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Package 'Magick'
Package ‘magick’ August 18, 2021 Type Package Title Advanced Graphics and Image-Processing in R Version 2.7.3 Description Bindings to 'ImageMagick': the most comprehensive open-source image processing library available. Supports many common formats (png, jpeg, tiff, pdf, etc) and manipulations (rotate, scale, crop, trim, flip, blur, etc). All operations are vectorized via the Magick++ STL meaning they operate either on a single frame or a series of frames for working with layers, collages, or animation. In RStudio images are automatically previewed when printed to the console, resulting in an interactive editing environment. The latest version of the package includes a native graphics device for creating in-memory graphics or drawing onto images using pixel coordinates. License MIT + file LICENSE URL https://docs.ropensci.org/magick/ (website) https://github.com/ropensci/magick (devel) BugReports https://github.com/ropensci/magick/issues SystemRequirements ImageMagick++: ImageMagick-c++-devel (rpm) or libmagick++-dev (deb) VignetteBuilder knitr Imports Rcpp (>= 0.12.12), magrittr, curl LinkingTo Rcpp Suggests av (>= 0.3), spelling, jsonlite, methods, knitr, rmarkdown, rsvg, webp, pdftools, ggplot2, gapminder, IRdisplay, tesseract (>= 2.0), gifski Encoding UTF-8 RoxygenNote 7.1.1 Language en-US NeedsCompilation yes Author Jeroen Ooms [aut, cre] (<https://orcid.org/0000-0002-4035-0289>) Maintainer Jeroen Ooms <[email protected]> 1 2 analysis Repository CRAN Date/Publication 2021-08-18 10:10:02 UTC R topics documented: analysis . .2 animation . .3 as_EBImage . .6 attributes . .7 autoviewer . .7 coder_info . .8 color . .9 composite . 12 defines . 14 device . 15 edges . 17 editing . 18 effects . 22 fx .............................................. 23 geometry . 24 image_ggplot . -
Im Agemagick
Convert, Edit, and Compose Images Magick ge a m I ImageMagick User's Guide version 5.4.8 John Cristy Bob Friesenhahn Glenn Randers-Pehrson ImageMagick Studio LLC http://www.imagemagick.org Copyright Copyright (C) 2002 ImageMagick Studio, a non-profit organization dedicated to making software imaging solutions freely available. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (“ImageMagick”), to deal in ImageMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of ImageMagick, and to permit persons to whom the ImageMagick is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of ImageMagick. The software is provided “as is”, without warranty of any kind, express or im- plied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall ImageMagick Studio be liable for any claim, damages or other liability, whether in an action of con- tract, tort or otherwise, arising from, out of or in connection with ImageMagick or the use or other dealings in ImageMagick. Except as contained in this notice, the name of the ImageMagick Studio shall not be used in advertising or otherwise to promote the sale, use or other dealings in ImageMagick without prior written authorization from the ImageMagick Studio. v Contents Preface . xiii Part 1: Quick Start Guide ¡ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¢ ¡ ¢ 1 1 Introduction . 3 1.1 What is ImageMagick . -
Final Report
Projet industriel promotion 2009 PROJET INDUSTRIEL 24 De-Cooman Aur´elie Tebby Hugh Falzon No´e Giannini Steren Bouclet Bastien Navez Victor Commanditaire | Inkscape development team Tuteur industriel | Johan Engelen Tuteur ECL | Ren´eChalon Date du rapport | May 19, 2008 Final Report Development of Live Path Effects for Inkscape, a vector graphics editor. Industrial Project Inkscape FINAL REPORT 2 Contents Introduction 4 1 The project 5 1.1 Context . 5 1.2 Existing solutions . 6 1.2.1 A few basic concepts . 6 1.2.2 Live Path Effects . 7 1.3 Our goals . 7 2 Approaches and results 8 2.1 Live Path Effects for groups . 8 2.1.1 New system . 8 2.1.2 The Group Bounding Box . 12 2.1.3 Tests . 13 2.2 Live Effects stacking . 15 2.2.1 UI . 15 2.2.2 New system . 16 2.2.3 Tests . 17 2.3 The envelope deformation effect . 18 2.3.1 A mock-up . 18 2.3.2 Tests . 23 Conclusion 28 List of figures 29 Appendix 30 0.1 Internal organisation . 30 0.1.1 Separate tasks . 30 0.1.2 Planning . 31 0.1.3 Sharing source code . 32 0.2 Working on an open source project . 32 0.2.1 External help . 32 0.2.2 Criticism and benefits . 32 0.3 Technical appendix . 33 0.3.1 The Bend Path Maths . 33 0.3.2 GTK+ / gtkmm . 33 0.3.3 How to create and display a list? . 34 0.4 Personal comments . 36 3 Introduction As second year students at the Ecole´ Centrale de Lyon, we had to work on \Industrial Projects", the subject of which were to be either selected in a list, or proposed to the school. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Installer Des Logiciels Sous Gnu/Linux
INSTALLER DES LOGICIELS SOUS GNU/LINUX Introduction : Nous allons aborder succintement 5 méthodes d©installation de logiciels sur le système GNU/Linux. L©objectif est de poser les bases pour débuter sous linux. La plupart du temps, lorsqu©on commence à se servir d©une distribution GNU/Linux on se limite à utiliser les logiciels inclus par défaut ; mais rapidement on ne tarde pas à vouloir utiliser d©autres logiciels... 1. Le Binaire Le binaire est un fichier prêt à etre executé par l©ordinateur. Il se présente en général sous la forme d©un fichier compressé qui contient un dossier avec tous les fichiers prêts à l©emploi. L©exemple Firefox : on télécharge sur : http://www.mozilla.com/en-US/firefox/all.html#fr un fichier : firefox-2.0.tar.gz Si on suppose que le paquet a été téléchargé sur le bureau, Il faudra pour l©installer taper dans une fenêtre de terminal, la ligne de commande suivante : tar -xvzf /home/utilisateur/Desktop/firefox-2.0.tar.gz fera la décompression de l©archive. On peux aussi extraire le fichier avec un logiciel de compression-decompression de manière graphique. Pour exécuter le programme, il suffira de lancer la commande : /home/utilisateur/Desktop/firefox/firefox (on peux ensuite créer un lanceur pour avoir un icône sur le bureau pour lanver le programme) 2. Le .DEB Synaptic permet la gestion graphique des paquets logiciels. Dans l©ennvironnement Gnome, il faut aller dans : Système > Administration > gestionnaire de paquets Synaptic. Vous pouvez ajouter d©avantage de logiciels en ajoutant des dépôts dans le fichier : /etc/apt/sources.lists ou en passant par le menu catégories > dépots de synaptic. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
A Training Programme for Early-Stage Researchers That Focuses on Developing Personal Science Outreach Portfolios
A training programme for early-stage researchers that focuses on developing personal science outreach portfolios Shaeema Zaman Ahmed1, Arthur Hjorth2, Janet Frances Rafner2 , Carrie Ann Weidner1, Gitte Kragh2, Jesper Hasseriis Mohr Jensen1, Julien Bobroff3, Kristian Hvidtfelt Nielsen4, Jacob Friis Sherson*1,2 1 Department of Physics and Astronomy, Aarhus University, Denmark 2 Department of Management, Aarhus University, Denmark 3 Laboratoire de Physique des Solides, Université Paris-Saclay, CNRS, France 4 Centre for Science Studies, Aarhus University, Denmark *[email protected] Abstract Development of outreach skills is critical for researchers when communicating their work to non-expert audiences. However, due to the lack of formal training, researchers are typically unaware of the benefits of outreach training and often under-prioritize outreach. We present a training programme conducted with an international network of PhD students in quantum physics, which focused on developing outreach skills and an understanding of the associated professional benefits by creating an outreach portfolio consisting of a range of implementable outreach products. We describe our approach, assess the impact, and provide guidelines for designing similar programmes across scientific disciplines in the future. Keywords: science outreach, science communication, training, professional development Introduction Recent years have seen an increased call for outreach and science communication training by research agencies such as the National Science Foundation -
Gnuplot Programming Interview Questions and Answers Guide
Gnuplot Programming Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Gnuplot Programming Interview Questions And Answers Global Guideline . COM Gnuplot Programming Job Interview Preparation Guide. Question # 1 What is Gnuplot? Answer:- Gnuplot is a command-driven interactive function plotting program. It can be used to plot functions and data points in both two- and three-dimensional plots in many different formats. It is designed primarily for the visual display of scientific data. gnuplot is copyrighted, but freely distributable; you don't have to pay for it. Read More Answers. Question # 2 How to run gnuplot on your computer? Answer:- Gnuplot is in widespread use on many platforms, including MS Windows, linux, unix, and OSX. The current source code retains supports for older systems as well, including VMS, Ultrix, OS/2, MS-DOS, Amiga, OS-9/68k, Atari ST, BeOS, and Macintosh. Versions since 4.0 have not been extensively tested on legacy platforms. Please notify the FAQ-maintainer of any further ports you might be aware of. You should be able to compile the gnuplot source more or less out of the box on any reasonable standard (ANSI/ISO C, POSIX) environment. Read More Answers. Question # 3 How to edit or post-process a gnuplot graph? Answer:- This depends on the terminal type you use. * X11 toolkits: You can use the terminal type fig and use the xfig drawing program to edit the plot afterwards. You can obtain the xfig program from its web site http://www.xfig.org. More information about the text-format used for fig can be found in the fig-package. -
“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
Hi-Bit Pixel Graphics – the New Era of Pixel Art
Hi-Bit Pixel Graphics – The New Era of Pixel Art Olli Heikkinen Thesis May 2021 Degree Programme in Information Business Systems Game Production 2 ABSTRACT Tampere University of Applied Sciences Information Business Systems Game Production Olli Heikkinen Hi-Bit Pixel Graphics – New Era of Pixel Art Bachelor's thesis 35 pages May 2021 This bachelor’s thesis studies how pixel graphics in video games are seen today, and what current trends make classic pixel graphics hi-bit. This thesis briefly covers the beginnings of pixel graphics, how pixel graphics in video games have changed over the years, as well as a few key techniques that make hi-bit pixel art. To further demonstrate the elements of hi-bit pixel graphics, a short game demo “Mr. Skullerton’s Vault” was created in the Unity game engine. In this demonstration a variety of different hi-bit pixel art techniques were tested, including pixel perfect settings, normal mapping, skeletal animation. The techniques tested in this demonstration proved to be significant elements, which distinguish classic pixel graphics from hi-bit pixel art Key words: pixel graphics, pixel art, video game graphics 3 CONTENTS Introduction ................................................................................................ 5 1 Pixel art in general ................................................................................ 7 1.1 Pixel art in video games today ....................................................... 8 1.2 Why Hi bit-pixel art? .................................................................... -
Universidad De San Carlos De Guatemala Facultad De Ingeniería Escuela De Ingeniería En Ciencias Y Sistemas
Universidad de San Carlos de Guatemala Facultad de Ingeniería Escuela de Ingeniería en Ciencias y Sistemas HERRAMIENTA PARA AUTOMATIZAR LA CREACIÓN DE LIVE CDS PERSONALIZADOS Sergio Arnaldo Méndez Aguilar Asesorado por el Ing. Edgar René Ornelis Hoíl Guatemala, octubre de 2009 UNIVERSIDAD DE SAN CARLOS DE GUATEMALA FACULTAD DE INGENIERÍA HERRAMIENTA PARA AUTOMATIZAR LA CREACIÓN DE LIVE CDS PERSONALIZADOS TRABAJO DE GRADUACIÓN PRESENTADO A JUNTA DIRECTIVA DE LA FACULTAD DE INGENIERÍA POR: SERGIO ARNALDO MÉNDEZ AGUILAR ASESORADO POR EL ING. EDGAR RENÉ ORNELIS HOÍL AL CONFERÍRSELE EL TÍTULO DE INGENIERO EN CIENCIAS Y SISTEMAS GUATEMALA, OCTUBRE DE 2009 UNIVERSIDAD DE SAN CARLOS DE GUATEMALA FACULTAD DE INGENIERÍA NÓMINA DE JUNTA DIRECTIVA DECANO Ing. Murphy Olympo Paiz Recinos VOCAL I Inga. Glenda Patricia García Soria VOCAL II Inga. Alba Maritza Guerrero de López VOCAL III Ing. Miguel Ángel Dávila Calderón VOCAL IV Br. José Milton De León Bran VOCAL V Br. Isaac Sultán Mejía SECRETARIA Inga. Marcia Ivónne Véliz Vargas TRIBUNAL QUE PRACTICÓ EL EXAMEN GENERAL PRIVADO DECANO Ing. Murphy Olympo Paiz Recinos EXAMINADOR Ing. Victor Hugo de León Barrios EXAMINADOR Ing. Juan Alvaro Díaz Ardavín EXAMINADOR Ing. Pedro Pablo Hernández Ramírez SECRETARIA Inga. Marcia Ivónne Véliz Vargas ACTO QUE DEDICO A: Dios en primer lugar, por haberme permitido conocerlo en esta universidad y darme una nueva oportunidad, para empezar a cambiar mi vida en mi actuar y en mi forma de pensar. Mis padres y a mi hermana, que me brindaron todo el apoyo posible de acuerdo a sus capacidades, ya que ellos trabajaron muy duro para poder brindarme la oportunidad de lograr finalizar mis estudios universitarios. -
Pixel Art: 1.0
Pixel Art: 1.0 Square is Cool! by Astra Wijaya (astrawijaya.com) with Tech Valley Game Space What is on the menu today? 1. Introduction 2. History 3. Software setup 4. Playing with pixels 5. Resources 0.1 Some questions - Does anyone know how/is learning to draw (digital or traditional)? - Familiar with Photoshop/Piskel/other image editing software? - Who is using what software? 1.1 What is a pixel? - From the words, picture and element. This one square is a pixel "Pixel-example" by ed g2s • talk - Example image is a rendering of Image:Personal computer, exploded 5.svg.. Licensed under CC BY-SA 3.0 via Wikimedia Commons - https://commons.wikimedia. org/wiki/File:Pixel-example.png#/media/File:Pixel-example.png 1.2 What is pixel art? - Drawing or editing on the pixel level that now has become a style of its own. 2.1 History - Came from hardware processing limitation - Not able to draw or render too many colors 2.1 History - Very similar to mosaic art 2.2 Visual History Pong (1972) Credit: Amintore Fanfani 2.2 Visual History Space Invaders (1978) 2.2 Visual History Pac Man (1980 2.2 Visual History Donkey Kong [arcade] (1981) 2.2 Visual History Super Mario Bros (NES) (1985) 2.2 Visual History Ryu (Street Fighter series) 1987+ 2.2 Visual History Chrono Trigger (1995) 2.2 Visual History Metal Slug series (1996+) 2.2 Visual History Castlevania: Symphony of the Night (1997) 2.2 Visual History Final Fantasy Tactics (1997) 2.2 Visual History Pokemon series (1996) 2.2 Visual History 3D Dot Game Heroes (2009) 2.2 Visual History Minecraft (2009) 2.2