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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Exploring the Experiences of Gamers Playing As Multiple First-Person Video Game Protagonists in Halo 3: ODST’S Single-Player Narrative
Exploring the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST’s single-player narrative Richard Alexander Meyers Bachelor of Arts Submitted in fulfilment of the requirement for the degree of Master of Arts (Research) School of Creative Practice Creative Industries Faculty Queensland University of Technology 2018 Keywords First-Person Shooter (FPS), Halo 3: ODST, Interpretive Phenomenological Analysis (IPA), ludus, paidia, phenomenology, video games. i Abstract This thesis explores the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST, with a view to formulating an understanding of player experience for the benefit of video game theorists and industry developers. A significant number of contemporary console-based video games are coming to be characterised by multiple playable characters within a game’s narrative. The experience of playing as more than one video game character in a single narrative has been identified as an under-explored area in the academic literature to date. An empirical research study was conducted to explore the experiences of a small group of gamers playing through Halo 3: ODST’s single-player narrative. Interpretive Phenomenological Analysis (IPA) was used as a methodology particularly suited to exploring a new or unexplored area of research and one which provides a nuanced understanding of a small number of people experiencing a phenomenon such as, in this case, playing a video game. Data were gathered from three participants through experience journals and subsequently through two semi- structured interviews. The findings in relation to participants’ experiences of Halo 3: ODST’s narrative were able to be categorised into three interrelated narrative elements: visual imagery and world-building, sound and music, and character. -
Playvs Announces $30.5M Series B Led by Elysian Park
PLAYVS ANNOUNCES $30.5M SERIES B LED BY ELYSIAN PARK VENTURES, INVESTMENT ARM OF THE LA DODGERS, ADDITIONAL GAME TITLES AND STATE EXPANSIONS FOR INAUGURAL SEASON FEBRUARY 2019 High school esports market leader introduces Rocket League and SMITE to game lineup adds associations within Alabama, Mississippi, and Texas to sanctioned states for Season One and closes a historic round of funding from Diddy, Adidas, Samsung and others EMBARGOED FOR NOVEMBER 20TH AT 10AM EST / 7AM PST LOS ANGELES, CA - November 20th - PlayVS – the startup building the infrastructure and official platform for high school esports - today announced its Series B funding of $30.5 million led by Elysian Park Ventures, the private investment arm of the Los Angeles Dodgers ownership group, with five existing investors doubling down, New Enterprise Associates, Science Inc., Crosscut Ventures, Coatue Management and WndrCo, and new groups Adidas (marking the company’s first esports investment), Samsung NEXT, Plexo Capital, along with angels Sean “Diddy” Combs, David Drummond (early employee at Google and now SVP Corp Dev at Alphabet), Rahul Mehta (Partner at DST Global), Rich Dennis (Founder of Shea Moisture), Michael Dubin (Founder and CEO of Dollar Shave Club), Nat Turner (Founder and CEO of Flatiron Health) and Johnny Hou (Founder and CEO of NZXT). This milestone round comes just five months after PlayVS’ historic $15M Series A funding. “We strive to be at the forefront of innovation in sports, and have been carefully -
Data Warehouse Offload to Google Bigquery
DATA WAREHOUSE OFFLOAD TO GOOGLE BIGQUERY In a world where big data presents both a major opportunity and a considerable challenge, a rigid, highly governed traditional enterprise data warehouse isn’t KEY BENEFITS OF MOVING always the best choice for processing large workloads, or for applications like TO GOOGLE BIGQUERY analytics. Google BigQuery is a lightning-fast cloud-based analytics database that lets you keep up with the growing data volumes you need to derive meaningful • Reduces costs and business value, while controlling costs and optimizing performance. shifts your investment from CAPEX to OPEX Pythian’s Data Warehouse Offload to Google BigQuery service moves your workload from an existing legacy data warehouse to a Google BigQuery data • Scales easily and on demand warehouse using our proven methodology and Google experts–starting with a fixed-cost Proof of Concept stage that will quickly demonstrate success. • Enables self-service analytics and advanced analytics GETTING STARTED The Pythian Data Warehouse Offload to Google BigQuery service follows a proven methodology and delivers a Proof of Concept (POC) that demonstrates viability and value within three to four weeks. The POC phase will follow this workflow: 1. Assess existing data warehouse environment to identify tables and up to two reports that will be offloaded in this phase 2. Provision GCP infrastructure including Cloud storage, Bastion hosts, BigQuery, and Networking 3. Implement full repeatable extract/load process for selected tables 4. Implement selected reports on BigQuery 5. Produce report PYTHIAN DELIVERS By the end of the first stage of our engagement, you can expect to have: • Working prototype on BigQuery • Up to two reports • Demonstrated analysis capabilities using one fact with five associated dimensions www.pythian.com • Report that includes: an assessment of your current setup and support you need to plan and maintain your full (including a cost analysis for BigQuery), performance/ Google BigQuery data warehouse and enterprise analytics usability analysis of POC vs. -
Firewatch Download Torrent Mac the Forest Free Download Mac
firewatch download torrent mac The Forest Free Download Mac. Nov 23, 2020 — Into the Forest PC Game Walkthrough Free Download for Mac Full version highly compressed via direct link. Into the Forest PC Game Free …. Feb 1, 2007 — Download Forest Resort Mac for Mac to collect magic to restore the forest while attending to your customers.. May 4, 2019 — The Forest free download! Download here for free! Just download and play for PC! Cracked by CPY, CODEX and SKIDROW! Free Digital College Planner Printables + Stickers. I have been out of college for a few years now, but my little brother in law … forest app. forrest gump, forrest gump quotes, forrest fenn, forrest galante, forrest fenn treasure, forest, forest whitaker, forester, forrest, forestry, forest game, forest app, forest korean drama, forest cartoon, forest green, forest of dean. RevMan Web is the online platform recommended for Cochrane intervention and flexible reviews. Log in to RevMan Web to access your review. RevMan 5 is free … forest game. Forest is an app helping you stay away from your smartphone and stay focused on your work.. The Forest Free Download PC Game Latest Update DMG For Mac OS Android APK Free Download PC Games Highly Compressed Direct Download In Parts …. Download Forest for Mac – Stay focused on your work and avoid time wasting websites with the help of this cute extension that comes with support for Chrome … Firewatch PC Game Free Download. Dalam Firewatch, Anda akan memerankan seorang tokoh bernama Henry. Ketika sedang melakukan patroli di hutan, dirinya mendapati bahwa menara pengawas telah diobrak-abrik oleh orang lain. -
Epic Expands Competitive PC Online Catalogue with Acquisition of Rocket League Developer Psyonix
Publication date: 07 May 2019 Author: Louise Shorthouse, Ph.D. Research Analyst I, Games and Apps Epic expands competitive PC online catalogue with acquisition of Rocket League developer Psyonix Brought to you by Informa Tech Epic expands competitive PC online catalogue 1 with acquisition of Rocket League developer Psyonix Industry giant Epic Games has announced that it’s in the process of acquiring San Diego-based studio Psyonix, who develops the very popular vehicular-soccer game Rocket League. The title is one of the biggest cross-platform games that are available on all major platforms, second only to Epic’s Fortnite, and with more than 57 million lifetime players it represents the company’s most significant acquisition to date. Furthering Epic’s developer-centric vision for the future of PC gaming? Epic Games has been aggressively pursuing exclusive game content for its PC games store, with AAA titles such as Tom Clancy’s The Division 2 already listed, plus World War Z and Borderlands 3 in the pipeline. The acquisition of Psyonix initially appeared to be a significant move in Epic’s on-going battle to persuade Steam to commit to a permanent 88% revenue share for developers and publishers. Epic-exclusivity for Rocket League would represent a significant loss for Steam, and further fuel existing market tensions. However, despite initial indications that Rocket League would cease to be available on Steam following its release on the Epic Games Store, the company later clarified that no plans regarding the sale of the game on Steam had been finalised. The future of the title on Steam therefore remains to be seen. -
Hardware / Network Specifications
IT Checklist Fortnite Fortnite can be played on PC, console, or mobile devices Minimum Required Computer Specifications If Mac If Windows ○ OS: OSX Sierra or newer ○ OS: Windows 7/8/10 64-bit ○ Processor: i3 2.4 Ghz ○ Processor: Core i5-7300U 3.5 GHz ○ Memory: 4 GB RAM ○ Memory: 4 GB RAM ○ Video Memory: 2 GB VRAM ○ Video Memory: 2 GB VRAM ○ Video Card: NVIDIA GeForce GTX 660 ○ Video Card: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 or equivalent or AMD Radeon HD 7870 or equivalent DX11 GPU DX11 GPU ○ Storage: 16 GB available disk space ○ Storage: 16 GB available disk space ○ Must support Metal API Network Requirements Software Requirements ○ 100MB network connection required ○ Install Epic Games Launcher and ○ 1GB network connection Fortnite game client recommended ○ Peripheral drivers ○ 8 Mbps Down / 4 Mbps Up available ○ Game updates and patching policies bandwidth per player ○ Recommended: communications ○ Whitelist game specific public IP and client (Discord, Teamspeak, Twitch, ports in Internet filter/firewall etc.) ○ Provide school’s public IP addresses during onboarding process (These Peripherals will be used by game developers to ○ Mouse tag/allow high volume esports ○ Keyboard specific traffic from high schools.) ○ Headset with microphone Questions? [email protected] 1 V.4.1 Whitelist Fortnite Ref. A: Please have your IT manager whitelist all of the following game specific IP and ports. Outbound Ports: 80, 433, 443, 3478, 3479, 5060, 5062, 5222, 5223, 5269, 6250, and 12000-65000 Fortnite IP *epicgames-download1.akamaized.net* -
Music, Time and Technology in Bioshock Infinite 52 the Player May Get a Feeling That This Is Something She Does Frequently
The Music of Tomorrow, Yesterday! Music, Time and Technology in BioShock Infinite ANDRA IVĂNESCU, Anglia Ruskin University ABSTRACT Filmmakers such as Kenneth Anger, David Lynch and Quentin Tarantino have taken full advantage of the disconcerting effect that pop music can have on an audience. Recently, video games have followed their example, with franchises such as Grand Theft Auto, Fallout and BioShock using appropriated music as an almost integral part of their stories and player experiences. BioShock Infinite takes it one step further, weaving popular music of the past and pop music of the present into a compelling tale of time travel, multiverses, and free will. The third installment in the BioShock series has as its setting the floating city of Columbia. Decidedly steampunk, this vision of 1912 makes considerable use of popular music of the past alongside a small number of anachronistic covers of more modern pop music (largely from the 1980s) at crucial moments in the narrative. Music becomes an integral part of Columbia but also an integral part of the player experience. Although the soundscape matches the rest of the environment, the anachronistic covers seem to be directed at the player, the only one who would recognise them as out of place. The player is the time traveller here, even more so than the character they are playing, making BioShock Infinite one of the most literal representations of time travel and the tourist experience which video games can represent. KEYWORDS Video game music, film music, intertextuality, time travel. Introduction For every choice there is an echo. With each act we change the world […] If the world were reborn in your image, Would it be paradise or perdition? (BioShock 2 launch trailer, 2010) Elizabeth hugs a postcard of the Eiffel Tower. -
Frequently Asked Questions for Google Bigquery Connector
Frequently Asked Questions for Google BigQuery Connector © Copyright Informatica LLC 2017, 2021. Informatica, the Informatica logo, and Informatica Cloud are trademarks or registered trademarks of Informatica LLC in the United States and many jurisdictions throughout the world. A current list of Informatica trademarks is available on the web at https:// www.informatica.com/trademarks.html. Abstract This article describes frequently asked questions about using Google BigQuery Connector to read data from and write data to Google BigQuery. Supported Versions • Cloud Data Integration Table of Contents General Questions............................................................ 2 Performance Tuning Questions................................................... 5 General Questions What is Google Cloud Platform? Google Cloud Platform is a set of public cloud computing services offered by Google. It provides a range of hosted services for compute, storage, and application development that run on Google hardware. Google Cloud Platform services can be accessed by software developers, cloud administrators, and other enterprise IT professionals over the public internet or through a dedicated network connection. Google Cloud Platform provides Google BigQuery to perform data analytics on large datasets. How can I access Google Cloud Platform? You must create a Google service account to access Google Cloud Platform. To create a Google service account, click the following URL: https://cloud.google.com/ What are the permissions required for the Google service -
What's New for Google in 2020?
Kevin A. McGrail [email protected] What’s new for Google in 2020? Introduction Kevin A. McGrail Director, Business Growth @ InfraShield.com Google G Suite TC, GDE & Ambassador https://www.linkedin.com/in/kmcgrail About the Speaker Kevin A. McGrail Director, Business Growth @ InfraShield.com Member of the Apache Software Foundation Release Manager for Apache SpamAssassin Google G Suite TC, GDE & Ambassador. https://www.linkedin.com/in/kmcgrail 1Q 2020 STORY TIME: Google Overlords, Pixelbook’s Secret Titan Key, & Googlesplain’ing CES Jan 2020 - No new new hardware was announced at CES! - Google Assistant & AI Hey Google, Read this Page Hey Google, turn on the lights at 6AM Hey Google, Leave a Note... CES Jan 2020 (continued) Google Assistant & AI Speed Dial Interpreter Mode (Transcript Mode) Hey Google, that wasn't for you Live Transcripts Hangouts Meet w/Captions Recorder App w/Transcriptions Live Transcribe Coming Next...: https://mashable.com/article/google-translate-transcription-audio/ EXPERT TIP: What is Clipping? And Whispering! Streaming Games - Google Stadia Android Tablets No more Android Tablets? AI AI AI AI AI Looker acquisition for 2.6B https://www.cloudbakers.com/blog/why-cloudbakers-loves-looker-for-business-intelligence-bi From Thomas Kurian, head of Google Cloud: “focusing on digital transformation solutions for retail, healthcare, financial services, media and entertainment, and industrial and manufacturing verticals. He highlighted Google's strengths in AI for each vertical, such as behavioral analytics for retail, -
Rocket League: the Road from Cult Classic to Surprise Success
Rocket League: The Road From Cult Classic to Surprise Success Corey Davis Design Director, Psyonix INTRODUCTION • About me • What’s a Psyonix? • Independent San Diego, CA studio • Known for Unreal Engine outsourcing OUTLINE Development History • Key Decisions • Unintuitive Insights • Analyzing Success • Post-Release Lessons SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS! SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS • People who “got it” LOVED it • Cult following still playing into 2015 • Endless community montages and YouTube clips • We felt like it could have gone differently • We love this game, others do too – but few heard about it • Could better marketing and polish make it successful? • Game that released on PS3 wasn’t the same game we played on PC on LAN! BATTLE-CARS 2 • Envisioned as a higher quality, more realistic sequel • Spent a LOT of time concepting and experimenting with scale • Struggled to move perception away from “RC Cars” • Too much change at once! • Modifying scale, physics model, car design, etc. • Never hit on a fun, playtestable build BATTLE-CARS 2 • Built pitch reel for publishers in 2011 • Exciting new prospects with major publishers funding alternative games – EA Partners, etc. • Nobody was interested! • Shelved due to other studio priorities • Ahead of its time? BATTLE-CARS WORLD • An open-world driving prototype using our cars • Full of mini-games and races • Drive to stadiums to queue up for matches • Scope was out of control! • Split focus made it hard to make any one part good • Physics that make soccer -
Dan Weiss Portfolio
[email protected] Dan Weiss http://dwgames.net www.linkedin.com/in/danweiss-games OBJECTIVE Fulltime gameplay programming or gameplay manager position in PC/Console gaming. SUMMARY • Experienced engineer and technical project manager • 10+ years experience developing in multiple revisions of the Unreal Engine • Multiplatform experience, including Windows, OS X, Xbox One, PS4, Switch, Stadia, iOS, Android, and Fire OS • Worked on 2 UE4 PC/Console titles, 2 Mobile UE3 titles, 3 PC/Console UE3 titles, 2 UE3 mods • B.S. in Real Time Interactive Simulation (Computer Science) program at DigiPen TECHNICAL SUMMARY Languages: C/C++, C#, Objective-C, Java, Unreal Script IDEs and Source Control: Visual Studio, Xcode, Perforce Game Engines: Unreal Engine 2, 3, & 4 Methodologies: Agile/SCRUM, Waterfall PROFESSIONAL SUMMARY Squanch Games Dec 2019 - Present Senior Gameplay Programmer • Senior gameplay programmer on new internal projects. • Primarily responsible for new gameplay systems, as well as helping mentor junior developers. Tripwire Interactive Jan 2017 – Nov 2019 Principal Gameplay Programmer April 2019 – Nov 2019 Lead Gameplay Programmer July 2017 – March 2019 • Team lead, managing group of gameplay programmers on all internal projects. • Continued gameplay work on Killing Floor 2 and Maneater features Senior Gameplay Programmer Jan 2017 – July 2017 • Senior gameplay programmer for Killing Floor 2. • Primarily responsible for new feature development of post-release content. Hi-Rez Studios June 2014 – Jan 2017 Lead Software Engineer March 2016 – Jan 2017 • Manager for programmers on Smite and Hand of the Gods teams, as well as primary gameplay developer. Senior Game Programmer June 2014 – March 2016 • Senior gameplay programmer for the Smite PC, Xbox One, and PS4 teams.