Addressing Toxic Ludology and Narratology in The
I, GAMER: ADDRESSING TOXIC LUDOLOGY AND NARRATOLOGY IN THE GAMER DISCOURSE COMMUNITY THROUGH REINTERPRETING VIDEO GAMES AS HYPERTEXTS by ANDREW S. LATHAM Presented to the Faculty of the Graduate School of The University of Texas at Arlington in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY THE UNIVERSITY OF TEXAS AT ARLINGTON December 2019 Copyright © by Andrew S. Latham 2019 All Rights Reserved Acknowledgements Truth be told, there isn’t enough space here to thank everyone who deserves to be thanked for helping me complete this research. As such, if you don’t see your name here, please accept my apologies and demand my gratitude in person the next time we meet. To my mother, Seba- you bought me my very first video game and my first game console. Without that decision, who knows where I would be now? Perhaps I would be a dentist. Nonetheless, I’m so grateful to you for introducing me to what would one day become my career, even if it did occasionally distract me from my schoolwork. To my wife, Alyse- my success here is as much your labor as it was mine. Your patience, your dedication, and your constant encouragement are the reasons I was finally able to cross the finish line. To you, I owe my home, my future, and my smile, and I’m so proud to call myself yours. Thank you for everything. To my family- the majority of you don’t fully understand what it is I study, and that’s okay! Starting with my brother John1 and working my way through the generations of aunts, uncles, grandparents, cousins, and in-laws, even if you don’t know a whole lot about rhetorical theory and/or video games, I always appreciated when you asked me how my research was going.
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