Package 'Magick'
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Im Agemagick
Convert, Edit, and Compose Images Magick ge a m I ImageMagick User's Guide version 5.4.8 John Cristy Bob Friesenhahn Glenn Randers-Pehrson ImageMagick Studio LLC http://www.imagemagick.org Copyright Copyright (C) 2002 ImageMagick Studio, a non-profit organization dedicated to making software imaging solutions freely available. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (“ImageMagick”), to deal in ImageMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of ImageMagick, and to permit persons to whom the ImageMagick is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of ImageMagick. The software is provided “as is”, without warranty of any kind, express or im- plied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall ImageMagick Studio be liable for any claim, damages or other liability, whether in an action of con- tract, tort or otherwise, arising from, out of or in connection with ImageMagick or the use or other dealings in ImageMagick. Except as contained in this notice, the name of the ImageMagick Studio shall not be used in advertising or otherwise to promote the sale, use or other dealings in ImageMagick without prior written authorization from the ImageMagick Studio. v Contents Preface . xiii Part 1: Quick Start Guide ¡ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¡ ¢ £ ¢ ¡ ¢ £ ¢ ¡ ¡ ¡ ¢ £ ¢ ¡ ¢ 1 1 Introduction . 3 1.1 What is ImageMagick . -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Imagemagick V6.8.7-3 - Training Material | WP3
ImageMagick v6.8.7-3 - Training Material | WP3 Author: Sebastian Kirch (IAIS) Tool Description ImageMagick is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves. ImageMagick is free software delivered as a ready-to-run binary distribution or as source code that you may use, copy, modify, and distribute in both open and proprietary applications. It is distributed under the Apache 2.0 license. Scanned document images often need to be optimized in order to enhance their contrast or to scale them to a certain size. This step is usually part of the post-processing workflow where images are prepared for visual presentation or they are analyzed using OCR and text processing software. By integrating image manipulation software such as ImageMagick into the post- processing workflow, images can be automatically enhanced using all the operations and features that the software has to offer. They can be resized, optimized or otherwise edited in one single step without any manual intervention. System Requirements Operating System Windows, Linux, Mac OS X, iOS Hardware Dependencies - Software Dependencies - Non-technical Requirements ImageMagick does not have a graphical user interface (GUI) and therefore requires some basic knowledge on how to use and execute the command-line programs. Installation Files Binary releases can be downloaded from the ImageMagick website at http://www.imagemagick.org/script/binary-releases.php. -
PDF File .Pdf
Creative Software Useful Linux Commands Software Overview Useful Linux Commands Ghostscript (Link) RGB to CMYK Conversion This command will convert PDFs in the RGB color space, such as those created in Inkscape, to CMYK for print. Within the terminal navigate to the file directory and replace out.pdf with the desired output CMYK file name and in.pdf with the existing RGB file: gs -o out.pdf -sDEVICE=pdfwrite -dUseCIEColor -sProcessColorModel=DeviceCMYK - sColorConversionStrategy=CMYK -dEncodeColorImages=false - sColorConversionStrategyForImages=CMYK in.pdf Compress CMYK File This command will reduce the dpi of a PDF to 300 (and possibly other compression). This is useful after converting PDFs to CMYK using the prior command because they can be very large. gs -dBATCH -dNOPAUSE -q -sDEVICE=pdfwrite -dPDFSETTINGS=/prepress -sOutputFile=out.pdf in.pdf Merge and Compress PDF Files This command will merge two PDF files and reduce the dpi to 300. This is useful when generating PDFs in Inkscape. gs -dBATCH -dNOPAUSE -q -sDEVICE=pdfwrite -dPDFSETTINGS=/prepress -sOutputFile=out.pdf in1.pdf in2.pdf Convert PNG's to JPG's in a sub-directory Inkscape only exports files in PNG format. This is a simple command to convert them those PNG files to JPG (with default compression?) using Imagemagick to a subdirectory called Exported_JPGs. Run this command inside of the directory of the PNG files. mogrify -path Exported_JPGs -format jpg *.png Software Overview We use the following software during the course of our work. All of these applications are Free and Open Source Software (FOSS). Operating Systems Solus - A GNU/Linux based operating system with great performance and stability. -
The Rehabilitation of Gamma
The rehabilitation of gamma Charles Poynton poynton @ poynton.com www.poynton.com Abstract Gamma characterizes the reproduction of tone scale in an imaging system. Gamma summarizes, in a single numerical parameter, the nonlinear relationship between code value – in an 8-bit system, from 0 through 255 – and luminance. Nearly all image coding systems are nonlinear, and so involve values of gamma different from unity. Owing to poor understanding of tone scale reproduction, and to misconceptions about nonlinear coding, gamma has acquired a terrible reputation in computer graphics and image processing. In addition, the world-wide web suffers from poor reproduction of grayscale and color images, due to poor handling of nonlinear image coding. This paper aims to make gamma respectable again. Gamma’s bad reputation The left-hand column in this table summarizes the allegations that have led to gamma’s bad reputation. But the reputation is ill-founded – these allegations are false! In the right column, I outline the facts: Misconception Fact A CRT’s phosphor has a nonlinear The electron gun of a CRT is responsible for its nonlinearity, not the phosphor. response to beam current. The nonlinearity of a CRT monitor The nonlinearity of a CRT is very nearly the inverse of the lightness sensitivity is a defect that needs to be of human vision. The nonlinearity causes a CRT’s response to be roughly corrected. perceptually uniform. Far from being a defect, this feature is highly desirable. The main purpose of gamma The main purpose of gamma correction in video, desktop graphics, prepress, JPEG, correction is to compensate for the and MPEG is to code luminance or tristimulus values (proportional to intensity) into nonlinearity of the CRT. -
AN9717: Ycbcr to RGB Considerations (Multimedia)
YCbCr to RGB Considerations TM Application Note March 1997 AN9717 Author: Keith Jack Introduction Converting 4:2:2 to 4:4:4 YCbCr Many video ICs now generate 4:2:2 YCbCr video data. The Prior to converting YCbCr data to R´G´B´ data, the 4:2:2 YCbCr color space was developed as part of ITU-R BT.601 YCbCr data must be converted to 4:4:4 YCbCr data. For the (formerly CCIR 601) during the development of a world-wide YCbCr to RGB conversion process, each Y sample must digital component video standard. have a corresponding Cb and Cr sample. Some of these video ICs also generate digital RGB video Figure 1 illustrates the positioning of YCbCr samples for the data, using lookup tables to assist with the YCbCr to RGB 4:4:4 format. Each sample has a Y, a Cb, and a Cr value. conversion. By understanding the YCbCr to RGB conversion Each sample is typically 8 bits (consumer applications) or 10 process, the lookup tables can be eliminated, resulting in a bits (professional editing applications) per component. substantial cost savings. Figure 2 illustrates the positioning of YCbCr samples for the This application note covers some of the considerations for 4:2:2 format. For every two horizontal Y samples, there is converting the YCbCr data to RGB data without the use of one Cb and Cr sample. Each sample is typically 8 bits (con- lookup tables. The process basically consists of three steps: sumer applications) or 10 bits (professional editing applica- tions) per component. -
Manual De Usuario V.3.2
Real-Media Painting Software Manual de Usuario v.3.2 Imagenes cortesía de: Igor Amazonenco | Havey Bunda | Kamila Stankiewicz Introducción ¡Bienvenidos a Rebelle 3! Rebelle es una aplicación de pintura única que le permite crear obras de arte realistas de las medios húmedos y secos, con simulación impresionante y dinámica de flujo de fluidos, de la mezcla de color, difusión húmeda y del secado. Rebelle imita convincentemente la forma en que los medios naturales interactúan con el lienzo y con él mismo. Los usuarios pueden pintar, manchar, mojar los colores secos, soplar pintura húmeda sobre el lienzo, inclinar el papel para crear gotas de agua y crear incontables efectos fantásticos de acuarela. Hemos diseñado Rebelle para los artistas CG así como para los pintores tradicionales que quieren explorar y ampliar su repertorio artístico, utilizando la última tecnología digital innovadora de la pintura. Rebelle 3 une tradición y tecnología con un enfoque original. Los papeles ultra realistas, las imitaciones de papeles reales y lienzos con bordes cortados o barbas ya no son solo cosa del mundo material. A partir de ahora, los artistas pueden utilizarlos digitalmente también. Conservar el blanco del papel o el color de la pintura de fondo en su computadora se puede hacer exactamente de la misma manera que si se aplicara un fluido de enmascaramiento utilizado durante siglos solo por artistas tradicionales. Rebelle 3 integra 'DropEngine' - un nuevo sistema de simulación que permite recrear el comportamiento de las gotas de pintura. Las gotas ahora responden de forma realista a la estructura del papel, de los esténciles y selecciones. -
Java Image Processing Survival Guide
Java Image Processing Survival Guide Siegfried Goeschl Harald Kuhr “Siegfried, how difficult is it to replace ImageMagick with a Java library?” “Well, not too difficult” The Customer’s Approach • ImageMagick native libraries ‣ Handles image conversion and scaling • Ghostscript for PDF Preview ‣ Invoked by ImageMagick • JMagick to access ImageMagick libraries over Java Native Interface (JNI) The Customer’s Problems • ImageMagick exceptions kills the JVM ‣ Load balancer kills the next server • JMagick is no longer maintained ‣ Unable to set JPEG quality parameter • Installing ImageMagick, JMagick, Ghostscript and friends can be tricky ‣ Failed miserably for Mac OS X Having Said That • ImageMagick & Ghostscript are mature • Handles many image formats and flavours • Being used in production for eight years • Handles 5.000.000 image uploads / month Does not look so easy anymore We Need A Plan • Java ImageIO for low-level image plumbing • Java Advanced Imaging (JAI) for additional image formats • Image scaling library to create previews and thumbnail images efficiently • Apache PDFBox to create PDF previews Java ImageIO • ImageReader to create a BufferedImage from various image formats ‣ JPEG, PNG, GIF & BMP • ImageWriter to write a BufferedImage with various options ‣ Setting image quality for JPEG ‣ Set DPIs for PNG or JPEG Java ImageIO • Apply buffered image operations ‣ Color conversion - grey-scaling ‣ Affine transformation - scaling ‣ Convolution operation - sharpening • Provides a Service Provider Interface (SPI) ‣ Adding additional image -
High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance
HIGH DYNAMIC RANGE IMAGE AND VIDEO COMPRESSION - FIDELITY MATCHING HUMAN VISUAL PERFORMANCE Rafał Mantiuk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel MPI Informatik, Saarbruck¨ en, Germany ABSTRACT of digital content between different devices, video and image formats need to be extended to encode higher dynamic range Vast majority of digital images and video material stored to- and wider color gamut. day can capture only a fraction of visual information visible High dynamic range (HDR) image and video formats en- to the human eye and does not offer sufficient quality to fully code the full visible range of luminance and color gamut, thus exploit capabilities of new display devices. High dynamic offering ultimate fidelity, limited only by the capabilities of range (HDR) image and video formats encode the full visi- the human eye and not by any existing technology. In this pa- ble range of luminance and color gamut, thus offering ulti- per we outline the major benefits of HDR representation and mate fidelity, limited only by the capabilities of the human eye show how it differs from traditional encodings. In Section 3 and not by any existing technology. In this paper we demon- we demonstrate how existing image and video compression strate how existing image and video compression standards standards can be extended to encode HDR content efficiently. can be extended to encode HDR content efficiently. This is This is achieved by a custom color space for encoding HDR achieved by a custom color space for encoding HDR pixel pixel values that is derived from the visual performance data. values that is derived from the visual performance data. -
High Dynamic Range Video
High Dynamic Range Video Karol Myszkowski, Rafał Mantiuk, Grzegorz Krawczyk Contents 1 Introduction 5 1.1 Low vs. High Dynamic Range Imaging . 5 1.2 Device- and Scene-referred Image Representations . ...... 7 1.3 HDRRevolution ............................ 9 1.4 OrganizationoftheBook . 10 1.4.1 WhyHDRVideo? ....................... 11 1.4.2 ChapterOverview ....................... 12 2 Representation of an HDR Image 13 2.1 Light................................... 13 2.2 Color .................................. 15 2.3 DynamicRange............................. 18 3 HDR Image and Video Acquisition 21 3.1 Capture Techniques Capable of HDR . 21 3.1.1 Temporal Exposure Change . 22 3.1.2 Spatial Exposure Change . 23 3.1.3 MultipleSensorswithBeamSplitters . 24 3.1.4 SolidStateSensors . 24 3.2 Photometric Calibration of HDR Cameras . 25 3.2.1 Camera Response to Light . 25 3.2.2 Mathematical Framework for Response Estimation . 26 3.2.3 Procedure for Photometric Calibration . 29 3.2.4 Example Calibration of HDR Video Cameras . 30 3.2.5 Quality of Luminance Measurement . 33 3.2.6 Alternative Response Estimation Methods . 33 3.2.7 Discussion ........................... 34 4 HDR Image Quality 39 4.1 VisualMetricClassification. 39 4.2 A Visual Difference Predictor for HDR Images . 41 4.2.1 Implementation......................... 43 5 HDR Image, Video and Texture Compression 45 1 2 CONTENTS 5.1 HDR Pixel Formats and Color Spaces . 46 5.1.1 Minifloat: 16-bit Floating Point Numbers . 47 5.1.2 RGBE: Common Exponent . 47 5.1.3 LogLuv: Logarithmic encoding . 48 5.1.4 RGB Scale: low-complexity RGBE coding . 49 5.1.5 LogYuv: low-complexity LogLuv . 50 5.1.6 JND steps: Perceptually uniform encoding . -
Imagemagick Studio, a Non-Profit Organization Dedicated to Making Software Imaging Solutions Freely Available
PDF Info Users Guide , — Page 1 Copyright © 2000 ImageMagick Studio, a non-profit organization dedicated to making software imaging solutions freely available. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documen- tation files (“ImageMagick”), to deal in ImageMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of ImageMagick, and to permit persons to whom the ImageMagick is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of ImageMagick. The software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall ImageMagick Studio be liable for any claim, damages, or other liability, whether in an action of contract, tort or otherwise, arising from, out of, or in connection with ImageMagick or the use or other dealings in ImageMagick. Except as contained in this notice, the name of the ImageMagick Studio shall not be used in advertising or otherwise to promote the sale, use, or other dealings in ImageMagick without prior written authorization from the ImageMagick Studio. , — Page 2 Chapter 1, Welcome to ImageMagick . 1 Table of Overview . 1 ImageMagick’s Core Features . 2 Contents ImageMagick Studio . 5 It’s Free . 5 Chapter 2, Installing ImageMagick . 6 Getting ImageMagick . 6 External Image Viewer . 6 Mailing List . 6 Memory Requirements . 7 Unix Compilation .