Chrono Cross Strategy Guide
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Fall 2014 Concert Series
Fall 2014 ConCert SerieS NIGEL HORNE, MUSIC DIRECTOR LAURA STAYMAN, CONCERT LEADER Saturday, December 13 - Herndon, VA Saturday, December 20 - Rockville, MD [Classical Music. Play On!] WMGSO.org | @WMGSO | fb/MetroGSO about the WMGSo The WMGSO is a community orchestra and choir whose mis- sion is to share and celebrate video game music with as wide an audience as possible, primarily by putting on affordable, accessi- ble concerts in the area. Game music weaves a complex, melodic thread through the traditions, values, and mythos of an entire culture, and yet it largely escapes recognition in professional circles. Game music has powerful meaning to millions of people. In it, we find deep emotion and basic truths about life. We find ourselves — and we find new ways of thinking about and expressing ourselves. We find meaning that transcends the medium itself and stays with us for life. WMGSO showcases this emerging genre and highlights its artistry. Incorporated in December 2012, WMGSO grew from the spirit of the GSO at the University of Maryland. About a dozen members showed up at WMGSO’s inaugural rehearsal. Since then, the group has grown to more than 60 musicians. The WMGSO’s debut at Rockville High School in June attracted an audience of more than 500. Also in June, the IRS accepted WMGSO’s appli- cation to become a 501(c)(3) tax-exempt organization, opening even more opportunities for the orchestra to grow. adMiniStration Music Director, Nigel Horne Chorusmaster, Jacob Coppage-Gross President, Ayla Hurley Vice President, Joseph Wang Secretary, Laura Stayman Treasurer, Chris Apple Public Relations, Robert Garner Webmaster, Jason Troiano Event Coordinator, Diana Taylor Assistant Treasurer, Patricia Lucast supporters From securing rehearsal space and equipment rentals, to print- ing concert programs and obtaining music licenses, we rely on the support of our members and donors. -
Concert Program
Gamer Symphony Orchestra Spring 2014 Concert Saturday, May 3, 2014, 2 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Jacob Coppage-Gross, Conductor Kevin Mok, Conductor Kyle G. Jamolin, Choral Director Bryan Doyle, Assistant Conductor About the GSO In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first collegiate ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February of 2012 the GSO collaborated with Video Games Live!, for the performances at the Strathmore in Bethesda, Md. The National Philharmonic per- formed the GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. In May of 2012 the GSO was invited to perform as part of the Smithsonian’s The Art of Video Games exhibit. Aside from its concerts, GSO also holds the “Deathmatch for Charity” (renamed the “Gamer Olympics” this year) video game tournament every spring. All proceeds benefit Children’s National Medical Center in Washington, D.C. Find GSO online at UMD.gamersymphony.org Beyond the GSO The GSO has also fostered the creation of a multitude of other collegiate GSOs at California State University—Northridge, Ithaca College, Montclair State University, the University of California—Los Angeles, the University of Delaware, and West Char- ter University. -
Spring 2011 Program
The University of Maryland’s Gamer Symphony Orchestra http://umd.gamersymphony.org/ Fifth Anniversary Concert Saturday, May 7, 2011, 3 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Peter Fontana, conductor Kira Levitzky, conductress Jeff Nickerson, choral director About the Gamer Symphony Orchestra and Chorus In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February GSO had a special role at the Video Games Live perfor- mances at the Strathmore in Bethesda, Md. The National Philharmonic performed GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. Aside from its concerts, GSO also holds the “Deathmatch for Char- ity” every spring. All proceeds from this video game tournament benefit Children’s National Medical Center in Washington, D.C. GSO has also fostered the creation of two similar high school-level ensembles in Rockville, Md., and Damascus, Md. The Magruder High School GSO was founded late in 2008 and the Damascus High School GSO began rehearsals this February. Follow GSO on at @GamerSymphony! GSO merchandise available online at: http://www.zazzle.com/umdgso About the Magruder High School GSO In December 2008 two students from Magruder High School in Rockville, Md., founded the Magruder Gamer Symphony Orchestra. -
Game Narrative Review Overview Characters
Game Narrative Review Game Title: Chrono Trigger Platform: Super NES (re-released on Playstation [Final Fantasy Chronicles] and Nintendo DS) Genre: RPG Release Date: 1995 Developer: Square Publisher: Square Game Writer/Creative Director/Narrative Designer: Masato Kato (writer) Author of this review: Michael Brannan Overview After an accident at the Millenial Faire sends a young girl he just met into the past, Crono must travel across time to repair the timeline and eventually stop the destruction of Earth by an ancient planetary parasite known as Lavos. Along the way, Crono teams up with people from across time including a noble knight who was turned into a frog, a sentient robot from the future, and a powerful warrior woman from the Mesozoic era. Crono and company unravel the mystery behind Lavos and its origins, discover the secrets of magic, and change the world in every time period they visit before finally confronting Lavos and preventing its global destruction. Characters Crono – A young man from the village of Truce in 1000 AD. Crono carries a katana, sports an outrageous spiky hairdo, and despite never saying a word, displays an intense loyalty to his friends and a seemingly endless amount of courage. Lavos – An ancient planetary parasite that struck the earth some 65 million years ago, Lavos slowly absorbs the planet’s energy and manipulates people and events throughout time. Without Crono’s intervention, Lavos surfaces and destroys nearly all life on the planet in the year 1999 in order to prepare its “children” for their eventual departure to continue the cycle on other planets. -
Aspectos Formais Da Trilha Musical De Yasunori Mitsuda Para O Game Chrono Cross E Sua Interação Com O Enredo
Unesp Universidade Estadual Paulista “Júlio de Mesquita Filho” Aspectos formais da trilha musical de Yasunori Mitsuda para o game Chrono Cross e sua interação com o enredo Luiz Fernando Valente Roveran Instituto de Artes/UNESP SÃO PAULO 2013 1 Luiz Fernando Valente Roveran ASPECTOS FORMAIS DA TRILHA MUSICAL DE YASUNORI MITSUDA PARA O GAME ‘CHRONO CROSS’ E SUA INTERAÇÃO COM O ENREDO Trabalho de Conclusão apresentado ao curso de Licenciatura em Educação Musical pelo Instituto de Artes da Unesp – Universidade Estadual Paulista “Júlio de Mesquita Filho”, na área de concentração “Trilha Sonora”, como requisito parcial para a obtenção do título de Licenciado. Orientação: Profa Dra Yara Borges Caznok Co-orientação: Prof. Daniel Tápia SÃO PAULO 2013 2 Luiz Fernando Valente Roveran ASPECTOS FORMAIS DA TRILHA MUSICAL DE YASUNORI MITSUDA PARA O GAME ‘CHRONO CROSS’ E SUA INTERAÇÃO COM O ENREDO Trabalho de Conclusão apresentado ao curso de Licenciatura em Educação Musical pelo Instituto de Artes da Unesp – Universidade Estadual Paulista “Júlio de Mesquita Filho”, na área de concentração “Trilha Sonora”, como requisito parcial para a obtenção do título de Licenciado. Aprovado em __/__/____ BANCA EXAMINADORA ____________________________ Profa Dra Yara Borges Caznok ___________________________ Prof. Alan César Belo Angeluci 3 Resumo Este trabalho teve por finalidade evidenciar recursos composicionais utilizados no desenvolvimento de trilhas musicais de RPGs (Role-playing games) eletrônicos através da análise da obra de Yasunori Mitsuda para Chrono Cross (1999). Para tanto, dividiu-se esta pesquisa em duas grandes partes: a primeira traça um caminho histórico do gênero RPG nos consoles de videogame, desde o seu surgimento como jogo de mesa na década de 1970 até sua consolidação nos aparelhos de games tridimensionais lançados na década de 1990. -
The Strategy Guide
THE STRATEGY GUIDE The Official Newsletter for the Gamer Symphony Orchestra at the University of Maryland Issue 1 ~ Winter 2012/2013 GSO initiates IndieGoGo campaign to ease tuba troubles very rehearsal, all of the mem- $5, we would meet our bers of the Gamer Symphony goal,” said Jacob Cop- EOrchestra (GSO) set up their in- page-Gross, conductor and struments and get ready to practice… senior chemical engineering except for one. The tuba player sits major. without an instrument. Every semester The only instrument the GSO officers wonder where and that the GSO owns is a how the GSO will get a tuba for the drum set, and the universi- next concert. ty’s School of Music loans “The tuba is an instrument that other concert percussion is unparalleled in an orchestra,” said instruments and a piano. conductress Kira Levitzky. “It has the Other members must pro- power, strength and range that only vide their own instruments. a strange expensive instrument like a Previously, GSO tuba player Conductress Kira Levitzky, tuba player David Scherr and contralto clarinet, contra bassoon, or and junior biology major conductor Jacob Coppage-Gross want to raise excite- a tubax could even begin to think to David Scherr borrowed a ment about GSO’s tuba fundraiser. Photo by Mary Beck match. If it weren’t for the tuba, the pyr- tuba from Levitzky, who or so after everyone’s already been amid of sound that keeps the orchestra borrowed the tuba from a friend. rehearsing, and they expect you to be from sounding like a tinny 1930s pho- Because tubas boast a steep price right on par,” Scherr said. -
{PDF} Final Fantasy Chronicles Official Strategy Guide
FINAL FANTASY CHRONICLES OFFICIAL STRATEGY GUIDE : FINAL FANTASY IV/CHRONO TRIGGER Author: BradyGames Number of Pages: 157 pages Published Date: 01 Jul 2001 Publisher: Bradygames Publication Country: United States Language: English ISBN: 9780744000924 DOWNLOAD: FINAL FANTASY CHRONICLES OFFICIAL STRATEGY GUIDE : FINAL FANTASY IV/CHRONO TRIGGER Final Fantasy Chronicles Official Strategy Guide : Final Fantasy IV/Chrono Trigger PDF Book Impressed by the performance of the German paratroopers in Belgium and the Netherlands in 1940, and on Crete in 1941, Winston Churchill ordered the creation of a British Airborne force of no less than 5,000 parachutists. com This book is a reproduction of an important historical work. Many papers also touch upon debates on language policy and linguistic ideologies. x Who This Book Is For This book is for Ansible developers and operators who have an understanding of the core elements and applications but are now looking to enhance their skills in applying automation using Ansible. ny of the results presented here are new and have not yet been published, expecially those in Chapters IV, V and VI. When he's not pushing pixels, Sean paints foreboding seascapes, plays backgammon for blood, and takes his dog surfing. IthankRebeccaWrightforhostingtheprogramcommitteemeetingatthe ATTbuildinginNewYorkCityandmanagingthelocalarrangements,and RanCanettifororganizingthepost-PC-meetingdinnerwithhischaracteristic gastronomicandoenophilic?air. And since you can't do it alone, the book profiles the professionals who work with seniors and their families and how each can help. A rich appendix section ensures that nothing's been left out-from "subjects for further research" to "everything rocks but nothing ever dies. " "This workbook not only taught me which mathematical equations are needed to solve various food engineering problems, it helped me understand the analysis and approach needed when solving any engineering problem. -
“You Need Love and Friendship for This Mission!”: Final Fantasy VI, VII and VIII in Generic and Social Context
“You Need Love and Friendship For This Mission!”: Final Fantasy VI, VII and VIII in generic and social context Ben Hourigan Department of English with Cultural Studies The University of Melbourne [email protected] 10 September 2004 Contents The Discourse of Videogames as Social Pathogens 1 The Videogame World as Novum 3 Some Comments on Genre in Videogames 5 Videogames in Social Context 6 FFVI-VIII in a context of perceived social malaise 13 Conclusion 23 Bibliography 24 The Discourse of Videogames as Social Pathogens For most of videogames’ public history,1 discourse about them has been marked by bouts of civil and governmental anxiety concerning their sup- posed ability to induce psychologically and socially pathological behavior. Some claims that the early coin-operated videogame industry was linked, however tenuously, to organized crime, have bases in fact (Kent 75-7). Yet some popular and academic commentators have attributed a mysterious, corrupting power to videogames, often oblivious to the actual details of 1I take this to begin in 1971, when Nutting Associates began shipping Nolan Bushnell’s Computer Space, the first arcade videogame (Kent xii). 1 their form and content and of their cultural contexts (see Squire). Where characterizations of videogames as social pathogens hinge on reference to actual instances of violent behavior allegedly inspired by specific games, they are frequently accompanied by unwarranted generalizations about the medium as a whole. Such generalizations have gone on to shape serious academic discussion of videogames. This essay offers a generically situ- ated and socially contextualized analysis of three games from the Final Fan- tasy series, to highlight the diversity and specificity of individual games. -
You Play Too Much Final Fantasy – Tribute to the Glory That Is Square Enix Fair Warning: Certain Sections of This Packet May Be Absurdly Obscure
Internet use: Y / N You Play Too Much Final Fantasy – tribute to the glory that is Square Enix Fair warning: certain sections of this packet may be absurdly obscure. The Oldies Time Travel, a Talking Frog, and the Hedgehog-Meteorite of Doom 1. Chrono Trigger: second-best RPG ever made, or best RPG ever made? Choose wisely. Characters 2. Name the aforementioned Hedgehog-Meteorite of Doom ______________ 3. List Chrono Trigger’s seven playable characters and the era they come from. Name Era a. ________________________ ________________________ b. ________________________ ________________________ c. ________________________ ________________________ d. ________________________ ________________________ e. ________________________ ________________________ f. ________________________ ________________________ g. ________________________ ________________________ 4. Four of these seven default to fake names instead of their “real” names. Which four, and what are their “real” names? Fake name Real name a. ________________________ ________________________ b. ________________________ ________________________ c. ________________________ ________________________ d. ________________________ ________________________ 5. List up to five named enemies and/or named friendly characters from each time period. No character may be used twice. a. 65,000,000 BC b. The Dark Ages / Kingdom of Zeal c. The Middle Ages d. The Present e. 2300 A.D. 6. The Three Gurus. a. What are they the Gurus of? i. Gaspar, the Guru of ____________________ ii. Belthasar, the Guru of ____________________ iii. Melchior, the Guru of ____________________ b. Their names are not original. Where might the game’s creators/translators have taken the names from? 7. One of Goldston’s favorite characters is Spekkio, Master of War. a. When you first meet Spekkio, what does he look like? b. When Spekkio grants you magical power, what magic words does he use? Endings 8. -
GOLBEZ ― Packet 6 ― Page 1
G OLBEZ : A Video Games Tournament Written and edited by Jason Thompson w ith guest appearances by Billy Busse, Ike Jose, and Andrew Wang PACKET 6 ― Traveler’s Cloak 1. This action was the subject of the first rotating exhibit at Britain’s National Videogame Arcade when it opened in 2015. A series of Matt Thorson games starring the character Ogmo is titled for this physical activity, which partly names a 2019 Spike Chunsoft game that features characters from Saint Seiya, One Piece, and Naruto. This action names a song that—along with “Warm It Up” and “I Missed the Bus”—is the subject of an entry in the terrible Make My Video series of games for the Sega CD. In Bravely Default, the Valkyrie class can perform this action. Defeating (*) Draygon grants access to an item that allows Samus to infinitely perform this action in Super Metroid. This action, which precedes “Force” in the title of an anime crossover fighting game, originally named the playable character in Donkey Kong. Kris Kross rapped they would make you perform, for 10 points, what action that Mario does when you press the A button? ANSWER: jump (or jumping; accept Jumper or Jump Force or Space Jump or Jumpman) 2. Description acceptable. This action was examined in a 2014 It’s Okay to Be Smart episode that explained the Texas Sharpshooter Fallacy. XKCD referenced this action in a comic about two surgeons operating on a man going into cardiac arrest. A classic piece of fanart by Naolito depicts Link performing the Song of Time via this action, which Google suggested using on their 2012 April Fools product in case the user encountered any bugs. -
London Symphony Orchestra THURSDAY · 6 OCTOBER 2016 KINGDOM HEARTS 8:00 PM BARBICAN CENTRE, LONDON Fantasy I
6 OCTOBER 2016 // 8 PM LONDON London Symphony Orchestra THURSDAY · 6 OCTOBER 2016 KINGDOM HEARTS 8:00 PM BARBICAN CENTRE, LONDON Fantasy I Who would have thought it? Disney legends MUSIC COMPOSED BY such as Mickey Mouse, Donald Duck, YOKO SHIMOMURA and Bambi crossing paths with popular HIROKI KIKUTA »FINAL FANTASY« characters in Neverland, YASUNORI MITSUDA Halloween Town, and The Grid. While this NOBUO UEMATSU scenario sounds unlikely, it is precisely what LONDON SYMPHONY ORCHESTRA happens in »KINGDOM HEARTS«. Since the ECKEHARD STIER, CONDUCTOR series’ debut in 2002, these action-packed ROMAN SIMOVIC, LEADER role-playing games have captivated more LONDON SYMPHONY CHORUS than 25 million young and young-at-heart DAVID LAWRENCE, CHORUS MASTER people. The series now spans seven different instalments for consoles. SLAVA SIDORENKO, PIANO RONY BARRAK, DARBOUKA The composer behind »KINGDOM HEARTS« ARRANGEMENT: is Yoko Shimomura. Initially planning on JONNE VALTONEN becoming a piano teacher, she studied music ROGER WANAMO in Osaka. Yet following graduation in 1988, she decided to enter the video game industry VIDEO GAME MUSIC WILL BE BACK IN CONCERT IN 2017 WITH THE LONDON SYMPHONY ORCHESTRA. KEEP INFORMED AT instead. She quickly built up a reputation WWW.GAMECONCERTS.COM for writing thrilling soundtracks for various TO FIND OUT MORE ABOUT THE LONDON SYMPHONY fighting and role-playing games. Her musical ORCHESTRA AND OUR FUTURE CONCERTS VISIT WWW.LSO.CO.UK talent culminates in the soundtracks for the »KINGDOM HEARTS« series. Combining original themes with Disney favourites, interweaving catchy pop songs with complex symphonic music, her soundtracks have reached the hearts of countless gamers. -
Square Enix Unveils the Next Generation of Final Fantasy Fabula
SQUARE ENIX UNVEILS THE NEXT GENERATION OF FINAL FANTASY An all new project comprising of multiple titles spanning multiple systems including the PLAYSTATION®3 system and mobile phones LOS ANGELES, California (May 8, 2006) - Today, during its E3 2006 press event, Square Enix, Co., Ltd. (Tokyo, Japan, Square Enix), a leading developer and publisher of interactive entertainment software and services, revealed world-premiere footage of FABULA NOVA CRYSTALLISTM - FINAL FANTASY® XIII. This latest project in the multi- platinum FINAL FANTASY series will encompass the simultaneous development of original titles for numerous platforms including the PLAYSTATION®3 computer entertainment system, and mobile phones. FABULA NOVA CRYSTALLIS, defined in Latin as "the new tale of the crystal," is made up of several different titles based on variations of the FINAL FANTASY XIII universe. However, while each title in the project features different characters, different worlds, and different stories, all are ultimately based on and expand upon a common mythos. Currently, development for FABULA NOVA CRYSTALLIS entails two titles for the PlayStation 3 system: FINAL FANTASY XIII and FINAL FANTASY Versus XIII. In addition, FINAL FANTASY Agito XIII is also in development for mobile phones. However, the three new titles are only the beginning of the evolution of FABULA NOVA CRYSTALLIS, with more announcements regarding other facets of the project scheduled for the near future. One myth, countless stories. This is the concept behind Square Enix's groundbreaking new take on entertainment. Square Enix Unveils the Next Generation of FINAL FANTASY Page 2 of 6 One myth, countless stories FINAL FANTASY XIII The New Tale of the Crystal Like the light that shines through the Crystal, the universe shines with multi-colored content.