Chrono Trigger
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Best Wishes to All of Dewey's Fifth Graders!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen. -
Chrono Cross Strategy Guide
PDF Walkthrough Contact:[email protected] Guide: Dan Ueno CG: This guide is split into 14 parts. Part 1: What a Boy Will do for Love Part 2: Everything is Not what it Seems, Hey Doesn't Anyone Know Me?? Part 3: Raid the Manor, Hey How Smart is This? Part 4: Action! Someone's Poisoned, Do We Help? Part 5: A Ghost Ship? No its Worse Its Pirates! Part 6: Into the Depths Of Hell, Serge's Nightmare Becomes Reality! Part 7: Who is Who? And Where the Hell Am I?? Part 8: Deeds of the Past, Deeds of Those to Come Part 9: Save the Damsel, Foes Are Friends! Part 10: Another Task to Complete, Defeat the Dragons! Part 11: Serge VS. Lynx, Who is Who?? Part 12: Ah! A New Quest, Were Shall We Blunder Now? Part 12½: Flames of the Past, The Hero of the Future! Kid's Memories Part 13: Opposites Attract! Creation From Love and Hate / Fin Part 14: New Game+ New Foes!, What Do We Do With Them? Chrono Cross Disc 1 Chrono Cross Disc 1 An Introduction, a Square tradition. The game starts with an FMV of a tower surrounded by statuary of dragons. We are introduced to Razzly, Kid, and Serge. This may not be your group. The third member other than Serge and Kid rotates. As things start, head to the right. The left side just shows a power crystal. (your goal) Continue down the path and follow the left side of the screen until you reach the outside door. -
Nintendo's Leak
Rumor: Smash Bros. roster leaks; you can finally shoot the Duck Hunt dog Convincing video footage shows Bowser Jr., Xenoblade protagonist as new fighters. Sam Machkovech - 8/25/2014, 2:29 PM NeoGAF The next entries in the Super Smash Bros. fighting franchise, a 3DS/Wii U duo with separate (and partly unknown) release dates, has seen its roster of fan-favorite characters expand in drips of one or two character announcements at a time for years now. That promotional slow-drip may have finally run out, however, thanks to a mix of questionable screenshots and convincing video footage that surfaced on enthusiast forum NeoGAF in recent days. The videos, which were uploaded [and promptly deleted by way of Nintendo copyright claim] on Monday and focused on the 3DS edition of the next Smash Bros., contained appearances from previously unannounced characters Bowser Jr.—piloting the flying clown-face pod that first appeared in Super Mario World—and Shulk, the spiky-haired, JRPG-cliche protagonist from the Nintendo-published Xenoblade Chronicles. These videos appeared to confirm leaked information that surfaced as early as last Wednesday, including a full roster screenshot that contained, among other characters, the dog from NES classic Duck Hunt. If true, this would be the first time the annoying, laughing pooch would be directly controllable in a Nintendo game, though you could actually shoot the mongrel in his grinning face if you tracked down a Vs. Duck Hunt arcade machine. That supposed full-character roster screenshot also included returning Smash faves like Earthbound protagonist Ness, classic Nintendo mascot R.O.B., and Star Fox sidekick Falco. -
Earthbound by Seth Campbell Based on the Video Game Mother 2
EarthBound By Seth Campbell Based on the Video Game Mother 2 Created By Shigesato Itoi First Draft Seth Campbell 1.1 [email protected] FADE IN: BLANK SCREEN TEXT appears while a NARRATOR narrates it. NARRATOR In the early 1900’s, a dark shadow covered a small country town. At that time, a young married couple vanished mysteriously from their home. The man’s name was George, the woman’s name was Maria. Two years later, as suddenly as he left, George returned. He never told anyone where he had been or what he had done. But, he began an odd study, all by himself. As for Maria, his wife... She never returned. EXT.SPACE BEGIN TITLE MONTAGE A meteor suddenly materializes and flies toward Earth as the MOVIE TITLE appears. MONTAGE: THE METEOR FLYING OVER PLACES TO BE SEEN LATER ESTABLISH: ONETT SUPER: THE YEAR IS 199X SUPER: ONETT, A SMALL TOWN IN EAGLELAND INT.NESS’S BEDROOM.NIGHT NESS SANDHOP, 13, is sleeping in his bed when suddenly a loud explosion sound occurs throwing him out of his bed. He gets up, in his pajamas, and goes down stairs. LIVING ROOM Ness enters to find his mom, ANA SANDHOP, looking out the window; and his older sister, TRACY SANDHOP, 15. Sirens can be heard in the background. Ness tries to sneak past them to the front door. (CONTINUED) CONTINUED: 2. ANA Ness? Ness stops in his tracks. ANA Where do you think you’re going? NESS I’m going to see the meteor. ANA Not in your pajamas. -
Â•Š : a Care-Focused Feminist Analysis of Undertale
Augustana College Augustana Digital Commons Women's and Gender Studies: Student Scholarship Women's and Gender Studies & Creative Works Spring 2017 “Don’t You Have Anything Better to Do?” : A Care- Focused Feminist Analysis of Undertale Evan Marzahn Augustana College, Rock Island Illinois Follow this and additional works at: https://digitalcommons.augustana.edu/wgststudent Part of the Feminist, Gender, and Sexuality Studies Commons, Feminist Philosophy Commons, and the Other Film and Media Studies Commons Augustana Digital Commons Citation Marzahn, Evan. "“Don’t You Have Anything Better to Do?” : A Care-Focused Feminist Analysis of Undertale" (2017). Women's and Gender Studies: Student Scholarship & Creative Works. https://digitalcommons.augustana.edu/wgststudent/1 This Student Paper is brought to you for free and open access by the Women's and Gender Studies at Augustana Digital Commons. It has been accepted for inclusion in Women's and Gender Studies: Student Scholarship & Creative Works by an authorized administrator of Augustana Digital Commons. For more information, please contact [email protected]. Marzahn 1 Evan Marzahn Professor Jane Simonsen WGST 420 Seminar 16 May 2017 “Don’t You Have Anything Better to Do?” A Care-Focused Feminist Analysis of Undertale Warning: Major spoilers for the video game Undertale ensue immediately. Sans the skeleton, my favorite character, told me shortly after the start of my third playthrough of Undertale that I was “gonna have a bad time.” I had 147 bad times, actually, tallied on a index card in real life. That is, I attempted the difficult final boss fight of Undertale’s “genocide” route 147 times over one week and lost every time, but I improved with each attempt. -
Transcript of Undertale
1 You’re listening to Imaginary Worlds, a show about how we create them, and why we suspend our disbelief. I’m Eric Molinsky. Four years ago, I reported a story for public radio about independent video games, which were just coming into their own. If you’re not a gamer and you have no idea of what that means -- think about how video games started. Pac Man was a very simple design. But in the 1980s, you had drive to an arcade to play that game on a cabinet machine, or buy an Atari system. Now game slike Halo and BioShock have hyper realistic graphics. You can move around 360-degree. The stories can last 20 hours long. But that also means, today a single programmer can create a game with the sophistication of Super Mario Brothers that you can play on your browser with a keyboard and a mouse. These independent game designers can make their games about whatever they want. Some of them are very quirky, and very personal. One of my listeners wrote me and said I should check out this hot new indie game called Undertale. It’s gotten huge critical acclaim. I had not played indie games for a while, so went online to download Undertale. And I was stunned by how much the world of indie video games had grown since I reported that story. Julian Feeld is the editor of Existential Gamer, a site that reviews games. JULIAN: Video games growing up were my safe space, they were the place I went to where there was no social anxiety, no human interaction that I’d have to decipher and navigate. -
New Super Mario Bros
Equipe GZB Hyoga Joy Mike Shinoda Carol Sandro Uzumaki Felipe DSX Uchiha Guilherme Gamezine#4, uma publicação de: EDITORIAL cá estamos nós mais uma vez!Essa é a primeira edição do E ano e que, talvez, possa vir a fechar o ano de 2008 com mais 11 delas. Toda a equipe está bem feliz e disposta a EDITORA FANZINE dar continuidade ao trabalho. Falando Editor: †Hyoga†War† nesse edição, nela Gerente de Produção:†Hyoga†War† vocês encontrarão Gerente de serviços: †Hyoga†War† várias diferenças em Assistente de diretoria:†Joy†war† relação às edições Atendimento ao Leitor: †Joy†war† anteriores, como Conselho Editorial: †Joy†war† a seção dedicada e x c l u s i v a m e n t e ________________ a jogos retro, lembrando sempre SEM FILIAÇÃO que consideramos ________________ retro todo jogo lançado até o N64. SEM PARCERIA Dessa forma, ao ________________ folhear a revista vocês encontrarão reviews, retroviews, dicas, detonados e também alguns assuntos interessantes relacionados Diretor Executivo: †Hyoga†War† ao mundo dos games. Dentre os detaques dessa edição estão Jogos, Redação e Diagramação: reviews de jogos para pc, ps3 e Nintendo Wii. É isso pessoal, †Hyoga†War† até a próxima edição! Revisão e Coordenação: †Joy†war† Redação: Carol Felipe DSX Mike Shinoda Sandro Uzumaki Uchiha Guilherme Ilustração e capa: †Hyoga†War† ________________ Contato: [email protected] Comunidade:http://tinyurl.com/353hxp Editorial Sumário Correspondência Gamezine News Reviews Ano I Número 4 Retroviews Jogo Frágil Sangue Diversão e mui- ta violência!!!! Mais sangue e mais violência em Manhunt 2 pg X Somente os mais fortes sobre- vivem em Contra! pg Y Nanostray, uma viagem de volta GOD OF WAR pág x para os arcades, pg Z SUMARIO! Correspondênia página 6 GZB Special página 8 Espaço dedicado aos nossos queri- dos leitores. -
Game Narrative Review Overview Characters
Game Narrative Review Game Title: Chrono Trigger Platform: Super NES (re-released on Playstation [Final Fantasy Chronicles] and Nintendo DS) Genre: RPG Release Date: 1995 Developer: Square Publisher: Square Game Writer/Creative Director/Narrative Designer: Masato Kato (writer) Author of this review: Michael Brannan Overview After an accident at the Millenial Faire sends a young girl he just met into the past, Crono must travel across time to repair the timeline and eventually stop the destruction of Earth by an ancient planetary parasite known as Lavos. Along the way, Crono teams up with people from across time including a noble knight who was turned into a frog, a sentient robot from the future, and a powerful warrior woman from the Mesozoic era. Crono and company unravel the mystery behind Lavos and its origins, discover the secrets of magic, and change the world in every time period they visit before finally confronting Lavos and preventing its global destruction. Characters Crono – A young man from the village of Truce in 1000 AD. Crono carries a katana, sports an outrageous spiky hairdo, and despite never saying a word, displays an intense loyalty to his friends and a seemingly endless amount of courage. Lavos – An ancient planetary parasite that struck the earth some 65 million years ago, Lavos slowly absorbs the planet’s energy and manipulates people and events throughout time. Without Crono’s intervention, Lavos surfaces and destroys nearly all life on the planet in the year 1999 in order to prepare its “children” for their eventual departure to continue the cycle on other planets. -
Localizing Japanese Video Games for a Globalizing World
University of Central Florida STARS Honors Undergraduate Theses UCF Theses and Dissertations 2019 Open World Translation: Localizing Japanese Video Games for a Globalizing World Emily Suvannasankha University of Central Florida Part of the Game Design Commons, and the Technical and Professional Writing Commons Find similar works at: https://stars.library.ucf.edu/honorstheses University of Central Florida Libraries http://library.ucf.edu This Open Access is brought to you for free and open access by the UCF Theses and Dissertations at STARS. It has been accepted for inclusion in Honors Undergraduate Theses by an authorized administrator of STARS. For more information, please contact [email protected]. Recommended Citation Suvannasankha, Emily, "Open World Translation: Localizing Japanese Video Games for a Globalizing World" (2019). Honors Undergraduate Theses. 464. https://stars.library.ucf.edu/honorstheses/464 OPEN WORLD TRANSLATION: LOCALIZING JAPANESE VIDEO GAMES FOR A GLOBALIZING WORLD by EMILY N. SUVANNASANKHA A thesis submitted in partial fulfillment of the requirements for the Honors in the Major Program in English in the College of Arts and Humanities and in The Burnett Honors College at the University of Central Florida Orlando, Florida Spring Term 2019 Thesis Chair: Madelyn Flammia, Ph.D. ABSTRACT The purpose of this thesis is to investigate the most effective ways of handling cultural differences in the Japanese-to-English game localization process. The thesis advocates for applying the Skopos theory of translation to game localization; analyzes how topics such as social issues, humor, fan translation, transcreation, and censorship have been handled in the past; and explores how international players react to developers’ localization choices. -
Aspectos Formais Da Trilha Musical De Yasunori Mitsuda Para O Game Chrono Cross E Sua Interação Com O Enredo
Unesp Universidade Estadual Paulista “Júlio de Mesquita Filho” Aspectos formais da trilha musical de Yasunori Mitsuda para o game Chrono Cross e sua interação com o enredo Luiz Fernando Valente Roveran Instituto de Artes/UNESP SÃO PAULO 2013 1 Luiz Fernando Valente Roveran ASPECTOS FORMAIS DA TRILHA MUSICAL DE YASUNORI MITSUDA PARA O GAME ‘CHRONO CROSS’ E SUA INTERAÇÃO COM O ENREDO Trabalho de Conclusão apresentado ao curso de Licenciatura em Educação Musical pelo Instituto de Artes da Unesp – Universidade Estadual Paulista “Júlio de Mesquita Filho”, na área de concentração “Trilha Sonora”, como requisito parcial para a obtenção do título de Licenciado. Orientação: Profa Dra Yara Borges Caznok Co-orientação: Prof. Daniel Tápia SÃO PAULO 2013 2 Luiz Fernando Valente Roveran ASPECTOS FORMAIS DA TRILHA MUSICAL DE YASUNORI MITSUDA PARA O GAME ‘CHRONO CROSS’ E SUA INTERAÇÃO COM O ENREDO Trabalho de Conclusão apresentado ao curso de Licenciatura em Educação Musical pelo Instituto de Artes da Unesp – Universidade Estadual Paulista “Júlio de Mesquita Filho”, na área de concentração “Trilha Sonora”, como requisito parcial para a obtenção do título de Licenciado. Aprovado em __/__/____ BANCA EXAMINADORA ____________________________ Profa Dra Yara Borges Caznok ___________________________ Prof. Alan César Belo Angeluci 3 Resumo Este trabalho teve por finalidade evidenciar recursos composicionais utilizados no desenvolvimento de trilhas musicais de RPGs (Role-playing games) eletrônicos através da análise da obra de Yasunori Mitsuda para Chrono Cross (1999). Para tanto, dividiu-se esta pesquisa em duas grandes partes: a primeira traça um caminho histórico do gênero RPG nos consoles de videogame, desde o seu surgimento como jogo de mesa na década de 1970 até sua consolidação nos aparelhos de games tridimensionais lançados na década de 1990. -
{PDF} Final Fantasy Chronicles Official Strategy Guide
FINAL FANTASY CHRONICLES OFFICIAL STRATEGY GUIDE : FINAL FANTASY IV/CHRONO TRIGGER Author: BradyGames Number of Pages: 157 pages Published Date: 01 Jul 2001 Publisher: Bradygames Publication Country: United States Language: English ISBN: 9780744000924 DOWNLOAD: FINAL FANTASY CHRONICLES OFFICIAL STRATEGY GUIDE : FINAL FANTASY IV/CHRONO TRIGGER Final Fantasy Chronicles Official Strategy Guide : Final Fantasy IV/Chrono Trigger PDF Book Impressed by the performance of the German paratroopers in Belgium and the Netherlands in 1940, and on Crete in 1941, Winston Churchill ordered the creation of a British Airborne force of no less than 5,000 parachutists. com This book is a reproduction of an important historical work. Many papers also touch upon debates on language policy and linguistic ideologies. x Who This Book Is For This book is for Ansible developers and operators who have an understanding of the core elements and applications but are now looking to enhance their skills in applying automation using Ansible. ny of the results presented here are new and have not yet been published, expecially those in Chapters IV, V and VI. When he's not pushing pixels, Sean paints foreboding seascapes, plays backgammon for blood, and takes his dog surfing. IthankRebeccaWrightforhostingtheprogramcommitteemeetingatthe ATTbuildinginNewYorkCityandmanagingthelocalarrangements,and RanCanettifororganizingthepost-PC-meetingdinnerwithhischaracteristic gastronomicandoenophilic?air. And since you can't do it alone, the book profiles the professionals who work with seniors and their families and how each can help. A rich appendix section ensures that nothing's been left out-from "subjects for further research" to "everything rocks but nothing ever dies. " "This workbook not only taught me which mathematical equations are needed to solve various food engineering problems, it helped me understand the analysis and approach needed when solving any engineering problem. -
“You Need Love and Friendship for This Mission!”: Final Fantasy VI, VII and VIII in Generic and Social Context
“You Need Love and Friendship For This Mission!”: Final Fantasy VI, VII and VIII in generic and social context Ben Hourigan Department of English with Cultural Studies The University of Melbourne [email protected] 10 September 2004 Contents The Discourse of Videogames as Social Pathogens 1 The Videogame World as Novum 3 Some Comments on Genre in Videogames 5 Videogames in Social Context 6 FFVI-VIII in a context of perceived social malaise 13 Conclusion 23 Bibliography 24 The Discourse of Videogames as Social Pathogens For most of videogames’ public history,1 discourse about them has been marked by bouts of civil and governmental anxiety concerning their sup- posed ability to induce psychologically and socially pathological behavior. Some claims that the early coin-operated videogame industry was linked, however tenuously, to organized crime, have bases in fact (Kent 75-7). Yet some popular and academic commentators have attributed a mysterious, corrupting power to videogames, often oblivious to the actual details of 1I take this to begin in 1971, when Nutting Associates began shipping Nolan Bushnell’s Computer Space, the first arcade videogame (Kent xii). 1 their form and content and of their cultural contexts (see Squire). Where characterizations of videogames as social pathogens hinge on reference to actual instances of violent behavior allegedly inspired by specific games, they are frequently accompanied by unwarranted generalizations about the medium as a whole. Such generalizations have gone on to shape serious academic discussion of videogames. This essay offers a generically situ- ated and socially contextualized analysis of three games from the Final Fan- tasy series, to highlight the diversity and specificity of individual games.