Augmented Reality
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A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumiński, Krzysztof Walczak
CARL: A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumiński, Krzysztof Walczak To cite this version: Dariusz Rumiński, Krzysztof Walczak. CARL: A Language for Modelling Contextual Augmented Reality Environments. 5th Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS), Apr 2014, Costa de Caparica, Portugal. pp.183-190, 10.1007/978-3-642-54734-8_21. hal- 01274770 HAL Id: hal-01274770 https://hal.inria.fr/hal-01274770 Submitted on 16 Feb 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License CARL: A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumi ński, Krzysztof Walczak Pozna ń University of Economics Niepodległo ści 10, 61-875 Pozna ń, Poland {ruminski, walczak}@kti.ue.poznan.pl Abstract. The paper describes a novel, declarative language that enables modelling ubiquitous, contextual and interactive augmented reality environments. The language, called CARL – Contextual Augmented Reality Language, is highly componentised with regards to both the structure of AR scenes as well as the presented AR content. This enables dynamic composition of CARL presentations based on various data sources and depending on the context. -
The Usage of Smartphone and Mobile Applications from the Point of View of Customers in Poland
information Article The Usage of Smartphone and Mobile Applications from the Point of View of Customers in Poland Witold Chmielarz Faculty of Management, University of Warsaw, 00-927 Warsaw, Poland; [email protected] Received: 20 March 2020; Accepted: 15 April 2020; Published: 17 April 2020 Abstract: The main objective of this article was to identify the conditions for the use of smartphones and mobile applications in Poland in the second half of 2018. The scope of the present analysis was limited to a selected sample of more than 470 respondents, and it examined the group of the most active users of smartphones and mobile applications. The author adopted the CAWI (computer associated web interview) method, which was previously verified by a randomly selected pilot sample, in his study. The obtained results were compared with the findings of other studies. They indicated that users of smartphones and mobile applications in Poland do not differ in their assessments from users in Europe and around the world. In this context, the key implication for researchers is the identified level of development of the use of smartphones and mobile applications in Poland at the end of 2018. The main limitation of the research was the selection of the research sample, which consisted only of members of the academic community. The scope of this article aimed to fill a gap in terms of the quantitative and qualitative methods that are applied to examine the use of mobile devices and mobile software. At the same time, this study creates the foundations for further research on intercultural differences. -
Bancontact Payconiq Company
Bancontact Payconiq Company SEPA Rulebooks Scheme Manuals Remote Domain 46D0 – Schedules 1, 2, and 3 – News 64 Mobile App Security Guidelines Android, iOS Newsletter 64 Classification: Confidential Confidential COPYRIGHT This document is confidential and protected by copyright. Its contents must not be disclosed or reproduced in any form whatsoever without the prior written consent of Bancontact Payconiq Company sa/nv. Except with respect to the limited license to download and print certain material from this document for non-commercial and personal use only, nothing contained in this document shall grant any license or right to use any of Bancontact Payconiq Company sa/nv’s proprietary material. AUTHORS This monthly newsletter is written by NVISO Labs, experts in mobile security, on behalf of Bancontact Company sa/nv. ABOUT NVISO NVISO is a consultancy firm exclusively focusing on IT security. NVISO has a very clear sector focus with several references in the financial and governmental sectors. The Research and Development department of NVISO is NVISO Labs, whose goals are to allow our people to increase their skills and knowledge, to come up with innovative service offerings, to contribute to the security community, and to give valuable insights to our clients. The fundamental values of NVISO are client satisfaction, focus, entrepreneurship, innovation, and ability to adapt. Our mission is to be an innovative and respected partner for our clients. For more information, we are happy to refer you to our website: https://www.nviso.be. -
Application Migration Guide - Bada C++ Application with Bada 2.0 to OSP-Compatible Tizen Application
Application Migration Guide - bada C++ Application with bada 2.0 to OSP-compatible Tizen Application Except as noted, this content - excluding the Code Examples - is licensed under Creative Commons Attribution 3.0 and all of the Code Examples contained herein are licensed under Flora 1.0. For details, see the Content License. Application Migration Guide - bada C++ Application with bada 2.0 to OSP-compatible Tizen Application Table of Contents 1. Converting a bada Application to OSP-compatible Tizen Application ........ 5 1.1. System Migration ...................................................................................................................... 7 1.1.1. Case Sensitivity ........................................................................................................ 7 1.1.2. enum Type Size ........................................................................................................ 7 1.1.3. wchar_t Type Size ................................................................................................. 7 1.1.4. Member Variable Initialization .................................................................................. 7 1.1.5. malloc() Allocation ................................................................................................ 7 1.1.6. Strong Two Phase Construction Mechanism Check ................................................ 7 1.1.7. Pure Virtual Method Implementation ........................................................................ 8 1.1.8. LLVM Compiler ........................................................................................................ -
"Print &” Augmented Reality Guide
"Print &” Augmented Reality Guide Terminology: - junaio: the Augmented Reality (AR) Browser Application powered by metaio - channel: the individual experience section within the junaio App - scanning: using the camera to frame objects (QR Code, images) to trigger experiences - tracking: occurs after scanning, when the camera locks on to an image and prompts the AR experience - QR (Quick Response) Code: black and white tiled square used to access a channel 1. Setting up junaio on an iOS or Android Device: - Go to iTunes App Store or Google Play and search for “junaio”. - Download the free app to your device. - Once downloaded, open junaio; a quick tutorial will follow. - Next, the Home channel will open in camera view mode. junaio logo: 2. Getting to the Sappi Channel: - Tap the “SCAN” button in the top right corner. - Hover the camera over the QR Code provided on the Numbers Experience page (p. 15). - This will bring you to the Sappi Channel. You will see the Sappi blue “S” on the top bar immediate to the left of junaio; you should see this “S” throughout the Numbers Experience, signifying you are in the right channel. - You can also access the Sappi Channel by touching the magnifying glass search button in the upper left corner and searching for “Sappi”. - Let the channel load completely (refer to the loading bar at the top). Sappi Channel QR Code: Sappi Channel Icon: 1 3. Numbers Experience in Sappi Channel: - Make sure the Numbers Experience page is unfolded completely and lying as flat as possible on a table. - The page should be facing you right side up. -
A Mobile Augmented Reality Application for Visualizing and Interacting with Online Data
A mobile Augmented Reality application for visualizing and interacting with online data Author Nurane Kuqi Supervisor Aris Alissandrakis Co-supervisor Nico Reski Examiner Ilir Jusufi Exam date 30th May 2017 Subject Social Media and Web Technologies Level Master Course code 5ME11E i “Computing is not about computers anymore. It is about living.” Nicholas Negroponte (MIT Media Lab founder) ii Abstract Augmented Reality (AR) technology has recently received a lot of attention for hav- ing lots of potential for uses in a variety of contexts. From an interaction perspective, an important factor is not only the usability of the applications, but also the engage- ment that these allow. Of particular interest is the possibility of allowing users to interact with data from online sources via an Augmented Reality interface. The main focus of this master thesis is to create a mobile AR application that allows visualization and interaction with online data. For this purpose a prototype was designed and implemented using the Unity game engine with C# and the Vuforia SDK on the front-end (mobile app) and NodeJS with MongoDB on the back-end (database server). The prototype was tested, and also deployed in a two week user study to evaluate a) how the system allowed the participants to explore available data, and b) how the use of the system affected the participants daily behaviour. The results indicate that the prototype was well received by the users. They enjoyed the experience not only due to the functionality of the system, but also given the opportunity for better involvement and completion of the given task (scheduling their lunch at the university campus restaurant) successfully. -
Webizing Mobile Augmented Reality Content
This article was downloaded by: [Sangchul Ahn] On: 10 February 2014, At: 12:48 Publisher: Taylor & Francis Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK New Review of Hypermedia and Multimedia Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/tham20 Webizing mobile augmented reality content Sangchul Ahnab, Heedong Kob & Byounghyun Yoob a HCI & Robotics, University of Science and Technology, Daejeon, Korea b Imaging Media Research Center, Korea Institute of Science and Technology, Seoul, Korea Published online: 05 Feb 2014. To cite this article: Sangchul Ahn, Heedong Ko & Byounghyun Yoo , New Review of Hypermedia and Multimedia (2014): Webizing mobile augmented reality content, New Review of Hypermedia and Multimedia, DOI: 10.1080/13614568.2013.857727 To link to this article: http://dx.doi.org/10.1080/13614568.2013.857727 PLEASE SCROLL DOWN FOR ARTICLE Taylor & Francis makes every effort to ensure the accuracy of all the information (the “Content”) contained in the publications on our platform. However, Taylor & Francis, our agents, and our licensors make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by Taylor & Francis. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information. Taylor and Francis shall not be liable for any losses, actions, claims, proceedings, demands, costs, expenses, damages, and other liabilities whatsoever or howsoever caused arising directly or indirectly in connection with, in relation to or arising out of the use of the Content. -
Edetailing With
Sustainable Business Relationship Building Through Digital Strategy Solutions Development of Mobile Applications Overview . Introduction . History of Mobile Applications . Current State of Mobile Applications . The Future of Mobile Applications . Development Introduction • A mobile application (or mobile app) is a software application designed to run on smart phones, tablet computers and other mobile devices. History of Mobile Application The history of the mobile app begins, obviously, with the history of the mobile device. The first mobile phones had microchips that required basic software to send and receive voice calls. But, since then, things have gotten a lot more complicated. NX3 Mobile Application Development Services Native And Non-Native Frameworks Native Application Environment: . Android . iOS . Windows Phone 8 . BlackBerry 10 Non-Native Application Environment: . Phone Gap . Titanium Mobile Android . Based on the Linux kernel, Android started life as a proposed advanced operating system for digital cameras until the company realized that the market was limited compared to that for mobile phones. The Open Handset Alliance unveiled the Android operating system in 2007, nearly two years after Google’s acquisition of Android. The launch of Google’s foray into the mobile world was delayed by the launch of the iPhone, which radically changed consumers’ expectations of what a smartphone should do. IOS . Apple’s iPhone set the standard for the new generation of smartphones when it was first released in June 2007 with its touchscreen and direct manipulation interface. There was no native SDK until February of 2008 (Apple initially planned to provide no support for third-party apps). The iOS lineage started with Next STEP, an object-oriented multitasking OS from the late eighties developed by NeXT Computer (acquired by Apple in 1996). -
Physical Cyber Threats: What Do Criminals Leave When They Break In?
03 | 2021 issue 68 Cybersecurity adaptability Physical cyber threats: What do criminals leave when they break in? Tips for boosting the Sec part of DevSecOps Homomorphic encryption: Myths and misconceptions 03 insecuremag.com | issue 68 Table of contents page 04 Physical cyber threats: What page 42 Enable secure remote workspaces do criminals leave when they without trashing your entire IT break in? infrastructure page 07 Review: Group-IB Fraud Hunting page 45 Protecting productivity within the Platform disappearing perimeter page 19 The transportation sector needs a page 48 Closing the data divide: How to standards-driven, industry-wide create harmony among data approach to cybersecurity scientists and privacy advocates page 22 Tips for boosting the Sec part of page 50 industry news DevSecOps page 55 Database encryption: Protecting the page 24 security world crown jewels page 30 When it comes to vulnerability page 58 Can we put a stop to cyber harassment? triage, ditch CVSS and prioritize exploitability page 62 Preparing for the CMMC onslaught page 33 Homomorphic encryption: Myths page 65 For SOC teams, the analytics and and misconceptions automation hype is real page 38 How to motivate employees to page 68 Three ways MITRE ATT&CK can take cybersecurity seriously improve your organizational security Featured experts marc gaffan, CEO, Hysolate alex livshiz, Research Team Lead, SCA, Checkmarx balaji ganesan, CEO, Privacera greg martin, VP & GM of Security, Sumo Logic toni grzinic, Security Researcher nathaniel meron, CPO & CMO, C2A Security brian hajost, President & CEO, SteelCloud ganesh pai, CEO, Uptycs richard hughes, Head of Technical Cybersecurity nigel seddon, VP of EMEA West, Ivanti Division, A&O IT Group nigel thorpe, Technical Director, SecureAge Technology ellison anne williams, CEO, Enveil Visit the magazine website and subscribe at www.insecuremag.com Mirko Zorz Zeljka Zorz Berislav Kucan Editor in Chief Managing Editor Director of Marketing without permission. -
Momentum Grows for Alternative Phone System Tizen 26 February 2013, by Peter Svensson
Momentum grows for alternative phone system Tizen 26 February 2013, by Peter Svensson Yves Maitre, the executive in charge of handsets at Orange, France Telecom's wireless arm, said the carrier expects to launch Tizen phones in France this year and in developing countries next year. He spoke Tuesday to reporters and industry insiders at an event in Barcelona, Spain, on the sidelines of Mobile World Congress, the world's largest cellphone trade show. Sprint Nextel Corp. is a member of the Tizen Association, but it hasn't said if it has any plans to bring Tizen handsets to the U.S. Other major backers include Intel Corp. and Huawei Technologies Ltd., China's largest phone maker. Tizen phones will look and work much like Android phones, except that the familiar square app icons are round. By coincidence, that's the shape chosen for the Firefox OS, which was revealed in The junior league of smartphone operating Barcelona on Sunday. Phones from that project are systems is getting more competitive. Phones from also expected this year. yet another contender—Tizen—will go on sale this year with a view to eventually competing with the Both Firefox and Tizen are "open source" projects, industry leaders, Apple's iOS and Google's managed by non-profit associations. That means Android. the software is freely available to customize, giving phone carriers control over how the software works For now, Tizen will compete with another on the phones they sell. By contrast, Apple newcomer, Firefox OS, as well as Microsoft's maintains complete control over the workings of the Windows Phone and a revamped BlackBerry iOS software in iPhones. -
Samsung Bada Developers' Day Session 1
SamsungbadaDevelopers'Day Session1bada2.0:thenextwave *Justreleased *More3000APIs *Enrichedfunctions,ExtendedcoverageforFlashandwebdevelopers,Enhancedd evelopmenttoolsfordevelopers,Expandedbusinessopportunitiestosellers *Multitasking,WIFIdirect,NFC,PushNotifications,OpenAL,JavascriptFramew ork,HTML5,Extendedflashfunctions *DevelopmentTools:Emulator,Profiler,PerformanceAnalyzer *Business:InAppAds,InAppPurchase,SamsungApps *7Wavedeviceslaunchedtillnow *badadevicesmorepopularinEurope,Asia *badadevicesnotyetlaunchedinUS *bada2.0devicesWave3,WaveM,WaveY *NewUXServices:HomeScreen,LivePanel,ChatOn,FindMyMobile,SamsungApp s *badaAppdownloadtop5countriesFrance,India,Germany,China,Spain *badadeveloperprogram *Indialargestmembersatbadadevelopersite,2ndlargestinSDKdownload,3 rdlargestinAppSelling Session2bada2.0Device,UXandService *Stylishusers,Socialconnections,Myfirstsmartphone *GloballaunchfromOct2011 *Wave3,WaveX,WaveY(Entrysmartphoneforpeople) *badaphonesweresold5MLastyear,thisyear10M+ *SamsungAppsTryandplay(limitedperiodtrial),Rentandplay(payonlyfo rtheperiodyouuse),AppRecommendation Session3bada2.0SDKfeatures *EnhancedUIControlsColorpicker,Datetimepicker,ContextMenu,ListView ,SearchBar,ExpendableEditArea,FormandTabBar,Gallery *Clipboard,voiceenabled,WebApp *BasicsForm(Basic)ContainsHeader,TabBar,Footer *Keyframebasedanimation *Layoutusinglogicalorder *Dynamic/Relativelayoutbasedonresolutionofthescreen *WebcontrolsupportsCSS3,HTML5,JavascriptandJSON(Improvedfrombada1) *AbilitytouseThemes *Facerecognition,Expressions,Eyepositionetc.,canbetrackedandusediny -
Mobile OS and Security Aspects
…… Lecture 11 Market Overview of Mobile Operating Systems and Security Aspects Mobile Business I (WS 2015/16) Prof. Dr. Kai Rannenberg . Deutsche Telekom Chair of Mobile Business & Multilateral Security . Johann Wolfgang Goethe University Frankfurt a. M. Overview - Market Overview of Mobile Operating …… Systems and Security Aspects § The Market for mobile devices and mobile OS § Mobile OS unavailable to other device manufacturers § Overview § Palm OS § Apple iOS (Unix-based) § Manufacturer-independent mobile OS § Overview § Symbian platform (by Symbian Foundation) § Embedded Linux § Android (by Open Handset Alliance) § Microsoft Windows CE, Pocket PC, Pocket PC Phone Edition, Mobile § Microsoft Windows Phone 10 . § Firefox OS . § Security features of selected mobile OS . 2 Worldwide Smartphone Sales to End …… Users by Operating System (2009-2015) Market share Market . OS [Statista 2015a] 3 Worldwide Smartphone Sales to End …… Users by Operating System (Q2 2012) Android 64,2% Others 0,6% Symbian 5,9% Bada 2,7% BlackBerry OS 5,2% [Gartner2013] Windows 2,6% . iOS 18,8% . Android iOS Windows BlackBerry OS Bada Symbian Others 4 Worldwide Smartphone Sales to End …… Users by Operating System (Q2 2013) Android 79,0% Others 0,2% Symbian 0,3% Bada 0,4% BlackBerry OS 2,7% Windows 3,3% iOS 14,2% [Gartner2013] . Android iOS Windows BlackBerry OS Bada Symbian Others 5 Worldwide Smartphone Sales to End …… Users by Operating System (Q2 2014) Android 84,7% Others 0,6% BlackBerry OS 0,5% Windows 2,5% iOS 11,7% . Android iOS Windows BlackBerryBlackBerry OS Symbian Bada Others [Statista 2014a] 6 Worldwide Smartphone Sales to End …… Users by Operating System (Q2 2015) Android 82,8% Others 0,4% BlackBerry OS 0,3% Windows 2,6% iOS 13,9% .