Jogos De Tabuleiro E Apropriação De Ambientes: O Círculo Mágico E a Suspensão Tática Do Cotidiano

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Jogos De Tabuleiro E Apropriação De Ambientes: O Círculo Mágico E a Suspensão Tática Do Cotidiano UNIVERSIDADE FEDERAL FLUMINENSE CENTRO DE ESTUDOS GERAIS INSTITUTO DE ARTES E COMUNICAÇÃO SOCIAL PROGRAMA DE PÓS GRADUAÇÃO EM MÍDIA E COTIDIANO LINHA DE PESQUISA: LINGUAGENS, REPRESENTAÇÕES E PRODUÇÃO DE SENTIDOS JESIEL CARVALHO LIMA DE ARAUJO JOGOS DE TABULEIRO E APROPRIAÇÃO DE AMBIENTES: O CÍRCULO MÁGICO E A SUSPENSÃO TÁTICA DO COTIDIANO Dissertação de Mestrado Niterói 2019 JESIEL CARVALHO LIMA DE ARAUJO JOGOS DE TABULEIRO E APROPRIAÇÃO DE AMBIENTES: O CÍRCULO MÁGICO E A SUSPENSÃO TÁTICA DO COTIDIANO Dissertação apresentada ao Programa de Pós-graduação em Mídia e Cotidiano, da Universidade Federal Fluminense como requisito parcial para obtenção do título de Mestre em Mídia e Cotidiano. Orientadora: Prof. Dr. Emmanoel Martins Ferreira Niterói 2019 2 3 UNIVERSIDADE FEDERAL FLUMINENSE CENTRO DE ESTUDOS GERAIS INSTITUTO DE ARTES E COMUNICAÇÃO SOCIAL PROGRAMA DE PÓS GRADUAÇÃO EM MÍDIA E COTIDIANO LINHA DE PESQUISA: LINGUAGENS, REPRESENTAÇÕES E PRODUÇÃO DE SENTIDO Título do Trabalho: JOGOS DE TABULEIRO E APROPRIAÇÃO DE AMBIENTES: O CÍRCULO MÁGICO E A SUSPENSÃO TÁTICA DO COTIDIANO Jesiel Carvalho Lima de Araujo Dissertação apresentada ao Programa de Pós Graduação em Mídia e Cotidiano da Universidade Federal Fluminense, como parte dos requisitos necessários à obtenção do título de Mestre em Mídia e Cotidiano. Orientador: Prof. Dr. Emmanoel Martins Ferreira Aprovado em: Banca examinadora: ____________________________________ Prof. Dr. Emmanoel Ferreira (orientador) – PPGMC/UFF ____________________________________ Prof. Dr. Paolo Bruni – Centro Universitário Jorge Amado/UNIJORGE ____________________________________ Profª Drª. Ana Lucia Enne – PPGCULT/UFF Niterói, 30 de Novembro de 2018 4 DEDICATÓRIA Dedico esta dissertação a todos os que, em algum momento da sua vida, viajaram para mundos diferentes com seus amigos, deram boas risadas, enfrentaram desafios e tudo isso apenas com um tabuleiro e mais uma coisa ou outra. 5 AGRADECIMENTOS Ao Deus da minha vida que me sustentou e me guiou até aqui através de toda dificuldade e por ter colocado tanta gente maravilhosa e cheia de afeto no meu caminho. A Ele sempre honra, glória e louvor. À minha amada esposa, Ana Talita, que foi a pessoa que mais sentiu todo esse processo. Agradeço por cada incentivo, e mesmo bronca, cada olhar compreensivo e cada carinho pra me acalmar quando as coisas chegavam a níveis extremos. Sem você eu não seria ninguém e nem estaria redigindo este texto na minha dissertação de mestrado. Eu amo você! Aos meus pais, Jessuá e Silvania, pelo carinho, amor e compreensão, por nunca desistirem de lutar para que eu sempre estivesse em busca de conhecimento, mesmo em meio a tantas adversidades. O exemplo de bondade, amor e perseverança de vocês me inspirou a chegar até aqui e sei que continuará me inspirando. Aos meus irmãos Lucas, Sara e Vinicius pelos momentos de alívio durante este percurso. Cada encontro para conversar, jogar jogos de tabuleiro, tomar açaí e dar risada foram de uma importância enorme. Vocês são muito importantes na minha vida. Ao meu amigo Jó Francisco por ser alguém que me ajudou a manter os pés no chão e a cabeça nas nuvens. Com sua organização e boa vontade, me ajudou muito a olhar para o que tinha diante de mim e não fugir, mas a saber aproveitar a oportunidade de forma completa. Por cada saída, risada, abraço, beijo e todas as bobagens que falamos, preciso dizer obrigado. Ao meu amigo e orientador, Emmanoel Ferreira, por ter sido um verdadeiro guia que me tranquilizou tantas vezes e ao mesmo tempo me direcionou com tanto carinho. Obrigado por me ajudar a filtrar as ideias malucas das que podiam ser realmente boas, por cada dica, reunião e também por cada momento de descontração onde éramos apenas bons amigos bebendo uma 6 cerveja e falando de nerdices. Esses momentos ajudaram a construir esta dissertação tanto quanto as reuniões mais “sérias”. À professora diva Patrícia Saldanha que foi tão solícita em me ajudar a encontrar o caminho de organizar minhas ideias em momentos onde elas estavam mais espalhadas que poeira ao vento. Por ser uma verdadeira mãe acadêmica não apenas para mim, mas pra muito outros. À professora Ana Enne que não apenas teve a bondade de compor a banca como também foi muito solícita em contribuir o máximo possível para a feitura deste trabalho. Ao professor Paolo Bruni que, apesar da distância, se colocou inteiramente à disposição quando foi convidado a participar da banca. A todos os meu colegas de turma do PPGMC. Vocês são um verdadeiro presente inesperado pra mim. Não quero nenhum de vocês longe. Fazer essa jornada ao lado de vocês é algo da qual eu jamais abriria mão. Obrigado por estarem sempre comigo me dando força pra continuar. Em especial a Luciana Ribeiro, Any Cometti, Rafael Sobreira, Lilian Wilson e Pamela Mascarenhas. Aos amigos de tabuleiro que fizeram eu me apaixonar perdidamente por este hobby. As partidas com vocês são sempre mais divertidas. Felipe Vinha, Aline Costa, Rodrigo Deus, Ana Rita, Felipe Lisboa, André Bigler, Leandro Nunes e Eduardo Faillace. 7 No mesmo nível que a literatura e o cinema, jogos são uma mídia cultural que é inegavelmente participativa. Não há assunto que não possa abordar, embora uns sejam mais delicados do que outros. Trecho da nota de intenção presente no manual do jogo The Grizzled dos autores Fabien Riffaud e Juan Rodríguez 8 RESUMO Jogos de tabuleiro são um verdadeiro portal para um mundo mágico. Os preparativos necessários para jogá-lo são quase ritualísticos, onde todos sentam em volta da mesa e estão envolvidos naquela atividade, seja para ser o melhor estrategista ou apenas para dar boas risadas. É inegável que os jogos de tabuleiro estão presentes na humanidade há séculos e que fizeram parte da infância de muitos brasileiros e brasileiras. No entanto, um fenômeno diferente surgiu há alguns anos e está tomando as prateleiras das casas e fazendo lojas especializadas e eventos de jogos de tabuleiro se multiplicarem. Estamos falando dos jogos de tabuleiro modernos. Este trabalho busca traçar um breve panorama sobre a formação deste cenário e tentar entender melhor como estes jogos são jogados em ambientes que a princípio não foram pensados para eles, como a praça de alimentação de um shopping, por exemplo. Entender o papel e que lugar os jogos de tabuleiro modernos ocupam na estrutura do cotidiano contemporâneo é mais uma das questões levantadas nesta dissertação. Palavras-chave: jogos de tabuleiro, cotidiano, táticas, apropriação. 9 ABSTRACT Board games are a true gateway to a magical world. The necessary preparations to play it are almost ritualistic, where everyone sits around the table and is engaged in that activity, whether to be the best strategist or just to have a good time. It is undeniable that board games have been present in humanity for centuries and were part of the childhood of many Brazilians. However, a different phenomenon has emerged a few years ago and is taking over the shelves of the houses and making specialty shops and board games events multiply. We are talking about modern board games. This work seeks to draw a brief overview of the formation of this scenario and try to better understand how these games are played in environments that were not originally intended for them, such as the food court of a mall, for example. Understanding the role and place of modern board games occupy in the structure of contemporary everyday life is one of the issues raised in this dissertation. Keywords: board games, daily life, tactics, appropriation. 10 Sumário Introdução................................................................................................................................. P. 13 Capítulo 1: Jogos de tabuleiro através da história.................................................................... P. 22 1.1: Jogos e jogos.......................................................................................................... P. 22 1.2: Os grandes grupos de jogos de tabuleiro............................................................... P. 23 1.3: Os jogos clássicos e os jogos de mercado de massa.............................................. P. 24 1.4: Os Jogos de Hobby................................................................................................ P. 27 1.5: Wargames, RPG e CCG........................................................................................ P. 28 1.5.1: Wargames........................................................................................................... P. 29 1.5.2: Roleplaying Games............................................................................................. P. 31 1.5.3: Collectible Card Games...................................................................................... P. 33 1.6: A formação da comunidade de jogadores................................................................ P. 35 1.7: Eurogames e jogos de tabuleiro modernos.............................................................. P. 37 1.8: Breve panorama do cenário nacional de jogos de tabuleiro.................................... P. 42 Capítulo 2: Jogos e mídia: um olhar para os jogos de tabuleiro como mediadores.................. P. 44 2.1: Definindo jogo....................................................................................................... P. 44 2.2: Os Jogos de Tabuleiro Modernos.......................................................................... P. 47 2.3: Jogos como mídia.................................................................................................
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