Linux on Mobile Devices
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BION System for Distributed Neural
Medical Engineering & Physics 23 (2001) 9–18 www.elsevier.com/locate/medengphy BION system for distributed neural prosthetic interfaces Gerald E. Loeb *, Raymond A. Peck, William H. Moore, Kevin Hood A.E. Mann Institute for Biomedical Engineering, University of Southern California, 1042 West 36th Place, Room B-12, Los Angeles, CA 90089-1112, USA Received 5 October 2000; received in revised form 18 January 2001; accepted 26 January 2001 Abstract We have developed the first in a planned series of neural prosthetic interfaces that allow multichannel systems to be assembled from single-channel micromodules called BIONs (BIOnic Neurons). Multiple BION implants can be injected directly into the sites requiring stimulating or sensing channels, where they receive power and digital commands by inductive coupling to an externally generated radio-frequency magnetic field. This article describes some of the novel technology required to achieve the required microminiaturization, hermeticity, power efficiency and clinical performance. The BION1 implants are now being used to electrically exercise paralyzed and weak muscles to prevent or reverse disuse atrophy. This modular, wireless approach to interfacing with the peripheral nervous system should facilitate the development of progressively more complex systems required to address a growing range of clinical applications, leading ultimately to synthesizing complete voluntary functions such as reach and grasp. 2001 IPEM. Published by Elsevier Science Ltd. All rights reserved. Keywords: Implant; Stimulator; Muscle; Neural prosthesis; Telemetry 1. Rationale and objectives 3. applying the currently available BIONs in therapeutic electrical stimulation (TES) to prevent secondary The functional reanimation of paralyzed limbs has complications related to disuse atrophy, which long been a goal of neural prosthetics research, but the appears to offer immediately feasible and commer- scientific, technical and clinical problems are formidable cially viable opportunities [2]. -
Plasma on Mobile Devices
Plasma on Mobile devices Application Ecosystem MC Bhushan Shah KDE Developer Agenda ● Initial development of the Plasma Mobile ● Basic architecture details ● Advantages to KDE community ● Application ecosystem and development ● Future for Plasma Mobile ● Challenges Introduction ● KDE developer and sysadmin ● Plasma Mobile maintainer and lead developer ● Employed by Bluesystems GmbH ● From Vadodara, India KDE ● Previously known as the K Desktop Environment ● Now community, which creates free software for end users ● Several products including Plasma, KDE Frameworks, KDE applications. Plasma Mobile ● Announced in the July 2015 ● Vision of providing completely free and open-source mobile platform which respects user’s privacy and freedom. ● Initial prototype on the LG Nexus 5. Initial Development ● LGE Nexus 5 as reference device ● Ubuntu Touch 15.04 (vivid) as base system ● Makes use of the Android binary blobs / drivers ● Can also run on the desktop system for development Basic architecture details ● KWin wayland as compositor ● DRM/GBM or hwcomposer backends ● plasmashell and mobile shell package ● QtQuickControls2 and Kirigami for application development Advantages to KDE community ● Several performance improvements ● Better touch input support in applications and shell ● Improvements in Wayland support ● More modular and re-usable user interfaces Application ecosystem and development ● QtQuickControls2 and Kirigami as toolkit ● CMake/QMake as a buildsystem ● Various bundle formats as well as native distribution packaging for the distribution -
Google Android
Google Android 2008/3/10 NemusTech, Inc. Lee Seung Min 네무스텍㈜ Agenda Introduction Mobile Platform Overview Background : Current Linux Mobile Platform What is Android? Features Architecture Technical Detail Android SDK Porting Android to Real Target Future of Android A conceptual model for mobile software Software Stack Kernel the core of the SW (HW drivers, memory, filesystem, and process management) Middleware The set of peripheral software libraries (messaging and communication engines, WAP renders, codecs, etc) Application Execution Environment An application manager and set APIs UI framework A set of graphic components and an interaction framework Application Suite The set of core handset application ( IDLE screen, dialer, menu screen, contacts, calendar, etc) Mobile Platforms Feature Phone Vendor Platform : Mocha, PDK, WAVE, WISE, KX, etc...... Carrier Platform : SKTelecom TPAK, NTT i-Mode (WAP), Java, WIPI, BREW, etc…… 3rd Party Solution : TAT Cascade, Qualcomm uiOne Smart Phone MicroSoft Windows Mobile Nokia : Symbian, Series 60 Apple, iPhone – OSX 10.5 Leopard Linux Customers & Licensees Not all customers or licensees are shown Source:vendor data Smartphone OS Market Share by Region Smartphone OS market share by region, 2006 Source : Canalys Current Linux Mobile Platforms LiMo Foundation https://www.limofoundation.org/sf/sfmain/do/home TrollTech Qtopia GreenPhone Acquired by Nokia OpenMoko : GNU/Linux based software development platform http://www.openmoko.org , http://www.openmoko.com Linux -
How Ios 7 Stacks Up:Smartphone OS User Experience Shootout
How iOS 7 Stacks Up: Smartphone OS User Experience Shootout a Pfeiffer Report Benchmark Project www.pfeifferreport.com @pfeifferreport Introduction Why is it that the arrival of iOS 7 Whether we like it or not, We do not look at features, we do not smartphones have become a compare cutting-edge options and is necessarily a momentous software game. Take any recent gadgets, we only look at aspects event for the smartphone top-of-the-line smartphone, and you that have a direct impact on the are likely to get a well-designed, fast, day-to-day user experience of an market? Simple: Unlike any other pleasant to use bit of hardware: fluid average, non-technical user. operating system out there, it will operation, responsive interaction, fast The aspects we have surveyed and be in the hands of millions or tens graphics. The difference of user rated are the following: experience, therefore, stems of millions of users within a few cognitive load, efficiency, almost exclusively from the customization, as well as user days after its launch. operating system, the user interface experience friction. Based on And that will make it a force to be design, the application integration, the the results from these benchmarks overall coherence. we have then established an overall reckoned with. This report compares the five Mobile Operating System User major mobile operating systems Experience Index presented at the * The question is, of course: in use today: iOS 7, iOS 6, Android , end of this document. Windows Phone 8, and Blackberry 10, The benchmarks are based on the How good is it really? and rates them in terms of user Pfeiffer Consulting Methodology experience. -
Security Assurance Requirements for Linux Application Container Deployments
NISTIR 8176 Security Assurance Requirements for Linux Application Container Deployments Ramaswamy Chandramouli This publication is available free of charge from: https://doi.org/10.6028/NIST.IR.8176 NISTIR 8176 Security Assurance Requirements for Linux Application Container Deployments Ramaswamy Chandramouli Computer Security Division Information Technology Laboratory This publication is available free of charge from: https://doi.org/10.6028/NIST.IR.8176 October 2017 U.S. Department of Commerce Wilbur L. Ross, Jr., Secretary National Institute of Standards and Technology Walter Copan, NIST Director and Under Secretary of Commerce for Standards and Technology NISTIR 8176 SECURITY ASSURANCE FOR LINUX CONTAINERS National Institute of Standards and Technology Internal Report 8176 37 pages (October 2017) This publication is available free of charge from: https://doi.org/10.6028/NIST.IR.8176 Certain commercial entities, equipment, or materials may be identified in this document in order to describe an experimental procedure or concept adequately. Such identification is not intended to imply recommendation or endorsement by NIST, nor is it intended to imply that the entities, materials, or equipment are necessarily the best available for the purpose. This p There may be references in this publication to other publications currently under development by NIST in accordance with its assigned statutory responsibilities. The information in this publication, including concepts and methodologies, may be used by federal agencies even before the completion of such companion publications. Thus, until each ublication is available free of charge from: http publication is completed, current requirements, guidelines, and procedures, where they exist, remain operative. For planning and transition purposes, federal agencies may wish to closely follow the development of these new publications by NIST. -
UG1046 Ultrafast Embedded Design Methodology Guide
UltraFast Embedded Design Methodology Guide UG1046 (v2.3) April 20, 2018 Revision History The following table shows the revision history for this document. Date Version Revision 04/20/2018 2.3 • Added a note in the Overview section of Chapter 5. • Replaced BFM terminology with VIP across the user guide. 07/27/2017 2.2 • Vivado IDE updates and minor editorial changes. 04/22/2015 2.1 • Added Embedded Design Methodology Checklist. • Added Accessing Documentation and Training. 03/26/2015 2.0 • Added SDSoC Environment. • Added Related Design Hubs. 10/20/2014 1.1 • Removed outdated information. •In System Level Considerations, added information to the following sections: ° Performance ° Clocking and Reset 10/08/2014 1.0 Initial Release of document. UltraFast Embedded Design Methodology Guide Send Feedback 2 UG1046 (v2.3) April 20, 2018 www.xilinx.com Table of Contents Chapter 1: Introduction Embedded Design Methodology Checklist. 9 Accessing Documentation and Training . 10 Chapter 2: System Level Considerations Performance. 13 Power Consumption . 18 Clocking and Reset. 36 Interrupts . 41 Embedded Device Security . 45 Profiling and Partitioning . 51 Chapter 3: Hardware Design Considerations Configuration and Boot Devices . 63 Memory Interfaces . 69 Peripherals . 76 Designing IP Blocks . 94 Hardware Performance Considerations . 102 Dataflow . 108 PL Clocking Methodology . 112 ACP and Cache Coherency. 116 PL High-Performance Port Access. 120 System Management Hardware Assistance. 124 Managing Hardware Reconfiguration . 127 GPs and Direct PL Access from APU . 133 Chapter 4: Software Design Considerations Processor Configuration . 137 OS and RTOS Choices . 142 Libraries and Middleware . 152 Boot Loaders . 156 Software Development Tools . 162 UltraFast Embedded Design Methodology GuideSend Feedback 3 UG1046 (v2.3) April 20, 2018 www.xilinx.com Chapter 5: Hardware Design Flow Overview . -
Lamadrid Android
ANDROID FGSDFG FDDFGDF ANTITRUST Android antitrust investigation DOMINANT POSITION mokmdokamsdfkmasodmkfosakdmfosdkmf okmsadf IT MARKET ANDROID FGSDFG FDDFGDF ANTITRUST Android antitrust investigation DOMINANT POSITION mokmdokamsdfkmasodmkfosakdmfosdkmf okmsadf IT MARKET ANDROID FGSDFG FDDFGDF ANTITRUST Android antitrust investigation DOMINANT POSITION mokmdokamsdfkmasodmkfosakdmfosdkmf okmsadf IT MARKET ANDROID THOUGHTS IN BRIEF: FGSDFG FDDFGDF(i) A quick overview of the facts (ii) Business considerations and ANTITRUSTbackground DOMINANT(iii)The POSITION Law : (I) Dominance mokmdokamsdfkmasodmkfosakdmfosdkmf(iv)The Law: (II) Predatory okmsadf allegations IT MARKET(v) The Law: (III) Bundling allegations ANDROID FGSDFG THE FACTS FDDFGDF ANTITRUST DOMINANT POSITION mokmdokamsdfkmasodmkfosakdmfosdkmf okmsadf IT MARKET • AndroidANDROID is an open source OS licensed on a royalty-free basis. Licensees remain free to do whatever they wish with the code (e.g. downloading,FGSDFG distributing or modifying –forking- it). • OEMs remain free to use Android with or without Google Apps (e.g. NokiaFDDFGDF X). • WhenANTITRUST OEMs wish to offer certain Google apps on top of Android they can enter into a MADA which requires them to (i) preload a minimum set ofDOMINANT apps (GMS); POSITION (ii) place Search widget and GooglePlay icons in a certain way; and (iii) use Google Search as default engine for the searchmokmdokamsdfkmasodmkfosakdmfosdkmf intent. okmsadf • OEMs (and users) remain at all times free to pre-install at any time any nonIT MARKET-Google app (including a non-Google App Store) = no Google walled garden (room for intra-ecosystem competition) ANDROID A MATTER OF DIFFERENT FGSDFG FDDFGDFBUSINESS MODELS ANTITRUST DOMINANT POSITION mokmdokamsdfkmasodmkfosakdmfosdkmf okmsadf IT MARKET EssentiallyANDROID 3 different business models for mobile operating systems (OSs): i. Apple’s vertically integrated model - Monetization via sales of devices. -
Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google running Android 2.3 "Gingerbread" Company / developer Google Inc., Open Handset Alliance [1] Programmed in C (core), C++ (some third-party libraries), Java (UI) Working state Current [2] Source model Free and open source software (3.0 is currently in closed development) Initial release 21 October 2008 Latest stable release Tablets: [3] 3.0.1 (Honeycomb) Phones: [3] 2.3.3 (Gingerbread) / 24 February 2011 [4] Supported platforms ARM, MIPS, Power, x86 Kernel type Monolithic, modified Linux kernel Default user interface Graphical [5] License Apache 2.0, Linux kernel patches are under GPL v2 Official website [www.android.com www.android.com] Android is a software stack for mobile devices that includes an operating system, middleware and key applications.[6] [7] Google Inc. purchased the initial developer of the software, Android Inc., in 2005.[8] Android's mobile operating system is based on a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release.[9] [10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11] The Android operating system is the world's best-selling Smartphone platform.[12] [13] Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. There are currently over 150,000 apps available for Android.[14] [15] Android Market is the online app store run by Google, though apps can also be downloaded from third-party sites. -
Meego Smartphones and Operating System Find a New Life in Jolla Ltd
Jolla Ltd. Press Release July 7, 2012 Helsinki, Finland FOR IMMEDIATE RELEASE MeeGo Smartphones and Operating System Find a New Life in Jolla Ltd. Jolla Ltd. is an independent Finland based smartphone product company which continues the excellent work that Nokia started with MeeGo. The Jolla team is formed by directors and core professionals from Nokia's MeeGo N9 organisation, together with some of the best minds working on MeeGo in the communities. Jussi Hurmola, CEO Jolla Ltd.: "Nokia created something wonderful - the world's best smartphone product. It deserves to be continued, and we will do that together with all the bright and gifted people contributing to the MeeGo success story." Jolla Ltd. will design, develop and sell new MeeGo based smartphones. Together with international private investors and partners, a new smartphone using this MeeGo based OS will be revealed later this year. Jolla Ltd. has been developing a new smartphone product and the OS since the end of 2011. The OS has evolved from MeeGo OS using Mer Core and Qt with Jolla technology including its own brand new UI. The Jolla team consists of a substantial number of MeeGo's core engineers and directors, and is aggressively hiring the top MeeGo and Linux talent to contribute to the next generation smartphone production. Company is headquartered in Helsinki, Finland and has an R&D office in Tampere, Finland. Sincerely, Jolla Ltd. Dr. Antti Saarnio - Chairman & Finance Mr. Jussi Hurmola - CEO Mr. Sami Pienimäki - VP, Sales & Business Development Mr. Stefano Mosconi - CIO Mr. Marc Dillon - COO Further inquiries: [email protected] Jolla Ltd. -
1 an Activist's Guide to Informati- on Security
1 / 34 1 An Activist's Guide to Informati- on Security This guide aims to be a concise overview on information se- curity for anyone in emancipatory struggles against struc- tures of power. It represents assembled knowledge and best practices from personal experience, conversations with hackers and fellow activists, hacker conferences, and university cour- ses on computer security and cryptography. Nonetheless, the best security is sharing skills with trusted people. If you have any corrections, questions or additions, please contact us 1 (email: activist-security riseup net). Our perspec- tive is mostly from western countries, we especially welcome additions about repression and tactics in other places of the world. 2 Table of Contents 3 Introduction 4 Security Culture 5 Physical Security 6 Traditional Communication 6.1 Face to Face Communication 6.2 Letters 6.3 (Mobile) Phones ◦ Mobile phones themselves are identifiable! ◦ Location Tracking 2 / 34 ◦ Room Surveillance / “Silent Calls” 7 Digital Base Security 7.1 Encryption and Passwords 7.2 Choose Your Computing Device (Integrity) ◦ Smartphones ◦ Laptops and Desktop Computers 7.3 Storage Encryption (Confidentiality) ◦ Encrypt Your Home Folder ◦ Encrypt The Whole System ◦ Use an Encrypted Container ◦ Android and iOS ◦ Limitations 7.4 Backup your Data (Availability) 8 Internet Services 8.1 A Word about Web Browsers 8.2 Anonymity 8.3 Email 8.4 Mailing Lists 8.5 Messengers / Chat 8.6 Jabber / XMPP 8.6 Voice / Video Chat 8.7 Blogs, Websites and Social Media 9 Wrapping it Up 9.1 TL;DR: 9.2 Example Setups 3 / 34 3 Introduction Technological progress has made it next to impossible to de- fend against a sufficiently powerful attacker (a scary exam- ple 2). -
Poly Trio Solution Safety and Regulatory Notice 5.9.1 AA
OFFER OF SOURCE FOR OPEN SOURCE SOFTWARE October 2019 | 3725-24510-010A Poly Trio Solution with UC Software 5.9.1AA You may have a Poly Voice product with Unified Communications (UC) Software from Poly that contains software from the open source community that must be licensed under the specific license terms applicable to the software. For at least three years from the date of distribution of the applicable product or software, Poly will give to anyone who contacts us using the contact information provided below, for a charge of no more than our cost of physically distributing, one of the following items: (a) a copy of the complete corresponding machine-readable source code for programs listed in this document, or (b) a copy of the corresponding machine-readable source code for the libraries listed in this document, as well as the executable object code of the Poly work with which that library links. The software included or distributed for Poly Voice products with UC Software, including any software that may be downloaded electronically via the Internet or otherwise (the “Software”) is licensed, not sold. Open Source Software Poly Voice products with UC Software use several open source software packages. The packages containing the source code and the licenses for all of the open-source software are available upon request by contacting [email protected]. License Information The following table contains license information for the open source software packages used in Poly Voice products with UC Software 5.9.1AA. The source code and the licenses for all the open source software are available upon request. -
Augmented Reality
Augmented Reality: A Review of available Augmented Reality packages and evaluation of their potential use in an educational context November 2010 Stephen Rose Dale Potter Matthew Newcombe Unlocking the Hidden Curriculum University of Exeter Learning and Teaching Innovation Grants (04/08) 2 Contents 1. Augmented Reality Page 4 2. Augmented Reality in Education 6 3. Augmented Reality Applications 8 3.1 Marker-based Augmented Reality 8 3.2 Markerless Augmented Reality 10 4. Available Augmented Reality Technologies 12 4.1 Current Smartphone Ownership Patterns 12 4.2 Platforms 16 4.3 AR Software 19 5. Technical Considerations 22 5.1 Limitations of Current Platforms 24 6. Choosing an Augmented Reality System 24 7. Glossary 28 8. References 29 9. Appendix 1: Unlocking the Hidden Curriculum - a JISC- 31 funded Learning and Teaching Innovation Project at the University of Exeter This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Licence. To view a copy of this licence, visit: http://creativecommons.org/licenses/by-nc-sa/2.0/uk or send a letter to: Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. 3 1. ‘Augmented Reality’ Every now and again a ‘new technology’ appears which seems to capture the public imagination. Invariably the technology enables a new means of interacting with screen-based entertainment or a computer game - 3DTV, the Nintendo Wii. The proliferation of so-called ‘smartphones’ with their abilities to run once-complex computer applications, in-built cameras and ‘GPS’ capability has unleashed the potential of ‘Augmented Reality’ – to date a regular feature of science fiction or ‘near future’ movies.