Alan Turing and Human-Like Intelligence
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To What Extent Did British Advancements in Cryptanalysis During World War II Influence the Development of Computer Technology?
Portland State University PDXScholar Young Historians Conference Young Historians Conference 2016 Apr 28th, 9:00 AM - 10:15 AM To What Extent Did British Advancements in Cryptanalysis During World War II Influence the Development of Computer Technology? Hayley A. LeBlanc Sunset High School Follow this and additional works at: https://pdxscholar.library.pdx.edu/younghistorians Part of the European History Commons, and the History of Science, Technology, and Medicine Commons Let us know how access to this document benefits ou.y LeBlanc, Hayley A., "To What Extent Did British Advancements in Cryptanalysis During World War II Influence the Development of Computer Technology?" (2016). Young Historians Conference. 1. https://pdxscholar.library.pdx.edu/younghistorians/2016/oralpres/1 This Event is brought to you for free and open access. It has been accepted for inclusion in Young Historians Conference by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. To what extent did British advancements in cryptanalysis during World War 2 influence the development of computer technology? Hayley LeBlanc 1936 words 1 Table of Contents Section A: Plan of Investigation…………………………………………………………………..3 Section B: Summary of Evidence………………………………………………………………....4 Section C: Evaluation of Sources…………………………………………………………………6 Section D: Analysis………………………………………………………………………………..7 Section E: Conclusion……………………………………………………………………………10 Section F: List of Sources………………………………………………………………………..11 Appendix A: Explanation of the Enigma Machine……………………………………….……...13 Appendix B: Glossary of Cryptology Terms.…………………………………………………....16 2 Section A: Plan of Investigation This investigation will focus on the advancements made in the field of computing by British codebreakers working on German ciphers during World War 2 (19391945). -
The Turing Guide
The Turing Guide Edited by Jack Copeland, Jonathan Bowen, Mark Sprevak, and Robin Wilson • A complete guide to one of the greatest scientists of the 20th century • Covers aspects of Turing’s life and the wide range of his intellectual activities • Aimed at a wide readership • This carefully edited resource written by a star-studded list of contributors • Around 100 illustrations This carefully edited resource brings together contributions from some of the world’s leading experts on Alan Turing to create a comprehensive guide that will serve as a useful resource for researchers in the area as well as the increasingly interested general reader. “The Turing Guide is just as its title suggests, a remarkably broad-ranging compendium of Alan Turing’s lifetime contributions. Credible and comprehensive, it is a rewarding exploration of a man, who in his life was appropriately revered and unfairly reviled.” - Vint Cerf, American Internet pioneer JANUARY 2017 | 544 PAGES PAPERBACK | 978-0-19-874783-3 “The Turing Guide provides a superb collection of articles £19.99 | $29.95 written from numerous different perspectives, of the life, HARDBACK | 978-0-19-874782-6 times, profound ideas, and enormous heritage of Alan £75.00 | $115.00 Turing and those around him. We find, here, numerous accounts, both personal and historical, of this great and eccentric man, whose life was both tragic and triumphantly influential.” - Sir Roger Penrose, University of Oxford Ordering Details ONLINE www.oup.com/academic/mathematics BY TELEPHONE +44 (0) 1536 452640 POSTAGE & DELIVERY For more information about postage charges and delivery times visit www.oup.com/academic/help/shipping/. -
Edsger Dijkstra: the Man Who Carried Computer Science on His Shoulders
INFERENCE / Vol. 5, No. 3 Edsger Dijkstra The Man Who Carried Computer Science on His Shoulders Krzysztof Apt s it turned out, the train I had taken from dsger dijkstra was born in Rotterdam in 1930. Nijmegen to Eindhoven arrived late. To make He described his father, at one time the president matters worse, I was then unable to find the right of the Dutch Chemical Society, as “an excellent Aoffice in the university building. When I eventually arrived Echemist,” and his mother as “a brilliant mathematician for my appointment, I was more than half an hour behind who had no job.”1 In 1948, Dijkstra achieved remarkable schedule. The professor completely ignored my profuse results when he completed secondary school at the famous apologies and proceeded to take a full hour for the meet- Erasmiaans Gymnasium in Rotterdam. His school diploma ing. It was the first time I met Edsger Wybe Dijkstra. shows that he earned the highest possible grade in no less At the time of our meeting in 1975, Dijkstra was 45 than six out of thirteen subjects. He then enrolled at the years old. The most prestigious award in computer sci- University of Leiden to study physics. ence, the ACM Turing Award, had been conferred on In September 1951, Dijkstra’s father suggested he attend him three years earlier. Almost twenty years his junior, I a three-week course on programming in Cambridge. It knew very little about the field—I had only learned what turned out to be an idea with far-reaching consequences. a flowchart was a couple of weeks earlier. -
The Turing Approach Vs. Lovelace Approach
Connecting the Humanities and the Sciences: Part 2. Two Schools of Thought: The Turing Approach vs. The Lovelace Approach* Walter Isaacson, The Jefferson Lecture, National Endowment for the Humanities, May 12, 2014 That brings us to another historical figure, not nearly as famous, but perhaps she should be: Ada Byron, the Countess of Lovelace, often credited with being, in the 1840s, the first computer programmer. The only legitimate child of the poet Lord Byron, Ada inherited her father’s romantic spirit, a trait that her mother tried to temper by having her tutored in math, as if it were an antidote to poetic imagination. When Ada, at age five, showed a preference for geography, Lady Byron ordered that the subject be replaced by additional arithmetic lessons, and her governess soon proudly reported, “she adds up sums of five or six rows of figures with accuracy.” Despite these efforts, Ada developed some of her father’s propensities. She had an affair as a young teenager with one of her tutors, and when they were caught and the tutor banished, Ada tried to run away from home to be with him. She was a romantic as well as a rationalist. The resulting combination produced in Ada a love for what she took to calling “poetical science,” which linked her rebellious imagination to an enchantment with numbers. For many people, including her father, the rarefied sensibilities of the Romantic Era clashed with the technological excitement of the Industrial Revolution. Lord Byron was a Luddite. Seriously. In his maiden and only speech to the House of Lords, he defended the followers of Nedd Ludd who were rampaging against mechanical weaving machines that were putting artisans out of work. -
CODEBREAKING Suggested Reading List (Can Also Be Viewed Online at Good Reads)
MARSHALL LEGACY SERIES: CODEBREAKING Suggested Reading List (Can also be viewed online at Good Reads) NON-FICTION • Aldrich, Richard. Intelligence and the War against Japan. Cambridge: Cambridge University Press, 2000. • Allen, Robert. The Cryptogram Challenge: Over 150 Codes to Crack and Ciphers to Break. Philadelphia: Running Press, 2005 • Briggs, Asa. Secret Days Code-breaking in Bletchley Park. Barnsley: Frontline Books, 2011 • Budiansky, Stephen. Battle of Wits: The Complete Story of Codebreaking in World War Two. New York: Free Press, 2000. • Churchhouse, Robert. Codes and Ciphers: Julius Caesar, the Enigma, and the Internet. Cambridge: Cambridge University Press, 2001. • Clark, Ronald W. The Man Who Broke Purple. London: Weidenfeld and Nicholson, 1977. • Drea, Edward J. MacArthur's Ultra: Codebreaking and the War Against Japan, 1942-1945. Kansas: University of Kansas Press, 1992. • Fisher-Alaniz, Karen. Breaking the Code: A Father's Secret, a Daughter's Journey, and the Question That Changed Everything. Naperville, IL: Sourcebooks, 2011. • Friedman, William and Elizebeth Friedman. The Shakespearian Ciphers Examined. Cambridge: Cambridge University Press, 1957. • Gannon, James. Stealing Secrets, Telling Lies: How Spies and Codebreakers Helped Shape the Twentieth century. Washington, D.C.: Potomac Books, 2001. • Garrett, Paul. Making, Breaking Codes: Introduction to Cryptology. London: Pearson, 2000. • Hinsley, F. H. and Alan Stripp. Codebreakers: the inside story of Bletchley Park. Oxford: Oxford University Press, 1993. • Hodges, Andrew. Alan Turing: The Enigma. New York: Walker and Company, 2000. • Kahn, David. Seizing The Enigma: The Race to Break the German U-boat Codes, 1939-1943. New York: Barnes and Noble Books, 2001. • Kahn, David. The Codebreakers: The Comprehensive History of Secret Communication from Ancient Times to the Internet. -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
Alan Turing's Forgotten Ideas
Alan Turing, at age 35, about the time he wrote “Intelligent Machinery” Copyright 1998 Scientific American, Inc. lan Mathison Turing conceived of the modern computer in 1935. Today all digital comput- Aers are, in essence, “Turing machines.” The British mathematician also pioneered the field of artificial intelligence, or AI, proposing the famous and widely debated Turing test as a way of determin- ing whether a suitably programmed computer can think. During World War II, Turing was instrumental in breaking the German Enigma code in part of a top-secret British operation that historians say short- ened the war in Europe by two years. When he died Alan Turing's at the age of 41, Turing was doing the earliest work on what would now be called artificial life, simulat- ing the chemistry of biological growth. Throughout his remarkable career, Turing had no great interest in publicizing his ideas. Consequently, Forgotten important aspects of his work have been neglected or forgotten over the years. In particular, few people— even those knowledgeable about computer science— are familiar with Turing’s fascinating anticipation of connectionism, or neuronlike computing. Also ne- Ideas glected are his groundbreaking theoretical concepts in the exciting area of “hypercomputation.” Accord- ing to some experts, hypercomputers might one day in solve problems heretofore deemed intractable. Computer Science The Turing Connection igital computers are superb number crunchers. DAsk them to predict a rocket’s trajectory or calcu- late the financial figures for a large multinational cor- poration, and they can churn out the answers in sec- Well known for the machine, onds. -
Arxiv:1504.04798V1 [Math.LO] 19 Apr 2015 of Principia Squarely in an Empiricist Framework
HEINRICH BEHMANN'S 1921 LECTURE ON THE DECISION PROBLEM AND THE ALGEBRA OF LOGIC PAOLO MANCOSU AND RICHARD ZACH Abstract. Heinrich Behmann (1891{1970) obtained his Habilitation under David Hilbert in G¨ottingenin 1921 with a thesis on the decision problem. In his thesis, he solved|independently of L¨owenheim and Skolem's earlier work|the decision prob- lem for monadic second-order logic in a framework that combined elements of the algebra of logic and the newer axiomatic approach to logic then being developed in G¨ottingen. In a talk given in 1921, he outlined this solution, but also presented important programmatic remarks on the significance of the decision problem and of decision procedures more generally. The text of this talk as well as a partial English translation are included. x1. Behmann's Career. Heinrich Behmann was born January 10, 1891, in Bremen. In 1909 he enrolled at the University of T¨ubingen. There he studied mathematics and physics for two semesters and then moved to Leipzig, where he continued his studies for three semesters. In 1911 he moved to G¨ottingen,at that time the most important center of mathematical activity in Germany. He volunteered for military duty in World War I, was severely wounded in 1915, and returned to G¨ottingenin 1916. In 1918, he obtained his doctorate with a thesis titled The Antin- omy of Transfinite Numbers and its Resolution by the Theory of Russell and Whitehead [Die Antinomie der transfiniten Zahl und ihre Aufl¨osung durch die Theorie von Russell und Whitehead] under the supervision of David Hilbert [Behmann 1918]. -
Algorithms, Turing Machines and Algorithmic Undecidability
U.U.D.M. Project Report 2021:7 Algorithms, Turing machines and algorithmic undecidability Agnes Davidsdottir Examensarbete i matematik, 15 hp Handledare: Vera Koponen Examinator: Martin Herschend April 2021 Department of Mathematics Uppsala University Contents 1 Introduction 1 1.1 Algorithms . .1 1.2 Formalisation of the concept of algorithms . .1 2 Turing machines 3 2.1 Coding of machines . .4 2.2 Unbounded and bounded machines . .6 2.3 Binary sequences representing real numbers . .6 2.4 Examples of Turing machines . .7 3 Undecidability 9 i 1 Introduction This paper is about Alan Turing's paper On Computable Numbers, with an Application to the Entscheidungsproblem, which was published in 1936. In his paper, he introduced what later has been called Turing machines as well as a few examples of undecidable problems. A few of these will be brought up here along with Turing's arguments in the proofs but using a more modern terminology. To begin with, there will be some background on the history of why this breakthrough happened at that given time. 1.1 Algorithms The concept of an algorithm has always existed within the world of mathematics. It refers to a process meant to solve a problem in a certain number of steps. It is often repetitive, with only a few rules to follow. In more recent years, the term also has been used to refer to the rules a computer follows to operate in a certain way. Thereby, an algorithm can be used in a plethora of circumstances. The word might describe anything from the process of solving a Rubik's cube to how search engines like Google work [4]. -
Henkin's Method and the Completeness Theorem
Henkin's Method and the Completeness Theorem Guram Bezhanishvili∗ 1 Introduction Let L be a first-order logic. For a sentence ' of L, we will use the standard notation \` '" for ' is provable in L (that is, ' is derivable from the axioms of L by the use of the inference rules of L); and \j= '" for ' is valid (that is, ' is satisfied in every interpretation of L). The soundness theorem for L states that if ` ', then j= '; and the completeness theorem for L states that if j= ', then ` '. Put together, the soundness and completeness theorems yield the correctness theorem for L: a sentence is derivable in L iff it is valid. Thus, they establish a crucial feature of L; namely, that syntax and semantics of L go hand-in-hand: every theorem of L is a logical law (can not be refuted in any interpretation of L), and every logical law can actually be derived in L. In fact, a stronger version of this result is also true. For each first-order theory T and a sentence ' (in the language of T ), we have that T ` ' iff T j= '. Thus, each first-order theory T (pick your favorite one!) is sound and complete in the sense that everything that we can derive from T is true in all models of T , and everything that is true in all models of T is in fact derivable from T . This is a very strong result indeed. One possible reading of it is that the first-order formalization of a given mathematical theory is adequate in the sense that every true statement about T that can be formalized in the first-order language of T is derivable from the axioms of T . -
Intelligence Without Reason
Intelligence Without Reason Rodney A. Brooks MIT Artificial Intelligence Lab 545 Technology Square Cambridge, MA 02139, USA Abstract certain modus operandi over the years, which includes a particular set of conventions on how the inputs and out- Computers and Thought are the two categories puts to thought and reasoning are to be handled (e.g., that together define Artificial Intelligence as a the subfield of knowledge representation), and the sorts discipline. It is generally accepted that work in of things that thought and reasoning do (e.g,, planning, Artificial Intelligence over the last thirty years problem solving, etc.). 1 will argue that these conven has had a strong influence on aspects of com- tions cannot account for large aspects of what goes into puter architectures. In this paper we also make intelligence. Furthermore, without those aspects the va the converse claim; that the state of computer lidity of the traditional Artificial Intelligence approaches architecture has been a strong influence on our comes into question. I will also argue that much of the models of thought. The Von Neumann model of landmark work on thought has been influenced by the computation has lead Artificial Intelligence in technological constraints of the available computers, and particular directions. Intelligence in biological thereafter these consequences have often mistakenly be systems is completely different. Recent work in come enshrined as principles, long after the original im behavior-based Artificial Intelligence has pro petus has disappeared. duced new models of intelligence that are much closer in spirit to biological systems. The non- From an evolutionary stance, human level intelligence Von Neumann computational models they use did not suddenly leap onto the scene. -
OFFLINE GAMING VS CLOUD GAMING (ONLINE GAMING) Mr
ISSN: 0974-3308, VOL. 11, NO. 2 DECEMBER 2018 @ SRIMCA 99 OFFLINE GAMING VS CLOUD GAMING (ONLINE GAMING) Mr. Amit Khatri Abstract—Games has always been a major source of entertainment in every generation and so exiting their history is, because it has various factor involved like Video Games Industry and various generations of video games. Due to improvements in graphics, a revolution has occurred in computer games. Storage for Video Games has always been a problem whether it is a Gaming Console or a PC but has been resolved generation by generation. Games also attracted the uninterested audience. Offline Gaming has been very popular for a year but has various drawbacks. Cloud Gaming is the resolution against Offline Gaming. This paper talks about how Cloud Gaming is taking place of Offline Gaming with much powerful hardware systems and processes. Keywords—Gaming, Cloud Gaming, Gaming PC, Gaming Console, Video Games. I. GAMING AND ITS HISTORY Computerized game playing, whether it is over a personal computer, mobile phone or a video game console can be referred to as Gaming. An individual who plays video games is recognized as a gamer [1]. In every generation of technology evolution, graphics of the game have been improved. When we think the history of video games we usually think of games like Tic- tac-toe, Tetris, Pacman, pong and many more but now these games use graphics seems like reality. In the 1950s, People can’t think of playing card games such as Solitaire, Blackjack, Hearts, Spider Solitaire and so on, on tv or computer but now the stage has reached more ahead from that [1].