U3s Outfield U1outfield

Total Page:16

File Type:pdf, Size:1020Kb

U3s Outfield U1outfield Ohio High School Athletic Association FOUR UMPIRE MECHANICS 2019-2020 1 GENERAL PRINCIPLES • In four person crews, someone will ALWAYS go out on catchable fly balls and once out stay out; • Check swings appeals go to U1 on right handed batters and U3 on left handed batters; • U2 has interference call at 2ND on double plays; • PLATE when there is a runner in scoring position the plate umpire will rarely remain stationary. They should be moving to rotate or to be a second set of eyes on the play unless a runner can score. • Cover partners if a rotation is missed; • Communicate; Both Verbal (during the play) and Non-verbal (prior to the play) • Have an umpire ahead of the play versus following the play. 2 ABBREVIATIONS F8 F7 F9 F6 F4 R2 U2 Defense R1 U1 F1 – Pitcher U3 Offense F2 – Catcher R3 –Runner on 3rd F3 F3 – 1st Baseman F5 R2 – Runner on 2nd F4 – 2nd Baseman R1 – Runner on 1st F1 F5 – 3rd Baseman BR – Batter-Runner F6 –Shortstop R3 F7 – Left Fielder F8 – Center Fielder F9 – Right Fielder Umpires P(late) – Home plate (Umpire-in-Chief) U1 – 1st Base Umpire BR U2 – 2nd Base Umpire U3 – 3rd Base Umpire F2 3 P NO RUNNERS ON U2: • E position; Fair/Foul Responsibilities • On or close to the imaginary The same in all situations in 4 man line running from the plate mechanics: U2 through the edge of the • Plate – Up to the front edge of the pitchers mound; st rd 1 and 3 base bags; • 10 -12 feet behind the • U1 and U3 – Front edge of their middle infielders; respective bases to the foul poles. • Preferably on the second baseman’s side, but permissible to be on the Position E: shortstop’s side; • To the left center or right • Avoid being directly behind center side of the outfield about 10 to 15 yards from an infielder, or being too the back edge of the dirt. close to them; • DO NOT get too deep. U3 U1 U3: U1: • D position; • A position; • 10-12 feet behind third • 10-12 feet behind first baseman, baseman, with both feet in foul with both feet in foul territory and territory and square to the square to the plate. plate. P 4 FLY BALL/LINE DRIVE COVERAGE U2: U2: • F7 going in back or to his left • F8 in all directions U • F9 going in, back or to his U2 right U2’s Outfield • Middle infielders diving U2 toward the middle. U1 U3: U3 • F7 going to his right., and all the way to the line; • F5 and F6 straight in or to his right. U1 U3 U1: • F9 going to his left and all the way to the line; • F3 and F4 straight in or to his Plate: left. • F1 and F2. P 5 INITIAL MOVEMENT WHEN U1 GOES OUT SECONDARY MOVEMENT BALL FLIGHT U2: • Move into the infield to take all touches and plays U2 at 2nd; • Come in on the side of the base away from the throw of the fielder; • Stay on the outfield side of the base if cannot make it inside. U3 U1 U3: • Move down the line U1: ready to move into • Go out on ALL position to take the catchable balls in runner into 3rd. coverage area, as well as any trouble ball or any ball that may go out of play in coverage area; • Get the best angle possible; Plate: • Stop for any catch/no • Trail the BR up the 1st catch decisions; base line and fill in • Once out, stay out, and behind U1; do not return the infield. • Once BR reaches second, retreat to home for a possible P 6 play. INITIAL MOVEMENT WHEN U2 GOES OUT SECONDARY MOVEMENT U2: BALL FLIGHT • Go out on ALL catchable balls in coverage area, as well as any trouble ball or any ball that may go out of U3: U2 play in coverage area; • Move into infield ready to • Get the best angle take all touches and calls at possible; 2nd; • Stop for any catch/no • DO NOT retreat to 3rd. catch decisions; • Once out, stay out, and do not return the infield. • mechanics. U3 U1 Communication: rd P- tell U3 your at 3 if he comes. U1: • Move into the infield and pivot observing touch of Plate: 1st; • Move out on the batted • Be prepared to take the ball in foul territory runner back into 1st or into nd toward 3rd; 2 if U3 gets hung up at 3rd; • Observe runner/s touch • nd rd Once runner achieves 2 , of 3 ; retreat toward home telling • Be prepared to take the P, “I’ve got the plate.”; runner into 3rd; P • DO NOT commit to home too soon. 7 • Will not retreat home. INITIAL MOVEMENT WHEN U3 GOES OUT SECONDARY MOVEMENT U2: BALL FLIGHT • Move into the infield to take all touches and plays at 2nd; • Come in on the side of the base U2 away from the throw of the fielder; • Stay on the outfield side of the base if cannot make it inside. U3: • Go out on ALL catchable balls in coverage area, as well as any trouble ball or any ball that may go out of play in coverage area; • Get the best angle possible; • Stop for any catch/no catch decisions; • Once out, stay out, and do not return the infield. U1 U3 Communication: P- tell U2 your at 3rd if he comes. U1: • Move into the infield and pivot observing the BR’s touch of 1st; Plate: • Be prepared to take the runner st nd • Move out on the batted ball in back into 1 or into 2 if U3 rd foul territory toward 3rd; gets hung up at 3 ; nd • Observe runner/s touch of 3rd; • If runner achieves 2 , move to home telling P, “I’ve got the • Be prepared to take the runner plate.”; into 3rd; P 8 • Will not retreat home. INITIAL MOVEMENT BASE HIT U2: SECONDARY MOVEMENT • Move into the infield to take all BALL FLIGHT touches and plays at 2nd; • Come in on the side of the base away from the throw of the fielder; U2 • . U3: • Move down the line ready to move into position to take the runner into 3rd. U3 U1 U1: Plate: • Move into the infield and pivot st • Move out into the infield grass to observing the BR’s touch of 1 ; observe the play; • Be prepared to take BR into 2nd if • Be a second pair of eyes for U2 does not make it to 2nd; possible obstruction/interference; • Be prepared to take the runner • If the BR gets to 2nd, retreat to back into 1st. 9 home for a possible play. P INITIAL MOVEMENT GROUND BALL SECONDARY MOVEMENT U2: BALL FLIGHT • Move into the infield to take all touches and plays at 2nd; • Come in on the shortstop side of the U2 base; • Let either middle infielder make the throw to 1st before you run by them; • Stay on the outfield side of the base if cannot make it inside. U1 U3: U3 • Move down the line ready to move into position to make all calls at 3rd. U1: • Move in to make the call at 1st; • Come set, observe the play, Plate: make the call; • Trail the BR up the 1st base line • On an overthrow observe the BR and get in position for in order to help on pulled foot any play back into 1st. or swipe tag; • Responsible for an overthrow; • If the BR makes it to 2nd, retreat P 10 to home for a possible play. RUNNER ON FIRST U2: Communication: Position Deep B or Deep C: Standard Rotation (S14) if U3 goes out • Basically Position B, but a step back or position C but at the edge of the infield dirt on shortstop side; U2 U2 R1 U3 U1 U3: U1: • D position; Position A: • 10-12 feet behind third • 8-10 ft. behind 1st in foul baseman, with both territory; feet in foul territory • Adjacent to the foul line, facing and square to the the 1st base bag. plate. • Hands on knees set. Do not move for pickoffs. P 11 FLY BALL COVERAGE (SAME FOR ALL SITUATIONS WITH U2 IN THE INFIELD) U3s Outfield U1 Outfield U2: • F4 and F6 unless moving toward the foul line on their side; • NO OUTFIELD RESPONSIBILITES. U2 U3 R1 U1 U3: • F8 going to his right • F7 in all instances; • F5 and F6 moving toward 3rd U1: base. • F8 going back, coming in, and going to his left; • F9 in all instances; • F3 and F4 moving toward 1st base. Plate: • F1 and F2. P 12 INITIAL MOVEMENT WHEN U1 GOES OUT SECONDARY MOVEMENT BALL FLIGHT U2: • Move into position to take all touches at 1st and 2nd. • If the ball is caught and a throw back to 1st, get set for the play. U2 R1 U3 U1 U3: • Move down the line ready to move into U1: position to take all • Go out on ALL catchable balls in touches and calls at coverage area, as well as any 3rd. trouble ball or any ball that may go out of play in coverage area; • Get the best angle possible; • Stop for any catch/no catch decisions; Plate: • Once out, stay out, and do not • Move out on the batted ball and observe return the infield. the action. • Be prepared to help on any calls at first that U2 may request your help. P 13 INITIAL MOVEMENT WHEN U3 GOES OUT SECONDARY MOVEMENT BALL FLIGHT U2: • Move into position to take all touches and calls at 2nd; • Move into position to cover plays at 1st if U1 covers home.
Recommended publications
  • The Bloody Nose
    THE BLOODY NOSE AND OTHER STORIES A Thesis Presented to The Graduate Faculty of The University of Akron In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Emily D. Dressler May, 2008 THE BLOODY NOSE AND OTHER STORIES Emily D. Dressler Thesis Approved: Accepted: _________________________ ___________________________ Advisor Department Chair Mr. Robert Pope Dr. Diana Reep __________________________ ___________________________ Faculty Reader Dean of the College Dr. Mary Biddinger Dr. Ronald F. Levant __________________________ __________________________ Faculty Reader Dean of the Graduate School Dr. Robert Miltner Dr. George R. Newkome ___________________________ ___________________________ Faculty Reader Date Dr. Alan Ambrisco ii ACKNOWLEDGEMENTS The following stories have previously appeared in the following publications: “The Drought,” Barn Owl Review #1; “The Winters,” akros review vol. 35; “An Old Sock and a Handful of Rocks,” akros review vol. 34 and “Flint’s Fire,” akros review vol. 34. iii TABLE OF CONTENTS Page PART I. HELEN……………………………………………………………………………….1 The Bloody Nose……………………………………………………………………......2 Butterscotch………………………………………………………………………….....17 Makeup…………………………………………………………………………………29 The Magic Show………………………………………………………………………..44 The Drought…………………………………………………………………………….65 Important and Cold……………………………………………………………………..77 Someone Else…………………………………………………………………………...89 II. SHORTS…………………………………………………………………………….100 An Old Sock and a Handful of Rocks………………………………………………….101 Adagio………………………………………………………………………………….105
    [Show full text]
  • Personal Hitting Philosophy.Docx
    PERSONAL HITTING PHILOSOPHY & WHERE YOU FIT IN THE BASEBALL LINEUP Accurately evaluating yourself to know what kind of hitter you are can be a difficult, but necessary, part of developing your personal hitting philosophy. The great thing about a baseball lineup is there is room on every team and in the big leagues for all types of hitters. Understand Your Personal Hitting Philosophy A good hitting philosophy should definitely depend on what kind of hitter you are. Are you a player that hits for a lot of power, do you try to set the table and get on base for the middle of the lineup, can you run, are you a good situational hitter, can you hit to all parts of the field or do you mostly just pull the ball. Accurately evaluating yourself and knowing what kind of hitter you are can be difficult. The great thing about baseball is there is room on every team and in the big leagues for all types of hitters. Players get in trouble when they want to be something they are not. This is fairly common and a problem most young hitters face. Everyone wants to hit homeruns. But not everyone was talented in that area. If you hit one homerun a year and most of your outs are fly balls, you are only hurting yourself. The good hitters use what they are given and use it to the best of their ability. If you can run, hit balls on the ground and utilize the bunt. If you can handle the bat, try to hit the 3-4 hole (in between 1st and 2nd base) with a runner on 1st base, to get the runner to move up to 3rd base.
    [Show full text]
  • The Stolen Base Is an Integral Part of the Game of Baseball
    THE STOLEN BASE by Lindsay S. Parr A thesis submitted to the Faculty and the Board of Trustees of the Colorado School of Mines in partial fulfillment of the requirements for the degree of Master of Science (Applied Mathematics and Statistics). Golden, Colorado Date Signed: Lindsay S. Parr Signed: Dr. William C. Navidi Thesis Advisor Golden, Colorado Date Signed: Dr. Willy A. Hereman Professor and Head Department of Applied Mathematics and Statistics ii ABSTRACT The stolen base is an integral part of the game of baseball. As it is frequent that a player is in a situation where he could attempt to steal a base, it is important to determine when he should try to steal in order to obtain more wins per season for his team. I used a sample of games during the 2012 and 2013 Major League Baseball seasons to see how often players stole in given scenarios based on number of outs, pickoff attempts, runs until the end of the inning, left or right-handed batter/pitcher, run differential, and inning. New stolen base strategies were created using the percentage of opportunities attempted and the percentage of successful attempts for each scenario in the sample, a formula introduced by Bill James for batter/pitcher match-up, and run expectancy. After writing a program in R to simulate baseball games with the ability to change the stolen base strategy, I compared new strategies to the current strategy used to see if they would increase each Major League Baseball team’s average number of wins per season. I found that when using a strategy where a team steals 80% of the time it increases its run expectancy and 20% of the time that it does not, the average number of wins per season increases for a vast majority of teams over using the current strategy.
    [Show full text]
  • Pitching Grips
    Pitching Grips Pitch #1 – Four Seam Fastball The four seam fastball is a pitcher’s bread and butter pitch. It is the pitch you can throw the hardest and with the best control. Place your index and middle fingertips directly on the perpendicular seam of the baseball. The “horseshoe seam” should face into your ring finger of your throwing hand. Next, place your thumb directly beneath the baseball, resting on the smooth leather. Grip this pitch softly, like an egg, in your fingertips. A loose grip minimizes friction between your hand and the baseball. Less friction = more velocity. Pitch #2 – Change-up This pitch is important because: “hitting is timing and pitching is interrupting that timing.” Pitchers must throw a change-up to keep hitters honest, otherwise they will tee off on the fastball. Hold the ball deep in the palm. Circle around the ball with the hand. Use same mechanics as the fastball – except lengthen the stride and drag the back foot. BaseballTutorials.com 1 Pitch #3 – Cut Fastball While the four seam fastball is more or less a straight pitch, the cut fastball has late break toward the glove side of the pitcher. Start with a four-seam fastball grip, and move your top two fingers slightly off center. The arm motion and arm speed for the cutter are just like for a fastball. At the point of release, with the grip slightly off center and pressure from the middle finger, turn your wrist ever so lightly. This off center grip and slight turn of the wrist will result into a pitch with lots of velocity and a late downward break.
    [Show full text]
  • National Playbook
    Cutoffs and Relays Situation: Short single to left field. No one on base. Key Points Pitcher: Move into a backup position behind second base. Do not get in runners way. Catcher: Follow runner to first base. Be ready to cover first if 1Bman leaves the bag to back up an over throw First Baseman: See runner touch first base. Cover first, and be ready to field an overthrow by left fielder Second Baseman: Cover second base Third Baseman: Remain in the area of third base. Be ready for possible deflection Shortstop: Move into position to be the cutoff man to second base. Assume the runner will attempt to go to second Left Fielder: Get to the ball quickly. Field it cleanly, read the way the play is evolving and either get the ball to the cutoff man or make a firm one-hop throw to second base Centre Fielder: Back up left fielder Right Fielder: Move into back up position behind second base. Give yourself enough room to field an overthrow Situation: Long single to left field. No one on base. Key Points Pitcher: Move into a backup position behind second base. Do not get in runners way. Catcher: Follow runner to first base. Be ready to cover first if 1Bman leaves the bag to back up an over throw First Baseman: See runner touch first base. Cover first, and be ready to field an over throw by left fielder Second Baseman: Cover second base Third Baseman: Remain in the area of third base. Be ready for possible deflection Shortstop: Move into position to be the cutoff man to second base.
    [Show full text]
  • Bunting Every Team Needs a Variety of Offensive Weapons
    120 Coaching Youth Baseball Bunting Every team needs a variety of offensive weapons. One of these weap- ons is the bunt. So teach every player on your team how to bunt, and provide practice time so each player feels confident about the skill. The main purpose of the bunt is to advance baserunners, but it’s also a good surprise strategy to get on base. The bunt is a good tactic for your players to use against overpowering pitchers and pitchers who end up in a poor fielding position on the follow-through. With runners on first or second base, a successful sacrifice bunt will advance the runners into scoring position. As the pitcher starts the windup, the batter squares around either by moving the back foot up nearly parallel with the front foot or by pivoting on the heel of the front foot and the toe of the back foot. The bat is held level or at a 45-degree angle (the 45-degree technique is harder to master). The knees bend, and the weight is forward to pre- vent lunging. The upper hand slides 12 inches up the bat, and the bot- tom hand stays on the handle. Players should grip the bat lightly with the upper hand, keeping the fingers underneath and the thumb on top in the form of a V. Figure 8.35 shows the progression from a normal stance to squaring away and bunting. From the start of the pitcher’s delivery to the actual contact of ball with bat, the player must focus on the ball.
    [Show full text]
  • 356 Baseball for Dummies, 4Th Edition
    Index 1B. See fi rst–base position American Association, 210 2B. See second–base position American League (AL), 207. 3B. See third–base position See also stadiums 40–40 club, 336 American Legion Baseball, 197 anabolic steroids, 282 • A • Angel Stadium of Anaheim, 280 appeal plays, 39, 328 Aaron, Hank, 322 appealing, 328 abbreviations appearances, defi ned, 328 player, 9 Arizona Diamondbacks, 265 scoring, 262 Arizona Fall League, 212 across the letters, 327 Arlett, Buzz, 213 activate, defi ned, 327 around the horn, defi ned, 328 adjudged, defi ned, 327 artifi cial turf, 168, 328 adjusted OPS (OPS+), 243–244 Asian leagues, 216 advance sale, 327 assists, 247, 263, 328 advance scouts, 233–234, 327 AT&T Park, 272, 280 advancing at-balls, 328 hitter, 67, 70, 327 at-bats, 8, 328 runner, 12, 32, 39, 91, 327 Atlanta Braves, 265–266 ahead in the count, defi ned, 327 attempts, 328. See also stealing bases airmailed, defi ned, 327 automatic outs, 328 AL (American League) teams, 207. away games, 328 See also stadiums alive balls, 32 • B • alive innings, 327 All American Amateur Baseball Babe Ruth League, 197 Association, 197 Babe Ruth’s curse, 328 alley (power alley; gap), 189, 327, 337 back through the box, defi ned, 328 alley hitters, 327 backdoor slide, 328 allowing, defi ned, 327COPYRIGHTEDbackdoor MATERIAL slider, 234, 328 All-Star, defi ned, 327 backhand plays, 178–179 All-Star Break, 327 backstops, 28, 329 All-Star Game, 252, 328 backup, 329 Alphonse and Gaston Act, 328 bad balls, 59, 329 aluminum bats, 19–20 bad bounces (bad hops), 272, 329
    [Show full text]
  • Winning 12U Batting Order Strategy
    Winning 12U Batting Order Strategy The goal in developing a winning 12U batting order is figuring out how to score 10 runs. Our motto in 12U was “10 to Win”. The game changes so dramatically from 10U to 12U. It goes from being a pitcher dominated game to a hitter dominated game. The pitchers have moved back from 35’ to 40’ plus they have gone to the bigger ball. Strikeouts will diminish greatly in 12U. Another big change from 10U to 12U is the importance of momentum. Momentum is HUGE in 12U. In particular, you will find this true with 7th graders more so than 6th graders. Once a 7th grader gets down, they will marginalize their effort in order to marginalize the loss. In other words, they won’t try as hard so in their mind they can think, “we lost but I didn’t try my hardest”. Good luck in your battle against that mindset with your own team. However, understanding this mindset signals how critical it is to score in the first inning. So our goals in setting the 12U lineup are twofold. First, score in the first inning and second, score 10 runs. If you accomplish the first goal, the second goal is much easier due to momentum. 1) Leadoff Hitter – Must have a high on base percentage and great speed. We need the player on base and have the ability to steal 2B and possibly 3B. 2) If you have a great leadoff hitter, I like to put a bunter in this spot. If my leadoff hitter is on 1B, I’m “taking” the first pitch to allow my runner to steal 2B.
    [Show full text]
  • Force Play Drill; 6-4/4-6 Drill
    Tactics and Strategies 219 Force Play Drill; 6-4/4-6 Drill Goal: To work on using the underhand flip to get force outs at second base. Setup: One group lines up at shortstop. Another group lines up at second. Description: Coach rolls a ground ball to the first player in the shortstop line. First player in the second base line runs to the bag, puts the left foot on the bag and holds up both hands at chest level as a target. Shortstop fields the ball and executes an underhand flip to the second baseman, who takes the right foot toward the ball and catches it. Second baseman returns the ball to the coach and the players go to the end of opposite lines. After each player goes several times, switch and work on the 4-6 double play feed. Drill is reversed. Difference is that the shortstop puts the right foot on the bag and takes the left foot toward ball. As players get comfortable they can throw to a coach or team- mates at first base to complete the double play. Stress the underhand flip and that the players covering second base should get there early and be stationary targets for their teammates. Figure 9.26 diagrams the 6-4/4-6 Drill. X X X X X X X X CH a Figure 9.26 The 6-4/4-6 Drill. e4150/ASEP/fig.9.27a/282016/alw/r5 220 Coaching Youth Baseball X X X X X X X X CH b Figure 9.26 (continued) Multitasking: For players 9 years old and up, add the first baseman to the drill and complete the double play.
    [Show full text]
  • 9. Wayland Little League Playbook
    Playbook As Little League players develop a lot of emphasis is placed on physical skills such as throwing hitting, catching, running the bases, pitching etc. Sometimes the mental and tactical side of the game is at best relegated to an after thought or forgotten completely. As players develop they need to understand what their role is on a play by play and situation by situation basis. This section has been included in the coaches manual for two main reasons. 1. It is to allow coaches to begin to introduce the aspect of baseball as a mental game where players need to be aware of and understand the game situation and what their role is in the game for the next play, for the given defensive situation. 2. It is to ensure that players understand that they are part of the game and are involved in every in every play. In many li)le league games you will see the fielders stood around as if they're not par8cipa8ng the in the game un8l the ball gets hit toward them - to which they will react. As players begin to understand that in most plays they have a role to play they will begin to study and read the game they are in, in ways they previously have not. This is in contrast to what commonly happens, that ouAielders stand around, losing focus and interest in the game. The aim is to make sure they are baseball ready - looking to make plays and understanding what they need to do if (and when) the opposi8on do get a hit! Baseball defensive strategy has more to it than where to posi8on your infielders and ouAielders.
    [Show full text]
  • 1. Intro to Scorekeeping
    1. Intro To Scorekeeping The following terms will be used on this site: Cell: The term cell refers to the square in which the player’s at-bat is recorded. In this illustration, the cell is the box where the diagram is drawn. Scorecard, Scorebook: Will be used interchangeably and refer to the sheet that records the player and scoring information during a baseball game. Scorekeeper: Refers to someone on a team that keeps the score for the purposes of the team. Official Scorer: The designated person whose scorekeeping is considered the official record of the game. The Official Scorer is not a member of either team. Baseball’s Defensive Positions To “keep score” of a baseball game it is essential to know the defensive positions and their shorthand representation. For example, the number “1” is used to refer to the pitcher (P). NOTE : In the younger levels of youth baseball leagues 10 defensive players are used. This 10 th position is know as the Short Center Fielder (SC) and is positioned between second base and the second baseman, on the beginning of the outfield grass. The Short Center Fielder bats and can be placed anywhere in the batting lineup. Defensive Positions, Numbers & Abbreviations Position Number Defensive Position Position Abbrev. 1 Pitcher P 2 Catcher C 3 First Baseman 1B 4 Second Baseman 2B 5 Third Baseman 3B 6 Short Stop SS 7 Left Fielder LF 8 Center Fielder CF 9 Right Fielder RF 10 Short Center Fielder SC The illustration below shows the defensive position for the defense. Notice the short center fielder is illustrated for those that are scoring youth league games.
    [Show full text]
  • How to Coach Hitters
    How To Coach Hitters 14 Tips For Mental Toughness How To Coach Hitters 14 Tips For Mental Toughness This report is designed to provide you - the coach - with specific coaching tips and pointers you can use with your players to help them build confidence and develop their "mental hitting" skills. You can use these coaching tips during batting practice, one on one workout sessions, or for pre-game pep talks. 1. Expect to succeed It’s not all about mechanics – we’ve all seen players with beautiful swings who just can’t seem to connect with anything, and players with truly ugly swings who seem to hit every ball who comes their way. This is probably the most important thing for any hitter who wants to be successful. You need to be constantly telling yourself “I know I can hit” regardless of who’s on the mound. 2. Know yourself as a hitter Ask your coaches what your strengths and weaknesses are, and tailor your approach at the plate. If you’re a bigger person with good power but less speed, you need to try and drive the ball deep, whereas if you’re a player with good speed you want to focus on contact and just putting the ball in play. Play to your strengths and you’ll maximize your effectiveness at the plate. 3. Visualize You have to mentally see yourself succeeding. Whether you know the pitcher or not, you can imagine all of your at bats the night before a game, imagining how you want to swing, the types of pitches you might see, and seeing all the work you’ve put in to build up your physical skills with your mind paying off.
    [Show full text]