Webizing Mobile Augmented Reality Content
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An Empirical Study of Web Resource Manipulation in Real-World Mobile
An Empirical Study of Web Resource Manipulation in Real-world Mobile Applications Xiaohan Zhang, Yuan Zhang, Qianqian Mo, Hao Xia, Zhemin Yang, and Min Yang, Fudan University; Xiaofeng Wang, Indiana University, Bloomington; Long Lu, Northeastern University; Haixin Duan, Tsinghua University https://www.usenix.org/conference/usenixsecurity18/presentation/zhang-xiaohan This paper is included in the Proceedings of the 27th USENIX Security Symposium. August 15–17, 2018 • Baltimore, MD, USA ISBN 978-1-939133-04-5 Open access to the Proceedings of the 27th USENIX Security Symposium is sponsored by USENIX. An Empirical Study of Web Resource Manipulation in Real-world Mobile Applications Xiaohan Zhang1,4, Yuan Zhang1,4, Qianqian Mo1,4, Hao Xia1,4, Zhemin Yang1,4, Min Yang1,2,3,4, Xiaofeng Wang5, Long Lu6, and Haixin Duan7 1School of Computer Science, Fudan University 2Shanghai Institute of Intelligent Electronics & Systems 3Shanghai Institute for Advanced Communication and Data Science 4Shanghai Key Laboratory of Data Science, Fudan University 5Indiana University Bloomington , 6Northeastern University , 7Tsinghua University Abstract built into a single app. For the convenience of such an integration, mainstream mobile platforms (including Mobile apps have become the main channel for access- Android and iOS) feature in-app Web browsers to run ing Web services. Both Android and iOS feature in- Web content. Examples of the browsers include Web- app Web browsers that support convenient Web service View [9] for Android and UIWebView/WKWebView for integration through a set of Web resource manipulation iOS [8, 10]. For simplicity of presentation, we call them APIs. Previous work have revealed the attack surfaces of WebViews throughout the paper. -
A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumiński, Krzysztof Walczak
CARL: A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumiński, Krzysztof Walczak To cite this version: Dariusz Rumiński, Krzysztof Walczak. CARL: A Language for Modelling Contextual Augmented Reality Environments. 5th Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS), Apr 2014, Costa de Caparica, Portugal. pp.183-190, 10.1007/978-3-642-54734-8_21. hal- 01274770 HAL Id: hal-01274770 https://hal.inria.fr/hal-01274770 Submitted on 16 Feb 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License CARL: A Language for Modelling Contextual Augmented Reality Environments Dariusz Rumi ński, Krzysztof Walczak Pozna ń University of Economics Niepodległo ści 10, 61-875 Pozna ń, Poland {ruminski, walczak}@kti.ue.poznan.pl Abstract. The paper describes a novel, declarative language that enables modelling ubiquitous, contextual and interactive augmented reality environments. The language, called CARL – Contextual Augmented Reality Language, is highly componentised with regards to both the structure of AR scenes as well as the presented AR content. This enables dynamic composition of CARL presentations based on various data sources and depending on the context. -
Pushing Data in Both Directions with Websockets, Part 2
Menu Topics Archives Downloads Subscribe Pushing Data in Both CODING Directions with WebSockets, Part 2 Pushing Data in Both Directions Message Processing Modes with WebSockets, Part 2 Path Mapping Deployment of Server Using WebSockets’ long-lasting Endpoints connections to build a simple chat app The Chat Application by Danny Coward Conclusion January 1, 2016 Learn More In Part 1 of this article, I introduced WebSockets. I observed that the base WebSocket protocol gives us two native formats to work with: text and binary. This works well for very basic applications that exchange only simple information between client and server. For example, in the Clock application in that article, the only data that is exchanged during the WebSocket messaging interaction is the formatted time string broadcast from the server endpoint and the stop string sent by the client to end the updates. But as soon as an application has anything more complicated to send or receive over a WebSocket connection, it will find itself seeking a structure into which to put the information. As Java developers, we are used to dealing with application data in the form of objects: either from classes from the standard Java APIs or from Java classes that we create ourselves. This means that if you stick with the lowest-level messaging facilities of the Java WebSocket API and want to program using objects that are not strings or byte arrays for your messages, you need to write code that converts your objects into either strings or byte arrays and vice versa. Let’s see how that’s done. -
1. Plugin Framework Documentation
1. Plugin Framework Documentation . 3 1.1 Writing Atlassian Plugins . 6 1.1.1 Creating your Plugin Descriptor . 8 1.1.2 Plugin Module Types . 16 1.1.2.1 Component Import Plugin Module . 16 1.1.2.2 Component Plugin Module . 20 1.1.2.3 Module Type Plugin Module . 23 1.1.2.4 Servlet Context Listener Plugin Module . 29 1.1.2.5 Servlet Context Parameter Plugin Module . 32 1.1.2.6 Servlet Filter Plugin Module . 34 1.1.2.7 Servlet Plugin Module . 38 1.1.2.8 Web Item Plugin Module . 41 1.1.2.9 Web Resource Plugin Module . 50 1.1.2.10 Web Section Plugin Module . 56 1.1.3 Adding Plugin and Module Resources . 64 1.1.4 Supporting Minification of JavaScript and CSS Resources . 70 1.1.5 Adding a Configuration UI for your Plugin . 73 1.1.6 Ensuring Standard Page Decoration in your Plugin UI . 75 1.1.7 Using Packages and Components Exposed by an Application . 77 1.1.8 Running your Plugin in the Reference Implementation . 79 1.1.9 OSGi, Spring and the Plugin Framework . 89 1.1.9.1 Behind the Scenes in the Plugin Framework . 94 1.1.9.1.1 Going from Plugin to OSGi Bundle . 94 1.1.9.1.2 Lifecycle of a Bundle . 95 1.1.9.1.3 Automatic Generation of Spring Configuration . 96 1.1.9.2 Converting a Plugin to Plugin Framework 2 . 98 1.1.9.3 OSGi and Spring Reference Documents . 99 1.2 Embedding the Plugin Framework . -
Augmented Reality
Augmented Reality: A Review of available Augmented Reality packages and evaluation of their potential use in an educational context November 2010 Stephen Rose Dale Potter Matthew Newcombe Unlocking the Hidden Curriculum University of Exeter Learning and Teaching Innovation Grants (04/08) 2 Contents 1. Augmented Reality Page 4 2. Augmented Reality in Education 6 3. Augmented Reality Applications 8 3.1 Marker-based Augmented Reality 8 3.2 Markerless Augmented Reality 10 4. Available Augmented Reality Technologies 12 4.1 Current Smartphone Ownership Patterns 12 4.2 Platforms 16 4.3 AR Software 19 5. Technical Considerations 22 5.1 Limitations of Current Platforms 24 6. Choosing an Augmented Reality System 24 7. Glossary 28 8. References 29 9. Appendix 1: Unlocking the Hidden Curriculum - a JISC- 31 funded Learning and Teaching Innovation Project at the University of Exeter This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Licence. To view a copy of this licence, visit: http://creativecommons.org/licenses/by-nc-sa/2.0/uk or send a letter to: Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. 3 1. ‘Augmented Reality’ Every now and again a ‘new technology’ appears which seems to capture the public imagination. Invariably the technology enables a new means of interacting with screen-based entertainment or a computer game - 3DTV, the Nintendo Wii. The proliferation of so-called ‘smartphones’ with their abilities to run once-complex computer applications, in-built cameras and ‘GPS’ capability has unleashed the potential of ‘Augmented Reality’ – to date a regular feature of science fiction or ‘near future’ movies. -
Ajax (In)Security
Ajax (in)security Billy Hoffman ([email protected]) SPI Labs Security Researcher Overview • Architecture of web applications • What is Ajax? • How does Ajax help? • Four security issues with Ajax and Ajax applications • Guidelines for secure Ajax development Architecture of Web Applications Traditional Web Application Browser receives input from user Uses JavaScript for simple logic and optimizations Sends HTTP request across the Internet Server processes response Backend logic evaluates input (PHP, ASP, JSP, etc) Possibly access other tiers (database, etc) Resource is returned to user Problems with Traditional Web Apps Case Study: MapQuest Reducing the Long Wait • These long pauses are very noticeable • Regular applications don't with the user this way • Reducing the delay between input and response is key – Request is a fixed size – Response is a fixed size – Network speed,latency is fixed – Server processes relatively fixed • Trick the user with better application feedback • This is what Ajax does What is Ajax? Asynchronous JavaScript And XML JavaScript takes on a larger role Send HTTP request Provides immediate feedback to user Application continues to respond to user events, interaction Eventually processes response from server and manipulates the DOM to present results Providing a Rich User Experience Case Study: Google Maps More information on Ajax • Use XmlHttpRequest Object • Sends any HTTP method – Simple: GET, POST, HEAD – WebDav: COPY, DELETE • Limited to where JavaScript came from (hostname, port) • Fetch any kind of -
Ftp Vs Http Protocol
Ftp Vs Http Protocol Unilobed Bentley unstrings reportedly while Durand always waul his stigmatists lull remittently, he dozing so asymmetrically. When Stuart ad-lib his ageings bumble not centrically enough, is Bryant definite? Jerold often appraised wearily when corruptible Tomlin blackouts balefully and expiate her Libyan. FTP stands for File Transfer Protocol used to transfer files online. To ensure the functionality of the Sophos Web Appliance, configure your network to allow access on the ports listed below. Syntax error in any data since a time when and passive mode, when a tcp connection and get closed prematurely or http or other end the parent directory. What is File Transfer Protocol FTP What she My IP Address. Why FTPFTPSSFTP file transport related protocols are not mentioned but used HTTPS As did general concepts PUTGET are more FTP related requests. Using ftp protocol relatively easy to the protocols can just serve other. The ftp vs protocol, not to the protocol. Expand your ftp vs https protocols offer the size can use in the server needs to the latest version. This ftp vs http is specifically remember the protocols with ftps: it is not at once authenticated and services similar. Rfcs are ftp protocol at this https protocols in the ass with. Smtp server ftp protocol runs on http does it has rules to https because data packets are on. To begin a characterbased command session on a Windows computer, follow these steps. The web server sends the requested content really a response message. XML and JSON and learned that kid are custom data formats indeed. -
"Print &” Augmented Reality Guide
"Print &” Augmented Reality Guide Terminology: - junaio: the Augmented Reality (AR) Browser Application powered by metaio - channel: the individual experience section within the junaio App - scanning: using the camera to frame objects (QR Code, images) to trigger experiences - tracking: occurs after scanning, when the camera locks on to an image and prompts the AR experience - QR (Quick Response) Code: black and white tiled square used to access a channel 1. Setting up junaio on an iOS or Android Device: - Go to iTunes App Store or Google Play and search for “junaio”. - Download the free app to your device. - Once downloaded, open junaio; a quick tutorial will follow. - Next, the Home channel will open in camera view mode. junaio logo: 2. Getting to the Sappi Channel: - Tap the “SCAN” button in the top right corner. - Hover the camera over the QR Code provided on the Numbers Experience page (p. 15). - This will bring you to the Sappi Channel. You will see the Sappi blue “S” on the top bar immediate to the left of junaio; you should see this “S” throughout the Numbers Experience, signifying you are in the right channel. - You can also access the Sappi Channel by touching the magnifying glass search button in the upper left corner and searching for “Sappi”. - Let the channel load completely (refer to the loading bar at the top). Sappi Channel QR Code: Sappi Channel Icon: 1 3. Numbers Experience in Sappi Channel: - Make sure the Numbers Experience page is unfolded completely and lying as flat as possible on a table. - The page should be facing you right side up. -
Developer's Guide
Developer's Guide Genesys Web Engagement 8.5.0 3/10/2020 Table of Contents Genesys Web Engagement Developer's Guide 3 High-Level Architecture 5 Monitoring 14 Visitor Identification 16 Events Structure 20 Notification 27 Engagement 28 Application Development 41 Creating an Application 45 Generating and Configuring the Instrumentation Script 47 Customizing an Application 59 Creating Business Information 61 Simple Engagement Model 62 Advanced Engagement Model 71 Publishing the CEP Rule Templates 78 Customizing the SCXML Strategies 96 Customizing the Engagement Strategy 98 Customizing the Chat Routing Strategy 135 Customizing the Browser Tier Widgets 143 Deploying an Application 152 Starting the Web Engagement Server 153 Deploying a Rules Package 154 Testing with ZAP Proxy 163 Sample Applications 176 Get Information About Your Application 177 Integrating Web Engagement and Co-browse with Chat 178 Media Integration 196 Using Pacing Information to Serve Reactive Requests 205 Dynamic Multi-language Localization Application Sample 213 Genesys Web Engagement Developer's Guide Genesys Web Engagement Developer's Guide Welcome to the Genesys Web Engagement 8.5 Developer's Guide. This document provides information about how you can customize GWE for your website. See the summary of chapters below. Architecture Developing a GWE Application Find information about Web Engagement Find procedures to develop an application. architecture and functions. Creating an Application High-Level Architecture Instrumentation Script Engagement Starting the Web Engagement -
Logistics No More Extensions on Labs 3Pm Was the Deadline
Logistics No more extensions on labs 3pm was the deadline. No exceptions. Final exam Thursday December 6, 3:00-4:00pm Same drill. Final Exam Review Doesn’t count as credit for extratation Same drill Gates 5222, Sat/Sun 1-2pm What happens when you do a google search? A very casual in-depth introduction on this otherwise harmless interview question Context ● We ran out of ideas for presentations ● I actually got this problem 2 years ago ● Kinda gave a 2 minute answer ● Realized that there so much arcane stuff that isn’t common knowledge that can be revealed by answering this question ● A pretty good “last lecture” to tie everything together ● https://github.com/alex/what-happens-when#the-g-key-is-pressed Typical interview answer: “You send an HTTP GET request to google.com. It does some magic backend stuff. You get the result back. Your browser displays the results.” Our answer: A bit more complicated than that! DISCLAIMER: MIGHT CONTAIN A LOT OF ACRONYMS The enter key is pressed Keyboard Some electronic stuff happens on the USB level ● “Universal Serial Bus” ● The USB circuitry of the keyboard is powered by the 5V supply provided over pin 1 from the computer's USB host controller. ● The host USB controller polls that "endpoint" every ~10ms (minimum value declared by the keyboard), so it gets the keycode value stored on it. ● This value goes to the USB SIE (Serial Interface Engine) to be converted in one or more USB packets that follow the low level USB protocol. ● Those packets are sent by a differential electrical signal over D+ and D- pins (the middle 2) at a maximum speed of 1.5 Mb/s, as an HID (Human Interface Device) device is always declared to be a "low speed device" (USB 2.0 compliance). -
A Mobile Augmented Reality Application for Visualizing and Interacting with Online Data
A mobile Augmented Reality application for visualizing and interacting with online data Author Nurane Kuqi Supervisor Aris Alissandrakis Co-supervisor Nico Reski Examiner Ilir Jusufi Exam date 30th May 2017 Subject Social Media and Web Technologies Level Master Course code 5ME11E i “Computing is not about computers anymore. It is about living.” Nicholas Negroponte (MIT Media Lab founder) ii Abstract Augmented Reality (AR) technology has recently received a lot of attention for hav- ing lots of potential for uses in a variety of contexts. From an interaction perspective, an important factor is not only the usability of the applications, but also the engage- ment that these allow. Of particular interest is the possibility of allowing users to interact with data from online sources via an Augmented Reality interface. The main focus of this master thesis is to create a mobile AR application that allows visualization and interaction with online data. For this purpose a prototype was designed and implemented using the Unity game engine with C# and the Vuforia SDK on the front-end (mobile app) and NodeJS with MongoDB on the back-end (database server). The prototype was tested, and also deployed in a two week user study to evaluate a) how the system allowed the participants to explore available data, and b) how the use of the system affected the participants daily behaviour. The results indicate that the prototype was well received by the users. They enjoyed the experience not only due to the functionality of the system, but also given the opportunity for better involvement and completion of the given task (scheduling their lunch at the university campus restaurant) successfully. -
Secure Remote Service Execution for Web Media Streaming
Secure Remote Service Execution for Web Media Streaming vorgelegt von Dipl.-Ing. Alexandra Mikityuk geb. in Leningrad, UdSSR von der Fakultät IV – Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften - Dr.-Ing. - genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr. Thomas Magedanz, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Pierre Seifert, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Claude Dufourd, ParisTech Gutachter: Prof. Dr.-Ing. Ina Schieferdecker, Technische Universität Berlin Tag der wissenschaftlichen Aussprache: 29. August 2017 Berlin 2017 D 83 Abstract Through continuous advancements in streaming and Web technologies over the past decade, the Web has become a platform for media delivery. Web standards like HTML5 have been designed accordingly, allowing for the delivery of applications, high-quality streaming video, and hooks for interoperable content protection. Efficient video encoding algorithms such as AVC/HEVC and streaming protocols such as MPEG-DASH have served as additional triggers for this evolution. Users now employ Web browsers as a tool for receiving streaming media and rendering Web applications, and browsers have been embedded into almost every kind of connected device. The drawback of these technical developments and quick rate of user adoption is that modern Web browsers have introduced significant constraints on devices’ capabilities. First, the computational requirements have risen continuously, resulting in a cycle where modern devices can be nearly outdated after a year or two. Second, as the integration of browser technologies is a complicated matter, not every platform provides the same performance. Different Operating Systems (OSs), chipsets and software engines are the main reasons for this difference in performance.