflect, the military arm of the Federation of Planets, an alliance of Earth and other worlds whose relationship with the Klingon Empire is marked by tension, suspicion and, at times, open hostility. As a result of these divisions and struggles, Worf s family is e'ventually stripped of its wealth and rank on the Klingon home-world, and Worfs brother Kurn seeks a ritual death as the only way to absolve his own and his family's disgrace. Historical and cross-cultural motifs are common in TNG, and resonate throughout the secondary texts that have sprung up around the television series— comics, reference books, novelisations of the TV episodes, fan conventions, and numerous Internet sites where devotees debate the minutiae of an imaginary future. -
TRADING CARDS 2016 STAR TREK 50Th ANNIVERSARY
2016 STAR TREK 50 th ANNIVERSARY TRADING CARDS 1995-96 30 Years of Star Trek 1995-96 30 Years of Star Trek Registry Plaques A6b James Doohan (Lt. Arex) 50.00 100.00 A7 Dorothy Fontana 15.00 40.00 COMPLETE SET (9) 100.00 200.00 COMMON CARD (R1-R9) 12.00 30.00 STATED ODDS 1:72 2003 Complete Star Trek Animated Adventures INSERTED INTO PHASE ONE PACKS Captain Kirk in Motion COMPLETE SET (9) 12.50 30.00 1995-96 30 Years of Star Trek Space Mural Foil COMMON CARD (K1-K9) 1.50 4.00 COMPLETE SET (9) 25.00 60.00 STATED ODDS 1:20 COMMON CARD (S1-S9) 4.00 10.00 STATED ODDS 1:12 2003 Complete Star Trek Animated Adventures Die- COMPLETE SET (300) 15.00 40.00 INSERTED INTO PHASE THREE PACKS Cut CD-ROMs PHASE ONE SET (100) 6.00 15.00 COMPLETE SET (5) 10.00 25.00 PHASE TWO SET (100) 6.00 15.00 1995-96 30 Years of Star Trek Undercover PHASE THREE SET (100) 6.00 15.00 COMMON CARD 2.50 6.00 COMPLETE SET (9) 50.00 100.00 STATED ODDS 1:BOX UNOPENED PH.ONE BOX (36 PACKS) 40.00 50.00 COMMON CARD (L1-L9) 6.00 15.00 UNNUMBERED SET UNOPENED PH.ONE PACK (8 CARDS) 1.25 1.50 STATED ODDS 1:18 UNOPENED PH.TWO BOX (36 PACKS) 40.00 50.00 INSERTED INTO PHASE TWO PACKS UNOPENED PH.TWO PACK (8 CARDS) 1.25 1.50 2003 Complete Star Trek Animated Adventures James Doohan Tribute UNOPENED PH.THREE BOX (36 PACKS) 40.00 50.00 1995-96 30 Years of Star Trek Promos UNOPENED PH.THREE PACK (8 CARDS) 1.25 1.50 COMPLETE SET (9) 2.50 6.00 PROMOS ARE UNNUMBERED COMMON CARD (JD1-JD9) .40 1.00 PHASE ONE (1-100) .12 .30 1 NCC-1701, tricorder; 2-card panel STATED ODDS 1:4 PHASE TWO (101-200) -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
First Class Mail Starfleet
FIRST-CLASS MAIL U.S. POSTAGE PAID Burnsville, NC Permit No. 12 FIRST CLASS MAIL STARFLEET The International Star Trek Fan Association STARFLEET is the fan organization with something for everyone. Members are united the world over in their appreciation of Star Trek - the greatest human adventure. Dozens of chapters spread across the world link members into local fandom and the central organization. Annual membership in STARFLEET begins with a package containing a membership card, memo pad, and a listing of chapters throughout he world, including the one nearest you! The membership handbook will introduce you to STARFLEET’s unique infrastructure that offers two membership options. One allows you to be an associate member with no obligation other than receiving membership materials and newsletters. The other option provides a more futuristic atmosphere for the fan intrigued by the fleet structure of Star Trek’s universe. After receiving the membership package a new member will have the opportunity to sign aboard the starship (chapter) of their choice, hold a fictional rank and position and take part in that chapter’s Star Trek related activities and community service projects. Another element of STARFLEET is the annual subscription to the Communique, our bi-monthly newsletter that members receive. The Communique contains current information on STARFLEET operations and chapter activities. There are reviews of STARFLEET activities, lists of upcoming conventions, news and information on Star Trek media and articles on the space program and related areas. When joining or renewing, please send the full page application with your check or money order (U. S. -
Download Book » Articles on Star Trek Alien Characters, Including
2UVTHK85PZBD » Book » Articles On Star Trek Alien Characters, including: Vulcan (star Trek), Spock, Tuvok,... Download PDF ARTICLES ON STAR TREK ALIEN CHARACTERS, INCLUDING: VULCAN (STAR TREK), SPOCK, TUVOK, SAREK, T'POL, SURAK, SAAVIK, VULCAN SALUTE, VULCAN NERVE PINCH, PON FARR, KIR'SHARA, DEANNA TROI, BETAZOID, IMZADI, Download PDF Articles On Star Trek Alien Characters, including: Vulcan (star Trek), Spock, Tuvok, Sarek, T'pol, Surak, Saavik, Vulcan Salute, Vulcan Nerve Pinch, Pon Farr, Kir'shara, Deanna Troi, Betazoid, Imzadi, Authored by Books, Hephaestus Released at 2016 Filesize: 6.43 MB To open the book, you will need Adobe Reader computer software. If you do not have Adobe Reader already installed on your computer, you can download the installer and instructions free from the Adobe Web site. You could obtain and keep it on your laptop for later on examine. Be sure to follow the download button above to download the e-book. Reviews Here is the very best publication we have study right up until now. It is amongst the most incredible publication we have read through. I am very easily could get a satisfaction of reading through a created publication. -- Tillman Hills Very helpful for all class of people. This is certainly for anyone who statte there was not a really worth reading through. It is extremely difficult to leave it before concluding, once you begin to read the book. -- Mable Corkery Merely no words and phrases to describe. I am quite late in start reading this one, but better then never. I found out this ebook from my i and dad encouraged this pdf to find out. -
25. STAR TREK: GENERATIONS Overture 16-38
DISC ONE: FILM SCORE 1. Main Title The first six STAR TREK films, despite their varied tones, feature bold and declarative main title cues—energetic anthems that promise high adventure amongst the stars. GENERATIONS takes a more reflective and subdued approach, opening with a splash of shimmering, synth-enhanced textures and a mysterioso four-note device (a variant of what will become the film's threat motive). As a lone champagne bottle arcs through the vacuum of space, clustered tones swell majestically under the title, and a quasi-religious chorus wordlessly voices McCarthy’s theme for the paradisiacal Nexus. The threat motive variant resurfaces briefly, before swirling harp and keyboard usher in an ennobling melody for trumpet. This is the first of McCarthy’s “captain’s themes,” used to represent Starfleet and its lofty ideals. Ascending figures culminate in joyous French horn exclamations of Alexander Courage’s classic STAR TREK fanfare from the original television series, as the bottle shatters against the hull of the USS Enterprise-B. 2. Past Glory Mark tree and harp glissandi maintain the dreamlike atmosphere as Captain James T. Kirk (William Shatner), Montgomery Scott (James Doohan) and Pavel Chekov (Walter Koenig) step onto the bridge of the new Enterprise, where Captain John Harriman (Alan Ruck) greets them as honored guests. The Courage fanfare plays softly as Kirk takes in the scene, moving into a statement of the Starfleet theme as Chekov introduces Demora Sulu (Jacqueline Kim), the daughter of Kirk’s former helmsman. The cue finishes with a gentle horn line as Kirk contemplates the rapid passage of years. -
ORDEM CRONOLÓGICA: 1ª Star Trek: the Original Series (1966-1969
ORDEM CRONOLÓGICA: 1ª Star Trek: The Original Series (1966-1969) 2ª Star Trek: The Next Generation (1987-1993) 3ª Star Trek: Deep Space Nine (1993-1999) 4ª Star Trek: Voyager (1995-2001) 5ª Star Trek: Enterprise (2001-2005) Jornada nas Estrelas: A Série Original (NCC-1701) Temporada 1 (1966-1967) 01. The Cage (1964) (A Jaula) -02. Where No Man Has Gone Before (1965) (Onde Nenhum Homem Jamais Esteve) 03. The Corbomite Maneuver (O Ardil Corbomite) 04. Mudds Women (As Mulheres de Mudd) 05. The Enemy Within (O Inimigo Interior) 06. The Man Trap (O Sal da Terra) 07. The Naked Time (Tempo de Nudez) 08. Charlie X (O Estranho Charlie) 09. Balance of Terror (O Equilíbrio do Terror) 10. What Are Little Girls Made Of? (E as Meninas, de que São Feitas?) 11. Dagger of the Mind (O Punhal Imaginário) 12. Miri (Miri) 13. The Conscience of the King (A Consciência do Rei) 14. The Galileo Seven (O Primeiro Comando) -15. Court Martial (Corte Marcial) 16. The Menagerie, Parts I & II (A Coleção, Partes I & II) 17. Shore Leave (A Licença) 18. The Squire of Gothos (O Senhor de Gothos) -19. Arena (Arena) 20. The Alternative Factor (O Fator Alternativo) 21. Tomorrow Is Yesterday (Amanhã é Ontem) 22. The Return of the Archons (A Hora Rubra) 23. A Taste of Armageddon (Um Gosto de Armagedon) 24. Space Seed (Semente do Espaço) 25. This Side of Paradise (Deste Lado do Paraíso) 26. The Devil in the Dark (Demônio da Escuridão) 27. Errand of Mercy (Missão de Misericórdia) 28. The City on the Edge of Forever (Cidade à Beira da Eternidade) 29. -
Challenge #1: Obstacles and Opportunities “Design a Dilemma.”
Challenge #1: Obstacles and Opportunities “Design a dilemma.” In this challenge, the contestants were asked to create a dilemma. Dilemmas are a difficult card type to design, but they are vital to the game. Not only are they useable in far more decks than most other card types, but they are some of the most popular cards in expansions. They also require a lot of work during development to ensure they are balanced. This document contains the results from this challenge, as well as all of the comments and feedback provided during the judging. Design Credits Here is a list of the cards, their designers, and the scores for Challenge #1: Card Designer Public Dan Allen Total Vote Hamman Gould Score Challenge of the Last Outpost Dogbert 5.78 6 6 17.78 Devore Territorial Restrictions KazonPADD 6.47 6 7 19.47 Disheartening Loss BCSWowbagger 5.25 7 6 18.25 Fortune Favors the… Chewie 7.22 8.5 8 23.72 Harshest Conditions Verad 5.84 4 9 18.84 Ship-wide Communications Orbin 5.63 5 7 17.63 Blackout Slight Accident Zef’No 6.16 7.5 8 21.66 Unpunctual Personnel Jono 5.69 4.5 6 16.19 Xenophobia Comicbookhero 7.64 9 5 21.64 Leaderboard After one (1) challenge, here are the standings in Make it So 2013: Place Contestant Forum Name Challenge #1 Total Score 1 Adam Hegarty Chewie 23.72 23.72 2 Stephen G. Zef’no 21.66 21.66 3 Michael Moskop Comicbookhero 21.64 21.64 4 Paddy Tye KazonPADD 19.47 19.47 5 Philip H.