Campaign Expansion Comes with Five New Scenarios That Tell a Tale of the Struggle for the Power Stone, As Well As Two New Heroes Who Protect the Galaxy

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Campaign Expansion Comes with Five New Scenarios That Tell a Tale of the Struggle for the Power Stone, As Well As Two New Heroes Who Protect the Galaxy “Groot says this weird plant thing doesn’t know where the Stone is, but it knows we’re not the only ones looking.” —Rocket Raccoon Welcome to The Galaxy’s Most Wanted! This campaign expansion comes with five new scenarios that tell a tale of the struggle for the Power Stone, as well as two new heroes who protect the galaxy... and try to make some extra units while doing so. I DRANG COLLECTOR COLLECTORI NEB A1 VILLAIN VILLAIN VILLAIN ULA VILLAIN RONAN T I VILLAIN HE A 1 2 1 CCUSER SCH SCH SCH 1 SCH I ILLAIN ARDS 2 V C 2 1 1 SCH ATK ATK ATK 2 ATK 2 ATK Each of the five scenarios in this expansion features BADOON. ELDER. ELDER. : After Drang Forced Interrupt: When Collector a card (player gets +X SCH and +X ATK, CRIMINAL. a diabolical villain: Drang of the Brotherhood of Forced Response The schemes, resolve the Badoonor encounter) Ship’s would bewhere placed X is into equal a to the main first scheme’s Technique each round gains surge. “Charge Up” ability. discard pile from play,current put it faceupstage number. attachment revealedACCUSER CORPS. KREE. into The Collection instead. Toughness. Badoon, the Collector (featured in two separate Forced Interrupt Forced Interrupt "Surrender to the might of the Badoon!" : When Collector "I have a display case ready andwould waiting be for defeated, our removeinitiates 3 an activation: WhenagainstForced Nebula you, Interrupt resolve the " Accuser activates against you, give newest acquisitions!" from the main threat : When Ronan the scenarios), Nebula, and Ronan the Accuser. Each schemeTechnique and Special him 1 additional boost card if you instead. flip attachmentthis card in" abilityplay, then on each discard each of those attachments.control the Power Stone. INFILTRATE THE MUSEUM (1/13)58ESCAPE / HIT THE POINTS MUSEUM 13 (1/12) / HIT POINTS 8 "There is no discussion, no debate. You are guilty." scenario has its own page in this rulebook. BROTHERHOOD OF BADOON (1/13) / HIT POINTS© MARVEL 13 © 2021 FFG NEBULA (1/22) / HIT POINTS 14 Andrea Di Vito & Laura Villari © MARVEL © 2021 FFG 70 Andrea Di Vito & Laura Villari © MARVEL © 2021 FFG 80A RONAN THE ACCUSER (1/20) / HIT POINTS 14 Julian Lopez © MARVEL © 2021 FFG 88 Andrea Di Vito & Laura Villari © MARVEL © 2021 FFG 103 ACCOON ROCKET R GROOT IDENTITY CARDS COMPONENTS 2 THW » 265 cards, consisting of 111 player cards, 14 villain 1 THW 1 Two pre-built player ATK cards, and 140 encounter cards 2 ATK decks introduce two 1 DEF HERO 3 HERO new heroes: Groot DEF GUARDIAN. : After GUARDIAN. : SET SYMBOL "Murdered You!" — Response and Rocket Raccoon. you deal excess damage to an enemy, Flora Colossus — Forceddraw Interrupt 1 card. When Groot would take any amount See page 20 for their of damage, remove that many"That's it!growth You can attack me, you can call me names, Cards from The Galaxy’s Most Wanted expansion can be counters from him. For eachbut NO growth ONE touches my blaster!" counter removed this way, prevent 29B decklists. identified by this set symbol: 1 of that damage. 1B © MARVEL © 2021 FFG HAND SIZE 5 / HIT POINTS 9 © MARVEL © 2021 FFG Andrea Di Vito & Laura Villari HAND SIZE 5 / HIT Andrea POINTS Di Vito & Laura10 Villari 2 N EW W ORLD H YDRA IMPORTANT KEYWORDS Villainous * When a minion with the villainous keyword activates, give * Keywords new to this expansion. it a facedown boost card from the top of the encounter Hinder X * deck. When you resolve that minion’s activation, turn When a card with the hinder X keyword is revealed, place the boost card faceup and apply its boost icons to the X threat on that card. minion’s stats for this activation. If the boost card has a boost ability, resolve its effects. Discard the boost card Incite X after the activation. When a card with the incite X keyword is revealed, place X threat on the main scheme. Victory X * When a card with the victory X keyword is defeated, Patrol * place it in the victory display instead of its owner’s While any minions with the patrol keyword are engaged discard pile. with a player, that player cannot thwart the main scheme. Permanent VICTORY DISPLAY (NEW) A card with the permanent keyword cannot leave play. The victory display is an out-of-play game area shared by all players. Cards in the victory display follow the Piercing standard rules for out-of-play cards. An attack with the piercing keyword discards any tough status cards from the target of the attack before dealing damage. AMPLIFY ICON (NEW) The amplify icon increases the number of boost icons on Ranged boost cards. When a boost card is turned faceup during An attack with the ranged keyword ignores the retaliate an enemy activation, add one additional boost icon to keyword. that card for each amplify icon in play. Setup A card with the setup keyword begins the game in play. Stalwart * A character that has the stalwart keyword cannot be stunned or confused. � Team-Up The team-up keyword names two characters. To include a card with the team-up keyword in your deck, NEW MODE OF PLAY your chosen identity must match one of the named Each of the scenarios in this expansion can be played characters. Additionally, a card with the team-up individually as standalone adventures or as part of one keyword cannot be played unless both of the named epic campaign. characters (hero or ally) are in play. 3 CAMPAIGN MODE RULES CAMPAIGN-SPECIFIC CARDS Campaign mode combines all five scenarios in The During a campaign, campaign-specific cards may be Galaxy’s Most Wanted expansion into an epic experience added to encounter decks and player decks. These cards where the outcome of each game impacts the next cannot be included in a deck unless players are playing scenario. To complete the campaign, the players must The Galaxy’s Most Wanted campaign. win all five scenarios in numerical order, starting with Cards #150–177 are the campaign-specific player scenario #1 (Brotherhood of Badoon) and ending with cards in The Galaxy’s Most Wanted campaign and scenario #5 (Ronan the Accuser). belong to the “Campaign – The Market” deckbuilding To begin a campaign, the players start by choosing their classification. Between each scenario of the campaign, heroes. Each player must use their chosen identity for players can spend “units” they earn to buy cards from the entire campaign, but they are free to change aspects The Market. Rules for units and how to spend them are and alter the contents of their deck following the deck found on the next page. customization rules in the Marvel Champions Rules CARDS FROM THE MARKET Reference between scenarios. PLAN CLOSE CALL To play a scenario in campaign mode, set up the scenario CONTINGENCY0 0 2 UPGRADE 0 UPGRADE EVENT 0 POWER EVENT UNLEASHE as per the normal rules of the game. Then, follow that EVENT D scenario’s Setup instructions as listed below in its ING T OLUMN LA C P scenario section. ION T RMOR ARMOR. MILANO MOD. ATTACK. A Unit Cost 4. AVIGA MILANO MOD. TECH. Unit Cost 3. Unit Cost 6. When the game ends, if the players won, follow the Unit Cost 1. N (attack): DiscardHero Interruptthe top : When a boostHero cardInterrupt : When an identity Unit Cost 7. thatwould card's take any amountHero of damage, Action Hero Action is turned faceup, cancel Column, choose: Exhaust and discard Navigation 1 card 4 cards of your deck. For each different exhaust Armor Plating → prevent Hero Action "Boost" ability and all of its boost from your hand (discard the top 1 of that damage (2 of that damage villain and remove: Deal 5 5 threat damage from to thethe Victory instructions at the end of that scenario’s section. resource type discardedicons this way, (), dealthen discard it. Draw 1 card. card of your deck instead if you 1 damage to an enemy. Draw 1 card. instead if you control the Milano). main scheme. Remove this card from control the Milano) →the draw game. 1 card. CAMPAIGN – THE MARKET (3/28) CAMPAIGN – THE MARKET (9/28) 152 CAMPAIGN – THE MARKET (13/28) © MARVEL © 2021 FFG © MARVEL © 2021 FFG 158 If the players lost, they may reset the scenario and try Francis Portela © MARVEL © 2021 FFG 162 CAMPAIGN – THE MARKET (23/28) Francis Portela © MARVEL © 2021 FFG 172 CAMPAIGN – THE MARKET (26/28) again with no penalty. © MARVEL © 2021 FFG 175 CAMPAIGN LOG Cards #178–187 are campaign-specific encounter cards The campaign log found on pages 22 and 23 of this in The Galaxy’s Most Wanted campaign and belong to rulebook tracks the progress of the entire campaign. At the “Campaign – Challenge” and “Badoon Headhunter” the end of each scenario, the players record their results modular encounter sets. Setup instructions for each by entering the required information in the campaign log. scenario may direct players to include cards from these sets in the scenario. A printable copy of the campaign log may be found on our support page at: CARDS FROM THE ENCOUNTER SETS www.fantasyflightgames.com/marvel-champions 178A S HENCHMAN DEAD TO RIGHTS EADHUNTER’ H TREACHERY 180B BADOON MINION HEA MINION DHUN © MARVEL © 2021 FFG 2021 © MARVEL © TER : Each player player Each : 1 " E © MARVEL © 2021 FFG SCH : Deal 1 P SCH (When revealed, revealed, (When . SCA . Victory 1. threat here.) threat 2 Z ATK E 1 T ATK O CAMPAIGN – STANDARD CHALLENGE STANDARD – CAMPAIGN LI Standard Mode Only. Mode Standard Hinder 3 Hinder place 3 place this card to the victorydisplay.) the to card this (When defeated, add add defeated, (When Victory1.
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