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Marc Brennan Thesis
Writing to Reach You: The Consumer Music Press and Music Journalism in the UK and Australia Marc Brennan, BA (Hons) Creative Industries Research and Applications Centre (CIRAC) Thesis Submitted for the Completion of Doctor of Philosophy (Creative Industries), 2005 Writing to Reach You Keywords Journalism, Performance, Readerships, Music, Consumers, Frameworks, Publishing, Dialogue, Genre, Branding Consumption, Production, Internet, Customisation, Personalisation, Fragmentation Writing to Reach You: The Consumer Music Press and Music Journalism in the UK and Australia The music press and music journalism are rarely subjected to substantial academic investigation. Analysis of journalism often focuses on the production of news across various platforms to understand the nature of politics and public debate in the contemporary era. But it is not possible, nor is it necessary, to analyse all emerging forms of journalism in the same way for they usually serve quite different purposes. Music journalism, for example, offers consumer guidance based on the creation and maintenance of a relationship between reader and writer. By focusing on the changing aspects of this relationship, an analysis of music journalism gives us an understanding of the changing nature of media production, media texts and media readerships. Music journalism is dialogue. It is a dialogue produced within particular critical frameworks that speak to different readers of the music press in different ways. These frameworks are continually evolving and reflect the broader social trajectory in which music journalism operates. Importantly, the evolving nature of music journalism reveals much about the changing consumption of popular music. Different types of consumers respond to different types of guidance that employ a variety of critical approaches. -
Soviets Cut Gas Supply to Lithuania
20—MANCHESTER HERALD, Monday. April 16. 1990 I HOMES CONDOMINIUMS HOMES INDUSTRIAL iQndRDDMMATES MOTORCYCLES/ I FOR SALE I FOR SALE FOR RENT |02iSPDRTING MISCELLANEOUS MOPEDS PRDPERTY I " I WANTED GDDDS FOR SALE Up in smoke Game 7 Bias CONTEMPORARY MANCHESTER-DrastIc MANCHESTER-Lovely 3 FEMALE ONLY-2 pri bedroom Duplex. Car VERNON. 2000-6000 In GOLF CLUBS-Complete WORTH LOOKING into... Motorcycle Insurenot SPLIT-Prlce reduc Reduction. Owner dustrial for lease. I-84 vate rooms, share kit set. 3-Sand Wedge, tion. S170's. Coll Ron wants action on this peting. Immediate oc chen, bath. $450 month. ♦he many bargains of Many o o m ^ w companies cupancy. $785. Owner- location, newer build Irons & Metal Wood 1, Fournier, 649-3087. great 2 bedroom unit ing, reasonable. Tully Includes all. 645- fered for sale every day in CaKhrFiBeOuolB Heating bill Bruins, Whalers set /Agent. 646-3938. 3, 5. Includes bag. Ex the clossified columns! Asian-American prof RE/M AX East of the featuring first floor Real Estate, 643-0005. 8776/646-2439. cellent condition. $125. AutomobOeAssodatei River, 647-1419.0 bedroom, 2 full baths, MANCHESTER-'Brand MANCHESTER- 646-1194. __________ ofVemon bums Coventiy/3 to decide series/9 AN AMERICAN DREAM fireplace, full base New' beautiful 3 bed 87&92S0 hits UConn/4 ment and much more. room, single family Avallable Imme- CLEANING SAFES-New and used. 1 WANTED TO Is whot this home, dlately. 2700 sauare Trade up or down. born, 4 plus acres Is oil Call for details. Contemporary Town- SERVICES |BUY/TRADE $139,900. Century 21, house with approxi feet cold storage with Liberal allowance for about. -
Aliens of Marvel Universe
Index DEM's Foreword: 2 GUNA 42 RIGELLIANS 26 AJM’s Foreword: 2 HERMS 42 R'MALK'I 26 TO THE STARS: 4 HIBERS 16 ROCLITES 26 Building a Starship: 5 HORUSIANS 17 R'ZAHNIANS 27 The Milky Way Galaxy: 8 HUJAH 17 SAGITTARIANS 27 The Races of the Milky Way: 9 INTERDITES 17 SARKS 27 The Andromeda Galaxy: 35 JUDANS 17 Saurids 47 Races of the Skrull Empire: 36 KALLUSIANS 39 sidri 47 Races Opposing the Skrulls: 39 KAMADO 18 SIRIANS 27 Neutral/Noncombatant Races: 41 KAWA 42 SIRIS 28 Races from Other Galaxies 45 KLKLX 18 SIRUSITES 28 Reference points on the net 50 KODABAKS 18 SKRULLS 36 AAKON 9 Korbinites 45 SLIGS 28 A'ASKAVARII 9 KOSMOSIANS 18 S'MGGANI 28 ACHERNONIANS 9 KRONANS 19 SNEEPERS 29 A-CHILTARIANS 9 KRYLORIANS 43 SOLONS 29 ALPHA CENTAURIANS 10 KT'KN 19 SSSTH 29 ARCTURANS 10 KYMELLIANS 19 stenth 29 ASTRANS 10 LANDLAKS 20 STONIANS 30 AUTOCRONS 11 LAXIDAZIANS 20 TAURIANS 30 axi-tun 45 LEM 20 technarchy 30 BA-BANI 11 LEVIANS 20 TEKTONS 38 BADOON 11 LUMINA 21 THUVRIANS 31 BETANS 11 MAKLUANS 21 TRIBBITES 31 CENTAURIANS 12 MANDOS 43 tribunals 48 CENTURII 12 MEGANS 21 TSILN 31 CIEGRIMITES 41 MEKKANS 21 tsyrani 48 CHR’YLITES 45 mephitisoids 46 UL'LULA'NS 32 CLAVIANS 12 m'ndavians 22 VEGANS 32 CONTRAXIANS 12 MOBIANS 43 vorms 49 COURGA 13 MORANI 36 VRELLNEXIANS 32 DAKKAMITES 13 MYNDAI 22 WILAMEANIS 40 DEONISTS 13 nanda 22 WOBBS 44 DIRE WRAITHS 39 NYMENIANS 44 XANDARIANS 40 DRUFFS 41 OVOIDS 23 XANTAREANS 33 ELAN 13 PEGASUSIANS 23 XANTHA 33 ENTEMEN 14 PHANTOMS 23 Xartans 49 ERGONS 14 PHERAGOTS 44 XERONIANS 33 FLB'DBI 14 plodex 46 XIXIX 33 FOMALHAUTI 14 POPPUPIANS 24 YIRBEK 38 FONABI 15 PROCYONITES 24 YRDS 49 FORTESQUIANS 15 QUEEGA 36 ZENN-LAVIANS 34 FROMA 15 QUISTS 24 Z'NOX 38 GEGKU 39 QUONS 25 ZN'RX (Snarks) 34 GLX 16 rajaks 47 ZUNDAMITES 34 GRAMOSIANS 16 REPTOIDS 25 Races Reference Table 51 GRUNDS 16 Rhunians 25 Blank Alien Race Sheet 54 1 The Universe of Marvel: Spacecraft and Aliens for the Marvel Super Heroes Game By David Edward Martin & Andrew James McFayden With help by TY_STATES , Aunt P and the crowd from www.classicmarvel.com . -
FY2007 Mid-Term Financial Results Briefing Session Segment Overview and Strategy
Capcom Co., Ltd. (Tokyo-Osaka Stock Exchange Symbol:9697) FY2007 Mid-Term Financial Results Briefing Session Segment Overview and Strategy Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0 Disclaimer Regarding Forward-looking Statements Management strategies, plans, projections and other statements excluding historical facts in these presentation materials are forecasts. Please note that the business projections herein are based on the information that is available at the time of the Mid-Term Financial Result announcement and certain assumptions that serve as the basis of rational judgments have been made. Actual performance may vary substantially from these projections due to various contributing factors in the future. Additionally, changes in market environments, such as the diversification of user needs, may drastically affect the performance of this industry in which our company operates. Factors contributing to performance fluctuations include, but are not limited to: (1) the presence or absence of strong-selling titles and the number of units sold in the home video game software business, which accounts for not less than 50% of our total sales; (2) the progress of home video game software development; (3) the proliferation of home video game consoles; (4) sales in overseas markets; (5) trends in stock prices and foreign exchange; (6) cooperation with other companies in development, sales and operations; and (7) changes in market environments. Capcom Public Relations & Investor Relations Section 1 < Contents > 1. Home Video Games Business P 3 2. Arcade Operation Business P 9 3. Arcade Games Sales Business P 11 4. Contents Expansion Business P 14 5. Business Forecast for Fiscal Year 2007 P 1 6 Capcom Public Relations & Investor Relations Section 2 Home Video Games Business for 1st Half Ended September 30, 2007 Although we had no major hit titles in the 1st half, robust sales were maintained. -
NOVAVERSES ISSUE 5D
NOT ALL UNIVERSES ARE THE SAME NO: 5 NOT ALL UNIVERSES ARE THE SAME RISE OF THE CORPS Arc 1: Whatever Happened to Richard Rider? Part 1 WRITER - GORDON FERNANDEZ ILLUSTRATION - JASON HEICHEL and DAZ RED DRAGON PART 3 WRITER - BRYAN DYKE ILLUSTRATION - FERNANDO ARGÜELLO STARSCREAM PART 5 WRITER - DAZ BLACKBURN ILLUSTRATION - EMILIANO CORREA, JOE SINGLETON and DAZ DREAM OF LIVING JUSTICE PART 2 WRITER - BYRON BREWER ILLUSTRATION - JASON HEICHEL Edited by Daz Blackburn, Doug Smith & Byron Brewer Front Cover by JASON HEICHEL and DAZ BLACKBURN Next Cover by JOHN GARRETSON Novaverses logo designed by CHRIS ANDERSON NOVA AND RELATED MARVEL CHARACTERS ARE DULY RECOGNIZED AS PROPERTY AND COPYRIGHT OF MARVEL COMICS AND MARVEL CHARACTERS INC. FANS PRODUCING NOVAVERSES DULY RECOGNIZE THE ABOVE AND DENOTE THAT NOVAVERSES IS A FAN-FICTION ANTHOLOGY PRODUCED BY FANS OF NOVA AND MARVEL COSMIC VIA NOVA PRIME PAGE AND TEAM619 FACEBOOK GROUP. NOVAVERSES IS A NON-PROFIT MAKING VENTURE AND IS INTENDED PURELY FOR THE ENJOYMENT OF FANS WITH ALL RESPECT DUE TO MARVEL. NOVAVERSES IS KINDLY HOSTED BY NOVA PRIME PAGE! ORIGINAL CHARACTERS CREATED FOR NOVAVERSES ARE THE PSYCHOLOGICAL COSMIC CONSTANT OF INDIVIDUAL CREATORS AND THEIR CENTURION IMAGINATIONS. DOWNLOAD A PDF VERSION AT www.novaprimepage.com/619.asp READ ONLINE AT novaprime.deviantart.com Rise of the Nova Corps obert Rider walked somberly through the city. It was a dark, bleak, night, and there weren't many people left on the streets. His parents and friends all warned him about the dangers of 1 Rwalking in this neighborhood, especially at this hour, but Robert didn't care. -
The Muppets Take the Mcu
THE MUPPETS TAKE THE MCU by Nathan Alderman 100% unauthorized. Written for fun, not money. Please don't sue. 1. THE MUPPET STUDIOS LOGO A parody of Marvel Studios' intro. As the fanfare -- whistled, as if by Walter -- crescendos, we hear STATLER (V.O.) Well, we can go home now. WALDORF (V.O.) But the movie's just starting! STATLER (V.O.) Yeah, but we've already seen the best part! WALDORF (V.O.) I thought the best part was the end credits! They CHORTLE as the credits FADE TO BLACK A familiar voice -- one we've heard many times before, and will hear again later in the movie... MR. EXCELSIOR (V.O.) And lo, there came a day like no other, when the unlikeliest of heroes united to face a challenge greater than they could possibly imagine... STATLER (V.O.) Being entertaining? WALDORF (V.O.) Keeping us awake? MR. EXCELSIOR (V.O.) Look, do you guys mind? I'm foreshadowing here. Ahem. Greater than they could possibly imagine... CUT TO: 2. THE MUPPET SHOW COMIC BOOK By Roger Langridge. WALTER reads it, whistling the Marvel Studios theme to himself, until KERMIT All right, is everybody ready for the big pitch meeting? INT. MUPPET STUDIOS The shout startles Walter, who tips over backwards in his chair out of frame, revealing KERMIT THE FROG, emerging from his office into the central space of Muppet Studios. The offices are dated, a little shabby, but they've been thoroughly Muppetized into a wacky, cozy, creative space. SCOOTER appears at Kermit's side, and we follow them through the office. -
TSR6908.MHR3.Avenger
AVENGERS CAMPAIGN FRANCHISES Avengers Branch Teams hero/heroine and the sponsoring nation, Table A: UN Proposed Avengers Bases For years, the Avengers operated avengers membership for national heroes and New Members relatively autonomously, as did the has become the latest political power chip Australia: Sydney; Talisman I Fantastic Four and other superhuman involved in United Nations negotiations. China: Moscow; Collective Man teams. As the complexities of crime Some member nations, such as the Egypt: Cairo; Scarlet Scarab fighting expanded and the activities of the representatives of the former Soviet France: Paris; Peregrine Avengers expanded to meet them, the Republics and their Peoples' Protectorate, Germany: Berlin; Blitzkrieg, Hauptmann team's needs changed. Their ties with have lobbied for whole teams of powered Deutschland local law enforcement forces and the beings to be admitted as affiliated Great Britain: Paris; Spitfire, Micromax, United States government developed into Avengers' branch teams. Shamrock having direct access to U.S. governmental The most prominent proposal nearing a Israel: Tel Aviv; Sabra and military information networks. The vote is the General Assembly's desired Japan: Undecided; Sunfire Avengers' special compensations (such as establishment of an Avengers' branch Korea: Undecided; Auric, Silver domestic use of super-sonic aircraft like team for the purpose of policing areas Saudi Arabia: Undecided; Arabian Knight their Quintets) were contingent on working outside of the American continent. This Soviet Republics: Moscow; Peoples' with the U.S. National Security Council. proposal has been welcomed by all Protectorate (Perun, Phantasma, Red After a number of years of tumultuous member nations except the United States, Guardian, Vostok) and Crimson Dynamo relations with the U.S. -
TSR6906.Lands.Of.Dr
Table of Contents Preface and Introduction 3 Inhibitor Ray 36 Instant Hypnotism Impulser 37 Chapter 1: Inventing and Modifying Hardware 4 Insulato-Shield 37 Tech Rank 4 Intensified Molecule Projector 38 The Resource FEAT 5 Invincible Robot 38 Special Requirements 6 Ionic Blade 40 Construction Time 7 Latverian Guard Weaponry 40 The Reason FEAT 7 Memory Transference Machine 41 Kit-Bashing 7 Metabolic Transmuter 42 Modifying Hardware 8 Micro-Sentry 42 Damage 8 Mini-Missile Launcher 43 Damage to Robots 9 Molecular Cage 43 Long-Term Repairs 9 Molecule Displacer 43 Reprogramming 9 Multi-Dimensional Transference Center 44 Using Another Inventor's Creations 10 Nerve Impulse Scrambler 45 Mixing Science and Sorcery 10 Neuro-Space Field 45 Neutro-Chamber 45 Chapter 2: Doom's Technology Catalogue 11 Omni-Missile 46 Air Cannon 13 Pacifier Robot 46 Amphibious Skycraft 13 Particle Projector 47 Antimatter Extrapolator 14 Plasteel Sphere 48 Aquarium Cage 14 Plasti-Gun 48 Armor, Doom's Original 14 Power Dampener 49 Armor, Doom's Promethium 17 Power Sphere 49 Bio-Enhancer 17 Power Transference Machine 50 Body Transferral Ray 17 Psionic Refractor 50 Bubble Ship 18 Psycho-Prism 51 Concussion Ray 18 Rainbow Missile 52 Cosmic-Beam Gun 19 Reducing Ray 52 Doombot 19 Refrigeration Unit 53 Doom-Knight 21 Ring Imperial 53 Doomsman I 22 Robotron 53 Doomsman II 23 Saucer-Ship 54 Doom Squad 23 Seeker 54 Electro-Shock Pistol 24 Silent Stalker 55 Electronic Shackle 25 Sonic Drill 55 Energy Fist 25 Spider-Finder 56 Enlarger Ray 25 Spider-Wave Transmitter 56 Excavator -
A'lars Supporting Cast
A'LARS Supporting Cast Real Name: Occupation: Identity: Legal Status: Other Aliases: Place of Birth: Marital Status: Known Relatives: Group Affiliation: Base of Operations: First Post-Reboot Appearance: INFINITY QUEST # History: Height: Weight: Eyes: Hair: Uniform: Strength Level: Known Superhuman Powers: Other Abilities: Paraphernalia: points ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM: 0 Dmg: BL: Dodge: Parry: DR: Attributes: Secondary Characteristics: Languages: Cultural Familiarities: Advantages: Perks: Disadvantages: Quirks: Skills: Techniques: Starting Spending Money: Role-Playing Notes: ANELLE Supporting Cast Real Name: Occupation: Identity: Legal Status: Other Aliases: Place of Birth: Marital Status: Known Relatives: Group Affiliation: Base of Operations: First Post-Reboot Appearance: MARVEL COMICS PRESENTS # History: Height: Weight: Eyes: Hair: Uniform: Strength Level: Known Superhuman Powers: Other Abilities: Paraphernalia: points ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM: 0 Dmg: BL: Dodge: Parry: DR: Attributes: ST ; DX ; IQ ; HT . Secondary Characteristics: Dmg; BL ; HP ; Will ; Per ; FP ; Basic Speed ; Basic Move ; Dodge. Languages: English (Native) (Native Language) [0]. Cultural Familiarities: Western [0]. Advantages: Perks: Disadvantages: Quirks: Skills: Techniques: Starting Spending Money: Role-Playing Notes: BLOOD BROTHERS Villain Real Name: Occupation: Identity: Legal Status: Other Aliases: Place of Birth: Marital Status: Known Relatives: Group Affiliation: Base of Operations: First Post-Reboot Appearance: INFINITY QUEST # History: Height: Weight: Eyes: Hair: Uniform: Strength Level: Known Superhuman Powers: Other Abilities: Paraphernalia: points ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM: 0 Dmg: BL: Dodge: Parry: DR: Attributes: ST ; DX ; IQ ; HT . Secondary Characteristics: Dmg; BL ; HP ; Will ; Per ; FP ; Basic Speed ; Basic Move ; Dodge. -
…Comic Books, Möbius Strips, Philosophy And…
THE COMICS GRID Journal of comics scholarship Research How to Cite: Hornsby, I. 2019. …Comic Books, Möbius Strips, Philosophy and…. The Comics Grid: Journal of Comics Scholarship, 9(1): 7, pp. 1–18. DOI: https://doi.org/10.16995/cg.151 Published: 04 April 2019 Peer Review: This article has been peer reviewed through the double-blind process of The Comics Grid: Journal of Comics Scholarship, which is a journal published by the Open Library of Humanities. Copyright: © 2019 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/. Third-party content is included in articles for research and educational purposes only under Academic Fair Dealing/Fair Use. Unless otherwise stated all third-party content is copyright its original owners; all images of and references to characters and comic art presented on this site are ©, ® or ™ their respective owners. Open Access: The Comics Grid: Journal of Comics Scholarship is a peer-reviewed open access journal. Digital Preservation: The Open Library of Humanities and all its journals are digitally preserved in the CLOCKSS scholarly archive service. Ian Hornsby, ‘…Comic Books, Möbius Strips, THE COMICS GRID Philosophy and ’ (2019) 9(1): 7 The Comics Grid: Journal of comics scholarship … Journal of Comics Scholarship. DOI: https://doi. org/10.16995/cg.151 RESEARCH …Comic Books, Möbius Strips, Philosophy and… Ian Hornsby University of Chichester, UK [email protected] This article examines three comic books, Silver Surfer #11 (Marvel Comics), Omega Men #9 (DC Comics) and Promethea #12 (Americas Best Comics), as philosophy in themselves, and not merely as supplements to philosophi- cal texts or as a convenient form through which the complex ideas of philosophy can be elucidated. -
Limits, Malice and the Immortal Hulk
https://lthj.qut.edu.au/ LAW, TECHNOLOGY AND HUMANS Volume 2 (2) 2020 https://doi.org/10.5204/lthj.1581 Before the Law: Limits, Malice and The Immortal Hulk Neal Curtis The University of Auckland, New Zealand Abstract This article uses Kafka's short story 'Before the Law' to offer a reading of Al Ewing's The Immortal Hulk. This is in turn used to explore our desire to encounter the Law understood as a form of completeness. The article differentiates between 'the Law' as completeness or limitlessness and 'the law' understood as limitation. The article also examines this desire to experience completeness or limitlessness in the work of George Bataille who argued such an experience was the path to sovereignty. In response it also considers Francois Flahault's critique of Bataille who argued Bataille failed to understand limitlessness is split between a 'good infinite' and a 'bad infinite', and that it is only the latter that can ultimately satisfy us. The article then proposes The Hulk, especially as presented in Al Ewing's The Immortal Hulk, is a study in where our desire for limitlessness can take us. Ultimately it proposes we turn ourselves away from the Law and towards the law that preserves and protects our incompleteness. Keywords: Law; sovereignty; comics; superheroes; The Hulk Introduction From Jean Bodin to Carl Schmitt, the foundation of the law, or what we more readily understand as sovereignty, is marked by a significant division. The law is a limit in the sense of determining what is permitted and what is proscribed, but the authority for this limit is often said to derive from something unlimited. -
The Effects of Customization on Motivation in an Extended Study with a Massively Multiplayer Online Roleplaying Game
Turkay, S., & Adinolf, S. (2015). The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 9(3), article 2. doi: 10.5817/CP2015-3-2 The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game Selen Turkay1, Sonam Adinolf2 1 Harvard Initiative for Learning and Teaching, Harvard University, Cambridge, MA, United States 2 Massachusetts Institute of Technology, Cambridge, MA, United States Abstract Customization is a ubiquitous feature of games and can be perceived as a series of choices that may influence players’ experiences. Opportunities for customization may give users decision-making authority over the technology, enabling them to shape and create their own experiences, as well as provide ways to be a part of a group based on their needs and desires. This study aims to shed more light on the effects customization has on players’ motivation, and investigates how customization as a way of user control affects player motivation within an MMO. A mixed method study was designed with two conditions: customization (n = 33) and no customization (n = 33). Adult participants played Lord of the Rings Online (LotRO), a Massively Multiplayer Online game, for about ten hours over four sessions. Data was collected through surveys, interviews and observations. Results showed that players’ desire to replay the game increased over time, and customization affected players’ motivation positively. Findings are discussed through the lens of Self-Determination Theory (Deci & Ryan, 1985). Keywords: customization, motivation, MMOs, player retention Introduction Virtual worlds are immersive, simulated environments.