The History of Xenogears and Xenosaga
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Future Division 10 Receive the Award
〈Press Release〉 September 18, 2016 Future Division 10 Receive the Award Voted by visitors of the TOKYO GAME SHOW 2016! Title with future prospective is selected! Computer Entertainment Supplier’s Association Japan Game Awards 2016 (JGA 2016), organized by the Computer Entertainment Supplier’s Association (CESA; Chairman: Hideki Okamura), has today selected and announced 10 award winners for the Japan Game Awards “Future Division” Award. The award for the Future Division is applicable for all titles that were announced and exhibited at the TOKYO GAME SHOW 2016, and votes were collected from visitors in three days during the event from September 15 (Thu) to 17 (Sat). After which, through a screening by the Japan Game Awards Selection Committee of works that received high anticipation of launch and overwhelming support, the game with the best future prospect was selected. - Japan Game Awards 2016 “Future Division” Award Winner – *Alphabetical order Title Company Platform FINAL FANTASY XV SQUARE ENIX CO., LTD. PS4/PSVR / Xbox One GRAVITY RUSH 2 Sony Interactive Entertainment Inc. PS4 Horizon Zero Dawn Sony Interactive Entertainment Inc. PS4 megami meguri CAPCOM CO., LTD. 3DS MONSTER HUNTER STORIES CAPCOM CO., LTD. 3DS Nioh KOEI TECMO GAMES CO., LTD. PS4 PS4/PSVR / Xbox One / Resident Evil 7 CAPCOM CO., LTD. PC SUMMER LESSON : BANDAI NAMCO Entertainment Inc. PSVR HIKARI M-Seven Days Room The Last Guardian Sony Interactive Entertainment Inc. PS4 Ryu ga Gotoku 6 SEGA Games Co., Ltd. PS4 ※Platform abbreviations:PS4: PlayStation®4 / PSVR: PlayStation®VR / 3DS: Nintendo 3DS and 3DS LL / PC: Windows® “Japan Game Awards” official website:http://awards.cesa.or.jp/en/ *photos of the award ceremony: https://www.filey.jp/tgs/ (ID: tgs_press, PW: press_tgs) *prize logos: http://awards.cesa.or.jp/prize-mark/index.html ■For inquiries from the press: TOKYO GAME SHOW Management Office Press Room: Fax: +81-3-5575-3222 / e-mail:[email protected] . -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information. -
XENOGEARS JUMP by SJ-Chan & Abraxesanon
XENOGEARS JUMP By SJ-Chan & AbraxesAnon Image: SECTIONS IN YELLOW LIKE THIS HAVE NOT BEEN VETTED BY SJ SECTIONS IN GREEN LIKE THIS ARE BEING CONSIDERED SECTIONS IN BLUE LIKE THIS ARE RECENTLY MODIFIED BY SJ SECTIONS IN WHITE ARE THE ONLY BITS THAT ARE MOSTLY FINISHED Feel free to comment on anything, but if it’s in Yellow or Green, Abraxes wrote it, and I haven’t approved it yet. Oh, and if it’s in Black… it’s probably cut and pasted from a wiki. The continent of Ignas, in the northern hemisphere of our world. On this, the largest continent, a war has been raging between two countries for hundreds of years. In the north lies the Kislev Empire, in the south lies the desert kingdom of Aveh. The war has gone on for so long that people have forgotten the cause, knowing only the pointless cycle of hostility and tragedy. This chronic war obsession was soon to encounter a devastating change, thanks to the ‘Ethos’, an institution that preserves the world’s culture, repairing tools and weapons excavated from the ruins of an ancient civilization. Practically simultaneously, both Kislev and Aveh began to excavate their native ruins, seeking weapons from ancient technology and had the ‘Ethos’ repair the discoveries. The various weapons recovered greatly changed the form of warfare. The outcome of the battles between the two countries was no longer determined by man-to-man combat, but by ‘Gears’ - giant humanoid fighting machines - that were obtained from deep within the ruins. Inevitably, after many swings in the state of the war, Kislev gained the upper hand, in large part because of the superior quantity of resources buried within their ruins. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected]
Eastern Michigan University DigitalCommons@EMU Senior Honors Theses Honors College 2006 Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected] Follow this and additional works at: http://commons.emich.edu/honors Recommended Citation Endresak, David, "Girl Power: Feminine Motifs in Japanese Popular Culture" (2006). Senior Honors Theses. 322. http://commons.emich.edu/honors/322 This Open Access Senior Honors Thesis is brought to you for free and open access by the Honors College at DigitalCommons@EMU. It has been accepted for inclusion in Senior Honors Theses by an authorized administrator of DigitalCommons@EMU. For more information, please contact lib- [email protected]. Girl Power: Feminine Motifs in Japanese Popular Culture Degree Type Open Access Senior Honors Thesis Department Women's and Gender Studies First Advisor Dr. Gary Evans Second Advisor Dr. Kate Mehuron Third Advisor Dr. Linda Schott This open access senior honors thesis is available at DigitalCommons@EMU: http://commons.emich.edu/honors/322 GIRL POWER: FEMININE MOTIFS IN JAPANESE POPULAR CULTURE By David Endresak A Senior Thesis Submitted to the Eastern Michigan University Honors Program in Partial Fulfillment of the Requirements for Graduation with Honors in Women's and Gender Studies Approved at Ypsilanti, Michigan, on this date _______________________ Dr. Gary Evans___________________________ Supervising Instructor (Print Name and have signed) Dr. Kate Mehuron_________________________ Honors Advisor (Print Name and have signed) Dr. Linda Schott__________________________ Dennis Beagan__________________________ Department Head (Print Name and have signed) Department Head (Print Name and have signed) Dr. Heather L. S. Holmes___________________ Honors Director (Print Name and have signed) 1 Table of Contents Chapter 1: Printed Media.................................................................................................. -
Understanding Computer Role-Playing Games
Understanding Computer Role-Playing Games A Genre Analysis Based on Gameplay Features in Combat Systems Christopher Dristig Stenström1 Staffan Björk2,3 1Chalmers University of Technology 2Gothenburg University 3The Interactive Institute Department of of Applied IT Department of Applied IT Lindholmsplatsen 1 412 96 Gotheburg SWEDEN 412 96 Gothenburg SWEDEN 417 56 Göteborg +46 (0)31-7721039 +46 (0)31-7721039 +46 (0)702-889759 [email protected] [email protected] [email protected] ABSTRACT viewed as a vital part – if not the core gameplay – of the role- A game genre as diverse as that of computer role-playing games playing genre. This is a stance differing from for example that of is difficult to overview. This poses challenges or both developers Wolf [32] which uses an inclusive strategy to compile genres and researchers to position their work clearly within the genre. within video games. However, that approach leaves the We present an overview of the genre based on clustering games motivation for specific subgenres difficult to understand from a with similar gameplay features. This allows a tracing of relations structural perspective and does not clearly show any potential between subgenres through their gameplay, and connecting this to relation between the subgenres. While limiting the perspective, concrete game examples. The analysis was done through using the choice of basing a subgenre specification on the gameplay gameplay design patterns to identify gameplay features and related to combat offers to present a subgenre classification focused upon the combat systems in the games. The resulting scheme with internal relations and a common method for cluster structure makes use of 321 patterns to create 37 different selection. -
The Evolving Heroine in Nintendo Adventure Games
The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Katharine Phelps Humanities 497W December 15, 2007 Just remember that my being a woman doesn't make me any less important! --Faris Final Fantasy V 1 The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Female characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles. With such a small sample of games, this study cannot be considered definitive of adventure gaming as a whole. But by selecting several long-lasting, iconic female figures, it becomes possible to show a pertinent and specific example of how some of the ideas of women in this medium have changed over time. A premise of this paper is the idea that focusing on characters that are all created within one company can show a clearer line of evolution in the portrayal of the characters, as each heroine had her starting point in the same basic place—within Nintendo. -
Embodying the Game
Transcoding Action: Embodying the game Pedro Cardoso & Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Portugal. [email protected] / [email protected] Abstract this performance that is monitored and interpreted by the While playing a video game, the player-machine interaction is not game system, registering very specific data that is solely characterised by constraints determined by which sensors subordinated to the diverse kinds of input devices that are and actuators are embedded in both parties, but also by how their in current use. actions are transcoded. This paper is focused on that transcoding, By operating those input devices the player interacts with on understanding the nuances found in the articulation between the game world. In some games, for the player to be able to the player's and the system's actions, that enable a communication feedback loop to be established through acts of gameplay. This act in the game world, she needs to control an actor, an communication process is established in two directions: 1) player agent that serves as her proxy. This proxy is her actions directed at the system and, 2) system actions aimed at the representation in the game world. It is not necessarily her player. For each of these we propose four modes of transcoding representation in the story of the game. The player’s proxy that portray how the player becomes increasingly embodied in the is the game element she directly controls, and with which system, up to the moment when the player's representation in the she puts her actions into effect. -
{DOWNLOAD} Xenosaga Episode II Limt Ebook Free Download
XENOSAGA EPISODE II LIMT PDF, EPUB, EBOOK Cassady | 224 pages | 14 Feb 2005 | DK Publishing | 9780744005301 | English | New York, United States Xenosaga: Episode II Scene - video Dailymotion Learn more. Any international shipping and import charges are paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab International shipping and import charges paid to Pitney Bowes Inc. Learn More - opens in a new window or tab Any international shipping and import charges are paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab Any international shipping is paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab. Related sponsored items Feedback on our suggestions - Related sponsored items. Last one. The Promised Neverland vol. Death Note Vol. Almost gone. Report item - opens in a new window or tab. Seller assumes all responsibility for this listing. Item specifics Condition: New: A brand-new, unused, unopened, undamaged item including handmade items. See the seller's listing for full details. See all condition definitions - opens in a new window or tab Read more about the condition. About Us. International Buyers - Please Note:. These charges are the buyer's responsibility. Shipping and handling. This item will ship to Germany , but the seller has not specified shipping options. Contact the seller - opens in a new window or tab and request a shipping method to your location. Shipping cost cannot be calculated. Please enter a valid ZIP Code. Shipping to: Worldwide. No additional import charges at delivery! This item will be shipped through the Global Shipping Program and includes international tracking. -
Xenoblade Chronicles X Field Level Insufficient? What Do You Mean Insufficient? Your Field Level Is Insufficient Game! *Mumbles
Xenoblade Chronicles X Play Journal Entries Matthew mstrickland1 12/17/2015 6:46 PM ·Spoilers Field level insufficient? What do you mean insufficient? Your field level is insufficient game! *Mumbles loudly about discouraging exploration.* E Yeah! e 1 r 16 D Advertisement Share this Post 1 Tweet 2 Share Embed Comment Matthew 12/17/2015 7:02 PM I went across a frozen lake full of level 50 enemies. I was having to be sneaky while my feet were cold! When I go out of my way to get a probe like that, I expect a reward! Not to be told I'm not good enough. *Grumbles even more.* E Yeah! e 1 D T3R3Z1 12/17/2015 8:45 PM The Mechanical Skill levels go up to 5. Eleonora won't even let you upgrade it that far. I kid you not. E Yeah! e 1 D Matthew 12/17/2015 8:47 PM Mine's three. E Yeah! e 0 D T3R3Z1 12/17/2015 8:52 PM Mine is 4, and that's as far as it goes for now, apparently. I have no idea how to get to 5. X'D E Yeah! e 0 D Matthew 12/17/2015 8:53 PM My friend Nintendoer has run into that issue, I think he found a probe is Cauldros that needed a Mechanical level 5 to use. This one right here is the highest I've found, though. E Yeah! e 0 D T3R3Z1 12/17/2015 8:57 PM Oh, I've seen several level 5s. -
Capcom's Monster Hunter Freedom 2 Receives Grand Award Press
September 25th, 2007 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 Tokyo - Osaka Stock Exchange) Capcom’s Monster Hunter Freedom 2 receives Grand Award - Capcom titles receive most awards of any maker at the Japan Game Awards: 2007 - We at Capcom are proud to announce that “Monster Hunter Freedom 2” has received the esteemed Grand Award as well as the Award for Excellence at the “Japan Game Awards: 2007”. The awards program is sponsored by the Computer Entertainment Software Association for the recognition of outstanding titles in computer entertainment software. The awards ceremony was held at this year’s Tokyo Game Show which took place from September 20-23. “Monster Hunter Freedom 2” is a ‘hunting action’ game that puts the player in the role of a fearless hunter roaming a great expansive world tracking down gigantic fearsome beasts. Players can tackle the adventure alone or join friends over ad-hoc mode for team cooperative action. Since its release, Monster Hunter Freedom 2 has become an extremely popular PSP® title boasting sales of over 1,400,000 copies in Japan since its release in February of this year (as of September 21, 2007). We are also very proud to announce our newest title in the “Monster Hunter” series, “Monster Hunter Portable 2G”. With this title, we will continue to endeavor to bring this exciting series to the ever-increasing audience of Japanese Monster Hunter fans. In addition to “Okami”, “Lost Planet Extreme Condition”, which sold more than a million copies in U.S.