PIN-DL1 Fistful O Dead Guys-Txt 1-50.Indd

Total Page:16

File Type:pdf, Size:1020Kb

PIN-DL1 Fistful O Dead Guys-Txt 1-50.Indd ITfI- VoLUME 1: EDITED BY SHANE LACY HENSLEY FOREWORD BY MIKE STACKPOLE Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 [email protected] (800) 214-5645 (orders only) Deadlands, Weird West, Dime Novel, the Great Rail Wars, the Deadlands logo, and the Pinnacle logo are Trademarks of Pinnacle Entertainment Group, lnc. Sample© 1999 Pinnacle Entertainment Group, Inc . All Rights Reserved. file Printed in the USA. CONTENT,S FOREWORD ........................................................... 3 by Mike Stackpole WELCOME TO THE WEIRD WES-r .................................................... 6 HATE: PART ONE .................................................. 8 by Shane Lacy Hensley REBORN ON THE BAYOU .......... ......................... 23 by Matt Forbeck HOMECOMING ................................................... 40 John R. Hopler THE HEX FILES ........ .......................................... 58 by Don DeBrandt THE TASTE .. ....................................................... 70 by Clay & Susan Griffith A RESURRECTION, THREE HANGINGS, AND AN APACHE ARROW ......... 88 by Kevin Ross THE DRiVE ........................................................ 108 by T.G. Shepherd LET THE RIVER OF DEATH WASH OVER ME ............................. 125 by Richard E. Dansky BEHIND ENEMY LINES .................................... 149 bySample Jeff Mariotte file COMES THE STORM ............ ................ ............ 164 by Ree Soesbee THE PARKER PANiC ......................................... 179 by Mike Stackpole AUTHOR BIOS ................................................. 204 by Mike Stackpole You have in your hands a wonderful collection of short stories set in one of the most imaginative universes to be developed in a long time. I still recall the first time I laid eyes on Deadlands. The concept of a horror western game hit me as perfect, a wonderful synthesis of genres that had a life anQ strength to it. Even before I cracked the rulebook, I knew this was a place where I wanted to play. Role playing games are an American invention, and Deadlands is one that combines with two other American inventions to create a milieu that is uniquely American, yet curiously universal in appeal. Before Deadlands, the RPGs that tried to deal with American subjects were weakly historical. They might cover gangsters or western action, but their being mired in history undercut imagination. Al Capone would never die in a shoot-out. President Grant would not be assassinated. Technology would always remain the same, archaic by the standards of the players. What could have been fantastic was made mundane because the world would not be changed by the interactions of characters. The games became sterile and died because of lack of interest by the players. Players crave the fantastic and Deadlands brings it to them by layering in one of America's most enduring literary inventions: Horror. Edgar Allen Poe is rightly acknowledged as both the father of horror and mystery fiction, and was a fervent defender of all things American when it came to literature. His works showed European dabblers in the Gothic tradition how it could really be done. Heart-pounding horror begins with Poe, flows strongly into the works of Lovecraft and on today with Stephen King. Horror is an American playground. No one does it better, understands it better or can revel in it better than Americans. SampleSmarter folks than I can posit literary reasons forfile this American supremacy, but I have my own theory about our love for horror that goes beyond just the adrenaline rush of having the bejesus scared out of us. Deep down I think Americans 3 FOREWORD have been raised with a strong sense of the heroic. The monster may win in horror, but I think most readers and viewers corne away with the secret conviction that if they had been there, the monster would have gotten his comeuppance. In horror evil wins over good; and to Americans that's just not the way the world works. This is especially true when it comes to that other great American invention: the West. Our frontier has always been a goal where good-hearted, strong-working, decent and dedicated folks could escape their past and start anew. The frontier was the land where good defeated evil, true love won out, the American dream of success tnrough hard effort reigned supreme. Western stories are thinly disguised morality plays that we all revel in. Certainly they resemble tales of Robin Hood, or samurai stories from Japan, but even these two milieux fail in one essential American aspect. Robin Hood bowed to a king, the samurai obey their Emperor; but an American hero is beholden only to himself, his family and his God. As the saying goes: God made man, Colonel Colt made him equal. No room in there for feudal fealty. It's justice and all else be damned. In Deadlands we get this great synthesis, then; a cycle of evil beating good, and good beating evil. Neither side wins all the time. There's always a new evil to deal with, and a hero can always reload or return from the grave. And the fantastic way in which history has been rewritten means that the imagination knows no bounds. The world is different from the one we know from school-and the differences make it that much more intriguing. A huge chunk of the fun of roleplaying games-and speculative fiction for that matter-js discovering the world. Deadlands provides a world that is, in and of itself, a shapechanger. As Stephen King pointed out in Danse Macabre, the shapechanger is one of the most enduring and terrifying motifsSample in fiction because it's something that looks file benign one moment and turns lethal in the next. So it is in the world of Deadlands, the town of Tombstone could be a normal town full of wonderful folks, or it could easily be a ghost town peopled with the undead. Corning over the rise, riding on into town, 4 FOREWORD there's no way to know which it will be. The tension of discovering the world and figuring out how it works can be palpable; providing more than enough motivation for playing. And for reading. In the stories in this book you'll discover all manner of windows into this world. Each author brings a unique viewpoint into the amalgam of magic and rawhide, Halloween and horseplay; gunfire and ghouls. These are the western adventures that Louis L'Amour couldn't have written; that Lovecraft would have blanched at writing. These are stories Poe would have loved, both for the spine-tingling nature of them, and because they have a distinctly American brand on them. The best part about these stories is that they are really an invitation. Consider them highlight films from sporting events. They're lots of fun to watch, but the only thing that is better is playing. Each of these stories represents the sort of adventures in which you can sink yourself by playing Deadlands. Horace Greeley's advice is well taken here: Go west. young man, go west. Go west. into a truly wild west. Mike Stackpole Scottsdale, Arizona June 25, 1999 Sample file 5 WEI CoY\E TO T 1+-£ 'N'Et~D ~T . A cold corpse stalks the High Plains, a six-gun in his hand. Far in the distance, a woIf howls at the Jull moon. But this is no ordinary animal. It is a thing oJ legend. And the undead gunslinger knows only he can stop it. Welcome to the world of Deadlands: the Weird West. It's a world of high adventure and campy horror. Where brave buffalo gals fight alongside preachers serving up fire & brimstone with a hickory stick. Where hexslinging hucksters cast spells with the aid of dark spirits. Where mad scientists build infernal devices such as flamethrowers, Gatling pistols, and magical elixirs. And death is only the beginning, for not even death can stop the heroes of the Weird West. The history of Deadlands is our own up until Independence Day, 1863-the day the Reckoning began. At that time, a vengeful Indian shaman named Raven freed the manito us from their long imprisonment in the spiritual Hunting Grounds. The manitous are like bees, gathering bits of fear from humanity and carrying it back to their dark and ancient masters, the Reckoners. These sinister beings take little bits of fear and create horrors born of humanity's worst nightmares, thus creating even more fear in a growing cycle of terror. Their purpose? To one day saturate the world in fear until it becomes a Deadland and they can walk upon it in the flesh. Even heroes know little of this grand scheme. They know only that things lurk in the hollows of Texas or the canyons of Arizona. As they fight the forces of darkness, the heroes of the Weird West slowly learn the horrible truth. Many die trying. The greatest of those become un living hosts for the manitous-the Harrowed. These undead gunslingers are the most powerful heroes of the Weird West, but they are also the most dangerous,Sample for the malicious manitous inside sometimes file take charge of their hosts and force them to commit dark and unspeakable deeds. 6 .
Recommended publications
  • Deadlands: Reloaded Core Rulebook
    This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman,
    [Show full text]
  • Earth, Air, Fire, and Water
    Earth, Air, Fire, and Water Credits Design: Shane Lacy Hensley Editing: Doug Stewart Project Coordination: Dori Jean Watry Cover Art: Brom Interior Art: Tom Baxa and Brom Graphics Coordination: Sarah Feggestad Art Coordination: Peggy Cooper Cartography: Diesel Typography: Gaye OKeefe Special Thanks to: Randy Patton, Steve Gillespie, Steve Smith, Jay Kyle, Michelle Hensley, and Jeff Lahren. TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, and DARK SUN are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademark owned by TSR Inc. Random House end its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission TSR, Inc. Copyright © 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A. 2422 Permission granted to photocopy or print this product for personal use. Chapter I: The Elemental Powers................................................... 3 Chapter 4: The Druids................................................................
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • Deadlands: Our Fans, Our Friends, and Our Families
    CredCred its its Written & Designed by: Shane Lacy Hensley Additional Material by: John Hopler & Matt Forbeck Editing: Matt Forbeck Layout: Matt Forbeck & Shane Lacy Hensley Front Cover Art: Paolo Parente Back Cover Art: Brian Snoddy Logos: Ron “Voice o’ Death” Spencer & Charles Ryan Graphic Design: Hal Mangold & Charles Ryan Interior Art: Thomas Biondolillo, Mike Chen, Jim Crabtree, Kim DeMulder, Paul Daly, Marcus Falk, Mark Dos Santos, Tom Fowler, James Francis, Darren Friedendahl, Tanner Goldbeck, Norman Lao, Ashe Marler, MUTT Studios, Posse Parente, Matt Roach, Jacob Rosen, Mike Sellers, Kevin Sharpe, Jan Michael Sutton, Matt Tice, George Vasilakos & Loston Wallace Advice & Suggestions: Paul Beakley, Barry Doyle, Keith & Ana Eichenlaub, John & Joyce Goff, Michelle Hensley, Christy Hopler, Jay Kyle, Steven Long, Ashe Marler, Jason Nichols, Charles Ryan, Dave Seay, Matt Tice, Maureen Yates, Dave “Coach” Wilson & John Zinser Special Thanks to: All the folks who supported Deadlands: our fans, our friends, and our families. Pinnacle Entertainment Group, Inc. Deadlands, Weird West, Wasted West, Hell on www.peginc.com Earth, the Deadlands logo, the Pinnacle Starburst, and the Pinnacle logo are Trademarks Dedicated to: of Pinnacle Entertainment Group, Inc. Caden. © 1Pinnacle Entertainment Group, Inc. All Rights Who’s raised a little Hell on Earth of his own. Reserved. ™ Table o’ Contents Chapter Chapter Three: Chapter Five: One: The The Stuff Blowin’ Things Prospector’s Heroes Are All to Hell............... 8 1 Story.................................5 Made Of ................... 2 5 Movement ......................................... 84 A History Lesson ........................7 One: Concept ................................ 25 Tests o’ Will ................................... 86 The Last War .................................. 9 Two: Traits ...................................... 28 Shootin’ Things ......................... 87 The Wasted West ....................
    [Show full text]
  • Savaging Your Favorite Rifts® Ideas
    Savaging Your Favorite Rifts® Ideas Written By: Sean Patrick Fannon with Clint Black and Sean Owen Roberson Interior Illustrations: Gunship Revolution, Matheus Calza, Felipe Gaona, Alida Saxon Graphic Design & Layout: Aaron Acevedo, Jason Engle, Thomas Shook Editing: Ron Blessing, Jodi Black Art Direction: Aaron Acevedo, Alida Saxon Line Manager: Sean Owen Roberson Executive Producer: Simon Lucas Rifts® Created By: Kevin Siembieda of Palladium Books® Savage Worlds Created By: Shane Lacy Hensley WWW.PEGINC.COM Sample file Savage Worlds is © 2020 and TM Pinnacle Entertainment Group. All Rights Reserved. © 2020 Palladium Books Inc. All rights reserved, worldwide. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. SAVAGING YOUR FAVORITE RIFTS® IDEAS rom the day the Savage Rifts® project into Savage Worlds. You may discover these was announced as a reality, the most guidelines help you translate pretty much requested companion piece was a any idea into something you can use in F ® “conversion guide,” something fans could Savage Rifts . use to bring their favorite things from the massive library of Rifts® books published by Palladium Books, Inc., into Savage Worlds. Though both the Rifts® system from PHILOSOPHICAL Palladium and Savage Worlds fulfill similar FOUNDATION roles—core rules used to express a vast array of concepts, genres, and stories— they do so in very different ways. Both are Savage Worlds fans have long known the powerful and effective, giving their fans a philosophical foundation of writing things great gaming experience, yet they handle up in the system—translate and interpret, the core tasks of expressing characters and rather than convert.
    [Show full text]
  • Official Preview Booklet the Redhurst Academy of Magic
    � � ���������������������������������������� �������������������������������������� ��������������������������������������� �������������������� �������������������������������������� � ������������������������������������������� ����������������������������������������� ��������������������������������� ������������������������������������� ������������������������������������������� ������������������������������������������ ����������������������� ������������������ � ������������������������������������ ������������������������������������ �������������������������������� ����������������������������������������� ���������������������������������� ������������������������������������������������ ������������������������������ ����������������������������������������� �������������������������������� ����������������������������������������� ������������������������������� ������������������������������������������� �������������������������������� ������������������������������������������ ����������������������������������� ��������������������������� ������������������������������������ �������������������������������������� �������������������������� �������������������������������������������� ����������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ����������������������������������������� ������������������������������������������ ���������������������������� ������� ������������������������ ��������������������������� ��������������������
    [Show full text]
  • The Great Dale
    FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE Sample file Creature Codex FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE CREDITS ON THE COVER: Lead Designer: Joe Raso Nastya Lehn’s interpretation of Vesholva Yadrova Contributing Writers: Alex Clippinger, Anne graces the cover. Veshlova is a follower of Talona who Gregersen, Derek Nekritz, Elise Cretel, Emily Smith, stalks the Great Dale using poison and disease to Glenn Magas, Joe Raso, Oliver Clegg, R P Davis, influence the future of the region. Scott Bean BIBLIOGRAPHY Editing: Christopher Walz The following Forgotten Realms works were Layout: Travis Legge indispensable in crafting this volume: Cartography: Daniel F. Walthall, Dyson Logos, Joe Ed Greenwood, Jeff Grubb, and Karen S. Martin. Cyclope- Raso dia of the Realms. 1987. Cover Art: Nastya Lehn Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting. 2001. Internal Art Commissions: Daniel F. Walthall, Fez Inkwright, John Latta, Petar Penev Richard Baker, Matt Forbeck, and Sean K. Reynolds. Unap- proachable East. 2003. Internal Stock Art: Adela Quiles, Critical Hit, Dave Richard Baker, Ed Bonny, Travis Stout. Lost Empires of Allsop, Daniel Comerci, Dean Spencer, DM’s Guild Faerûn. 2005. Creator Resource (courtesy of Wizard of the Coast), Eric Pommer, Forrest Imel, Gary Dupuis, Jeffery Jeff Crook, Will Upchurch, and Eric L. Boyd. Champions of Koch, Jeremy Hart, Mathew Richmond, Nimgyu, Ruin. 2005. Rick Hershey, Rising Phoenix Games, Vagelio Kaliva, Brian R. James and Ed Greenwood. Grand History of the William McAusland Realms. 2007. Internal Art - Public Domain: Albert Bierstadt, Carl Bruce R. Cordell, Ed Greenwood, and Chris Sims.
    [Show full text]
  • Shane Lacy Hensley, Darrell Hayhurst, Markus Plötz
    TORG ETERNITY DESIGN TEAM This product was created under license from Ulisses North America. Torg Eternity, its respective logos, Writing and Design: Shane Lacy Hensley, as well as Infiniverse, Storm Knight, Stormer, Aysle, Darrell Hayhurst, Markus Plötz , Dean Gilbert, Cyberpapacy, Living Land, Orrorsh, Nile Empire, Takta Ross Watson Ker, Tharkold, Maelstrom Bridge, and their respective logos, are trademarks of Ulisses North America. The Contributors: Greg Gorden, Jim Ogle, Steve title and contents of this book are protected under the Kenson, Ed Stark, George Strayton, Henry Lopez, copyright laws of the United States of America. No Aaron Pavao, Angus Abranson, Steven Marsh, part of this publication may be reproduced, stored in Patrick Kapera, Bill Keyes, John Terra, James retrieval systems, or transmitted, in any form or by any Knevitt, Jonathan Thompson, Andy Vetromile, means, without written consent from Ulisses North Joseph Wolf America. Art Director: Aaron Acevedo This publication includes material that was produced by Ulisses North America and/or other authors and which Graphic Design: Aaron Acevedo, Jason Engle is protected under applicable copyright laws. Use of such material is granted under the Community Content STORM WOLVES OF THE CARIBBEAN Agreement for the INFINIVERSE EXCHANGE. PRODUCT TEAM All original content in this work is copyright 2019 by Writing & Editing: Christian Lonsing Christian Lonsing and published under the Community Content Agreement for the INFINIVERSE EXCHANGE. Art Direction: Aaron Acevedo, Christian Lonsing Graphic Design: Aaron Acevedo, Jason Engle, Christian Lonsing Cover & Artwork: Christian Lonsing Torg, The Possibility Wars, and all unique characters, concepts, locations, and creatures are trademarks and / or copyrights of Ulisses North America.
    [Show full text]
  • Sample File SHOWDOWN at SUNDOWN
    Sampleshowdown at sund owfilen This page inserted for easier double-sided printing. Sample file SHOWDOWN AT SUNDOWN WRITTEN & DESIGNED BY Rob Wieland ADDITIONAL MATERIAL: Shane Hensley & Simon Lucas EDITING & LAYOUT: Shane Hensley PROOFREADING: David Harriss, Andrew LaCara, Adam Loyd, Laurie Marks, René Martin ART DIRECTION: Aaron Acevedo & Alida Saxon GRAPHIC DESIGN & LAYOUT: Karl Keesler, Shane Hensley, Simon Lucas, & Thomas Shook INTERIOR ART: Alberto Bontempi, Wayne Miller, Alida Saxon OPERATIONS & LOGISTICS: Jodi Black CUSTOMER SUPPORT: Jodi Black & Christine Lapp PRODUCTION LIAISON: Alexander Hau EXECUTIVE PRODUCER: Simon Lucas DEADLANDS CREATED BY SHANE LACY HENSLEY SampleWWW.PEGINC.COM file Deadlands, Savage Worlds, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2020 Pinnacle Entertainment Group. Printed in China. HAPTER C 1 SHOWDOWN AT SUNDOWN DEADLANDS: THE WEIRD WEST They say absolute power corrupts absolutely. the cusp of opening a portal to Hell in the In the Weird West, things can get even town of Sundown, an act that will spawn all worse. Corruption can lead to damnation manner of terrible creatures. The only thing as the agents of the Reckoners seek out in his way, Marshal? Your posse. those willing to do just about anything for supernatural power. The world is a harsh place, and once some folks get a sample of what that power tastes like, they sink to very THE DEVIL'S DECK murky depths to get another mouthful. Every gambler knows you have runs on top The town of Sundown is a lot like many of the world and runs in the gutter. Silas others on the frontier.
    [Show full text]
  • Sample File WEIRD WEST COMPANION THIS IS a PRERELEASE!
    SampleWeird west Compa nfileion This page inserted for easier double-sided printing. Sample file WEIRD WEST COMPANION THIS IS A PRERELEASE! This file WILL be updated periodically as we gather feedback from the community, so we don't advise printing at this time. Once it’s final and ready to send to the printer, we’ll let you know and remove this warning. DO NOT DISTRIBUTE. IT'S A HANGIN' OFFENSE! DEADLANDS CREATED BY SHANE LACY HENSLEY WWW.PEGINC.COM Sample file Deadlands, Savage Worlds, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2020 Pinnacle Entertainment Group. Printed in China. CREDITS WRITING & DESIGN: Shane Lacy Hensley and Matthew Cutter ADDITIONAL MATERIAL: Tim Beach, Clint Black, John Goff, John R. Hopler, Jessica Moore RELICS: Shannon R. Bell, Marc Gacy Nathaniel Garth, Cliff Hanson, Christopher Henry, Will Herrmann, A. P. Klosky, Clay McGrew, S. Moore, Philip Morgan, Jonathan Pierson, Jim Ryan, Jeff Scifert, Jim Stryker, Zach Welhouse EDITING: Shane Hensley, Matthew Cutter, Jay Kyle, Ron Blessing, Simon Lucas, Jessica Rogers, and Clint Black, Jordan Caves-Callarman PROOFREADING: David Harriss, Andrew LaCara, Adam Loyd, Laurie Marks, René Martin ART DIRECTION: Aaron Acevedo & Alida Saxon GRAPHIC DESIGN: Karl Keesler LAYOUT: Shane Hensley, Simon Lucas, Matthew Cutter, & Thomas Shook COVER ART: Aaron J. Riley INTERIOR ART: Aaron Acevedo, Bruno Balixa, Arthur Bowling, Von Caberte, Matheus Calza, Donald Crank, Dennis Darmody, Sam Denmark, Loic Denoual, James Denton, Martin de Diego Sádaba, Sebastien Ecosse, Alex Elykov, Bartlomiej Fedyczak, Bien Flores, Quintin Gleim, Ross Grams, Konrad Korgull, Irina Kovalova, Dio Mahesa, Wayne Miller, Fedrico Musetti, Christian C.
    [Show full text]
  • View Book Sample
    DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends.
    [Show full text]