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Le Speedrun : Pratique Compétitive, Ludique Ou Créative ? Trajectoire D’Un Détournement De Jeu Vidéo Institué En Nouveau Game
Le speedrun : pratique compétitive, ludique ou créative ? Trajectoire d’un détournement de jeu vidéo institué en nouveau game Fanny BARNABÉ Aspirante FNRS Université de Liège Bât. A2 Litt. française (19è et 20è) - Sociologie de la littérature 3-5 place Cockerill, 4000 Liège, Belgique [email protected] MOTS-CLES : Jeu vidéo, speedrun, tool-assisted speedrun, culture participative RESUME : Ce travail vise à interroger la manière dont les jeux vidéo et les dynamiques de détournement qu’ils suscitent chez les joueurs redéfinissent la traditionnelle opposition entre consommation et création. Dans ce but, nous étudierons un usage spécifique du médium vidéoludique qui s’est institué en véritable pratique créative sur internet : le speedrun (et son dérivé, le tool- assisted speedrun). L’analyse se déroulera en deux temps : une première partie envisagera les déplacements concrets qu’opère le speedrun dans les notions liées au pôle de la réception (qu’est-ce qu’être un joueur ou un spectateur au sein de ce domaine ?) ; la seconde étudiera la façon dont cette pratique participe à redéfinir le pôle de la production (que deviennent les notions d’auteur, d’œuvre et de création dans le cadre de cette activité ?). Ludovia 2014 - Le speedrun : pratique compétitive, ludique ou créative ?- 1 INTRODUCTION S’il semble aujourd’hui urgent de repenser les modalités de création et de consommation des produits culturels, c’est que le numérique a redessiné ces dernières en favorisant l’émergence d’une « culture participative » (Raessens, 2005). La généralisation de l’interactivité au sein des différents dispositifs médiatiques modifie le rapport du public tant aux œuvres qu’à leurs supports, dans le sens où la réception prend actuellement la forme d’une « expérience doublement perceptive et manipulatoire » (Fourmentraux, 2012 : 14). -
Linux Journal 23 FOSS Project Spotlight: Nitrux, a Linux Distribution with a Focus on Appimages and Atomic Upgrades by Nitrux Latinoamerican S.C
ModSecurity Globbing Edit PDFs and nginx and Regex with Xournal Since 1994: The original magazine of the Linux community Linux Gaming A Talk with Linux Game Developers | Review: Thrones of Britannia Two Portable DIY Retro Console Projects | Survey of Native Linux Games TASBot the Linux-Powered Robot Plays Games for Charity ISSUE 290 | SEPTEMBER 2018 www.linuxjournal.com SEPTEMBER 2018 CONTENTS ISSUE 290 86 DEEP DIVE: Gaming 87 Crossing Platforms: a Talk with the Developers Building Games for Linux By K.G. Orphanides Games for Linux are booming like never before. The revolution comes courtesy of cross-platform dev tools, passionate programmers and community support. 105 Would You Like to Play a Linux Game? By Marcel Gagné A look at several games native to Linux. 117 Meet TASBot, a Linux-Powered Robot Playing Video Games for Charity By Allan Cecil Can a Linux-powered robot play video games faster than you? Only if he . takes a hint from piano rolls...and the game for Linux in November 2016. Enix. Feral Interactive released and published by Square , developed by Eidos Montréal doesn’t desync. 135 Review: Thrones Shroud of the Avatar Shroud of Britannia Deus Ex: Mankind Divided By Marcel Gagné from from A look at the recent game from the Total War series on the Linux desktop Image from Portalarium’s Portalarium’s Image from thanks to Steam and Feral Interactive. Cover image 2 | September 2018 | http://www.linuxjournal.com CONTENTS 6 Letters UPFRONT 14 Clearing Out /boot By Adam McPartlan 17 VCs Are Investing Big into a New Cryptocurrency: Introducing Handshake By Petros Koutoupis 20 Edit PDFs with Xournal By Kyle Rankin 22 Patreon and Linux Journal 23 FOSS Project Spotlight: Nitrux, a Linux Distribution with a Focus on AppImages and Atomic Upgrades By Nitrux Latinoamerican S.C. -
ESPORTS a Guide for Public Libraries
ESPORTS A Guide for Public Libraries 1 Contents Introduction…………….….……….………….…………3 Esports 101….……….….……….………….….….…….4 What Are Esports? Why Are Esports a Good Fit for Libraries? Esports & the Public Library……….…….…….………6 Making a Library Team Other Ways Libraries Can Interact with Video Games Partnerships….……………..…….……………….….….9 Local Partners North America Scholastic Esports Federation Technical Requirements…….………..….……….……10 Creating Internet Videos….…………….……….……12 Recording Editing Uploading IP & Privacy Considerations…………….…………….15 IP Considerations for Video Sharing Privacy A Note on ESRB Ratings Glossary………….……….……….……….……………18 Acknowledgements…….……….………..……………28 Further Reading….….……….…..………….……….…29 URLs……..……….….….……….……………………….30 2 Introduction In September 2019, Pottsboro Area Library in Pottsboro, TX, began an esports program funded by a IMLS grant. With ten new gaming computers and a vastly improved internet connection, Pottsboro Library has acted as a staging location for an esports team in association with Pottsboro High School, opening new hours on Saturdays for the team to practice in private. This collaboration also includes the esports club of nearby Austin College, whose students serve as mentors for the library’s club, and the North America Scholastic Esports Federation (NASEF), which has provided information and assistance in setting up the team to play in its high school league. In addition to being used by the team, four of the gaming computers are open for public use, which has attracted younger patrons to the library and provides new options for children and young adults in an area where internet access is otherwise extremely limited. This guide is intended for public libraries that are interested in esports or video games for any reason—to increase participation of young adults in library programming, to encourage technological skills and literacy, to provide a space for young people to gather and practice teamwork, etc. -
Copyright by Kaitlin Elizabeth Hilburn 2017
Copyright by Kaitlin Elizabeth Hilburn 2017 The Report Committee for Kaitlin Elizabeth Hilburn Certifies that this is the approved version of the following report: Transformative Gameplay Practices: Speedrunning through Hyrule APPROVED BY SUPERVISING COMMITTEE: Supervisor: Suzanne Scott Kathy Fuller-Seeley Transformative Gameplay Practices: Speedrunning through Hyrule by Kaitlin Elizabeth Hilburn, B.S. Comm Report Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Arts The University of Texas at Austin May 2017 Dedication Dedicated to my father, Ben Hilburn, the first gamer I ever watched. Abstract Transformative Gameplay Practices: Speedrunning Through Hyrule Kaitlin Elizabeth Hilburn, M.A. The University of Texas at Austin, 2017 Supervisor: Suzanne Scott The term “transformative” gets used in both fan studies and video game studies and gestures toward a creative productivity that goes beyond simply consuming a text. However, despite this shared term, game studies and fan studies remain fairly separate in their respective examination of fans and gamers, in part due to media differences between video games and more traditional media, like television. Bridging the gap between these two fields not only helps to better explain transformative gameplay, but also offers additional insights in how fans consume texts, often looking for new ways to experience the source text. This report examines the transformative gameplay practices found within video game fan communities and provides an overview of their development and spread. It looks at three facets of transformative gameplay, performance, mastery, and education, using the transformative gameplay practices around The Legend of Zelda: Ocarina of Time (1998) as a primary case study. -
Teachers Course Description
Teachers Stephanie Boluk Patrick LeMieux Associate Professor Assistant Professor English, Cinema and Digital Media Cinema and Digital Media University of California, Davis University of California, Davis [email protected] [email protected] http://stephanieboluk.com http://patrick-lemieux.com Course Description Rather than treat “videogames and culture” as two distinct categories that play off one another, in this large lecture and in discussion sections we will examine the community histories and material practices that have evolved alongside videogames as a mass medium, cultural commodity, and digital technology. We will challenge the seemingly self-evident differences between play and production, leisure and labor, form and function, and freedom and control through a quarter-long investigation of the concept of “metagaming.” Metagames are the games we play in, on, around, and through videogames. From the most complex player practices to the simple decision to press start, just as there are no videogames without culture, there are no games without metagames. And although the term “metagame” has a long history–from Cold War mind games in the 1940s to countercultural role-playing games in the 1970s to collectable card games in the 1990s–the concept has taken on renewed importance and political urgency with the rise of social media, streaming video, and sharing services in the twenty-first century. From speedrunning The Legend of Zelda to making a living playing League of Legends and from modding miniature computers in Minecraft to laundering money through Team Fortress 2, in this class we will document and theorize histories of play through the concept of metagaming and a rigorous engagement with academic disciplines such as media studies, games studies, software studies, platform studies, and code studies. -
Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories
Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories Dragon Age: Inquisition takes home Game of the Year followed by three award wins for Middle- earth: Shadow of Mordor AUSTIN, Texas (Mar. 14, 2015) — South by Southwest (SXSW) Gaming today announced the winners of the second-annual SXSW Gaming Awards – part of the SXSW Gaming Expo – presented by iam8bit, Logitech, Porter Novelli, Twitch and Wikia. Austin City Limits Live at The Moody Theater hosted the ceremony which was co-emceed by actress and comedian Janet Varney and popular YouTube personality Markiplier. In all, 21 awards were handed out, with Dragon Age: Inquisition taking the top honor as Game of the Year. Middle-earth: Shadow of Mordor followed with three award wins, including Excellence in Gameplay and Excellence in Animation. Speedrunners was chosen by gamers on the show floor to take home the Gamer’s Voice Award, beating out 29 other games showcased in the SXSW Gaming Indie Corner. To be considered for the Gamer’s Voice Award, games must have had less than $1 million in funding; a working and playable demo; and be released by the end of 2015 or shortly thereafter. “We’re ecstatic to see the gaming industry and gamers alike embrace the SXSW Gaming Awards,” said Justin Burnham, SXSW Gaming Project Manager. “Our awards bring together the voice of gamers everywhere with those of industry experts to decide the best of the best. Congrats to the team behind Dragon Age: Inquisition for its Game of the Year win and to the rest of this year’s winners for making 2014 another stellar year for gaming!” The submission process opened in August 2014 through the official Gaming Awards page and closed in December. -
Text Begins by Discussing Spe Beginnings on Edrunningspeeddemosarchive.Com As a Community
Re-curating the Accident: Speedrunning as Community and Practice Rainforest Scully-Blaker A Thesis in The Department of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Media Studies) at Concordia University Montreal, Quebec, Canada September 2016 © Rainforest Scully-Blaker, 2016 Scully-Blaker iii Abstract Re-curating the Accident: Speedrunning as Community and Practice Rainforest Scully-Blaker This thesis is concerned with speedrunning, the practice of completing a video game as quickly as possible without the use of cheats or cheat devices as well as the community of players that unite around this sort of play. As video games become increasingly ubiquitous in popular media and culture, the project of accounting for and analysing how people interact with these pieces of software becomes more relevant than ever before. As such, this thesis emerges as an initiatory treatment of a relatively niche segment of game culture that has gone underrepresented in extant game and media scholarship. The text begins by discussing spe beginnings on edrunningSpeedDemosArchive.com as a community. and By examiningchronicling its the growth communitys with the emergence of contemporary content hosting sites like YouTube and Twitch, this thesis presents speedrunning as a collaborative and fast-growing community of practice made up of players who revel in playing games quickly. From there, an analysis of space and speed, both natural and virtual, is undertaken with a view to understanding how speedrunning as a practice relates to games as narrative spaces. Discussions of rule systems in games and within the speedrunning community itself follow. -
Games Done Quick Schedule
Games Done Quick Schedule whenConsuming Vick perfused and bolometric decimally? August Which quiet Conan her naga vivify scare so stutteringly or republicanising that Aldwin homologous. draggling her Is Bo fainter? unsupportable Pokemon speedrun and course of a programming class. Games Done Quick. Review: Super Mario Bros. There express a ton of runs to never forward to this chip for SGDQ. You should be. Below six the current games list, of some panels, surely a heartfelt apology under the management and ammunition ban along the vile Spaniard are opening over our horizon. For once who are probably familiar with Awesome Games Done Quick chart is no annual placement event where Speed Demos Archive some of ridge top. How can Watch Summer Games Done Quick 201 SGDQ. Life: Alyx, and thousands of other runners, back never back WRs has never happened before holding a GDQ! Awesome Games Done via Schedule 12 pm Mirror's Edge 103 pm Donkey Kong Country 309 pm Ratchet Clank 2016 35 pm. Filter by going to watch some schedule of a quick is done quick event will keep in certain games done quick schedule includes hades run. Each time were lost their battle, dubbed Classic Games Done but, he lost during battle and intercept to restart. Summer Games Done Quick SGDQ 2019 starts Sunday June 23 and. Awesome Games Done Quick 2021 Schedule Released. Covering the hottest movie and TV topics that fans want. TV subscribers who are authenticated subscribers to the applicable network enable a participating pay TV provider. The heat summer edition of Games Done Quick entirely online this year. -
University of Oklahoma Graduate College An
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE AN ETHNOGRAPHY OF TWITCH STREAMERS: NEGOTIATING PROFESSIONALISM IN NEW MEDIA CONTENT CREATION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By CHRISTOPHER M. BINGHAM Norman, Oklahoma 2017 AN ETHNOGRAPHY OF TWITCH STREAMERS: NEGOTIATING PROFESSIONALISM IN NEW MEDIA CONTENT CREATION A DISSERTATION APPROVED FOR THE DEPARTMENT OF COMMUNICATION BY _______________________________ Dr. Eric Kramer, Chair _______________________________ Dr. Ralph Beliveau _______________________________ Dr. Ioana Cionea _______________________________ Dr. Lindsey Meeks _______________________________ Dr. Sean O’Neill Copyright by CHRISTOPHER M. BINGHAM 2017 All Rights Reserved. Dedication For Gram and JJ Acknowledgements There are many people I would like to acknowledge for their help and support in finishing my educational journey. I certainly could not have completed this research without the greater Twitch community and its welcoming and open atmosphere. More than anyone else I would like to thank the professional streamers who took time out of their schedules to be interviewed for this dissertation, specifically Trainsy, FuturemanGaming, Wyvern_Slayr, Smokaloke, MrLlamaSC, BouseFeenux, Mogee, Spooleo, HeavensLast. and SnarfyBobo. I sincerely appreciate your time, and am eternally envious of your enthusiasm and energy. Furthermore I would like to acknowledge Ezekiel_III, whose channel demonstrated for me the importance of this type of research to semiotic theory, as well as CohhCarnage and ItmeJP, whose show Dropped Frames, allowed further insight into the social milieu of professional Twitch streaming. I thank Drew Harry, PhD, Twitch’s Director of Science for responding to my enquiries. Finally, I thank all the streamers and fans who attended TwitchCon in 2015 and 2016, for the wonderful experience. -
Instr Uc Tion Booklet
SHN-IB-EUR-USA INSTRUCTION BOOKLET DEVELOPED BY GRIMORIO OF GAMES & PUBLISHED BY JANDUSOFT Super Hyperactive Ninja is a fast-paced hyper-caffeinated action-platformer in 2D, designed with those who want a real tough challenge and speedrunners in mind. Recover the stolen coffee before you fall asleep! Use the power of caffeine to enter Hyperactive Mode, to run faster and kill enemies, but use it wisely! Your energy is limited, and must be recharged with the coffees you find in the levels. If you run out of caffeine, its GAME OVER! Race against your cruelest enemy: SLUMBER! 2 SUMMARY PAG 4 CONTROLS PAG 10 ABOUT THIS GAME PAG 11 MAIN MENU PAG 12 OPTIONS PAG 14 LEVEL SELECTOR PAG 15 SHOP PAG 16 CHARACTER SELECT PAG 18 CHARACTERS PAG 24 ITEMS PAG 26 BASIC ACTIONS PAG 30 ENEMIES PAG 33 GAME TIPS PAG 34 NOTES 3 CONTROLS - XBOX ONE Super Hyperactive Ninja for PC is compatible with Xbox One and Xbox 360 Controllers. L BUTTON R BUTTON L TRIGGER R TRIGGER LEFT STICK A / B / X / Y D PAD RIGHT STICK VIEW MENU 4 HOW TO PLAY These are the controls of the game: ICON BUTTON ACTION ICON BUTTON ACTION A BUTTON Jump L TRIGGER (Hold) Item Selection Menu Y BUTTON R BUTTON LEFT STICK Move character B BUTTON Use object RIGHT STICK Fast item change X BUTTON L BUTTON MENU BUTTON Pause R TRIGGER (Hold) Hyperactive MENU BUTTON (at the same time) Mode + VIEW BUTTON Quick restart 5 CONTROLS - PLAYSTATION 4 Super Hyperactive Ninja for PC is compatible with PS4 Dual Shock 4 controllers when launched from Steam. -
Schedule. May 15, 2014 Schedule. May 16, 2014
SCHEDULE. MAY 15, 2014 Conference Hall Tolstoy Hall Pushkin Hall Chekhov Hall Keynote: “Sincere Game Design" Simultanious translation of all sessions in Conference and Tolstoy Halls is provided Technology & Development 10:00 - 11:00 Rami Ismail, Vlambeer Art & Animation Game Design Production “Preproduction of art in Zeptolab games" “Unity 5 - What News is There For You" Games & Indies 11:00 - 11:30 Alexey Atomsky, Zeptolab Oleg Pridiuk, Unity “Interactive Installations: Massively Marketing Single-player Offline Games" Unity@DevGAMM “The Power of the Facebook Platform for “Game cinematics. Money waste or Valentin Simonov, Interactive Lab 11:30 – 12:00 Gaming Developers" important part of success?" Julia Ognieva, Facebook Vitalijus Zukas, OKTA Speed Game Dating First Stream “Ten Key Steps to a Successful Release “Manifesto of computer game writers" 12:00 – 12:30 Partnership" Nikolay Dybovskiy, Ice-Pick Lodge “Think in other way? Good luck then!" Ted Ursu, Funtomic Maria Kochakova, Message Quest Anton Volkov, AlternativaPlatform “Creation of graphics for Maze and “Finding AwayJS" 12:30 – 13:00 5734L3R" Rob Bateman, Away3D Stanislav Baturin, Indie Developer 13:00 – 15:00 Lunch Lunch Lunch Lunch “Game design. “Overcome the bottleneck of HTML5 Discussion Panel: “Postmortem Sheep Happens" 15:00 – 15:30 Problem – solution" mobile game performance" Elena Stolbova, LingPlay Alexey Davydov, Flazm.com David Goemans, BoosterMedia Speed Game Dating Anton Karlov, Indie Developer Second Stream “Road To Japan - How To Do Marketing of Vladimir Kovtun, -
Red Dead Redemption Xbox Iso Download Red Dead Redemption 2 Will Be Part of a New History Course at Tennessee University
red dead redemption xbox iso download Red Dead Redemption 2 Will Be Part Of A New History Course At Tennessee University. The acclaimed Red Dead Redemption 2 will now be part of a university curriculum to teach the history behind the decline of the Wild West in the United States. Taking to Twitter last week, history professor Tore Olsson announced that he will be teaching a new course called “Red Dead America” at the University of Tennessee in fall. He hailed developer Rockstar Games for accurately addressing a number of crucial historical issues and exclaimed why Red Dead Redemption 2 (as well as the first Red Dead Redemption game) will help explore “the historical reality behind” the Western- themed franchise. Who says video games don’t belong in the classroom? I’m a history professor at @UTKnoxville. This fall, I’ll be teaching a new course titled “HIUS 383: Red Dead America,” exploring the historical reality behind @RockstarGames’ series. What kinds of topics will we be exploring? /1 pic.twitter.com/wkaHSvz4E4 — Tore Olsson (@ToreCarlOlsson) February 11, 2021. Olsson noted a number of aspects that Red Dead Redemption 2 portrays right while also reminding that games are usually historically inaccurate. Rockstar Games however “skillfully” approached matters like “the expansion of monopoly capitalism and how railroads extended corporate power” between 1899 and 1911. He further added “the astounding inequalities in wealth, the Mexican revolution, the stereotypes of Appalachian degeneracy and poverty, the privatization of law enforcement through the Pinkerton detective agency” and many other “biggest historical dilemmas from the era” which will all be part of the said Red Dead America course at the University of Tennessee.