The Cinematic Aesthetics of Digital Virtualism
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{DOWNLOAD} Semiotics: the Basics
SEMIOTICS: THE BASICS PDF, EPUB, EBOOK Daniel Chandler | 328 pages | 01 Jul 2007 | Taylor & Francis Ltd | 9780415363754 | English | London, United Kingdom semiotics | Definition, Theory, Examples, & Facts | Britannica Get exclusive access to content from our First Edition with your subscription. Subscribe today. Learn More in these related Britannica articles:. The current usage was recommended especially by Rudolf Carnap—see his Introduction to Semantics and…. Each of these semiotic systems may in turn be represented by a notational system, a system for representing the semiotic system. Thus, writing can be defined formally as a notational system…. History at your fingertips. Sign up here to see what happened On This Day , every day in your inbox! Topics from this paper. Interaction Information. Chandler software Literal mathematical logic. Citation Type. Has PDF. Publication Type. More Filters. The semiotic perspectives of peirce and saussure: A brief comparative study. Open Access. Research Feed. View 1 excerpt, cites background. These insights brought Barthes very much in line with similar Marxist theory. Algirdas Julien Greimas — developed a structural version of semiotics named, "generative semiotics", trying to shift the focus of discipline from signs to systems of signification. Thomas A. Sebeok — , a student of Charles W. Morris, was a prolific and wide-ranging American semiotician. Although he insisted that animals are not capable of language, he expanded the purview of semiotics to include non-human signaling and communication systems, thus raising some of the issues addressed by philosophy of mind and coining the term zoosemiotics. Sebeok insisted that all communication was made possible by the relationship between an organism and the environment in which it lives. -
Ngafilms-Umberto-Eco-And-Film.Pdf
The universe of action depicted by the cinema is already a universe of signs. — umberto eco, “sulle articolazioni del codice cinematografico” 1 IPERSIGNIFICATO: UMBERTO ECO AND FILM A literary and cultural giant whose influence can be seen in many aspects of our rapidly evolving media, Umberto Eco (1932 – 2016) produced a critical oeuvre that remains import- ant to the study of cinema. Throughout decades of interdis- ciplinary writing, Eco seamlessly moved between academic work, semiotic analysis, acclaimed novels, and more informal cultural commentary, leaving indelible marks on each area. Eco once explained his approach as concerned “with the problems of language, communication, organization of the systems of signs that we use to describe the world and to tell it to one another,” acknowledging the relationship between his own work and the field of semiotics.2 A tracing of Eco’s theories inevitably recounts the history of cinema and reveals a mutual development. The film series at the National Gallery to cinematic language; if language is traditionally a pragmatic of Art illustrates the inextricable link between his work and its solution through which meaning is inevitably impoverished, subject matter, as the cinema itself was informed and chal- the moving image allows us to reclaim some of that meaning, lenged by his theoretical approach while also enriched by his a result the writer would refer to as ipersignificato.3 contributions. The films presented in the Gallery’s series distill Eco’s work Although his direct encounters with filmmaking were fleet- and map his critical footsteps, following a loose chronology ing — among them a near screenwriting collaboration with that illustrates the development of the theory and practice of Michelangelo Antonioni — Eco was, among many other filmmaking over the past century, while noting the progres- innovative roles, a founding father of film semiotics, a disci- sive awareness of what a language of film has the potential to pline propelled forward in a series of memorable debates at be. -
A Semiotic Analysis of RTÉ Television News
Critical Social Thinking: Policy and Practice, Vol. 2, 2010 School of Applied Social Studies, University College Cork, Ireland Whose Frame Is It Anyway? A Semiotic Analysis of RTÉ Television News Mark Cullinane, BSocSc Abstract This article serves as an exploration of the extent, if at all, to which RTÉ Television News disproportionately embodies the attitudes, beliefs and assumptions of particular worldviews. Using a multiplicity of theoretical paradigms, the project sought to examine to what extent RTÉ News output could be considered ‘system-maintaining’ or ‘system-challenging’, and to detail the means by which the ‘preferred meaning’ of news- if one exists- is generated. Informed by the framework of framing/agenda- setting theory and semiotics, a combination of analyses were chosen and applied to uncover latent meanings embedded within news texts. A small selection of news texts concerning the nationalisation of Anglo Irish Bank in January 2009 comprised the data sample. The textual analyses revealed a strong preponderance of system- maintaining frames; frequent editorialising; an absence of competing discursive positions; and a heavily episodic orientation that focused on personalities and near- term sequences of events rather than broader systems-level analysis. Keywords: mass communications; semiotics; framing; television news. Critical Social Thinking: Policy and Practice, Vol. 2, 2010 Introduction 'Communication is too often taken for granted when it should be taken to pieces' (Fiske, in Hartley, 1982, p.xiii) The idea that the mass media possesses power over its audiences is not a new one, indeed, it has become a cliché. Identifying the precise nature of this power, however, is not an easy process. -
Independent Experimental Film (Animation and Live-Action) Remains the Great Hardly-Addressed Problem of Film Preservation
RESTORING EXPERIMENTAL FILMS by William Moritz (From Anthology Film Archives' "Film Preservation Honors" program, 1997) Independent experimental film (animation and live-action) remains the great hardly-addressed problem of film preservation. While million-dollar budgets digitally remaster commercial features, and telethon campaigns raise additional funds from public donations to restore "classic" features, and most of the film museums and archives spend their meager budgets on salvaging nitrates of early live-action and cartoon films, thousands of experimental films languish in desperate condition. To be honest, experimental film is little known to the general public, so a telethon might not engender the nostalgia gifts that pour in to the American Movie Classics channel. But at their best, experimental films constitute Art of the highest order, and, like the paintings and sculptures and prints and frescos of previous centuries, merit preservation, since they will be treasured continuingly and increasingly by scholars, connoisseurs, and thankful popular audiences of future generations - for the Botticellis and Rembrandts and Vermeers and Turners and Monets and Van Goghs of our era will be found among the experimental filmmakers. Experimental films pose many special problems that account for some of this neglect. Independent production often means that the "owner" of legal rights to the film may be in question, so the time and money spent on a restoration may be lost when a putative owner surfaces to claim the restored product. Because the style of an experimental film may be eccentric in the extreme, it can be hard to determine its original state: is this print complete? Have colors changed? was there a sound accompaniment? what was the speed or configuration of projection? etc. -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
Cinematic Urban Geographies Thursday 3 - Friday 4 October 2013 at CRASSH · Alison Richard Building · 7 West Road · Cambridge
Centre for Research in the Arts, Social Sciences and Humanities Cinematic Urban Geographies Thursday 3 - Friday 4 October 2013 at CRASSH · Alison Richard Building · 7 West Road · Cambridge Invited speakers CHARLOTTE BRUNSDON (Film Studies, University of Warwick) TERESA CASTRO (Universite Sorbonne Nouvelle - Paris 3) RICHARD COYNE (Architectural Computing, Edinburgh College of Art), ROLAND-FRANÇOIS LACK and (French Studies, UCL) STEVE PILE (Human Geography, The Open University) ANDREW PRESCOTT (Digital Humanities, King’s College London) MARK SHIEL (Film Studies, King’s College London) PETER VON BAGH (Film Historian and Director, Helsinki) Conveners FRANÇOIS PENZ (University of Cambridge) RICHARD KOECK (University of Liverpool) ANDREW SAINT (English Heritage) CHRIS SPEED (Edinburgh College of Art) www.crassh.cam.ac.uk/events/2473 Battersea Power Station and Nine Elms, 1966, Aerofilms Collection, English Heritatge 1966, Aerofilms and Nine Station Elms, Power Battersea Centre for Research in the Arts, Social Sciences and Humanities (CRASSH) Acknowledgements Supported by the Centre for Research in the Arts, Humanities and Social Sciences (CRASSH), the Architecture Department, both at the University of Cambridge and the Arts and Humanities Research Council (AHRC). Centre for Research in the Arts, Social Sciences and Humanities (CRASSH) | Alison Richard Building | 7 West Road Cambridge CB3 9DT | UK | www.crassh.cam.ac.uk Cinematic Urban Geographies Cinematic Urban Geographies 3 & 4 October 2013 at CRASSH (SG1&2) Conveners François Penz (Architecture Department, University of Cambridge) Co-Conveners Richard Koeck (School of Architecture, University of Liverpool) Chris Speed (Edinburgh College of Art) Andrew Saint (English Heritage) Summary The Cinematic Urban Geographies conference aims to explore the di!erent facets by which cinema and the moving image contribute to our understanding of cities and their topographies. -
SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses
SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses The Ritz-Carlton, New Orleans • March 10–13, 2011 • SCMS 2011 Letter from the President Welcome to New Orleans and the fabulous Ritz-Carlton Hotel! On behalf of the Board of Directors, I would like to extend my sincere thanks to our members, professional staff, and volunteers who have put enormous time and energy into making this conference a reality. This is my final conference as SCMS President, a position I have held for the past four years. Prior to my presidency, I served two years as President-Elect, and before that, three years as Treasurer. As I look forward to my new role as Past-President, I have begun to reflect on my near decade-long involvement with the administration of the Society. Needless to say, these years have been challenging, inspiring, and expansive. We have traveled to and met in numerous cities, including Atlanta, London, Minneapolis, Vancouver, Chicago, Philadelphia, and Los Angeles. We celebrated our 50th anniversary as a scholarly association. We planned but unfortunately were unable to hold our 2009 conference at Josai University in Tokyo. We mourned the untimely death of our colleague and President-Elect Anne Friedberg while honoring her distinguished contributions to our field. We planned, developed, and launched our new website and have undertaken an ambitious and wide-ranging strategic planning process so as to better position SCMS to serve its members and our discipline today and in the future. At one of our first strategic planning sessions, Justin Wyatt, our gifted and hardworking consultant, asked me to explain to the Board why I had become involved with the work of the Society in the first place. -
Ominous Faultlines in a World Gone Wrong: Courmayeur Noir in Festival Randy Malamud
Ominous Faultlines in a World Gone Wrong: Courmayeur Noir In Festival Randy Malamud In the sublime shadows of the Italian Alps, Courmayeur Confidential, Mulholland Drive, The Dark Knight trilogy), Noir In Festival’s 23-year run suggests America’s monop- hyper-noir (even ‘noirer’ than noir! Sin City, Django Un- 1 oly on this dark cinematic tradition may be on the wane. chained), and tech noir (The Matrix, cyberpunk) it remained The roots of film noir wind broadly through the geogra- a made-in-America commodity. phy of film history. One assumes it’s American to the core: Courmayeur’s 2013 program proved that contemporary Humphrey Bogart, Orson Welles, Dashiell Hammett. But noir, like anything poised to thrive nowadays, is indubita- au contraire, the term itself (obviously) emanates from bly global. Its December event featured Hong Kong film- a Gallic sensibility: French critic Nino Frank planted the maker Johnny To’s wonderfully macabre comedy, Blind flag when he coined ‘‘film noir’’ in 1946. He was discussing Detective (with the funniest crime reenactment scenes American films, but still: it took a Frenchman to appreci- ever); Erik Matti’s Filipino killer-thriller On the Job; and 2 ate them. Or maybe the genre is German, growing out Argentinian Lucı´a Puenzo’s resonantly disturbing Wakol- of Weimar expressionism, strassenfilm (street stories), da, an adaptation of her own novel about Josef Mengele’s 3 Lang’s M. 1960 refuge in a remote Patagonian Naziphile community. In fact, film noir is a hybrid which began to flourish in The Black Lion jury award went to Denis Villeneuve’s 1940s Hollywood, but was molded by displaced Europeans Enemy, a Canadian production adapted from Jose´ Sarama- (Billy Wilder, Alfred Hitchcock, Otto Preminger) and go’s Portuguese novel The Double (and with a bona fide keenly inflected by their continental aesthetic and philo- binational spirit). -
Lars Von Trier's Critique of the Musical Genre
Ken Woodgate ‘Gotta Dance’ (in the Dark): Lars von Trier’s Critique of the Musical Genre This chapter investigates Lars von Trier’s critique of the musical in his film Dancer in the Dark (2000) both through various aspects of the outer musical itself and through the obvious refer- ences to the classic Broadway/Hollywood musicals 42nd Street and The Sound of Music. Particu- larly important is the cross-cultural perspective: the outer musical presents a European’s view of America which is counterposed to an Americanised view of Europe. The outer musical serves to discredit the inner ones, and hence the film argues against the musical genre. Nevertheless, a metacritical reading of the film will identify the limits of von Trier’s dismissive critique. Of all genres of performance, the musical must be the most self-referential. Putting on a show is, along with falling in love, the musical’s favorite theme. Actors who spontaneously burst into song gain some kind of credibility if they are seen to be mounting their own song-and-dance show. But the ease with which the musical mirrors itself might well be seen, from a rationalistic point of view, as a form of theatrical narcissism, or even syllogism. Does the classic musical say anything, apart from the fact that it is fun to sing and dance? And given that the vast majority of people in the modern industrial- ised world choose to avoid public performances of dancing and absolutely all performances of singing, it could easily be argued that the musical’s promise of fun is simply an illusion of an illusion, an indulgent celebration of theatri- cal posturing. -
Dogme 95 and the Representation of Reality Zsolt Gyenge Moholy-Nagy University of Art and Design, Budapest (Hungary) Email: [email protected]
Acta Univ. Sapientiae, Film and Media Studies, 1 (2009) 6979 Illusions of Reality and Fiction or the Desired Reality of Fiction: Dogme 95 and the Representation of Reality Zsolt Gyenge Moholy-Nagy University of Art and Design, Budapest (Hungary) email: [email protected] Abstract. The paper identies a two channel strategy developed by the authors of the Danish Dogme lms having as goal the generation of the illusion of reality. The rst channel is aiming at the visual layer of the movies, which shows a rm decision to break with the style of the traditional ction lms. The second channel of this strategy is concerned with the narration of the lms. In this regard Dogme contrary to what had been declared in the Vow of Chastity chose one of the most popular lm and TV genres: melodrama. On the one hand Dogme lms created a highly self-reexive visual style and then they combined it on the other hand with a genre which calls for extreme audience identication. Documentarism and deeply conventionalized stories are put together in most Dogme lms to create the reality of ction. Movie is not an illusion states the Manifesto,1 and thus it makes us clear that the movement tries to say something about one of the major themes of cinema and lm theory (and of visual communication in general): the representation of reality. It is well known that the initiators of Dogme 952 1The two founding documents of the Dogme 95 are the Manifesto and the Vow of Chastity. Until recently they were to be found on the ocial website (www.dogme95.dk) of the movement, which in February 2009, during the nal revision of this paper, became unavailable. -
Vpliv Filma Na Vizualno Podobo Video Iger
Igor Čož VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Maribor, marec 2015 VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Študent: Igor Čož Študijski program: Univerzitetni študijski program Medijske komunikacije Smer: Medijska produkcija Mentorica: doc. dr. Melita Zajc, univ. dipl. novinar Lektorica: Maja Antosiewicz Škraba, univ. dipl. slov. i ZAHVALA Zahvaljujem se mentorici doc. dr. Meliti Zajc za vodenje pri pisanju diplomskega dela, prav tako se zahvaljujem staršem, ki so mi omogočili študij. Zahvaljujem se tudi prijateljem, ki so me tekom študija podpirali. ii Vpliv filma na vizualno podobo video iger Ključne besede: film, video igre, filmski jezik. UDK: 7.038.53:791(043.2) Povzetek V diplomskem delu so bili analizirani ključni elementi filmskega jezika in primerjani z vizualno podobo video iger. Predstavljene so bile osnove pripovedovanja, filmske fotografije, montaže, zvoka in filmske glasbe ter analizirane na podlagi video iger. Potrjeno je, da novejše video igre uporabljajo vizualno podobo filma in ga postopoma nadgrajujejo kot polnejša zabavna izkušnja, saj uporabljajo vizualne in pripovedovalne veščine, značilne predvsem za filmski medij. iii Influence of film on the visual look of video games Key words: film, video games, film language. UDK: 7.038.53:791(043.2) Abstract The diploma thesis analyses the key elements of film language and applies them to the visual look of video games. It presents the basics of narrative, cinematography, editing, sound and film music and analyses their use in video games. It is confirmed that newer video games rely more and more on the filmic visual style to make the story and characters more engaging. -
Copyright Undertaking
Copyright Undertaking This thesis is protected by copyright, with all rights reserved. By reading and using the thesis, the reader understands and agrees to the following terms: 1. The reader will abide by the rules and legal ordinances governing copyright regarding the use of the thesis. 2. The reader will use the thesis for the purpose of research or private study only and not for distribution or further reproduction or any other purpose. 3. The reader agrees to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage. IMPORTANT If you have reasons to believe that any materials in this thesis are deemed not suitable to be distributed in this form, or a copyright owner having difficulty with the material being included in our database, please contact [email protected] providing details. The Library will look into your claim and consider taking remedial action upon receipt of the written requests. Pao Yue-kong Library, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong http://www.lib.polyu.edu.hk WAR AND WILL: A MULTISEMIOTIC ANALYSIS OF METAL GEAR SOLID 4 CARMAN NG Ph.D The Hong Kong Polytechnic University 2017 The Hong Kong Polytechnic University Department of English War and Will: A Multisemiotic Analysis of Metal Gear Solid 4 Carman Ng A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy September 2016 For Iris and Benjamin, my parents and mentors, who have taught me the courage to seek knowledge and truths among warring selves and thoughts.