Sample file Brought to you By Bard & Rogue Designers James John Twitter: @DMJJ14

Nick Holland Twitter: @N3rdm3tal

Email: [email protected] Art:

Laser Luis Twiter @LluisAbadias

James John

This is Vala’ethar rampaging coming to reclaim their title as weapon of the primordials and king of the Kaiju.

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©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Table of Contents Introduction…...... 3 Introduction Chapter 1: The Dawn War…...... 4-5 Welcome to Shadow of the Kaiju, this Chapter 2: Titan Crafting…...... 6-13 supplement is designed for DM’s and play- Increasing stats…...... 6 ers to make playable Kaiju monsters that are Colossal in size. In this document when we Hit Dice…...... 6 refer to Titans, we are referring to the size of Lifting Carrying…...... 6 the creature, we have brought back the Co- Natural Weapons…...... 7 lossal size from previous editions ( 30 by 30 Auras and area effects…...... 7 feet). We here at Bard & Rogue hope you enjoy Natural Armor…...... 8 this supplement and the lore we have brought Roars…...... 9 back and adapted for your fun. Additionally Breath Weapons…...... 10 This guide gives you multiple Kaiju to use in Creating Breath Weapons…...... 11 your campaigns or use in a Kaiju Battle Royal Spell like Effects…...... 11 between players. Here you will find rules, and Creating area Effect…...... 13 Home-brewed lore to drop into your own cam- Chapter 3: Kaiju Class…...... 14-16 paign. Kaiju class chart…...... 15 Chapter 4: Feats...... 17 Charger…...... 17 Using this Guide Controlled Chaos…...... 17 Shadows of the Kaiju features rules for Kaiju Flyby…...... 17 crafting, magic items, lore, and story elements Grappler…...... 17 that are non-canonical with any D&D setting. Improvised Weapons…...... 17 These rules are Optional rules based off The Power Attack…...... 17 Monster Manual, Player’s Handbook, and Dun- Reflective Carapace…...... 17 geon Master’s Guide. Other Acceptable Feats...... 17 Chapter 5: Magical Items…...... 18-23 Colossal Carapace Armor...... 18 Millie’s Touch…...... 18 Dawn Remnants…...... 18 The Dawn Maul…...... 19 Vestiges of the Mad Sorceress…...... 19 The Saw Demon’s Blade…...... 20 Bow of the Fire Bird…...... 20-21 Dawn Blade…...... 22-23 Elemental Lantern…...... 23 Dawn Shard…...... 23 Chapter 6: Dawn Titans……...... 24 Ugamil…...... 25-26 Titan Fire Beetle…...... 27-28 Vala’ethar…...... 29-30 King Gorilla, Ri-Mor…...... 31-32 Sissiks Calus…...... 33-34 Ymir…...... 35-36 Yggdrasil…...... 37-38 The World Serpent…...... 39-40 Chained Shadow…...... 41-42 Chapter 7: Creature Crafting.....…...... 43 CraftingSample creatures……...... 43-44 file Giant Panther…...... 45 Horrid Boar…...... 45 Terror Bunny…...... 46 Tree Spider…...... 46 Dire Cow…...... 47 Giant Bull…...... 47 Chapter 1: The Dawn War ons ago before the world was as we knew it, Toril was Abeir-Toril a world ruled over Raise of the Kaiju by the Primordial (Dawn-Titans); being It has been Eons since the fall of the Eof immense power that even the gods feared. Primordials, and in that time since their im- This age of primordials was known as the prisonment the world was split in two (Abeir Blue Age, when the world was covered in wa- and Toril), one for all the gods to rule over and ter and only a few islands that creatures could the other for the dragons that resisted the rest on. gods. As the Gods grew in power and sought However, of the ages there have been worlds to call their own they took upon many incarnations of the world that has slow- Abeir-Toril and saw the potential that it bore, ly dissolved the tether that locked away the so they took to dominating the Abeir-Toril to primordials in their prisons, and as the tether liberate the lesser beings (Pre-humanoids, fades and weakens the energy of the primor- Fey, Dwarves, and creator races) from the dials seep into the material world and out of tyranny of the Primordials as the Primordials the Abyss. Believers and keepers of ancient saw the expanse of the cosmos and wanted to secrets have been slowly filling the world with spread out to the other worlds. their unbridled primordial energy giving new This War between gods and Primordi- bodies and forms to these ancient beings, Kai- als was called the Dawn War, where the Pri- ju. mordials where lead by the god These new creatures are called Kaiju, and the Gods Shar and Selune protected the beasts of Colossal size who’s primordial ener- realms from the expansion of the Primordials gy seeps from their body and churns the world and aided the other gods in the creation of the around them similar to when the original World Serpent (Ouroboros). primordials walked Abeir-Toril. As the prison This war rage for thousands of years that holds the Primordials at bay breaks, they where Tharizdun created the abyss and which will work together to free their once king the he was later imprisoned in and became known Chained God Thazirdun. only as the Chained God. In his absence the However, not all Dawn-Titans still be- Obyrith, a race of beings that later became the lieve in the Chained God Thazirdun and in- first demons to rule and inhabit the abyss. stead are fighting to keep his imprisonment The Primordials where expanding and and fix the barriers that have been broken making great feats as one of them known as over the eons. Dendar the Night serpent at the sun turn- ing the Blue Age into the Shadow Epoch, Echoes of The Creators then Shortly after the great creator god Io After the fall of the Primordials during the (Asgorath) went to fight a primordial alone Dawn War the creator races rose to power and only to be defeated and spit in two (Tiamat, began to meddle in the remnants of the Dawn and Bahamut) and whose blood spilled onto War and the magic that the Gods and Primor- Abeir-Toril creating the Dragonborns and oth- dials left on the material plane. er proto-dragons. Each of these races called themselves This Eons long war allowed the first gods for a time before their downfalls. And, creator races to raise in power on Abeir-Toril the magic that they used to craft the world and assist in the fight against the primordi- around them and create the races that fol- als. These races being the Sarrukh, Batrachi, lowed them are the same magic that are being Aearee, feySample and humans. These races began used to unleash the Primordialfile energies from the first steps toward civilization, but foremost their resting places. where the Batrachi, Sarrukh and Aearee who later created other monstrous races that in- habit Toril today. With these races the primordial Ubtao an ancient primordial and creator of the Di- nosaurs turned on the Primordials to stop the Dawn War and usher in the Age of Thunder. Sarrukh Aearee One of the few races that flourished in the After the fall of the Batrachi empire the Aearee days of the dawn war as the gods and elemen- rose to prominence as the Premier Avian race, tals fought for dominion, they created a space both reptile and bird-like. These winged crea- for the smaller races to thrive. tures where the progenitors of the other avian The Sarrukh are a lizard like race of being races. During their rise to power, the Aearee with a reptile torso and snake legs. This cre- turned the ground wyrms into the Wyvern and ator race has been suggested by historians other winged creatures. to have had a hand in forming the Yuan-Ti, Before the fall of the Aearee by the hands of Naga, Lizardfolk and other Scaly sentient dragons, this race made many floating cities creatures. that dominated the skies. It is suggested that the Sarrukh are the ones Scholars claim that the remnants of the Aea- that created the elixir that turns Humans, ree empire can be found in the elemental and other humanoids into the Yuan-ti and plane of Air, and they were the first to create passed that knowledge onto the Yuan-ti be- land masses to colonize. fore departing from Toril. Some Archaeologists hypothesize that the Lasting Impact Sarrukh empire fell due to their long lives and Each of these creator races created or left failure to reproduce their own kind. Some magical secrets that were once only used pictorial stories tell of the Sarrukh being but by the primordials or gods. The actions that a minority near the fall of their empire, sur- these races made during their rise to power rounded by their creations and other scaly created the schisms and possibility for the kind. great primordials to return from their resting It is unknown if the Sarrukh died off or used places. their knowledge of the inner and outer planes to travel to some far off realm that one day will return. Batrachi Allied to the Primordials, the Batrachi were known as the Amphibiod race that lead to the creation of Bullywugs, Doppelgangers, Kuo- toa, and other amphibious races. The Batrachi rose to power after the Sarrukh, and were best known for their ability to cre- ate portals. Some theorize that the batrachi where the ones that made the Portals for Krakens to transverse the seas with ease. Aside from their ability to travel nearly instan- taneously the Batrachi used these portals to transverse the planes and eventually settled in the realm of Limbo and continued to prac- tice theirSample creations in the form of the Slaadi. file Chapter 2: Titan Crafting

his Chapter will highlight the abilities Hit Dice and features associated with Kaiju. These creatures are Colossal in size and In the Monster manual Gargantuan creatures Tcome with many unique abilities that may be typically have d20’s for hit dice. We have kept possessed by other creatures, But Kaiju have the D20 as the hit dice for Colossal creatures mastered. as there is not in a standard set of dice at the Increasing Kaiju Stats table, will there be a larger dice, along with creating trying to avoid a convoluted dice and When creating Kaiju, we suggest using math sequence for these colossal creatures. existing creatures from the Monster Manual If you feel that one of these Kaiju do or another published work. These creatures not have enough hit points to take on your have their own unique statistics that can be party, we remind you that the hit dice we easily manipulated and modified for all your present later in this document with our Kaiju Kaiju purposes. examples are just the average Hit points for a Below is our suggested method for increasing creature of that size, feel free to modify the Hit your creatures statistics for creating a Kaiju. points as needed. Point Buy Increased Hit Dice You gain an additional 10 skill points, per We gave our Kaiju 20 additional Hit dice (Max size increase to assign to your creatures core 36 Hit dice) stats. These points can be spent in any com- bination. Typically Strength and Con will Lifting and Carrying increase first since this is a physical change over mental, or emotional stats for traditional Your Strength score determines the amount Kaiju. of weight you can bear. The following terms define what you can lift or carry. Colossal Size Carrying Capacity. Your carrying capacity Kaiju are one size larger than the Gargantuan is your Strength score multiplied by 15. This creatures found in the Monster Manual. In is the weight (in pounds) that you can carry, general the size of a creatures impacts the hit which is high enough that most characters dice, damage dice and range of effects that a don’t usually have to worry about it. creature can perform. Push, Drag, or Lift. You can push, drag, or Size Chart lift a weight in pounds up to twice your carry- Size Height Spaces: Spaces: ing capacity (or 30 times your Strength score). Squares Hexes While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 Tiny 0-2 ft. 4 per 4 per hex square Small 2-4 ft. 1 per 1 per hex Variant Rule: Run-over square A colossal creature can move through the Medium 4-8 ft. 1 per 1 per hex space of Large or smaller creatures, any square creature in these spaces must make a Large 10-20 ft. 2-4 3 hexes Dexterity saving throw (DC 8+ Proficien- squares cy Strength). Creatures that fail the this HugeSample20-30 ft. 9 squares 7 hexes save suffer 1d6 for eachfile size the creature Gargantuan 30-40 ft. 16 12 hexes 3d6+strength modifier in Bludgeoning squares damage; on a successful save the creature Colossal 40+ 36 19 hexes takes no damage and moves to the closest squares unoccupied space, if there is no unoccu- pied space then the creature suffers half as much damage. Natural Weapons Attack Base Tiny Small Medium Large Huge Gargantuan Colossal

1d4 -- 1 1d4 (3) 2d4 (5) 3d4 (8) 4d4 (10) 5d4(13)

1d6 1 d4 (3) d6 (4) 2d6 (7) 3d6 (11) 4d6 (14) 5d6 (18)

1d8 d4 (3) d6 (4) d8 (5) 2d8 (9) 3d8 (14) 4d8 (18) 5d8 (22)

1d10 d6 (4) d8 (5) d10 (6) 2d10 (11) 3d10 (17) 4d10 (22) 5d10 (27)

1d12 d8 (5) d10 (6) d12 (7) 2d12 (13) 3d13 (20) 4d12 (26) 5d12 (33) feet. Using Natural Weapon Chart Size and Strength. Larger creatures can bear Using the Natural Weapon chart above more weight, whereas Tiny creatures can carry shows the damage dice in relation to a medi- less. For each size category above Medium, um sized creature. If you are using this chart double the creature’s carrying capacity and on a tiny or small creature to increase their the amount it can push, drag, or lift. For a damage dice then the general rule of thumb is Tiny creature, halve these weights. to increase their damage dice by one for each size they increase. Siege Monster You can also change the damage dice to an equivalent pairing of dice 14 (4d6) to 13 Each Kaiju has similar attack abilities (2d12). This brings some ease of rolling, but as the mere movement of these titanic bodies statistically lowers the average by one point of causes death and destruction in their wake. damage. Even the flick of a wrist or tentacle will bring Auras and area Effects well constructed buildings to the ground and turn the strongest of warriors into a pile of If a creature has an aura or natural flesh jelly. area effect, the range of these effects increases With the Increased Size of these Creatures by 5 ft. for each size increment above medium they are natural Siege Monsters, these Crea- sized creatures. tures deal double damage to objects.

Natural Weapons Example If you are using an existing creature as The Giant Fire Beetle is a small creature with a base for your Kaiju, it may be difficult to cal- a 10 ft.-radius around the creature, growing culate the damage from natural weapons they to Titan Size, the 10 ft.-radius increases 30 may already have. As your template monster ft.- radius around this new creature. increases in size as well, you may want to give your Kaiju additional attack options they may not have had at smaller sizes.

Variant: Example Bite. A medium sized creature (d8) may not have a bit ability, but could theoretically bite dealing their strength modifier in damage (Minimum 1). Increasing the size of the crea- ture to LargeSample (d10) could now give the crea- file ture a bite attack of 1d4+ Strength Modifier.

This same thinking is used in this document to give Kaiju other attack options that may not be listed in the base creature stat block used from the Monster Manual.