Mobile Life Platform November 2014 | Investor Relations Contents
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UNIVERSITY of CALIFORNIA, IRVINE Measurement of Online
UNIVERSITY OF CALIFORNIA, IRVINE Measurement of Online Social Networks DISSERTATION submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in Networked Systems by Minas Gjoka Dissertation Committee: Athina Markopoulou, Chair Carter T. Butts Scott Jordan 2010 c 2010 Minas Gjoka TABLE OF CONTENTS Page LIST OF FIGURES v LIST OF TABLES x ACKNOWLEDGMENTS xi CURRICULUM VITAE xii ABSTRACT OF THE DISSERTATION xiii 1 Introduction 1 1.1 Motivation ................................... 1 1.1.1 Overview of Online Social Networks ................ 1 1.1.2 Why study Online Social Networks? ................. 3 1.1.3 Why sample Online Social Networks? ................ 5 1.2 Contributions ................................. 6 1.2.1 Social graph sampling ........................ 6 1.2.2 Multigraph sampling ......................... 7 1.2.3 Crawlers ............................... 7 1.2.4 Facebook applications ........................ 8 1.3 Thesis Outline ................................. 8 2 Related Work 9 2.1 Graph sampling techniques .......................... 9 2.2 Characterization studies of OSNs ....................... 13 3 Crawling Online Social Networks 17 3.1 What is crawling? ............................... 17 3.2 Data Collection ................................ 18 3.2.1 Legal Considerations ......................... 19 3.2.2 Challenges .............................. 19 3.2.3 Implementation ............................ 21 3.3 Summary ................................... 24 ii 4 Social graph sampling 26 4.1 Overview -
Investor Relations I August 2015 Company Mission & Business Area
Investor Relations I August 2015 Company Mission & Business Area A Mobile Lifestyle Platform Daum Kakao provides mobile lifestyle services that make everyday connections boundless and better Our mission is to “Connect Everything” Connecting users, businesses, and more together on our platform in a way that touches every aspect of our lives Communication & Search & Media & Commerce & Taxi & Community Recommendation Content Games Fintech Others Media 2 Created Through the Merger of Leading Internet & Mobile Platforms Feb 1995 1999 2005 2009 2013 Established Daum Café Daum Blog Map. Mobile Global Utility Apps Daum “Tistory” Service “SolMail” Communications “SolCalendar” 1997 2000 2006 Jun 2015 Daum E-mail Daum Search Daum TV Kakao#Search Jan 2015 May 2015 “Hanmail” “TV Pot” KakaoChannel K Venture Group Path KakaoTV Mobile Lifestyle Platform Oct. 1, 2014 Merger between Daum and Kakao Nov 2014 Mar 2015 May 2015 BankWalletKakao KakaoTaxi LOC&ALL (KimGiSa) Mar 2010 Mar 2012 Aug 2014 KakaoTalk KakaoStory YellowID Dec 2006 Sep 2010 Jul 2012 Sep 2014 Established Changed company KakaoGames KakaoPay IWILAB Name to Kakao 3 Diversified Platform Leveraging Content, Social Graph and User Traffic Daum Kakao’s Assets and Expertise Diverse Platforms Leading to Growth and Monetization #1 Communications Kakao Kakao Kakao Contents & Community Talk Story Hello #2 Advertising Kakao Platform Daum Story YellowID #3 Assets Recommendation Daum Kakao(#) KakaoTalk & Search Search Search Channel Social by advertising monetizing Traffic Graph User &engagementand base growth #4 Media & Content Daum Media KakaoTV KakaoPage n Contents: 14 years of accumulated contents of Daum #5 Search and continued creation of contents by Kakao Games Kakao Kakao Daum platforms including KakaoStory, Brunch, Plain, etc. -
Vol.21 No.01 2017 Asia Digital Art and Design Association Contents Categories Name Title
ISSN 1738-8074 International Journal of Asia Digital Art and Design Vol.21 No.01 2017 Asia Digital Art and Design Association Contents categories name title Original Article Jeon, Kwang Sil A Study on Playful Attributes of Mobile Messenger 5 Original Article He, Zhi Ling The Influence of Consumer and Product Characteristics on 13 Intention to Repurchase of Smart band - Focus on Chinese Consumers Original Article Adhika Sigit Ramanto Markov Chain Based Procedural Music Generator with 19 User Chosen Mood Compatibility Original Article Hiroshi Mori Optimization of Character Gaze Behavior Animation using an 25 Interactive Genetic Algorithm Original Article Sachiko Tsuruno Impossible figures’ morphological recognition and analysis 33 of inconsistent rectangles A basic study for digital works relating to impossible figures Original Article Taihei Meno Local Density Calibration for Position Based Fluids 41 Art Paper Lee, Joon Seo Media Façade and the design identity of buildings based on 49 visual density Art Paper Purwaningsih, Optimizing 2D Animation Production Time in Creating Traditional 57 Dominika Anggraeni Watercolor Looks by Integrating Traditional and Digital Media Art Paper Sudarsono, Kus Performance of “Joshua” A Short Film Through Viddsee and 65 Its Shareability in Indonesia Art Paper Rizaldi, Moh Design and Implementation Visual Environmentof 2D Puzzle 73 Platformer Computer Game: ASCENDER Categories for paper ・Original Article A paper in this category has to be a logical and empirical report of the study, the review and the proposal by the author on the issue of digital art and design based on media technology. It also has to include the novelty and academic values which can be shared with ADADA members or the people who study digital art and design. -
Korean Webtoons' Transmedia Storytelling
International Journal of Communication 13(2019), 2094–2115 1932–8036/20190005 Snack Culture’s Dream of Big-Screen Culture: Korean Webtoons’ Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada The sociocultural reasons for the growth of webtoons as snack culture and snack culture’s influence in big-screen culture have received little scholarly attention. By employing media convergence supported by transmedia storytelling as a theoretical framework alongside historical and textual analyses, this article historicizes the emergence of snack culture. It divides the evolution of snack culture—in particular, webtoon culture—to big-screen culture into three periods according to the surrounding new media ecology. Then it examines the ways in which webtoons have become a resource for transmedia storytelling. Finally, it addresses the reasons why small snack culture becomes big-screen culture with the case of Along With the Gods: The Two Worlds, which has transformed from a popular webtoon to a successful big-screen movie. Keywords: snack culture, webtoon, transmedia storytelling, big-screen culture, media convergence Snack culture—the habit of consuming information and cultural resources quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene. It is easy to find Koreans reading news articles or watching films or dramas on their smartphones on a subway. To cater to this increasing number of mobile users whose tastes are changing, web-based cultural content is churning out diverse subgenres from conventional formats of movies, dramas, cartoons, and novels (Chung, 2014, para. 1). The term snack culture was coined by Wired in 2007 to explain a modern tendency to look for convenient culture that is indulged in within a short duration of time, similar to how people eat snacks such as cookies within a few minutes. -
The Mckinsey Case Book
1 All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. 2 Table of contents 1 MALDOVIAN COFFINS ................................................................................................ 6 2 H HEALTH ..................................................................................................................... 11 3 US COSMETICS INVENTORY ................................................................................... 15 4 GAS STATIONS AND CONVENIENCE STORES ................................................... 18 5 CONGLOMERATE ROIC INCREASE ...................................................................... 21 6 LONDON AIRPORT TERMINAL .............................................................................. 24 7 NEWSPAPER START-UP ............................................................................................ 26 8 CAR DEALERSHIP OPERATIONS ........................................................................... 28 9 SMARTCAB ................................................................................................................... 30 10 HEARTCORP ................................................................................................................ -
A Case Study on Kakao's Resilience
International Journal of Management and Applied Science, ISSN: 2394-7926 Volume-4, Issue-3, Mar.-2018 http://iraj.in A CASE STUDY ON KAKAO’S RESILIENCE: BASED ON FIVE LEVERS OF RESILIENCE THEORY SONG MINZHEONG Hansei University E-mail: [email protected] Abstract - The purpose of this study is to prove the Korean Internet company, Kakao’s resilience capacity. For it, this paper reviews the previous literatures regarding Kakao’s business models and discusses ‘resilience’ theory. Then, it organizes the research questions based on the theoretical background and explains the research methodology. It investigates the case of Kakao’s business and organization. The case analysis shows that five levers of resilience are a good indicator for a successful platform business evolution. The five levers are composed of coordination, cooperation, clout, capability, and connection: First lever, coordination that makes the company to restructure its silo governance in order to respond to actual business flow starting from the basic asset like game and music content; second lever, cooperation where the firm provides creative people with playground for startups such as KakaoPage; third lever, clout where the company shares its data by opening its API of AI and chatbot to 3rd party developers; fourth lever, capability where the firm establishes AI R&D center, KakaoBrain as the function of multi-domain generalist for developing diverse platforms tackling customer needs; and the last fifth lever, connection where the firm continues to expand its platform business to the peripheries, O2O businesses such as KakaoTaxi, KakaoOrder, KakaoPay, and KakaoBank. In conclusion, this study proposes Internet companies to be a resilient platform utilizing those five levers of resilience in order to form successful platform. -
Masaryk University
Masaryk University Faculty of Social Science Diffusion of Social Media in East Asia How sociocultural context influenced the diffusion of social media innovation in South Korea, Japan, and Mainland China? Bachelor thesis Michal Španěl Brno 2018 1 I declare that I have worked on this thesis independently, using only the primary and secondary sources listed in the bibliography. ……………………………. Brno, 1. 12. 2018 2 Abstract This work is dedicated to a comprehensive analysis of sociocultural context influencing a diffusion of innovations. Diffusion of innovation and related theory is applied to a specific case of spread of social media in East Asia countries, all having and developing unique and distinctive media ecosystems: Japan, South Korea and Mainland China. The thesis aims to analyse how might have sociocultural factors influenced the diffusion of the media innovation in these countries and in which direction, based on the related innovation and media theory. Key words: diffusion of innovation, Carl Rogers, Bass Diffusion Model, Hofsfede cultural dimensions, Hall low-context high-context dimensions, innovativeness, social media, Mainland China, South Korea, Japan 3 Table of Contents 1. Introduction ........................................................................................................................ 5 2. Everett Rogers and innovations .......................................................................................... 7 3. Bass Model and Critical Mass ......................................................................................... -
E-Commerce in South Korea: a Canadian Perspective
E-COMMERCE IN SOUTH KOREA: A CANADIAN PERSPECTIVE REPORT PREPARED BY: Theresa Eriksson, Luleå University of Technology, Sweden Kristin Matheson, Luleå University of Technology, Sweden Dr. Leyland Pitt, Professor of Marketing, Beedie School of Business, Simon Fraser University Dr. Kirk Plangger, King’s College, London, UK Dr. Karen Robson, University of Windsor 1 2 TABLE OF CONTENTS EXECUTIVE SUMMARY 4 INTRODUCTION 5 SOUTH KOREA: THE COUNTRY, THE ECONOMY 7 METHODOLOGY 8 THE SOUTH-KOREAN E-COMMERCE CONTEXT 9 Customer Context 9 The E-commerce Shopping process 11 Products and Brands 15 Online Behaviour 16 Shopping Events and Timing 20 Main Stakeholders 24 Technology and Infrastructure Landscape 27 For Canadian Firms Contemplating E-commerce in South Korea: 32 Marketing Considerations FUTURE OUTLOOK 40 CONCLUSION 41 CASE STUDIES 42 Case Study I: Yogiyo 42 Case Study II: Pinkfong and Baby Shark 46 APPENDIX 53 Digital Technology in South Korea and Canada — A Comparison of Digital Device Ownership, Digital Media Consumption, and Digital Behaviour. ABOUT THE AUTHORS 68 3 EXECUTIVE SUMMARY This report focuses on e-commerce opportunities for Canadian firms in South Korea, one of the world’s most connected markets. Korea is not for the faint-hearted: consumers are very sophisticated and markets are very competitive. Nevertheless, for Canadian firms with excellent offerings and a willingness to provide excellent service, coupled with patience and an ability to build good relationships at all levels, Korea offers significant opportunities. The report proceeds as follows: First, it provides a broad overview of the nation of South Korea with particular focus on e-commerce and online connectivity in that country. -
Managing a High Tech Company: the CEO Perspective
Minor changes/updates will be made for Fall 2019. Spring 2019 INFO-GB.2332 Managing a High Tech Company: The CEO Perspective Prof. Jihoon Rim, [email protected] Tuesdays & Thursdays, 9:00-10:20am Office Hour: After class or By appointment Course Description: We are living in an era where “technology” companies are totally changing our lifestyle and it is obvious that artificial intelligence will push this trend further. As it is clear that each and every industry will be disrupted by technology, understanding this mass transformation is crucial. Students will study how ‘management’ is done in high tech companies and understand the differences between managing a high tech company and a traditional company. This course will cover mega trends in the technology sector and a number of real word business cases. Topic Examples in this course include: (1) How to manage innovation; (2) Critical success factors in tech companies; (3) Technology’s role in platform business (two sided business, content platform business); (4) Culture & Talent management in tech industry; (5) Tech M&As. On top of U.S tech companies, Asian tech companies, well known for their advanced implementation of technology, will also be discussed. (Baidu, Tencent, Alibaba in China and Kakao, Naver in Korea) Additionally, the lecturer will share his experience working as CEO at Kakao Corp., and help students understand the “CEO Perspective”. Course Objective: ● To understand basic concepts and underlying principles that apply to the technology industries. ● To analyze and discuss success factors of technology companies that are changing our everyday life. ● To understand how technology companies operate. -
Webtoons: the Next Frontier in Global Mobile Content
Media Webtoons: The next frontier in global mobile content Overweight (Maintain) Webtoons: No. 1 in Korea = No. 1 in the world Korea is the birthplace of webtoons. As a “snack-culture” format optimized to Industry Report smartphones, Korea’s webtoons have made significant progress over the years and September 20, 2019 now boast the strongest platform/content competitiveness in the world. As demand for mobile entert ainment continues to grow, webtoons are capturing the eyes and wallets of an increasing number of users, presenting a significant opportunity for Korean platform providers. Mirae Asset Daewoo Co., Ltd. Webtoons to take shape as a distinct market [Media ] Webtoons are more than just an online conversion of paper-based comic books. They Jeong -yeob Park represent a new form of content created by the mobile internet ecosystem. Not only is +822 -3774 -1652 the potential audience larger, but the time spent on webtoons tends to be longer than [email protected] time spent reading paper comics. In Kor ea, webtoons already account for the second largest share of time spent on apps, after videos. When assuming full monetization, the size of the webtoon market is on a completely different level than the traditional comic book market. Webtoons are also gai ning traction among younger people in the global market, similar to what we saw in Korea five to 10 years ago. With the help of marketing and a well-established user/writer base, webtoons look likely to take root as a new culture in overseas markets. Of note, LINE Webtoon has seen impressive user growth in the US , with 8mn monthly active users (MAU). -
Media/Entertainment Rise of Webtoons Presents Opportunities in Content Providers
Media/Entertainment Rise of webtoons presents opportunities in content providers The rise of webtoons Overweight (Maintain) Webtoons are emerging as a profitable new content format, just as video and music streaming services have in the past. In 2015, webtoons were successfull y monetized in Korea and Japan by NAVER (035420 KS/Buy/TP: W241,000/CP: W166,500) and Kakao Industry Report (035720 KS/Buy/TP: W243,000/CP: W158,000). In late 2018, webtoon user number s April 9, 2020 began to grow in the US and Southeast Asia, following global monetization. This year, NAVER Webtoon’s entry into Europe, combined with growing content consumption due to COVID-19 and the success of several webtoon-based dramas, has led to increasing opportunities for Korean webtoon companies. Based on Google Trends Mirae Asset Daewoo Co., Ltd. data, interest in webtoons is hitting all-time highs across major regions. [Media ] Korea is the global leader in webtoons; Market outlook appears bullish Jeong -yeob Park Korea is the birthplace of webtoons. Over the past two decades, Korea’s webtoon +822 -3774 -1652 industry has created sophisticated platforms and content, making it well-positioned for [email protected] growth in both price and volume. 1) Notably, the domestic webtoon industry adopted a partial monetization model, which is better suited to webtoons than monthly subscriptions and ads and has more upside potent ial in transaction volume. 2) The industry also has a well-established content ecosystem that centers on platforms. We believe average revenue per paying user (ARPPU), which is currently around W3,000, can rise to over W10,000 (similar to that of music and video streaming services) upon full monetization. -
Internet AI Roadmap: Smart Speakers in B2C and Cloud Services in B2B
Internet AI roadmap: Smart speakers in B2C and cloud services in B2B Internet firms’ AI businesses taking shape Overweight (Maintain) The artificial intelligence (AI) businesses of global and domestic internet companies are increasingly taking shape and entering the execution phase. The most notable Industry Report development in the B2C space is the launch of AI-based voice-controlled speakers. In the B2B space, cloud services supported by AI are gaining increasing attention. June 19, 2017 B2C: Launch of voice-activated speakers and everyday services Mirae Asset Daewoo Co., Ltd. An increasing number of everyday services integrated with voice-controlled speakers and AI platforms are coming onto the scene. Amazon (NASDAQ: AMZN, [Internet/Game/Advertising] CP: US$995.17) is the current leader of this market, with its Echo smart speaker and Jee-hyun Moon Alexa virtual assistant. Last week, the company launched an Alexa-enabled smart +822-3774-1640 shopping device called Dash Wand the same day it announced its US$13.7bn [email protected] acquisition of the Whole Foods grocery chain. Also last week, NAVER’s Japanese subsidiary, LINE, unveiled smart speakers, named Wave and Champ, to which LINE will tie services like shopping and delivery. Domestically, both NAVER (035420 KS, BUY, TP: W1,160,000, CP: W878,000) and Kakao (035720 KQ, BUY, TP: W125,000, CP: W103,800) plan to release their own voice-controlled speakers this summer. B2B: Rapid growth of cloud services among firms strong in AI IT companies with strong AI capabilities are seeing rapid growth in their cloud revenue. Amazon , IBM (NYSE: IBM, CP: US$154.84), and Microsoft (NASDAQ: MSFT, CP: US$70.87) - with the Alexa, Watson, and Cortana, respectively - are enjoying double-digit growth in cloud revenue, which now makes up a meaningful percentage of overall revenue at all three companies.